I'd rather this came out for XBLA just because of the controller. I can't really imagine playing this game with any of the Wii controller options, and it would sure be nice to finally take it online.
I wouldn't look forward to having to unlock all of those cheats again, tho.
How can you beat this kid's resume? "Yeah you're hot stuff now but I was out whacking fools with my rattle when I was a BABY!"
This game is an impressive package with music and the unique platforming premise (inflating enemies) with legitimate charm--not "cutesy" in a shallow way. Very well-realized style, like any truly top-tier platformer of its time. Play control is incredibly spot-on, too. 5/5
I can't decide whether I prefer this or DoReMi Fantasy as an import platformer title. (not comparing to S&P or Lost Levels) But really, if this had released in America I think many would have listed it in their top 20 NES games lists.
I know what would be perfect: These companies go to MS or Sony to get their games released on XBLA or PSN . Streets of Rage 2, Sonic 1 and 2 and some other games made it to XBLA (which mostly sucks as is). What was the first rule of business, again? "Give the people what they want"?
"I sincerely doubt these publishers are saying any old willy nilly date without Nintendo having a word with them."
Exactly.
EDIT: You know, looking at the patterns around here, the anticipated games also looked to be a major morale-booster for everyone around here. Even the "worst" of us really aren't that hard to please, then, with it looking like everyone might be happy with something.
Nah, sometimes when companies like Hudson announced something it really did happen. But this is clearly Nintendo-intervention. As of right now, Hudson's site still says that Ys is out today, which means they didn't even know that Nintendo would do this at the last second.
"Why can't we just agree the games released today are good"
I'm sure they are good. But if I downloaded every game on the VC that was "good," I wouldn't be able to buy much else with my entertainment budget. Before, it looked like an awful lot of people were going to be happy with one, two, or all three of the downloads.
I think the disputes about Nintendo's problems getting a license should be over, then? Not to mention the old argument that it just takes THAT long to polish an emulation. The whiners were right. These frustrations are all in Nintendo's power to fix.
Well, I thought I was going to try Ys today, but I guess it's back to SoulCalibur 4.
"What would you get if you took every VC Reviews reader and combined them into one? Perhaps the closest thing we could ever get to such a grotesque amalgamation as this . . ."
Well aren't YOU the wiseguy, Darren! And pretty brave too--can you even imagine a more horrific fate than what said bunch could come up with?! (or just locked in a room with them, caught in the crossfire as they wiped each other out)
Just kidding. I always thought those people trying to look for some kind of algorithm in Nintendo's release schedule were wasting brain cells too.
Of course. It's too bad there are no demos for VC games. I've never played the game myself, but the overwhelming reputation of this game (being called the best game on the console . . . a lot) and the way it looks, to me, makes it a no-brainer. Plus, I haven't seen anyone who's actually played it say a bad thing about it, or say that it's less than stellar.
Now I just have to use some refined interrogation techniques to find out what in the blazes a "Shodown" is, if it isn't one of the most epic typos of all time.
Likewise, this guy, who reviewed over half of the games on the TG-16/CD named Ys Book I & II the best game on the system. (God only knows how he stores all of those consoles).
EDIT: yet another factoid, the first perfect "10" ever given out by an EGM review was given to Ys Book I & II.
Ys Book I & II . . . just, wow. I've been waiting for this for ages, as the glaring omission of great (localized) RPGs I'd explored. I even bit the bullet and ordered Panzer Dragoon Saga a few years back (priceless).
I dug out an old Game Informer issue and they listed their top ten Turbografx-16/CD games with descriptions:
1. Ys Book I & II 2. Blazing Lazers 3. Military Madness 4. Alien's Crush 5. Bonk's Revenge. 6. Gate of Thunder 7. Splatterhouse 8. Legendary Axe 9. Neutopia 10. Ninja Spirit
I slightly preferred Gate of Thunder over Lords, too. But the moral of the story is: YES YS IS AWESOME!!! Not to mention, however they managed to compress the data for the CD-based games, man am I impressed!
Good stuff, though the title of "SNK Arcade Classics volume 1" strongly suggests there MIGHT be a "2." I think I'll hold out and see what comes out on it.
Like someone else said, Beetle Adventure Racing! Funny enough, Rad Racer is the first (or second?) game developed by Sakaguchi, whose third game was Final Fantasy, the rest is history.
"C'mon man, you're behind the times, we've already complained, now we just sit around, defeated, hopelessly waiting for a good game to come out."
Nah, some of us still have the fire in our eyes. Until Nintendo gives a really convincing reason to believe otherwise, my general theory is that they really could be releasing more.
Otherwise, it's really cool to have a complete series on the VC, although Damo's comment #1 makes me want that PCE version from Japan. I like what the Turbo-CD versions do with the music.
My favorite Zelda is the one everyone forgets: Link's Awakening. I found the concept and story totally absorbing, and really atmospheric. It blew my mind when . . .
<spoiler warning>
. . . you find out the entire island with its characters (that you get attached to) is a shared dream between Link and the Wind Fish made real. The N64 Zeldas I actually had some trouble with getting absorbed in--the character models came across as a little creepy, being early 3-D, and the excitement of using that new item to get that tantalizing thing (one of Zelda's tricks) diminished when it takes WAY longer to trek back-and-forth across the game world.
"removing the AS part of you is like removing the fruit portion in its entirety from a trifle - even if you take it out, the result would look like a gooey mess."
Having studied some psych, I think the Asperger diagnosis as a "disorder" is absolutely full of it, not to mention poorly-defined--many Psychologists think Bill Gates has it. What about the rather commonplace occurrence of people having different strengths/weaknesses, preference in personality, or types of intelligence? But no, most psychologists love their growing list of "disorders" labels and their ever-fading "normal" paradigm (90% of the population is supposedly "normal"--HA!).
I taught in a school for a year and someone told me about a brand new "defiant disorder" in children. I think the people who come up with this worthless stuff and get paid need the diagnosis.
Nintendo's first party devs have put out some great games already, arguably moreso than its competition. Wouldn't it be nice if third parties picked up the slack right about now, like they haven't on a Nintendo console since the SNES?
"I own and enjoy both. I know plenty of others who do as well. God forbid people look for entertainment value in games."
Wow. Fair enough--I suppose I ought to envision the draw to trying something different, also. Come to think of it, I gave Nintendogs a try after hearing good things about it for that reason.
That aside, would you also dispute the difference in markets (regardless of what they're named) that have been identified by quite a number of gaming journalists so as to leave one market feeling a bit hung out to dry with the Wii, like some people here? Kojima identified "old-style games" as being opposed to Brain Age
Personally, I'm not nearly as bothered or discontent as some, but that's just me.
Wouldn't you agree that there's more to dig out of some games than others? I clocked over a hundred hours on a few RPGs (at most) and quite a number on some action/adventure games.
Oh yes, I COULD spend a hundred hours on Wii Sports in one-to-three-hour chunks (a game otherwise fun in moderation), but if I was forced to do that I'd have to be sedated and locked up afterward. My IQ would probably drop.
As for games within the same genre--in the example I've beaten to death--in many editorial reviews I've heard Virtua Fighter as appealing almost entirely to "hardcore" (yes, they use that word) fighters, and according to that crowd, their hours spent learning for the delayed reward is a good payoff. Other fighters are more accessible.
Is it really that hard to tell what Wii owners are complaining about when they want more of something like a new Kid Icarus rather than Wii Music? We don't have to strain ourselves too hard to figure out what the difference is between those games . . . do we?
Really? There are titles like Earthbound, Tetris Attack and many others that are developed by Nintendo. Of course, there's no way somebody's been slaving away over a Kirby's Dreamland 3 emulation ever since it got an ESRB rating months ago (along with other stuff). What kind of licensing issues would be there?
That sounds like a great way to trick some Wii owners into expanding their palettes. I think Zak & Wiki might be kind of hard on them though: "What do you MEAN I have to THINK?!" They might see through the scheme on that one.
I tried to think of two games (Wii Fit and Final Fantasy Tactics) that are so far apart on the spectrum of casual to hardcore in design that I can barely even imagine the same person owning both.
The TG-16 in general is rather overrepresented compared to the other consoles (the SNES has a library of some 700 games, while the TG-16 has just over a hundred, I believe). They're about to release an import of an old Pool simulator (Break In), right?
"there isn't an actual definition of 'Hard Core Video Gamer'."
From what? Like, the encyclopedia?
A lot of people use the term "hardcore game/gamer" (magazines, websites, game stores, etc.) and they seem to more or less understand what each other is talking about. For all intents and purposes, then, it has a functional definition.
. . . is that okay?
Otherwise, gaming isn't the only hobby that's known to be harmful in excess, is it?
"Everyones conflicting definition of the 'hard core gamer' just makes me more confident in the accuracy of my own. I honestly don't see how anyone could appreciate being called a 'hard core gamer'. That term can't be a compliment."
@ el cabarto
If you worked at a game store and someone said "my favorite game is Wii Fit," would your first recommendation be Final Fantasy Tactics or World of Warcraft?
The discussions seem kind of split between hardcore games and hardcore gamers. Games: Casual=accessibility Hardcore=depth (rewarding effort)
SM defined the gamers just fine, though. Saying SSBB can basically be both to different kinds of gamers. VF is hardcore, pretty much for hardcore gamers only. Casual fighting fans won't touch it with a twenty-foot pole, or most likely won't call it their favorite fighting game.
I'll play Wii Sports and have fun with it for about fifteen minutes at a time.
I also think SM is right about that. Don't know what Carnivore Games is, but then there is simply "shallow." Loose gameplay mechanics that don't reward skill very much. Ever call something "dumb fun" (I think of Wii Sports this way) where it's fun unless you think about what you're doing a little TOO hard?
"welcoming to everyone without being so open about that statement."
I agree . . . my definition of casual was on the negative side (though often accurate, I think).
Fighting games: (most players agree on this)
Virtua Fighter=Hardcore--you won't feel the slightest reward out of this thing unless you spend hours in training with a single character. Dead or Alive=Casual--you feel so awesome pulling off these spectacular moves almost immediately and somehow think skill has something to do with it, until your button-mashing roommate somehow smeared you at it.
Soul Calibur is known for having the perfect balance. Easy to get into, but rewards exploring the nuances of the fighting system. Many games can be played either way, of course, and that distinguishes the player.
That's actually what is said about Shakespeare--it's accessible/entertaining on the surface but has depth also.
It's art in general I think--yes, as an artist myself, I'll stick up for gaming as an art as so many parallels (like this back-and-forth) clearly apply.
Personally, I've been called "hardcore" for liking games in almost every genre (except sports), being a completionist, and going after games on their hardest difficulties when I thought the challenge was worthy (and not just some lazy you-take-more-damage crap). I associate hardcore with precision gameplay mechanics. For instance, in a worthy shmup, it may be hard, but also theoretically possible to dodge every killer pixel if you have the skill/reflexes. Or in Zelda's best puzzles, if they aren't completely easy, you tend to find out that the answer was really looking at you the whole time and makes perfect sense.
A Casual gamer, to me, means narrow tastes and giving up on challenging games that they can't legitimately find fault with, and at the same time overly easy to please (shallow, no learning curve or acquired tasted stuff) . . . kinda like any other hobby, really.
Also, what's wrong with eschewing the rest of the world, anyway?
"Also, I mean Insane GOW. I've yet to meet someone who's been able to beat the boss on insane on his own."
Yes, that is the most ridiculously broken boss fight ever. It's "insane," so you can take two or three hits and then die. You can be hiding behind cover in that fight and stray shots from the flying things on the side will totally destroy you (NOTHING you can realistically do about that) in two-thirds of your trials, and Dom's AI turns for the useless in that fight.
There's challenging, and then there's frustration due to careless game design. Can you claim you never aimed at something's head and the bullet just went through it without causing damage? That happens a lot too in GoW. I don't consider that game hardcore on account of that particular bug, as little things like that can make or break your success in an action game. You can glitch your way through that fight, though, which in this case I don't see any dishonor because of it's total brokenness.
Otherwise, Ys . . . FINALLY. I almost tracked down a turbo duo just to play this one game a while back! After waiting over a year of never knowing when the blasted game would come out!!!!!
. . . on second thought, I think I'm going into shock here from the surprise. Hopefully I'll wake up from my coma when it's available for download.
EDIT: For credibility's sake, I have beaten God of War and Chains of Olympus on "God Mode," which are difficult but mostly fair.
"Geez, and I thought the first poster was usually the lucky one. Tone it down people. We don't want anybody to die of guilt"
"If you are so happy with your wii then comments like mine and North99 should not bother U. Peace!"
I don't especially see North99's brooding as particularly rational either. Was he really trying to be? We'll probably never know . . .
. . . because he made ONE magic post that managed to fire up the half of the thread. Now that's impressive, folks.
I think pdrydia said it best. If someone is interested in imports and saving money on quite a few games that have run up quite a price on ebay (Harvest Moon comes to mind) then the VC is still definitely worthwhile.
I'm happy to (at least) see that some people are enjoying this weeks releases.
EDIT: North99 responded after all, before I refreshed the page. Sorry.
I talked to the manager of an EB Games a while back who said he thought that Nintendo was about to release some hundreds of VC titles all at once. That would be cruel--people would pass out after growing so accustomed to the drip-drop routine.
Man, how many more shmups are even left out there anyway?
The you-are-the-ship shooter genre has been almost completely dead for a long time. I'm kind of surprised they're so prevalent on the VC--not that I'm complaining about that (I got quite a few myself).
Along with the three TG-16 titles, didn't Capcom say it was going to release Mega Man 1 and 2 July and August?
If you look at the top-selling VC titles, they're usually the more popular games in the Nintendo franchises, and Nintendo shot most of those out pretty fast. Japanese generally appreciate old classics more than the west, so that's not a problem for them.
I think they'll just get more and more spread out, is all. I have my grievances with the whole waiting for what Nintendo is sitting on nonsense, of course, but they're probably looking at what's popular out here. A lot of people in the west are likely, once they get all the Marios, Zeldas, Metroids, Sonics, to go saying "well I got what I wanted" and not check the VC anymore. (although, I really wish they'd put out MORE obscure stuff in the meantime)
And then there's Wiiware, that they're trying really hard to get people interested in.
Next-gen kinda scared me from the beginning: Higher development costs=made-by-committee feel, fewer games, fear of taking chances, etc. (This is what I appreciate about the Wii and DS.) Almost like the troubles that happen with Hollywood.
It's really not that bad, but I think I had more fun last gen . . .
Congrats VC-reviews. I've picked up this mag a few times in the store, actually. I saw that comment about Zelda 2 . . . that's a good fight.
I'd had a thought for a while about something. Everybody has their games' list on their profiles along with the rating they gave each one. Why not make it so we can check out each others' individual lists?
Yes, Nintendo totally dominates the handheld market and that probably won't change. They are completely awesome at it.
For a while, though, many were questioning whether Nintendo would turn into a third party developer, like Sega did, because of the two lost console wars (sales, not quality). Nintendo came back and said "the day we quit making hardware is the day we quit the business." There were definitely times, there, that people wondered about Nintendo's ability to support a console. (I think I have my chronology right on those quotes)
Kirby's Canvas Curse (underappreciated!) was a hardcore game that used the DS's touchscreen in such a way that you couldn't possibly have made that game for any other machine. There were a couple stages in Super Mario Galaxy where you blew Mario around in a bubble with the pointer--awesome, and I'd like to see a full hardcore game with pointer/motion-controls similar to what Canvas Curse was on the DS when someone gets the nerve to try it.
"As far as I'm concerned, Nintendo has backstabbed us. I would be wary of the 360. They tend to break on people. The PS3 seems the best choice at the moment."
I totally agree--although let's face it, Nintendo just needs to prioritize not going bankrupt after the GC somehow fritzed into obscurity despite some awesome games, controller, and hardware (fortunately for them, they actually make profits from sales of the Wii actual console unlike the others thanks to its last-gen system architecture). The PS3 looks like the system with the most future. Bioshock's developers ignored it but now that game is being ported with enhancements, and more notable companies will probably find it worthwhile to do likewise. Second-parties are leaving MS left and right (Bungie of Halo fame, and Bioware is looking to be staying lss loyal than they thought). And Sony's first-party developers are on fire compared to Microsoft's. The rather few new notable 360 exclusives don't really indicate that we haven't already pretty much hit the roof of what that system can do. MS wanted its head-start because they barely turned a profit with the Xbox and wanted to beat Sony this time around they way Sony did before (SO many things wrong with that logic). I'm wary about how loyal MS will be to the 360 after how they killed the first after all this.
I wouldn't be surprised if Nintendo announced a new console in a year or two (like, succeeding the Wii). I mean, the N64 and GameCube both lost miserably in the last two generations (the latter undeservedly, imo), so it's no surprise they didn't afford the R&D necessary for a new, next-gen processor, and just upgraded the GameCube's guts and made motion-controls (which I'm still hopeful for some more good new ideas for that).
I feel like they can't really be blamed for appealing to the softcore audience, then. I mean, games is all Nintendo does unlike Sony and Microsoft.
"Final Fantasy XIII has gone 360"
Well, yeah, they said it's going to be "ported" from the PS3 version, though. As is, Final Fantasy XIII sure looks like the best of the PS3 I've seen, and the others (MGS4, Killzone 2) have/will fill up Blu-Rays (Squeenix is talking about aggressive data-compression) and really do push the hardware beyond what a 360 has run so far. I'd have to see it to believe it, that a 360 port of that game would look as good as on the PS3--and I REALLY hope they don't skimp on the PS3 version on account of having to port it later.
In line with my posts above, I second the "fire-starter" observation. And at least the throwing gas on the fire for reasons that seem to be different every other post; there's this myriad of firm beliefs throughout the posts directed at parties and other opinions that look reactionary--out of all the posters around here, I can't see any cohesion in her statements.
And I'm hopeful maybe that will settle down. Say what you want, but when it drifts into initiating "people should think/do/etc . . ." yeah, that's when you can expect some return-fire all right. It's just risky like that.
EDIT: I got Biomiracle, which was cool, but if people don't want to drop $6 to give it a chance that's their prerogative, no?
I could address all of the PS3 questions pretty aptly, I think--barely resisting--but I suspect I'm already pushing it as far as long, complicated posts go. My singular point was on the proven relevance of feedback (albeit balanced and fair) to a company. Press the PS3 issue again and I'd be happy to bite, though.
And your point about Mike, SMRPG, and Earthbound--there's good reason to be mad about that: lots of people want them. Both of those titles have been stuck at the top of Nintendo Power's "reader's most wanted" list for months, and isn't "give the people what they want" the first rule of business for a reason? It's good for everybody. It's pretty clear that Nintendo isn't listening or properly responding to its fan-base and behold, naturally, it's getting embittered. On these boards we also don't have our facts straight about a few things you brought up and that many are frustrated with. Why isn't Nintendo putting out? If it's rated, it's ready--that's how I understand it, as the ESRB and most rating systems won't put a rating on an unfinished product. But Nintendo could clear this up if they actually did have a good reason (I suspect that they don't).
I try not to do it myself too terribly much, but I don't see what's so offensive about someone blowing off steam/frustration, whereas the other party--seemingly happy as can be--often seems to be doing a little more than kindly suggesting to "look on the bright side" and that comes across as incredibly condescending (along with lots of other aforementioned comments). At least 2/3 of my downloads are titles I've never played, for instance, but I'd find it severely obnoxious to be accusative at somebody's personal (and cultural?!) flaws who don't care to spend money the way I think they should.
For all the time and energy some of us put on these boards, it shouldn't be hard to shoot Nintendo an email if people really wanted to be more productive. But again, some people are just venting. After that I imagine it probably didn't completely ruin someone's life and they likely do go out and do other things with it.
"@Demon212 You shouldn't accuse someone of 'flame baiting' with an inflammatory post."
I can't believe whoever started/perpetuated the European/American superiority thing--that is, sweeping generalizations about a culture's "bad attitudes"--wasn't accused of "flame baiting." Some took the bait, of course. Not surprisingly, in this very thread, it's clear all Europeans (check out the earliest posts) don't agree. And as el cabarto pointed out about post 17 (in his post 150), I'm not sure if Rexy even agrees with herself:
“But I do agree, after a two week wait and a settled routine for five per fortnight, this is disappointing. I have nothing against the Neo Geo as I'm sure there will be people who will appreciate both of these games very much, but after a month of settling into a routine, we get this thrown at us - complete lack of variety, as I referred to in an earlier thread.” (17)
"I just wish people could at least appreciate what they're given and have patience for what they desire most." (137)
. . . . . . . .
I think I like this term, "flame-baiting." Because that's all I can discern as far as intentions, looking at these epic contradictions--getting righteous at people to egg them on.
An old report from famitsu--some Japanese friends. Sony was highly "criticized" for not having a rumble feature in the controller. Also . . . <digs out old issue of EGM>
Looks like I'm into it after all, I guess, so how about an interview with Peter Dille titled: "A senior Vice President talks about a 'Sony that listens' in '08 . . ." "Sony first claimed rumble wasn't important." --EGM, issue 226, pg. 53
Peter Dille (Vice-President): ". . . but we heard loud and clear that rumble was important to gamers and took the necessary steps to make it happen."
Does that suffice, Rexy? It sounds an AWFUL lot like Sony (and their reputation in general with the PS3) did some moves, the people made "loud and clear" that they were unhappy with them, and Sony fixed them. But then, I'm just paraphrasing the quote above that I sure hope gets the point across. The full quote (not posted here) also does a good job of nailing this entire argument about how "Nintendo can do what it wants and we're just lucky, lucky, lucky," yeah, any business can ignore its consumers or whatever else if it wants to go belly-up.
You think something is "trivial" and let it go, fine . . . you won't get it. Those who are unhappy may complain. Maybe sometimes it won't help, but sometimes it does, doesn't it?
. . . and how about that phrase in the above quote, "loud and clear"?
EDIT: Personally, I wasn't one of the complainers about the rumble feature, though I'm really happy it's there now (MGS series always had a "rumble director," even, making sure it was well-implemented to excellent effect). But it sure looks like I reaped the benefits from those that did complain, no?
It sounds like Americans also contributed a great deal. My mistake. As a matter of fact, I remember the American gaming press and audience giving Sony a lot of flak about it from the outset.
"Oh, and Virtual Console is not serious business. Everybody calm down."
A year and a half after the Wii was touted to have this uber-backward-compatibility, we have an average of roughly 25-30 old games per old console. Japan hasn't put up with quite that level of nonsense, apparently. And, speaking of cultures, the Japanese are quite well-mannered yet would clearly not put up with this level of nonsense--their loud complaining about the PS3 sixaxis not having rumble support, for instance. Sony: "But we can't have that and motion control" Japanese: "figure it out anyway."
Everybody won--everyone got happy. How about some rants about how whiney the Japanese are, then, and how that came to nothing but annoying some people who'll put up with pretty much anything?
"Europeans complaining about Americans complaining. Ironic, huh?"
You'd think something like that (complainers about the VC) would be easy to ignore if it was as painful to read as some say. There are plenty of posts around here that have next to nothing in the way of actual points, that I don't care to filter through the mudslinging, and I just scroll down.
I think I counted a few disgruntled European posts at the top, btw.
Edit: I mean some people are (at worst) blowing off steam about the Virtual Console, and the other side is whining about the posts.
Looking at it this way, who's the worse whiner (seemingly able to put up with less)? Those upset with VC-releases, or those upset with said posts/opinions/rants that they don't like to read?
Comments 386
Re: Goldeneye Locked In Legal Limbo
I'd rather this came out for XBLA just because of the controller. I can't really imagine playing this game with any of the Wii controller options, and it would sure be nice to finally take it online.
I wouldn't look forward to having to unlock all of those cheats again, tho.
Re: Star Parodier
This game looks better than the shooters it's "parodying".
.Re: Bio Miracle Bokutte Upa
How can you beat this kid's resume? "Yeah you're hot stuff now but I was out whacking fools with my rattle when I was a BABY!"
This game is an impressive package with music and the unique platforming premise (inflating enemies) with legitimate charm--not "cutesy" in a shallow way. Very well-realized style, like any truly top-tier platformer of its time. Play control is incredibly spot-on, too. 5/5
I can't decide whether I prefer this or DoReMi Fantasy as an import platformer title. (not comparing to S&P or Lost Levels) But really, if this had released in America I think many would have listed it in their top 20 NES games lists.
Re: USA VC Update: Sonic (Master System) and Splatterhouse 2
I know what would be perfect: These companies go to MS or Sony to get their games released on XBLA or PSN . Streets of Rage 2, Sonic 1 and 2 and some other games made it to XBLA (which mostly sucks as is). What was the first rule of business, again? "Give the people what they want"?
Re: USA VC Update: Sonic (Master System) and Splatterhouse 2
"I sincerely doubt these publishers are saying any old willy nilly date without Nintendo having a word with them."
Exactly.
EDIT: You know, looking at the patterns around here, the anticipated games also looked to be a major morale-booster for everyone around here. Even the "worst" of us really aren't that hard to please, then, with it looking like everyone might be happy with something.
Re: USA VC Update: Sonic (Master System) and Splatterhouse 2
@ deadbattery
Nah, sometimes when companies like Hudson announced something it really did happen. But this is clearly Nintendo-intervention. As of right now, Hudson's site still says that Ys is out today, which means they didn't even know that Nintendo would do this at the last second.
Re: USA VC Update: Sonic (Master System) and Splatterhouse 2
"Nintendo should probably make publishers keep their silence if they don't want to keep disappointing people."
. . . and let the cat out of the bag that God-knows how many anticipated games are completely ready but are being held back.
Re: USA VC Update: Sonic (Master System) and Splatterhouse 2
"Why can't we just agree the games released today are good"
I'm sure they are good. But if I downloaded every game on the VC that was "good," I wouldn't be able to buy much else with my entertainment budget. Before, it looked like an awful lot of people were going to be happy with one, two, or all three of the downloads.
I think the disputes about Nintendo's problems getting a license should be over, then? Not to mention the old argument that it just takes THAT long to polish an emulation. The whiners were right. These frustrations are all in Nintendo's power to fix.
Well, I thought I was going to try Ys today, but I guess it's back to SoulCalibur 4.
Re: The Mascott speaks about the Virtual Console!
"What would you get if you took every VC Reviews reader and combined them into one? Perhaps the closest thing we could ever get to such a grotesque amalgamation as this . . ."
Well aren't YOU the wiseguy, Darren! And pretty brave too--can you even imagine a more horrific fate than what said bunch could come up with?! (or just locked in a room with them, caught in the crossfire as they wiped each other out)
Just kidding. I always thought those people trying to look for some kind of algorithm in Nintendo's release schedule were wasting brain cells too.
EDIT: Totally a joke. I hope no one's offended.
Re: Ys Book I & II Released in US Next Week
@Mickeymac
Of course. It's too bad there are no demos for VC games. I've never played the game myself, but the overwhelming reputation of this game (being called the best game on the console . . . a lot) and the way it looks, to me, makes it a no-brainer. Plus, I haven't seen anyone who's actually played it say a bad thing about it, or say that it's less than stellar.
Re: Samurai Shodown II Coming To North American VC In August
Now I just have to use some refined interrogation techniques to find out what in the blazes a "Shodown" is, if it isn't one of the most epic typos of all time.
Re: Ys Book I & II Released in US Next Week
http://ryangenno.tripod.com/sub_pages/reviewpage.htm
Likewise, this guy, who reviewed over half of the games on the TG-16/CD named Ys Book I & II the best game on the system. (God only knows how he stores all of those consoles).
EDIT: yet another factoid, the first perfect "10" ever given out by an EGM review was given to Ys Book I & II.
Re: Ys Book I & II Released in US Next Week
Ys Book I & II . . . just, wow. I've been waiting for this for ages, as the glaring omission of great (localized) RPGs I'd explored. I even bit the bullet and ordered Panzer Dragoon Saga a few years back (priceless).
I dug out an old Game Informer issue and they listed their top ten Turbografx-16/CD games with descriptions:
1. Ys Book I & II
2. Blazing Lazers
3. Military Madness
4. Alien's Crush
5. Bonk's Revenge.
6. Gate of Thunder
7. Splatterhouse
8. Legendary Axe
9. Neutopia
10. Ninja Spirit
I slightly preferred Gate of Thunder over Lords, too. But the moral of the story is: YES YS IS AWESOME!!! Not to mention, however they managed to compress the data for the CD-based games, man am I impressed!
Re: Samurai Shodown II Coming To North American VC In August
Good stuff, though the title of "SNK Arcade Classics volume 1" strongly suggests there MIGHT be a "2." I think I'll hold out and see what comes out on it.
Re: Top 10 Racing Games We Want To Come To The Virtual Console
Like someone else said, Beetle Adventure Racing! Funny enough, Rad Racer is the first (or second?) game developed by Sakaguchi, whose third game was Final Fantasy, the rest is history.
Re: OFLC Update: Wonder Boy in Monster Land
"C'mon man, you're behind the times, we've already complained, now we just sit around, defeated, hopelessly waiting for a good game to come out."
Nah, some of us still have the fire in our eyes. Until Nintendo gives a really convincing reason to believe otherwise, my general theory is that they really could be releasing more.
Otherwise, it's really cool to have a complete series on the VC, although Damo's comment #1 makes me want that PCE version from Japan. I like what the Turbo-CD versions do with the music.
Re: USA VC Update: Chase HQ and Art of Fighting 2
My favorite Zelda is the one everyone forgets: Link's Awakening. I found the concept and story totally absorbing, and really atmospheric. It blew my mind when . . .
<spoiler warning>
. . . you find out the entire island with its characters (that you get attached to) is a shared dream between Link and the Wind Fish made real. The N64 Zeldas I actually had some trouble with getting absorbed in--the character models came across as a little creepy, being early 3-D, and the excitement of using that new item to get that tantalizing thing (one of Zelda's tricks) diminished when it takes WAY longer to trek back-and-forth across the game world.
Re: USA VC Update: Chase HQ and Art of Fighting 2
"removing the AS part of you is like removing the fruit portion in its entirety from a trifle - even if you take it out, the result would look like a gooey mess."
Having studied some psych, I think the Asperger diagnosis as a "disorder" is absolutely full of it, not to mention poorly-defined--many Psychologists think Bill Gates has it. What about the rather commonplace occurrence of people having different strengths/weaknesses, preference in personality, or types of intelligence? But no, most psychologists love their growing list of "disorders" labels and their ever-fading "normal" paradigm (90% of the population is supposedly "normal"--HA!).
I taught in a school for a year and someone told me about a brand new "defiant disorder" in children. I think the people who come up with this worthless stuff and get paid need the diagnosis.
<gets off soapbox>
Re: USA VC Update: Chase HQ and Art of Fighting 2
Nintendo's first party devs have put out some great games already, arguably moreso than its competition. Wouldn't it be nice if third parties picked up the slack right about now, like they haven't on a Nintendo console since the SNES?
Re: RPG Action Comes to the US Next Month in Ys Book I & II
@Adamant
"I own and enjoy both. I know plenty of others who do as well. God forbid people look for entertainment value in games."
Wow. Fair enough--I suppose I ought to envision the draw to trying something different, also. Come to think of it, I gave Nintendogs a try after hearing good things about it for that reason.
That aside, would you also dispute the difference in markets (regardless of what they're named) that have been identified by quite a number of gaming journalists so as to leave one market feeling a bit hung out to dry with the Wii, like some people here? Kojima identified "old-style games" as being opposed to Brain Age
Personally, I'm not nearly as bothered or discontent as some, but that's just me.
Re: RPG Action Comes to the US Next Month in Ys Book I & II
I love semantics.
Wouldn't you agree that there's more to dig out of some games than others? I clocked over a hundred hours on a few RPGs (at most) and quite a number on some action/adventure games.
Oh yes, I COULD spend a hundred hours on Wii Sports in one-to-three-hour chunks (a game otherwise fun in moderation), but if I was forced to do that I'd have to be sedated and locked up afterward. My IQ would probably drop.
As for games within the same genre--in the example I've beaten to death--in many editorial reviews I've heard Virtua Fighter as appealing almost entirely to "hardcore" (yes, they use that word) fighters, and according to that crowd, their hours spent learning for the delayed reward is a good payoff. Other fighters are more accessible.
Is it really that hard to tell what Wii owners are complaining about when they want more of something like a new Kid Icarus rather than Wii Music? We don't have to strain ourselves too hard to figure out what the difference is between those games . . . do we?
Re: USA VC Update: Chase HQ and Art of Fighting 2
"It's licensing problems, pure and simple."
Really? There are titles like Earthbound, Tetris Attack and many others that are developed by Nintendo. Of course, there's no way somebody's been slaving away over a Kirby's Dreamland 3 emulation ever since it got an ESRB rating months ago (along with other stuff). What kind of licensing issues would be there?
Re: RPG Action Comes to the US Next Month in Ys Book I & II
@ Rexy
That sounds like a great way to trick some Wii owners into expanding their palettes. I think Zak & Wiki might be kind of hard on them though: "What do you MEAN I have to THINK?!" They might see through the scheme on that one.
I tried to think of two games (Wii Fit and Final Fantasy Tactics) that are so far apart on the spectrum of casual to hardcore in design that I can barely even imagine the same person owning both.
Re: USA VC Update: Chase HQ and Art of Fighting 2
"The tg-16 library has over 700 games in Japan"
Wow. I knew it was more in Japan but I didn't know it was that high.
Re: USA VC Update: Chase HQ and Art of Fighting 2
The TG-16 in general is rather overrepresented compared to the other consoles (the SNES has a library of some 700 games, while the TG-16 has just over a hundred, I believe). They're about to release an import of an old Pool simulator (Break In), right?
I think that's why. Hudson loves the VC.
Re: USA VC Update: Chase HQ and Art of Fighting 2
"there isn't an actual definition of 'Hard Core Video Gamer'."
From what? Like, the encyclopedia?
A lot of people use the term "hardcore game/gamer" (magazines, websites, game stores, etc.) and they seem to more or less understand what each other is talking about. For all intents and purposes, then, it has a functional definition.
. . . is that okay?
Otherwise, gaming isn't the only hobby that's known to be harmful in excess, is it?
Re: RPG Action Comes to the US Next Month in Ys Book I & II
"Everyones conflicting definition of the 'hard core gamer' just makes me more confident in the accuracy of my own. I honestly don't see how anyone could appreciate being called a 'hard core gamer'. That term can't be a compliment."
@ el cabarto
If you worked at a game store and someone said "my favorite game is Wii Fit," would your first recommendation be Final Fantasy Tactics or World of Warcraft?
Re: RPG Action Comes to the US Next Month in Ys Book I & II
The discussions seem kind of split between hardcore games and hardcore gamers.
Games:
Casual=accessibility
Hardcore=depth (rewarding effort)
SM defined the gamers just fine, though. Saying SSBB can basically be both to different kinds of gamers. VF is hardcore, pretty much for hardcore gamers only. Casual fighting fans won't touch it with a twenty-foot pole, or most likely won't call it their favorite fighting game.
I'll play Wii Sports and have fun with it for about fifteen minutes at a time.
Re: RPG Action Comes to the US Next Month in Ys Book I & II
"A game can't be a non-game. Sorry."
I also think SM is right about that. Don't know what Carnivore Games is, but then there is simply "shallow." Loose gameplay mechanics that don't reward skill very much. Ever call something "dumb fun" (I think of Wii Sports this way) where it's fun unless you think about what you're doing a little TOO hard?
Re: RPG Action Comes to the US Next Month in Ys Book I & II
"welcoming to everyone without being so open about that statement."
I agree . . . my definition of casual was on the negative side (though often accurate, I think).
Fighting games: (most players agree on this)
Virtua Fighter=Hardcore--you won't feel the slightest reward out of this thing unless you spend hours in training with a single character.
Dead or Alive=Casual--you feel so awesome pulling off these spectacular moves almost immediately and somehow think skill has something to do with it, until your button-mashing roommate somehow smeared you at it.
Soul Calibur is known for having the perfect balance. Easy to get into, but rewards exploring the nuances of the fighting system. Many games can be played either way, of course, and that distinguishes the player.
That's actually what is said about Shakespeare--it's accessible/entertaining on the surface but has depth also.
It's art in general I think--yes, as an artist myself, I'll stick up for gaming as an art as so many parallels (like this back-and-forth) clearly apply.
Re: RPG Action Comes to the US Next Month in Ys Book I & II
Personally, I've been called "hardcore" for liking games in almost every genre (except sports), being a completionist, and going after games on their hardest difficulties when I thought the challenge was worthy (and not just some lazy you-take-more-damage crap). I associate hardcore with precision gameplay mechanics. For instance, in a worthy shmup, it may be hard, but also theoretically possible to dodge every killer pixel if you have the skill/reflexes. Or in Zelda's best puzzles, if they aren't completely easy, you tend to find out that the answer was really looking at you the whole time and makes perfect sense.
A Casual gamer, to me, means narrow tastes and giving up on challenging games that they can't legitimately find fault with, and at the same time overly easy to please (shallow, no learning curve or acquired tasted stuff) . . . kinda like any other hobby, really.
Also, what's wrong with eschewing the rest of the world, anyway?
Re: RPG Action Comes to the US Next Month in Ys Book I & II
^
So you've done it on "insane," and it wasn't that hard? Did you have a particular strategy?
(note: sarcasm-free)
Re: RPG Action Comes to the US Next Month in Ys Book I & II
"Also, I mean Insane GOW. I've yet to meet someone who's been able to beat the boss on insane on his own."
Yes, that is the most ridiculously broken boss fight ever. It's "insane," so you can take two or three hits and then die. You can be hiding behind cover in that fight and stray shots from the flying things on the side will totally destroy you (NOTHING you can realistically do about that) in two-thirds of your trials, and Dom's AI turns for the useless in that fight.
There's challenging, and then there's frustration due to careless game design. Can you claim you never aimed at something's head and the bullet just went through it without causing damage? That happens a lot too in GoW. I don't consider that game hardcore on account of that particular bug, as little things like that can make or break your success in an action game. You can glitch your way through that fight, though, which in this case I don't see any dishonor because of it's total brokenness.
Otherwise, Ys . . . FINALLY. I almost tracked down a turbo duo just to play this one game a while back! After waiting over a year of never knowing when the blasted game would come out!!!!!
. . . on second thought, I think I'm going into shock here from the surprise. Hopefully I'll wake up from my coma when it's available for download.
EDIT: For credibility's sake, I have beaten God of War and Chains of Olympus on "God Mode," which are difficult but mostly fair.
Re: USA VC Update: Super Fantasy Zone and Gley Lancer
"Geez, and I thought the first poster was usually the lucky one. Tone it down people. We don't want anybody to die of guilt"
"If you are so happy with your wii then comments like mine and North99 should not bother U. Peace!"
I don't especially see North99's brooding as particularly rational either. Was he really trying to be? We'll probably never know . . .
. . . because he made ONE magic post that managed to fire up the half of the thread. Now that's impressive, folks.
I think pdrydia said it best. If someone is interested in imports and saving money on quite a few games that have run up quite a price on ebay (Harvest Moon comes to mind) then the VC is still definitely worthwhile.
I'm happy to (at least) see that some people are enjoying this weeks releases.
EDIT: North99 responded after all, before I refreshed the page. Sorry.
Re: USA VC Update: Super Fantasy Zone and Gley Lancer
I just remembered something incredibly funny.
I talked to the manager of an EB Games a while back who said he thought that Nintendo was about to release some hundreds of VC titles all at once. That would be cruel--people would pass out after growing so accustomed to the drip-drop routine.
Re: USA VC Update: Super Fantasy Zone and Gley Lancer
Man, how many more shmups are even left out there anyway?
The you-are-the-ship shooter genre has been almost completely dead for a long time. I'm kind of surprised they're so prevalent on the VC--not that I'm complaining about that (I got quite a few myself).
Along with the three TG-16 titles, didn't Capcom say it was going to release Mega Man 1 and 2 July and August?
Re: US VC Releases - 14th July - Donkey Kong 3
I have a little more hope than some.
If you look at the top-selling VC titles, they're usually the more popular games in the Nintendo franchises, and Nintendo shot most of those out pretty fast. Japanese generally appreciate old classics more than the west, so that's not a problem for them.
I think they'll just get more and more spread out, is all. I have my grievances with the whole waiting for what Nintendo is sitting on nonsense, of course, but they're probably looking at what's popular out here. A lot of people in the west are likely, once they get all the Marios, Zeldas, Metroids, Sonics, to go saying "well I got what I wanted" and not check the VC anymore. (although, I really wish they'd put out MORE obscure stuff in the meantime)
And then there's Wiiware, that they're trying really hard to get people interested in.
Re: US VC Releases - 14th July - Donkey Kong 3
Next-gen kinda scared me from the beginning: Higher development costs=made-by-committee feel, fewer games, fear of taking chances, etc. (This is what I appreciate about the Wii and DS.) Almost like the troubles that happen with Hollywood.
It's really not that bad, but I think I had more fun last gen . . .
Re: Retro Gamer Magazine Interview VC Reviews
Congrats VC-reviews. I've picked up this mag a few times in the store, actually. I saw that comment about Zelda 2 . . . that's a good fight.
I'd had a thought for a while about something. Everybody has their games' list on their profiles along with the rating they gave each one. Why not make it so we can check out each others' individual lists?
Re: US VC Releases - 14th July - Donkey Kong 3
PC somehow misses out on an awful lot of Japanese games, though.
Re: US VC Releases - 14th July - Donkey Kong 3
@el cabarto
Sorry, some were using the term "hardcore," so I said "softcore"--should have said "casual." Otherwise I hope I didn't miss your point.
I think the Wii is awesome, though I agree it's severely disappointing not to see more innovation+real-game-design ("hardcore") right now.
BTW Ninja Commando looks great
Re: US VC Releases - 14th July - Donkey Kong 3
^^
Yes, Nintendo totally dominates the handheld market and that probably won't change. They are completely awesome at it.
For a while, though, many were questioning whether Nintendo would turn into a third party developer, like Sega did, because of the two lost console wars (sales, not quality). Nintendo came back and said "the day we quit making hardware is the day we quit the business." There were definitely times, there, that people wondered about Nintendo's ability to support a console. (I think I have my chronology right on those quotes)
Kirby's Canvas Curse (underappreciated!) was a hardcore game that used the DS's touchscreen in such a way that you couldn't possibly have made that game for any other machine. There were a couple stages in Super Mario Galaxy where you blew Mario around in a bubble with the pointer--awesome, and I'd like to see a full hardcore game with pointer/motion-controls similar to what Canvas Curse was on the DS when someone gets the nerve to try it.
Re: US VC Releases - 14th July - Donkey Kong 3
"As far as I'm concerned, Nintendo has backstabbed us. I would be wary of the 360. They tend to break on people. The PS3 seems the best choice at the moment."
I totally agree--although let's face it, Nintendo just needs to prioritize not going bankrupt after the GC somehow fritzed into obscurity despite some awesome games, controller, and hardware (fortunately for them, they actually make profits from sales of the Wii actual console unlike the others thanks to its last-gen system architecture). The PS3 looks like the system with the most future. Bioshock's developers ignored it but now that game is being ported with enhancements, and more notable companies will probably find it worthwhile to do likewise. Second-parties are leaving MS left and right (Bungie of Halo fame, and Bioware is looking to be staying lss loyal than they thought). And Sony's first-party developers are on fire compared to Microsoft's. The rather few new notable 360 exclusives don't really indicate that we haven't already pretty much hit the roof of what that system can do. MS wanted its head-start because they barely turned a profit with the Xbox and wanted to beat Sony this time around they way Sony did before (SO many things wrong with that logic). I'm wary about how loyal MS will be to the 360 after how they killed the first after all this.
Re: US VC Releases - 14th July - Donkey Kong 3
I wouldn't be surprised if Nintendo announced a new console in a year or two (like, succeeding the Wii). I mean, the N64 and GameCube both lost miserably in the last two generations (the latter undeservedly, imo), so it's no surprise they didn't afford the R&D necessary for a new, next-gen processor, and just upgraded the GameCube's guts and made motion-controls (which I'm still hopeful for some more good new ideas for that).
I feel like they can't really be blamed for appealing to the softcore audience, then. I mean, games is all Nintendo does unlike Sony and Microsoft.
"Final Fantasy XIII has gone 360"
Well, yeah, they said it's going to be "ported" from the PS3 version, though. As is, Final Fantasy XIII sure looks like the best of the PS3 I've seen, and the others (MGS4, Killzone 2) have/will fill up Blu-Rays (Squeenix is talking about aggressive data-compression) and really do push the hardware beyond what a 360 has run so far. I'd have to see it to believe it, that a 360 port of that game would look as good as on the PS3--and I REALLY hope they don't skimp on the PS3 version on account of having to port it later.
Re: EU VC Releases - 11th July - Neo Geo Duo
@ AtTheDriveIn92
In line with my posts above, I second the "fire-starter" observation. And at least the throwing gas on the fire for reasons that seem to be different every other post; there's this myriad of firm beliefs throughout the posts directed at parties and other opinions that look reactionary--out of all the posters around here, I can't see any cohesion in her statements.
And I'm hopeful maybe that will settle down. Say what you want, but when it drifts into initiating "people should think/do/etc . . ." yeah, that's when you can expect some return-fire all right. It's just risky like that.
EDIT: I got Biomiracle, which was cool, but if people don't want to drop $6 to give it a chance that's their prerogative, no?
Re: EU VC Releases - 11th July - Neo Geo Duo
@Rexy
I could address all of the PS3 questions pretty aptly, I think--barely resisting--but I suspect I'm already pushing it as far as long, complicated posts go. My singular point was on the proven relevance of feedback (albeit balanced and fair) to a company. Press the PS3 issue again and I'd be happy to bite, though.
And your point about Mike, SMRPG, and Earthbound--there's good reason to be mad about that: lots of people want them. Both of those titles have been stuck at the top of Nintendo Power's "reader's most wanted" list for months, and isn't "give the people what they want" the first rule of business for a reason? It's good for everybody. It's pretty clear that Nintendo isn't listening or properly responding to its fan-base and behold, naturally, it's getting embittered. On these boards we also don't have our facts straight about a few things you brought up and that many are frustrated with. Why isn't Nintendo putting out? If it's rated, it's ready--that's how I understand it, as the ESRB and most rating systems won't put a rating on an unfinished product. But Nintendo could clear this up if they actually did have a good reason (I suspect that they don't).
I try not to do it myself too terribly much, but I don't see what's so offensive about someone blowing off steam/frustration, whereas the other party--seemingly happy as can be--often seems to be doing a little more than kindly suggesting to "look on the bright side" and that comes across as incredibly condescending (along with lots of other aforementioned comments). At least 2/3 of my downloads are titles I've never played, for instance, but I'd find it severely obnoxious to be accusative at somebody's personal (and cultural?!) flaws who don't care to spend money the way I think they should.
For all the time and energy some of us put on these boards, it shouldn't be hard to shoot Nintendo an email if people really wanted to be more productive. But again, some people are just venting. After that I imagine it probably didn't completely ruin someone's life and they likely do go out and do other things with it.
Re: EU VC Releases - 11th July - Neo Geo Duo
"@Demon212
You shouldn't accuse someone of 'flame baiting' with an inflammatory post."
I can't believe whoever started/perpetuated the European/American superiority thing--that is, sweeping generalizations about a culture's "bad attitudes"--wasn't accused of "flame baiting." Some took the bait, of course. Not surprisingly, in this very thread, it's clear all Europeans (check out the earliest posts) don't agree. And as el cabarto pointed out about post 17 (in his post 150), I'm not sure if Rexy even agrees with herself:
“But I do agree, after a two week wait and a settled routine for five per fortnight, this is disappointing. I have nothing against the Neo Geo as I'm sure there will be people who will appreciate both of these games very much, but after a month of settling into a routine, we get this thrown at us - complete lack of variety, as I referred to in an earlier thread.” (17)
"I just wish people could at least appreciate what they're given and have patience for what they desire most." (137)
. . . . . . . .
I think I like this term, "flame-baiting." Because that's all I can discern as far as intentions, looking at these epic contradictions--getting righteous at people to egg them on.
Re: EU VC Releases - 11th July - Neo Geo Duo
"Where did you find the info out anyway?"
@Rexy
An old report from famitsu--some Japanese friends. Sony was highly "criticized" for not having a rumble feature in the controller. Also . . . <digs out old issue of EGM>
Looks like I'm into it after all, I guess, so how about an interview with Peter Dille titled: "A senior Vice President talks about a 'Sony that listens' in '08 . . ." "Sony first claimed rumble wasn't important." --EGM, issue 226, pg. 53
Peter Dille (Vice-President): ". . . but we heard loud and clear that rumble was important to gamers and took the necessary steps to make it happen."
Does that suffice, Rexy? It sounds an AWFUL lot like Sony (and their reputation in general with the PS3) did some moves, the people made "loud and clear" that they were unhappy with them, and Sony fixed them. But then, I'm just paraphrasing the quote above that I sure hope gets the point across. The full quote (not posted here) also does a good job of nailing this entire argument about how "Nintendo can do what it wants and we're just lucky, lucky, lucky," yeah, any business can ignore its consumers or whatever else if it wants to go belly-up.
You think something is "trivial" and let it go, fine . . . you won't get it. Those who are unhappy may complain. Maybe sometimes it won't help, but sometimes it does, doesn't it?
. . . and how about that phrase in the above quote, "loud and clear"?
EDIT: Personally, I wasn't one of the complainers about the rumble feature, though I'm really happy it's there now (MGS series always had a "rumble director," even, making sure it was well-implemented to excellent effect). But it sure looks like I reaped the benefits from those that did complain, no?
It sounds like Americans also contributed a great deal. My mistake. As a matter of fact, I remember the American gaming press and audience giving Sony a lot of flak about it from the outset.
Re: EU VC Releases - 11th July - Neo Geo Duo
"Oh, and Virtual Console is not serious business. Everybody calm down."
A year and a half after the Wii was touted to have this uber-backward-compatibility, we have an average of roughly 25-30 old games per old console. Japan hasn't put up with quite that level of nonsense, apparently. And, speaking of cultures, the Japanese are quite well-mannered yet would clearly not put up with this level of nonsense--their loud complaining about the PS3 sixaxis not having rumble support, for instance. Sony: "But we can't have that and motion control" Japanese: "figure it out anyway."
Everybody won--everyone got happy. How about some rants about how whiney the Japanese are, then, and how that came to nothing but annoying some people who'll put up with pretty much anything?
Re: EU VC Releases - 11th July - Neo Geo Duo
"Europeans complaining about Americans complaining.
Ironic, huh?"
You'd think something like that (complainers about the VC) would be easy to ignore if it was as painful to read as some say. There are plenty of posts around here that have next to nothing in the way of actual points, that I don't care to filter through the mudslinging, and I just scroll down.
I think I counted a few disgruntled European posts at the top, btw.
Edit: I mean some people are (at worst) blowing off steam about the Virtual Console, and the other side is whining about the posts.
Looking at it this way, who's the worse whiner (seemingly able to put up with less)? Those upset with VC-releases, or those upset with said posts/opinions/rants that they don't like to read?