My local arcade has a about half the floor reserved for redemption machines, and has both Skee-ball, Air Hockey, the basketball Hoop Shoot game and a couple others. They're still around.
For those wondering about the character lineup, it's the same as the one from KoF94, except the American Sports team of Lucky Glauber, Brian Battler and Heavy D has been replaced with Iori's team, consisting of himself, Eiji Kisaragi from Art of Fighting 2 and Billy Kane from the Fatal Fury series, as seen in screenshot 7 up there.
@Super Smash Bros. Fan1999: My guess would be that we will get the English version of the game, and it will be priced as an import. There's no realy reason why the game WOULDN'T be released here, it's proven popular enough in import circles, and there's enough of obscure and not very well liked Neo Geo games on the VC already that it shouldn't be an obstacle. There's already an English version of the game, so might as well release it. And when Europe gets an import tax on "Ninja Gaiden" for the NES even though the game WAS released there, just in PAL format with a different name, I can't see how this won't get priced as one, since it was never actually released outside Japan.
The English version of the game is called Ironclad. Since Neo Geo games have both the Japanese and English versions on the same cart, the game doesn't have to have been released outside Japan for there to be an English version, it just has to have been planned for an international release at the point it was made.
The box art is absolute genius. Is it inappropriate? Sure. Is it laughable? Yep. Does it have anything to do with the game? Nope. But it definitely makes the game stand out on the shelf, makes you curious, and much more likely to try the game than if it had some generic boxart of a spaceship shooting aliens.
Yeah, never mind, I got past it. Managed to reach level 3 now - damn this is one addicting and awesome game.
I'd say Solomon's Key is a more fitting comparison than Metroid, though. The rooms are all small puzzles, you often get tons of crap sent at you in a "THINK FAST, oops, that was the wrong reaction, you're dead" fashion, you have limited lives, but can amass more by going out of your way to get risky pickups, and you need to preserve ammunition for specific spots to have a better shot at making it through alive.
@Mayhem: Yes, the way you select weapons is a bit fiddly, and it's easy to skip past the one you were going for, not a good thing when you need a particular weapon really fast. I hadn't played Cybernoid before, but I've grown really addicted to it now - just managed to reach the third level after hours of trying. What a masterpiece of a game.
there's this spot with three elevators on stage 2 I just can't seem to get past. I've reached it about twenty times now, i can get to this spot without dying even once, yet I've never managed to pass it. Help.
@StarBoy91: Fatal Fury Special is to Fatal Fury 2 what Super Street Fighter 2 Turbo is to Street Fighter 2, more or less down to every single change. Essentially, you got the four bosses from Fatal Fury 2 added to the roster, in addition to 3 "new" character, all taken from the first Fatal Fury's gallery of non-playable bosses (namely Tung Fu Rue, Duck King and... Geese Howard himself (!)). There's also a new, secret boss who's hard to reach, Ryo Sakazaki from Art of Fighting, and he can be unlocked as well. In addition to that, many fighters have new moves, and there's a bunch of gameplay tweaks all over the line.
So yeah, if Special is available, there's little use in getting FF2.
So are you saying Yule is the same thing as Christmas, too? The Scandinavian name for Christmas is derived from that? What makes Hanukkah so different that it's considered a totally separate thing?
The MSX was actually released in the US, but got so little exposure and got pulled from the market so quickly most people didn't know about it. But yeah, it did get a release.
*Parodius - Japan only, the first, MSX-exclusive, game in the popular series. *Quarth - Port of an arcade puzzler also known under names like "Block Hole", "Block Game" and "Block Quarth". *Contra - The lesser known Japan-only MSX port of the arcade classic. *Majou Densetsu, "Legend of the Demon Castle" - subtitled "Knightmare" and released under this name in Europe, fondly remembered Medieval-themed action game. *Gradius 2, not to be confused with "Gradius II", a completely different game. Released as "Nemesis 2" in Europe, this is a more console-styled shmup with secret areas and hidden permanent weapons to discover, as well as a rather involving plot for it's genre. Originally made for the MSX, but was ported to a couple other consoles. *Salamander - A remake of the arcade game rather than a port, with notably different levels, a new weapon system where you permanently upgrade weapons and the ability to play stages in the order of your choosing. Released in Europe, I believe. *Gofer no Yabou Episode II - Released as "Nemesis 3" in Europe, another MSX-exclusive Gradius game, this one also in the style of Gradius 2. Despite the name, it has little to do with Gradius II Gofer no Yabou.. *Metal Gear II Solid Snake - I think we all know this one. Japan-only sequel to the original Metal Gear, recently released in English on Metal Gear Solid 3 Subtitle, not to be confused with Snake's Revenge: Metal Gear 2 for the NES.
Well, the DSiWare games are all individual minigames from a GBA game with 22 such minigames and an "adventure" tying them together, so they were originally grouped together.
Expect more Domo games on the DSi, they still got quite a lot left from the original cart.
The original game was set up like a TV network with 6 different channels each showing different programs at different times, most programs being a mini game (some others are "news programs" and the like, I assume they give game tips or something). This particular game is the "Domo Open Golf" program from the "D-Sight Sports" channel.
(this is also why they're somewhat low on replay value, I'd guess - the game is to be taken as a whole, going through programs and channels, succeeding at minigames and opening new ones, rather than choosing a game and going for a high score.)
You know, I think I'm going to import this GBA game - it does seem really awesome.
@Ricardo91: Sorry, didn't see your post before. Still, I don't really get what you're trying to say. Apart from mentioning the direct upgrades to the game (which, while interesting, are also found in the PS1 version), all you mention is some erroneous claim that the original somehow required grinding (and for 3 hours at a time, even) and some vague allusion to "old-school gameplay". Old-school how? The way it doesn't have much of a plot? It all just seems like you're saying "FF1 is much more entertaining to play if I use a Game Genie to make all my characters level 50 from the get-go, so I don't have to worry about actually thinking about what I'm doing in battle if I want to live", which is kind of along the lines of "SMB1 is more fun if I make Mario not take damage from being hit, so I don't have to worry too much about having to avoid all those enemies". It just doesn't make sense.
Yes. Lock, Temper and Saber have no effect, Xfer has no effect when used by a player (but works when monsters use it), and Lock2 boosts enemy evade instead of reducing it. Also, the spell Heal2 is bugged, and has the effect of Heal3 when cast in battle (this is good).
Yep, that happens. The game wasn't intended to be played this way, so it doesn't necessarily play fair. RUB doesn't have a 100% hit rate, so the "trick" to that battle is to just keep trying until he eventually misses with the spell.
@Draygone: "You cannot tell me that you never had to spend an hour or so grinding for money in order to afford the extremely expensive stuff."
Sure I can. If you can't afford something at the time it becomes available, just continue on with the game and come back for it later. What is this extremely expensive stuff you're talking about, anyway? The silver sword and the steel armor are the only items that really fit in the "Holy Jesus that's expensive" category - the armor is a complete waste of money, and the sword you can do without until you come across enough to afford it. Running back and forth outside the town to kill monsters for money isn't needed.
Yeah, I don't get that "having to think of a strategy each time would be tedious." quote either. If you don't want to put any effort into the battles, but prefer them to be "push A a couple times while watching the same cinematics you've seen a hundred times before" minigames, why are you even playing RPGs in the first place? How about playing an adventure game or watching a movie? It's the same thing minus those tedious "push A 20 times to proceed" breaks. Sorry, I don't see how eliminating the actual gameplay counts as "upgrading". Would you also advocate having only a fifth of the enemies in the next Mario game being able to damage you "because there's hundreds of them, and it would be tedious having to avoid them all?
"Regular PSP gamers would not care for the difficulty level and anything else you hold dear about the NES game."
But they would care for the mostly non-existant plot, the non-existant character development, and the total lack of cinematics? It seems they mostly tell themselves they like these remakes because it says Final Fantasy on the box, so it MUST be good.
Seriously, those of you who claim the GBA and PSP remakes are good, or even better than the original... what exactly do you like about them? Are you even capable of naming a single thing about the games that you found enjoyable besides "it was kind of interesting to see how the series started"? After removing everything enjoyable from the original, they didn't actually add anything new, so... what is there to like?
Wait, my "FF1 GBA/PSP sucks" tirade is getting more annoying than my "Golden Sun sucks" tirade? I need to up my game at that one.
Hm, should I introduce Nintendolife to my dislike of the MGS games too, mayhaps?
(and hey, I'm not that much of an NES FF1 purist. The Wonderswan and PSX remakes of the game were awesome. I just don't like horrible remakes that completely ruin games I like, that's all)
@Corbie: "The PSP version is a great version of the game"
@myself, in that forum thread on the game: "I'll also be very positively surprised if I don't disagree completely with the not yet posted review, though I'm not keeping my hopes up. "
Well, it was less negative than expected, that's nice. No mention of the near-infinite replay value offered by the job system, though?
And yeah, the game does not require grinding at any point. If you feel you need to grind, you're just not playing smart enough.
Easy 10/10. Best FF game ever, one of the best NES games ever, possibly one of the best RPGs ever. No nostalgic attachment either - I didn't play this until 2001 or so. It's just that good.
(oh, and the PSP version sucks hard, as does the GBA version. Scientifically proven fact.)
Yep. Start a new game, get into a battle and have three of your four characters die, then keep them that way. Since characters don't get revived in this game unless you specifically decide to let them be so, it's easy enough to keep such a quest going.
(for the record, 4 White Mages isn't as hard a party to beat the game with as popular opinion wants it. People just tend to not realize how incredibly powerful the RUSE spell really is)
@Mach-X: "What do you guys smoke before you come up with some of this stuff? How can you define 'difficulty' in a turn based game? Either A is more powerful than B or it isn't. There isn't 'more challenge', there is just more annoying grinding."
Uh, FF1 had other options during battle than "fight". Using your available options wisely in order to overcome dangerous opponents was the entire point. If all there was to it was "either you're stronger, and win, or you're weaker and lose", what would be the point of having battles at all? In the GBA trash, however, your characters are all so overpowered you can just hammer A in every battle and watch everything die before you. THAT is pointless.
Also, FF1 does not require grinding for a second if you know what you're doing.
@Draygone: He could not. This is by far the best game in the series.
Comments 1,003
Re: Review: Shanghai II: Dragon's Eye (Virtual Console / Sega Mega Drive)
Ow, that bad control, eh?
Seriously, a Wiiware Shanghai game should be a no-brainer. What's keeping one from being released?
Re: Impressions: Max & the Magic Marker
So.. it's like a mix of Kirby Canvas Curse and Scribblenauts? Could be good.
Re: Review: Arcade Zone (Wii)
My local arcade has a about half the floor reserved for redemption machines, and has both Skee-ball, Air Hockey, the basketball Hoop Shoot game and a couple others. They're still around.
Re: The King of Fighters '95
Well, the character count is the same as in KoF94 - as I mentioned, they just removed 3 characters and replaced them with 3 others.
Re: The King of Fighters '95
For those wondering about the character lineup, it's the same as the one from KoF94, except the American Sports team of Lucky Glauber, Brian Battler and Heavy D has been replaced with Iori's team, consisting of himself, Eiji Kisaragi from Art of Fighting 2 and Billy Kane from the Fatal Fury series, as seen in screenshot 7 up there.
Re: Japanese Virtual Console list - December 2009
Detective Club, Final Fight, Metal Gear and KING OF FIGHTERS? I want a Japanese Wii.
Re: Chōtetsu Brikin'ger
@Super Smash Bros. Fan1999: My guess would be that we will get the English version of the game, and it will be priced as an import.
There's no realy reason why the game WOULDN'T be released here, it's proven popular enough in import circles, and there's enough of obscure and not very well liked Neo Geo games on the VC already that it shouldn't be an obstacle. There's already an English version of the game, so might as well release it.
And when Europe gets an import tax on "Ninja Gaiden" for the NES even though the game WAS released there, just in PAL format with a different name, I can't see how this won't get priced as one, since it was never actually released outside Japan.
Re: Chōtetsu Brikin'ger
The English version of the game is called Ironclad.
Since Neo Geo games have both the Japanese and English versions on the same cart, the game doesn't have to have been released outside Japan for there to be an English version, it just has to have been planned for an international release at the point it was made.
Re: Nintendo Download: 24-25 November 2009 (Japan)
Hopefully they will. Many good games there.
Re: Review: Street Fighter II': Champion Edition (Virtual Console / TurboGrafx-16)
We'll most likely get the SNES version of Alpha 2 eventually.
Re: Indiana Jones' Greatest Adventures
"If it happens in the movies, it happens here"
Nah, it's missing the badass car chase scene from Raiders. Boo.
Good game, worth a download.
Re: Nintendo Download: Pokémon, Whips, Fighters, Bowling Balls, Robots, Intersections and Demos (US)
@buffalobob: No, the SNES game covers all three movies. The Mega Drive game is only based on The Last Crusade. This one is much better.
Re: Phalanx Remake Coming to WiiWare
The box art is absolute genius. Is it inappropriate? Sure. Is it laughable? Yep. Does it have anything to do with the game? Nope. But it definitely makes the game stand out on the shelf, makes you curious, and much more likely to try the game than if it had some generic boxart of a spaceship shooting aliens.
Re: Review: Electroplankton Rec-Rec (DSiWare)
@Ricardo91: No, the games are far from being the same, and no, the cart is 60$ as written right above your post.
Re: Cybernoid: The Fighting Machine
Yeah, never mind, I got past it. Managed to reach level 3 now - damn this is one addicting and awesome game.
I'd say Solomon's Key is a more fitting comparison than Metroid, though. The rooms are all small puzzles, you often get tons of crap sent at you in a "THINK FAST, oops, that was the wrong reaction, you're dead" fashion, you have limited lives, but can amass more by going out of your way to get risky pickups, and you need to preserve ammunition for specific spots to have a better shot at making it through alive.
Re: Nintendo Download: Bikes, Frogs, Dragons, Bombs, Plankton and Cybernoids (US)
@Mayhem: Yes, the way you select weapons is a bit fiddly, and it's easy to skip past the one you were going for, not a good thing when you need a particular weapon really fast.
I hadn't played Cybernoid before, but I've grown really addicted to it now - just managed to reach the third level after hours of trying. What a masterpiece of a game.
Re: Cybernoid: The Fighting Machine
Okay, people. Help.
there's this spot with three elevators on stage 2 I just can't seem to get past. I've reached it about twenty times now, i can get to this spot without dying even once, yet I've never managed to pass it.
Help.
Re: Review: Fighting Street (Virtual Console / TurboGrafx-16)
Street Fighter EX? Not as good, but worth a try.
Re: Fatal Fury Special
As good as SSF2? While I wouldn't go exactly that far, it's pretty damn close, yeah. Definitely one to download if you want another fighter.
Re: Nintendo Download: 04 November 2009 (Japan)
@SmaMan: You heard wrong. Sacred Stones and Gaiden are completely different games.
Re: Nintendo Download: 04 November 2009 (Japan)
@StarBoy91: Fatal Fury Special is to Fatal Fury 2 what Super Street Fighter 2 Turbo is to Street Fighter 2, more or less down to every single change.
Essentially, you got the four bosses from Fatal Fury 2 added to the roster, in addition to 3 "new" character, all taken from the first Fatal Fury's gallery of non-playable bosses (namely Tung Fu Rue, Duck King and... Geese Howard himself (!)). There's also a new, secret boss who's hard to reach, Ryo Sakazaki from Art of Fighting, and he can be unlocked as well. In addition to that, many fighters have new moves, and there's a bunch of gameplay tweaks all over the line.
So yeah, if Special is available, there's little use in getting FF2.
Re: Konami Announces Planned MSX Releases for Japan
For the record, the Gameboy port of Quarth is available on Konami GB Collection Vol.4 under the laughably generic name "Block Game". Fun stuff.
Re: Konami Announces Planned MSX Releases for Japan
The Speccy would indeed be very awesome.
Re: Nintendo Download: Zombies, LIT, Ghost Mansion Party, Little Red Riding Hood and Card Classics (EU)
So are you saying Yule is the same thing as Christmas, too? The Scandinavian name for Christmas is derived from that? What makes Hanukkah so different that it's considered a totally separate thing?
Re: Konami Announces Planned MSX Releases for Japan
The MSX was actually released in the US, but got so little exposure and got pulled from the market so quickly most people didn't know about it.
But yeah, it did get a release.
Re: Japanese Virtual Console list - November 2009
Also, might as well post this here, too:
More MSX games on the way following these 5:
*Parodius - Japan only, the first, MSX-exclusive, game in the popular series.
*Quarth - Port of an arcade puzzler also known under names like "Block Hole", "Block Game" and "Block Quarth".
*Contra - The lesser known Japan-only MSX port of the arcade classic.
*Majou Densetsu, "Legend of the Demon Castle" - subtitled "Knightmare" and released under this name in Europe, fondly remembered Medieval-themed action game.
*Gradius 2, not to be confused with "Gradius II", a completely different game. Released as "Nemesis 2" in Europe, this is a more console-styled shmup with secret areas and hidden permanent weapons to discover, as well as a rather involving plot for it's genre. Originally made for the MSX, but was ported to a couple other consoles.
*Salamander - A remake of the arcade game rather than a port, with notably different levels, a new weapon system where you permanently upgrade weapons and the ability to play stages in the order of your choosing. Released in Europe, I believe.
*Gofer no Yabou Episode II - Released as "Nemesis 3" in Europe, another MSX-exclusive Gradius game, this one also in the style of Gradius 2. Despite the name, it has little to do with Gradius II Gofer no Yabou..
*Metal Gear II Solid Snake - I think we all know this one. Japan-only sequel to the original Metal Gear, recently released in English on Metal Gear Solid 3 Subtitle, not to be confused with Snake's Revenge: Metal Gear 2 for the NES.
Re: Japanese Virtual Console list - November 2009
@Falkor: Playitbogart did a review of Metal Gear for the NES some time ago, comparing it with the original. It's quite informative: http://revver.com/video/943553/metal-gear-nes-review/
Re: Nintendo Download: Zombies, LIT, Ghost Mansion Party, Little Red Riding Hood and Card Classics (EU)
Uh, All Hallow's Eve and Halloween are not really the same holiday. This update has absolutely nothing to do with All Hallow's Eve.
Re: Review: White-Water Domo (DSiWare)
Well, the DSiWare games are all individual minigames from a GBA game with 22 such minigames and an "adventure" tying them together, so they were originally grouped together.
Expect more Domo games on the DSi, they still got quite a lot left from the original cart.
Re: Review: Pro-Putt Domo (DSiWare)
Bass X0: These are only a small part of the original game. There were 22 mini games in total, I believe.
http://www.nintendo.co.jp/n08/adoj/program/index.html
The original game was set up like a TV network with 6 different channels each showing different programs at different times, most programs being a mini game (some others are "news programs" and the like, I assume they give game tips or something). This particular game is the "Domo Open Golf" program from the "D-Sight Sports" channel.
(this is also why they're somewhat low on replay value, I'd guess - the game is to be taken as a whole, going through programs and channels, succeeding at minigames and opening new ones, rather than choosing a game and going for a high score.)
You know, I think I'm going to import this GBA game - it does seem really awesome.
Re: Review: Mario & Sonic at the Olympic Winter Games (Wii)
Picked up today, game is indeed quite awesome. Need to try multiplayer.
Re: Review: Wonder Boy III: The Dragon's Trap (Virtual Console / Master System)
@pixelman: Yes, the Turbografx version has a save feature.
Re: Review: Final Fantasy (Virtual Console / NES)
But FF1 barely even HAS a story. The game wouldn't appeal to those people regardless of whether it requires thinking in battles or not.
Those bugs are hardly gameplay-breaking. Plus they were fixed in the PS1 version anyway.
Re: Review: Happy Holidays: Halloween (WiiWare)
So not only is a ridiculously bad idea in the first place, it's also really horribly executed?
Brilliant.
Re: Review: Final Fight 2 (Virtual Console / Super Nintendo)
There might be 2 VC games, though, like in Europe.
Re: Review: Final Fantasy (Virtual Console / NES)
@Ricardo91: Sorry, didn't see your post before. Still, I don't really get what you're trying to say. Apart from mentioning the direct upgrades to the game (which, while interesting, are also found in the PS1 version), all you mention is some erroneous claim that the original somehow required grinding (and for 3 hours at a time, even) and some vague allusion to "old-school gameplay". Old-school how? The way it doesn't have much of a plot? It all just seems like you're saying "FF1 is much more entertaining to play if I use a Game Genie to make all my characters level 50 from the get-go, so I don't have to worry about actually thinking about what I'm doing in battle if I want to live", which is kind of along the lines of "SMB1 is more fun if I make Mario not take damage from being hit, so I don't have to worry too much about having to avoid all those enemies".
It just doesn't make sense.
Re: Review: Final Fantasy (Virtual Console / NES)
Yes. Lock, Temper and Saber have no effect, Xfer has no effect when used by a player (but works when monsters use it), and Lock2 boosts enemy evade instead of reducing it. Also, the spell Heal2 is bugged, and has the effect of Heal3 when cast in battle (this is good).
Re: Happy Holidays: Halloween
...so anyone believe the total downloads for this in Europe will exceed one digit?
Re: Review: Final Fantasy (Virtual Console / NES)
...people actually took the "scientific fact" comment seriously? I mean, really?
Re: Review: Final Fantasy (Virtual Console / NES)
Yep, that happens. The game wasn't intended to be played this way, so it doesn't necessarily play fair. RUB doesn't have a 100% hit rate, so the "trick" to that battle is to just keep trying until he eventually misses with the spell.
Re: Review: Final Fantasy (Virtual Console / NES)
To do a solo run, start a normal game, then get three of your four characters killed in the first battle. Run away, save, and never revive them.
Re: Review: Final Fantasy (Virtual Console / NES)
@Draygone: "You cannot tell me that you never had to spend an hour or so grinding for money in order to afford the extremely expensive stuff."
Sure I can. If you can't afford something at the time it becomes available, just continue on with the game and come back for it later. What is this extremely expensive stuff you're talking about, anyway? The silver sword and the steel armor are the only items that really fit in the "Holy Jesus that's expensive" category - the armor is a complete waste of money, and the sword you can do without until you come across enough to afford it. Running back and forth outside the town to kill monsters for money isn't needed.
Re: Review: Final Fantasy (Virtual Console / NES)
Yeah, I don't get that "having to think of a strategy each time would be tedious." quote either. If you don't want to put any effort into the battles, but prefer them to be "push A a couple times while watching the same cinematics you've seen a hundred times before" minigames, why are you even playing RPGs in the first place? How about playing an adventure game or watching a movie? It's the same thing minus those tedious "push A 20 times to proceed" breaks.
Sorry, I don't see how eliminating the actual gameplay counts as "upgrading". Would you also advocate having only a fifth of the enemies in the next Mario game being able to damage you "because there's hundreds of them, and it would be tedious having to avoid them all?
"Regular PSP gamers would not care for the difficulty level and anything else you hold dear about the NES game."
But they would care for the mostly non-existant plot, the non-existant character development, and the total lack of cinematics? It seems they mostly tell themselves they like these remakes because it says Final Fantasy on the box, so it MUST be good.
Seriously, those of you who claim the GBA and PSP remakes are good, or even better than the original... what exactly do you like about them? Are you even capable of naming a single thing about the games that you found enjoyable besides "it was kind of interesting to see how the series started"? After removing everything enjoyable from the original, they didn't actually add anything new, so... what is there to like?
Re: Review: Final Fantasy (Virtual Console / NES)
Wait, my "FF1 GBA/PSP sucks" tirade is getting more annoying than my "Golden Sun sucks" tirade? I need to up my game at that one.
Hm, should I introduce Nintendolife to my dislike of the MGS games too, mayhaps?
(and hey, I'm not that much of an NES FF1 purist. The Wonderswan and PSX remakes of the game were awesome. I just don't like horrible remakes that completely ruin games I like, that's all)
@Corbie: "The PSP version is a great version of the game"
Nuh-uh. Can't argue with science
Re: Review: Final Fantasy (Virtual Console / NES)
@myself, in that forum thread on the game: "I'll also be very positively surprised if I don't disagree completely with the not yet posted review, though I'm not keeping my hopes up. "
Well, it was less negative than expected, that's nice. No mention of the near-infinite replay value offered by the job system, though?
And yeah, the game does not require grinding at any point. If you feel you need to grind, you're just not playing smart enough.
Easy 10/10. Best FF game ever, one of the best NES games ever, possibly one of the best RPGs ever. No nostalgic attachment either - I didn't play this until 2001 or so. It's just that good.
(oh, and the PSP version sucks hard, as does the GBA version. Scientifically proven fact.)
Re: Final Fantasy
Yep. Start a new game, get into a battle and have three of your four characters die, then keep them that way. Since characters don't get revived in this game unless you specifically decide to let them be so, it's easy enough to keep such a quest going.
(for the record, 4 White Mages isn't as hard a party to beat the game with as popular opinion wants it. People just tend to not realize how incredibly powerful the RUSE spell really is)
Re: Final Fantasy
Solo naked no-magic itemless low-level black mage run. Come on, be a man.
Re: Nintendo Download: Fantasies, Wars and Words (US)
@Mach-X: "What do you guys smoke before you come up with some of this stuff? How can you define 'difficulty' in a turn based game? Either A is more powerful than B or it isn't. There isn't 'more challenge', there is just more annoying grinding."
Uh, FF1 had other options during battle than "fight". Using your available options wisely in order to overcome dangerous opponents was the entire point. If all there was to it was "either you're stronger, and win, or you're weaker and lose", what would be the point of having battles at all?
In the GBA trash, however, your characters are all so overpowered you can just hammer A in every battle and watch everything die before you. THAT is pointless.
Also, FF1 does not require grinding for a second if you know what you're doing.
@Draygone: He could not. This is by far the best game in the series.
Re: Nintendo Download: Fantasies, Wars and Words (US)
Surely you mean "extremely playable compared to the remakes". The GBA and PSP abomination were both utter ass.
Re: Nintendo Download: Fantasies, Wars and Words (US)
"Understandably, it's not quite as epic as later games in the series, nor is it as good"
Wrong. This is the best game in the series by far.