Megaman Legends, Power Stone, and Dino Crisis would all be good choices. Third person shooter, with light rpg mechanics (possibly even some room for loot), a party multiplayer game, and RE, but with dinosaurs all feel like they could take root with a modern audience.
This is coming at the five year anniversary of the original release, so this has to do with song licensing, and with the Wii U on the out, Nintendo/Sega/Platinum don't care about renewing it.
Oh wow! A friend of mine knows the person who designed the characters in this. We played the browser version with them at a Christmas party, but I never thought it would actually be on a console.
Arc Systems, I'm just gonna say this: nobody cares about your stories/worldbuilding. You make great fighting games, push both depth and accessibility to posts most fighters team of, and have interesting and diverse character designs, but dear God, does none of your writing or context make me care one iota about the story. I mostly play the story mode in your games to laugh with others about how bloated and unweildly they are. I mean, for God's sakes, the story mode in Guilty Gear Xrd is literally an anime you included on the disk! No gameplay at all! So please, we love you, but this is like telling people not to tell others about the tire fire you carefully constructed because it would spoil it.
@mastermp2 I love the title Metroid: Hunted, but it sounds more akin to a horror game where Samus loses her upgrades again, but the Chozo never landed on this planet. So no upgrades, a big, scary, non-Ridley thing following her, and no access to her ship. I'd play it.
Or we could have Bounty Buddies, a Samus Aran/Captain Falcon buddy cop game about bringing in bounty rewards. You know, their job descriptions...
I would actually love more Dragon Quest over here. Hell, I don't even care if DQX is actually fun, I just wanna play as one of those ogres with my merfolk buddy helping out.
I still think a Pokémon MOBA would work a bit better than a fighting game. Fighting games are about using a long list of moves and combos to your advantage, while MOBAs stick to the four move level up pattern Pokémon is used to. It's not the same, no, but focus on unique movesets and maybe even make evolution an option and we're golden. The only reason to shy away from this, though, is that MOBA communities are famously hostile and not welcoming for new players, which for a children's franchise would not be good.
Quick note, amiibo figures have two sets of data in them: one that works for the main game they're a part of, and one for everything else that just says, "I am me." This means super cool interactivity in one game, and mediocre content in another. So in Smash, you get a sparring partener that grows with you, and in Hyrule Warriors, you get a one use special attack and that's it. Cool, yet, not what we wanted.
What might be a smart move (not a nice one but smart), would be to have someone like Will Wedgewood over here to be DLC, along with other characters fans want along the way. W101 fans like my self would love anyone off the team to be playable, at this point in development it seems highly unlikely any of them would be In an initial roster. A good plan, though, would be a dlc roadmap with characters and stages they either didn't have time for or didn't think enough fans would care for it (the later seems strange since they have a precedent for including cult favorites and little known characters, but whatever). This would help keep the game community alive and generate even more money with the money printing franchise that is Smash Bros. and allow some characters that slipped through the cracks a second shot.
The one thing many people forget when saying, "Nintendo should just make a powerful console like XBox and PlayStation", is that they tried that with the GameCube, and it got them in last place. The GameCube was the console with the most raw power at the time and it came in dead last against the juggernaut PS2 and the new guy in the room XBox. So they said, "pure power isn't going to do it. What can we do to be different?" And that's how we got the Wii. A machine designed to be different, but lead to gimmicky releases and lots of shovelware. A machine that was almost HD, but Nintendo didn't think enough people would have a proper tv for it. The argument has been that The Big N needs the multi-plats, but having all the big releases on multiple platforms is still fairly new to gaming. I know it doesn't seem that way, but it's only been around ten years that it was really prevalent. With the huge cost of making these beautiful HD realistic graphics, game companies need to cover their bases and reach the largest group possible, leading to a lot of sequels and me-too type games putting too much into spectacle and not genuine awe. The whole industry needs to change from a basic cost/return standpoint. You know what games really looked amazing last gen? Not Skyrim with its immersion breaking glitches, not Call of Duty 3 with its washed out pallet, and not Gears of War with its samey character design. It was games like Journey and Kirby's Epic Yarn that had some of the best graphics. They gave you a distinct visual style that really helped pull you into the game, and those games didn't need to be massively funded ventures. Accurate representations can only do so much. In the right hands, it can be great, just look at Poral 1-2. Everything contributes to an overarching feel of the moment. As for the handheld scene, while the 3DS is doing some things outside its comfort zone, a la Netflix, I would like to bring up something I realized. Last gen, I had both a PSP and a DS, both of which I logged probably hundreds of hours in, but while I was fine with the DS controls, the lack of a second analog stick on the PSP bugged me enough to complain about it. Now I have a 3DS and no complaints about only one analog stick. People will play Nintendo handhelds because they know how to make games that fit the system, and not force something in a way it shouldn't. Mobile gaming is becoming lucrative for free to play on the go, but hey give me your money to play more experiences, but I'd rather play Shining Force or Luigi's Mansion than Candy Crush Saga and a twitch shooter that doesn't respond like it needs to because it's overheating my battery and now it's crashed my phone. So Nintendo will make well thought out games for machines they designed to play them on, while mobile platforms will grab money from people who just want their digital cow to produce a bit more milk sooner.
Comments 12
Re: Yooka-Laylee Dev Playtonic Is Open To Making A Mario Kart-Like Racer Or Splatoon-Like Shooter
@Dragonslacker1 The Rare people that made Goldeneye are all at a different studio and made the Timesplitters games.
I'd personally love another Diddy Kong Racing styled game, or as @Franklin mentioned, a Jet Force Gemini game that actually works.
Re: Capcom Looking To "Awaken" Past Franchises After The "Indisputable Successes" Of Resident Evil And Monster Hunter
Megaman Legends, Power Stone, and Dino Crisis would all be good choices. Third person shooter, with light rpg mechanics (possibly even some room for loot), a party multiplayer game, and RE, but with dinosaurs all feel like they could take root with a modern audience.
Re: Purchase Bayonetta From The Wii U eShop In Japan And Europe While You Still Can
This is coming at the five year anniversary of the original release, so this has to do with song licensing, and with the Wii U on the out, Nintendo/Sega/Platinum don't care about renewing it.
Re: CROSSNIQ+ Brings Dreamcast-Like 'Y2K' Arcade Puzzling To Switch In Q3
Oh wow! A friend of mine knows the person who designed the characters in this. We played the browser version with them at a Christmas party, but I never thought it would actually be on a console.
Re: Arc System Works Lays Down The Law With Streaming Guidelines For BlazBlue: Cross Tag Battle
Arc Systems, I'm just gonna say this: nobody cares about your stories/worldbuilding. You make great fighting games, push both depth and accessibility to posts most fighters team of, and have interesting and diverse character designs, but dear God, does none of your writing or context make me care one iota about the story. I mostly play the story mode in your games to laugh with others about how bloated and unweildly they are. I mean, for God's sakes, the story mode in Guilty Gear Xrd is literally an anime you included on the disk! No gameplay at all!
So please, we love you, but this is like telling people not to tell others about the tire fire you carefully constructed because it would spoil it.
Re: Expect To See More Spin-Off Titles Like Hyrule Warriors In 2015, Says Miyamoto
@mastermp2 I love the title Metroid: Hunted, but it sounds more akin to a horror game where Samus loses her upgrades again, but the Chozo never landed on this planet. So no upgrades, a big, scary, non-Ridley thing following her, and no access to her ship. I'd play it.
Or we could have Bounty Buddies, a Samus Aran/Captain Falcon buddy cop game about bringing in bounty rewards. You know, their job descriptions...
Re: Atlus Showcases P3 and P4 Heroes in Persona Q
So... when are those special 3DS XLs coming over her, because honestly, that's the main reason I'm psyched for this game.
Re: Square Enix Wants To Bring Dragon Quest VII To The West, But Doesn't Know If You'll Bite
I would actually love more Dragon Quest over here. Hell, I don't even care if DQX is actually fun, I just wanna play as one of those ogres with my merfolk buddy helping out.
Re: Pocket Monsters Invade Arcades In Bandai Namco's Pokémon: Battle Nine
I still think a Pokémon MOBA would work a bit better than a fighting game. Fighting games are about using a long list of moves and combos to your advantage, while MOBAs stick to the four move level up pattern Pokémon is used to. It's not the same, no, but focus on unique movesets and maybe even make evolution an option and we're golden. The only reason to shy away from this, though, is that MOBA communities are famously hostile and not welcoming for new players, which for a children's franchise would not be good.
Re: Parent Trap: Amiibo Charts A Fresh Course In The Toys To Life Sector
Quick note, amiibo figures have two sets of data in them: one that works for the main game they're a part of, and one for everything else that just says, "I am me." This means super cool interactivity in one game, and mediocre content in another. So in Smash, you get a sparring partener that grows with you, and in Hyrule Warriors, you get a one use special attack and that's it. Cool, yet, not what we wanted.
Re: Feature: A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Thirty Seven
What might be a smart move (not a nice one but smart), would be to have someone like Will Wedgewood over here to be DLC, along with other characters fans want along the way. W101 fans like my self would love anyone off the team to be playable, at this point in development it seems highly unlikely any of them would be In an initial roster. A good plan, though, would be a dlc roadmap with characters and stages they either didn't have time for or didn't think enough fans would care for it (the later seems strange since they have a precedent for including cult favorites and little known characters, but whatever).
This would help keep the game community alive and generate even more money with the money printing franchise that is Smash Bros. and allow some characters that slipped through the cracks a second shot.
Re: Atari Founder Nolan Bushnell Claims Nintendo "Could Be On The Path To Irrelevance"
The one thing many people forget when saying, "Nintendo should just make a powerful console like XBox and PlayStation", is that they tried that with the GameCube, and it got them in last place. The GameCube was the console with the most raw power at the time and it came in dead last against the juggernaut PS2 and the new guy in the room XBox. So they said, "pure power isn't going to do it. What can we do to be different?" And that's how we got the Wii. A machine designed to be different, but lead to gimmicky releases and lots of shovelware. A machine that was almost HD, but Nintendo didn't think enough people would have a proper tv for it.
The argument has been that The Big N needs the multi-plats, but having all the big releases on multiple platforms is still fairly new to gaming. I know it doesn't seem that way, but it's only been around ten years that it was really prevalent. With the huge cost of making these beautiful HD realistic graphics, game companies need to cover their bases and reach the largest group possible, leading to a lot of sequels and me-too type games putting too much into spectacle and not genuine awe. The whole industry needs to change from a basic cost/return standpoint. You know what games really looked amazing last gen? Not Skyrim with its immersion breaking glitches, not Call of Duty 3 with its washed out pallet, and not Gears of War with its samey character design. It was games like Journey and Kirby's Epic Yarn that had some of the best graphics. They gave you a distinct visual style that really helped pull you into the game, and those games didn't need to be massively funded ventures. Accurate representations can only do so much. In the right hands, it can be great, just look at Poral 1-2. Everything contributes to an overarching feel of the moment.
As for the handheld scene, while the 3DS is doing some things outside its comfort zone, a la Netflix, I would like to bring up something I realized. Last gen, I had both a PSP and a DS, both of which I logged probably hundreds of hours in, but while I was fine with the DS controls, the lack of a second analog stick on the PSP bugged me enough to complain about it. Now I have a 3DS and no complaints about only one analog stick. People will play Nintendo handhelds because they know how to make games that fit the system, and not force something in a way it shouldn't. Mobile gaming is becoming lucrative for free to play on the go, but hey give me your money to play more experiences, but I'd rather play Shining Force or Luigi's Mansion than Candy Crush Saga and a twitch shooter that doesn't respond like it needs to because it's overheating my battery and now it's crashed my phone.
So Nintendo will make well thought out games for machines they designed to play them on, while mobile platforms will grab money from people who just want their digital cow to produce a bit more milk sooner.