Comments 163

Re: Rex Rocket Developer Keen To Bring Zelda-Style Blossom Tales To Nintendo Systems

DrKarl

@Windy There are a ton of unknowns regarding Kickstarter at the moment. The general consensus is that backing a project is a gamble. I have seen some projects get VERY ugly.

I consider myself to have been lucky so far. I Kickstarted Diamond Trust of London, and it was as smooth of an experience as I could have ever hoped to have.

The worst I have experienced has been a long delay with Ogre Designers Edition from Steve Jackson games. I'm used to massive delays with boardgames though, so I can wait that one out.

I'm still waiting for Wasteland 2, Double Fine Adventure, SpaceVenture & Torrent. They are all currently on track, but that could change. Also, they could suck as games too! I hope not.

Re: Rex Rocket Developer Keen To Bring Zelda-Style Blossom Tales To Nintendo Systems

DrKarl

This Kickstarter stuff is getting increasingly ridiculous.

Depending on the success of the current Kickstarter, they may begin working on a future title, and we should support the current one if we like the future one? Really?

"Be sure to pledge your support and show the developer that there's an audience for this kind of thing on Nintendo systems, and you could be playing Blossom Tales in the near future."

Is Nintendolife endorsing this company or something? This doesn't sound like a very objective thing to say...

Re: First Toki Tori 2 Patch Submitted to Nintendo

DrKarl

@gsnap I have been following this title on this site for some time. To me, this SCREAMS public paid beta test. The "common sticking point" referenced in the article was known about way before release. They had already delayed the game due to it. They knew the problem existed and shipped it anyway. Why not these days, hey? I mean, no need to put out quality work now when you can just patch it later and have people pay to find the bugs for you.

Re: Shin Megami Tensei IV Launches This July In North America

DrKarl

@Ralizah In previous Fire Emblem games there was a fixed economy. With the DLC, the same maps can be played again and again to generate items and currency. To me, this breaks the economy. Since you have to pay extra money to get the content, Nintendo has now embraced the model of "pay more money to make the game easier."

I also have a larger concern about Nintendo and DLC that is not specific to Fire Emblem. Some may argue that the DLC is optional. While that is true, it brings up another break in Nintendo's long established formula. For decades it has been the case that when you buy a Nintendo game, you bought the complete package. No patches, no changes, no additions. Each game was a complete self contained world. Fire Emblem's use of DLC has not made me confident that this change in formula is good for gamers.

Of course your mileage may vary, but that is how I feel.

Re: Chasing Aurora Update Now Available on Wii U eShop

DrKarl

@LeVideoGamer

I don't understand what you are trying to say exactly. Regarding your point about Runner 2: If that is true regarding it working fine on development kits, than that furthers my argument.

Had the game been burned to disk or an eprom(cartridge era), it could have easily been tested on a non dev machine. Why doesn't Nintendo have a similar model in place for testing eShop content. Couldn't they use the download code system to get eShop titles onto a non dev machine for quality control? All I see is laziness due to the ability to "patch it later"

Re: Chasing Aurora Update Now Available on Wii U eShop

DrKarl

They should have never shipped the game in the first place if they weren't satisfied with its quality.

Console game development appears to be just as crappy as PC gaming now. The game is not ready yet? SHIP IT!!!! We'll just patch it later. Let those suckers, errr customers pay to be our beta testers. Brilliant!

Re: Miyamoto: Harnessing NFC On Wii U Is Our Priority Right Now

DrKarl

@klautrec That's not how I am parsing it. I read his statement as:

They are adding in support as a side feature to some titles. Only if there is enough installed base, would they consider adding it as a main feature.

While the former may be interesting and fun, the latter is what I want to see.

Re: Miyamoto: Harnessing NFC On Wii U Is Our Priority Right Now

DrKarl

"...environment where everybody or a large majority of people would have two GamePads, that might be a time where we look at how we can leverage a system of that nature."

So, Nintendo won't develop a game until enough people purchase two gamepads? Why would anyone be compelled to purchase a second pad if no games support it? This is chicken and the egg...

Re: Talking Point: The Slippery Slope of Micro-Transactions

DrKarl

@ThomasBW84 You are rationalizing regarding Fire Emblem.

Had the DLC in Fire Emblem simply been extra maps, with no carryover into the main story, Nintendo would have been treading a safer path. However, they chose not to go that route. It sours the experience for me.

Being able to play a DLC map over and over for bullion? Really Nintendo?

Re: Review: Picross e2 (3DS eShop)

DrKarl

Another vote from me for bringing this to North America. All eShop Picross games will be purchased x2 for my household, as there are two of us here who can't get enough.

Re: Review: The Cave (Wii U eShop)

DrKarl

I disagree as well after my completion of my first run of three characters.

Regarding this:
"In the classic days of graphical adventures it might have seemed tedious to try out every item in your inventory on an obstacle in the hopes that something would eventually work. Here it's even worse, as you need to bring every one of those items individually to the obstacle, and that's nothing but padding."

It is only when one is most desperate that these tactics are required to solve a segment in many adventure games. In my experience, employing that tactic has never been a satisfying way to solve a puzzle. Though it may have been more necessary to resort to it back in the Infocom/Sierra era, I feel that it has been rarely needed in this era.

I enjoy the adventure genre of games in an "online" and "offline" way. If I am not making headway in a puzzle or am otherwise stuck, I will often shut down the game and do something else. However, I will still be turning over the puzzle in my mind and thinking about it, playing the game out in my mind from time to time. Item by item, clue by clue, looking for the "bigger picture" or logical connections needed to solve it. In this way I savor the challenges that the puzzles provide, and feel satisfied when the thought about "guess" proves successful.

Does the author of this review not enjoy the logical thinking needed to solve these puzzles? Why does he feel the need resort to a "brute force" method of problem solving instead of sitting back and THINKING?

Re: Ralph Nader Targets Violent Video Games and Their Developers

DrKarl

"I’m not saying he wants to censor this, I think he should sensitize people that they should protect their children family by family from these kinds of electronic child molesters."

I agree 100% with this statement. Why are some of you outraged? What is so outrageous?

It is not the governments place to censor. Obama should strongly remind parents that they must be cognizant of the content consumed by their children. That's all that Mr. Nader is saying in these quotes...