Monster Hunter is a pivotal franchise for Capcom, consistently delivering the company's biggest sales and securing its profits; it's a phenomenon in Japan. Elsewhere, however, it's a respectable success without truly flourishing, succeeding in capturing a relatively small, dedicated audience but struggling for mainstream attention. All of the usual noises have been made about Monster Hunter 4 Ultimate striving for mainstream take-off in the West, yet ultimately this is a slight variation of the usual demanding blend of intense hunts, repetition and grinding. That's wonderful for fans and arguably vital to the identity of the series, but is unlikely to attract those previously turned off by the demanding IP.
Monster Hunter 4 Ultimate - MH4U from here on in - does have one immediate notable evolution over its predecessors on Wii, Wii U and 3DS, as it strives to introduce a more cohesive story and set of characters. As opposed to a single hub - as with Moga Village beforehand - the premise is of working with the rather cheerful Caravaneer to bring together a caravan / crew that'll explore the mystery of his artifact, a glimmering relic. While the basic ingredients are largely the same - you have a chef, armourer, trader - the tale of basic exploration and constructing your ship and crew is an improvement over the lacklustre effort of MH3U.
Basic hub mechanics are refreshed, too, with some additions being new and others being subtle tweaks to the existing formula. A member of your crew runs a trading post, for example, which replaces the farm as a means of producing some vital resources, but also for trading some monster parts for others. The Palicoes - these cats are now companions on the hunting field rather than mere extras - can be collected, as eventually you expand to having a fairly large group at your disposal. Two can go out on the field with you at any time, while others can be assigned as backups, carry out alternative quests, or even do a spot of fishing. It's a way of gathering more resources, and there's even a mini resource economy specific to Palicoes for forging their weapons and armour.
That's all a taster, as the core of the experience is in hunting, gathering and forging. It's the standard Monster Hunter template and it's now refined and functions rather like a well-oiled machine, albeit one that takes a long time to get the job done. This, once again, is a title that'll demand dozens - possibly hundreds - of hours to battle through the whole thing. First encounters with monsters inevitably come through quests, though the drops from carving up their bodies after a successful hunt merely get you started. As you start to cast your eye over enhancements you realise that a particular full set of armour needs plenty of parts, so the loop of defeating a monster multiple times ensues. Alternatively you have a patchwork of equipment that's not as effective as a full set.
It calls to the obsessive instincts of the player, and it's a well crafted mechanic. It's also representative of the difficulties Capcom has with this franchise; an eagerness to grow it in the West is curtailed by its significant success in Japan, so we see few meaningful changes as the company aims to keep millions of existing fans happy. This isn't a criticism but an acknowledgement of reality; if previous entries didn't suit your gaming sensibilities, this one - likewise - will make little difference.
For fans, however, tweaks and familiarity will be a treat. MH4U is also indicative of how comfortable Capcom now is with the 3DS hardware, as this is a step up from its predecessor in terms of visual quality. The raw visuals see a slight adjustment that some may actually find grating in comparison to MH3U, with sharper colours and contrast, while monster animations have certainly been enhanced. There are plenty of newcomers - along with familiar foes - for those that have only played the series on Wii, Wii U and 3DS, and once again Capcom's done an outstanding job with its design on all fronts: from visual to gameplay.
Once again creatures have set patterns that, despite their intimidating size, can be mastered with strategy, patience and skill. Upon a first encounter stylish introductory cut-scenes sweep brilliantly into battle, and you then seek to wear down the beast and look for signs of weakness. They'll become enraged and be tough to avoid, pause to recover breath and move between areas when trying to get away from the onslaught. Experienced players will breeze through early rounds - a reflection of reduced difficulty early on, we feel - but as you reach levels (HR) 5 and upwards the challenge truly ramps up. Some of these monsters are hugely aggressive and deal out deadly status effects and combos, so packing the right gear, potions and keeping sharp instincts are vital.
The fighting is intense, strategic and exciting, as always, and environmental variations add to the whole experience. We've come across encounters where the monster will cause an entire surface to partially collapse, prompting you to frantically tap R to avoid falling out of the area. The most commonly used addition, however, is verticality. Many areas have multiple levels, or even small jumps, and timing a jump attack allows you to mount a monster and attack them with a short blade. Part-QTE, part-humourous game of buckaroo, this is an entertaining but vital method of weakening monsters more efficiently.
It's in the challenging encounters that MH4U truly shines; the tics and reactions of the monsters enhance the immersion, and this entry also serves up some terrific new worlds in which to dual. As per the franchise template there are multiple lands broken up into arena-like areas, and the new arrivals this time provide stylish variations and progressions from those we've seen before. There's certainly a vague sense of deja-vu, but credit's still due for the attractive landscapes on offer. With each land having unique resources and creatures there are plenty of reasons to go back to each on many occasions.
Weapons have also evolved a little in this entry. Notable new entries include the Insect Glave and Charge Blade. The former has its own unique levelling mechanic unlike any other weapon, and blends quick close combat with a long distance gunning mechanic in which you mark a monster and then send an insect to retrieve buffs from the highlighted area. It's brilliantly conceived, while an extravagant pole vault-style move also allows you to mount creatures with more regularity, if you get the execution right. The Charge Blade picks up where the Switch Axe came before, with a clever mechanic of charging the weapon with sword and shield before switching to the axe and an elemental attack. The old favourites are also all included, such as the long sword, lance and more, while gunners can still shoot their way to glory. With handy arena tutorials for each Capcom's done an outstanding job of providing weapons to suit all tastes.
Another tweak to the formula comes through Expeditions, which this time occur in a somewhat randomly generated new land. This replaces the Moga Woods of MH3U as an area that can be visited at any time, and is a vital area for accumulating resource points (a secondary form of currency) or other vital resources - the monsters that appear also cycle and vary. It's easy to forget it's there when rattling through quests, but it's a welcome diversion nevertheless.
The single player adventure itself is a huge undertaking, and will account for a good few dozen hours or more, with some NPCs pitching in on personal requests that add to the quest list - completing good deeds for others or members of your group is worthwhile for levelling up market options or food ingredients, as examples. That's a lot of distraction and questing, which does raise a niggling complaint - the online / local multiplayer quest structure is still entirely separate.
The single player campaign and online component remain isolated from each other, meaning that you'll either be inclined to hop between the two to keep them at a similar level, or work through one and return to the other with greater equipment to easily see off weaker monsters. In either case it adds even more repetition to the mix, and we hope the development team works towards a level of meaningful integration in future; experienced fans will be familiar with - and perhaps enjoy - the grind, but it's a questionable design that may irritate those fresh to the series.
That aside, multiplayer works rather well, overall. We initially struggled with the interface to get into multiplayer, but with familiarly comes appreciation that World Map hopping allows for intuitive access to your inventory while quickly rejoining the Gathering Hall where quests are set and embarked upon. Search options are designed to help you land in an available room quicker, too, rather than blindly trying lobbies to the point of distraction; there are certainly improvements on that score.
Once on a hunt with others the process, in our experience, is rather smooth. There are quick communication buttons that could be clearer, yes, but the most important part - the action - runs rather well, suggesting improved net code. It's certainly fun watching a colleague mount a monster and battle away while you observe and wait for one or the other to tumble down, and in our case the framerate held up particularly well. There's an undeniable thrill of setting out in a group of four and laying waste to a monster that was so bothersome in the campaign, and we expect this to be hugely popular.
The downside, unfortunately, is the absence of voice chat. There's a text keyboard available in the Gathering Hall and pre-prepared messages on the hunt, but the inability to communicate easily is disappointing and will be a hindrance in the toughest of quests. In the G-Rank (most challenging) quests the inability to talk could be a problem, and we can only imagine technical restrictions of the 3DS (particularly original models) made this so.
On the point of differences in models, for review we played initially on an original 3DS XL and then (for about two-thirds of our playtime) on a New Nintendo 3DS. The latter offers more rapid load times and a noticeably improved framerate; the performance on original models is absolutely fine, but can be prone to some dropped frames when the screen is particularly busy, just like Monster Hunter 3 Ultimate on 3DS. This game isn't worth the hardware upgrade alone, but it's a slicker and therefore slightly more enjoyable experience on the New 3DS; in addition, the stable 3D meant that we went from struggling to maintain a sweetspot on the original system while battling tough monsters to having it on full the whole time. The C-Stick also takes the place of the Circle Pad Pro, naturally, which is hugely helpful alongside an ability to centre the camera on a monster at will; occasionally the camera would fight us, but it's rarely a major problem. The experience is undeniably better on New systems, but it's still hugely enjoyable on older iterations of the 3DS.
Overall, Monster Hunter 4 Ultimate is a brilliant effort from Capcom. Long-established mechanics are refined and structured to perfection for obsessive fans, it's a visual treat on 3DS, and a dramatic musical score drags you into the experience. It's a project that's clearly driven by devotion and passion, with the monsters being more imaginative, better animated and exciting to fight that ever before.
Yet, all of that is with a simple proviso - this isn't a title that'll convert many that complain of archaic ideas or over-demanding requirements of the player. Capcom has said it wants to encourage a bigger audience, yet is too hesitant to make changes that'll lose its current audience. We may love its quirks and borderline ridiculous moments, but this isn't the title to make Monster Hunter a smash hit that wins over a whole new group of gamers; if you haven't warmed to the series before, this doesn't do much to change that opinion. It's rooted in tradition to the point that it's incredibly refined in its own unique approach, yet still has lands split up into clunky arena 'areas' with transitions that can get in the way, for example. It's two steps forward over Monster Hunter 3 Ultimate, but subsequently still takes one step back.
Conclusion
If you're a Monster Hunter fan the answer is simple, buy this game - it's a significant undertaking but utterly enthralling once you're drawn in. There's a greater sense of story to make the single-player exploits a little more interesting than is typical, and online is slick and performs well; lack of voice chat is a blow, nevertheless. New weapons, locations and monsters make this a treat for fans, if still intimidating to those considering a first dip; yet if you're up for the investment in time, this is another special experience from Capcom. A true portable blockbuster.
Comments 107
This is my first time playing a portable MH, so the camera management (old 3DS) is killing me. I will still consider it.
@sinalefa I know what you mean, the Camera is what killed it for me.
I've always wanted to get in to the Monster Hunter Series, but I'm not sure if I can get into it. Maybe not now, but I have to finish my other games first, like Hyrule Warriors.
Definitely great to see MH4U get a solid 9/10, I'll be getting this game before Majora's Mask for sure.
I'm going to get the New 3DS so the camera won't be a problem for me. In most games shops you can trade-in your old system, anyway. Monster Hunter 4 and Majora's Mask 3D are going to give me much joy.
The camera control make almost impossible to enjoy in a game of action and fast response like this on the old 3DS.
Welp, my nagging about a WiiU version has ended. Equipped with my Circle Pad Pro xl, I'll see my fellow hunters on Friday.
I was unable to get into Tri on Wii because it refused to help players new to the series get accustomed to its intricacies. MH4U sounds like it does a better job at this, and already I can tell from the demo that it does more teaching in the couple of missions I did that Tri did in the first several hours. I'll probably give this one a go!
The Wii U demo turned me off. Let's see if the 3DS demo will lure me in.
Edit:
I just read the review. Well written one @ThomasBW84!
Superb review, Tom - you've got me even more hyped for it now! Roll on Friday (so that the Gore Magala's head may roll off its neck!).
I can't wait to get this game!!
Sweet, right where I figured it would be.
@ThomasBW84 Might I ask your in game name? I would love yo hunt with you some time. If you don't want to post it here that's also fine. I'll be running as Spoony.
@Spoony_Tech I think it's DragonT (anyone's welcome to try and spot me online) but I need to check!
@ThomasBW84 Thanks, sounds great!
@sinalefa I've found the lock-on works pretty great (in MH3U and the MH4U demo), then you can use the d-pad or d-pad on the touch screen for minor corrections.
I finished the last quest in MHTri (Wii) after 338 hours. I finished the last quest in MH3Ultimate (3DS) after 578 hours.
How long will it take this time?
The game sounds better each passing moment. Can't wait to grab my download copy. I would love physical but I also love having my game on the go and ready to load.
And to people worrying about camera control, the game is perfectly playable with the touchscreen d-pad as the camera control. Especially since this game does not feature water combat, the combination of auto lock-on and the dpad camera will work perfectly.
I myself clocked more than 400 hours with this combination before I finally bought a CPP to experience better camera control (mainly water) and to save my L and R buttons from giving out.
Awesome! Trading up to New 3DS XL & imma get this 1st, instead of Majora's Mask which I'll get later ☻
I just can't get into this series. :-/
Glad others enjoy it, though!
@ikki5 You'll need a circle pad pro to enjoy the game, or just get the New 3DS XL for the 2nd analog stick. Not having a 2nd analog is what makes the game suck due to the camera.
I loved the demo, so I'm definitely getting this.
I would take this over Xenoblade X if it was released for the Wii U.
Think I'll pick this one up over Majora's Mask this week.
I feel so conflicted about this game. MH3 Tri on Wii provided hours of memorable gameplay to me which I really enjoyed at the time - the hunting, resource gathering and crafting was a new experience for me.
Then came The Great Jaggi. Try as I might I just couldn't quite finish it off! I'm disappointed I didn't make it deeper into the game, but then perhaps it wasn't the core experience that I enjoyed in the earlier parts of the game. I guess I don't really have the free time or tenacity needed to make it in MH! The (overly) easy mode in the demo has made me wonder if I should perhaps give Monster Hunter another try. I think had it been on Wii U I would have been more tempted.
@Rei7
Speak for yourself. I have done just fine with this game in the past just by tapping the lock-on button. Monster Hunter vets from the older games don't typically worry about controls that much since they are fine for the most part.
So them making controls even BETTER this time around is very nice.
@Rei7
Well, I am not dropping $200 on something that isn't needed and no real reason to get right now so I won't be getting this for a long time... if I ever get it at all.
Sounds colossal and awesome. Tri was good on the 3DS, will give this a go
@Blister Well, the fighting in this game is more about pattern recognition and timing. Mainly, you need to know how much time monsters take to attack and how much yours take then slip in some attack with enough time to evade. You can always find someone who's willing to help you out in case you're stuck. Monster Hunter community is that nice.
I await my Limited Edition Monster Hunter n3DS XL in the mail. Many many hours will be spen with this game.
@Falk_Sturmfels
Well that depends on you. Finishing all the quests shouldn't take more than a few tens of hours, all weapons and armor would be low to mid 100s. Then there are some that just play and play and play since it's just a blast for them. I personally had about 1500 or so when I decided to take a little hiatus, but I know of people who have played even more.
Played Monster Hunter 3 Ultimate for a span of 600 hours before finally having my fill. I'm so excited to start up again! Got my limited edition game coming with my limited edition MH4U new3DS. And some vacation time to take off work.
To anyone new, I highly advise investing in, at the very least, a circle pad pro. This is one game that just needs the second analog- it makes all the difference in the world.
@DaydreamingUC
Thanks for that! I probably need to change my weapons and attack approach. Unfortunately the dual inconveniences of work and child rearing probably preclude me getting much further in this crucial quest!
Disappointed that it wasn't released on the U, as I'd rather have it on that.
But hey if I get a New 3DS, I'll get it can't go wrong with a bit of MH.
@Wouwter This is what made me finally enjoy the game! The virtual d-pad for the camera and the monster lock camera, before those I could not get into the games and I bought almost every iteration... I just never put in the amount of time I put into MH3U.
@Hamguar : I guess I´m with the second group. I´m one of those armor and weapon collectors.
If you can find friends to play with, MH is a real treat. It's one of the best multiplayer games around, it just requires a dozen hours of playing together. Definitely not for short bursts of arcade like fun w/non gamers. It takes focus and dedication, but they're definitely rewarded!
@shigulicious
As badly as I want to play this game, I'm going to hold out for a Wii U version announcement for a year. I just took a one-year break from MH3U, so I'm getting back into that, plus I can get MH4 on sale in another year if no Wii U version ever comes. Maybe even a New 3DS too.
@ThomasBW84 Hay just a Heads up Nintendo made a misstake in the New 3DS traler on the WiiU e'Shop when it is showing off Sonic Boom its the WiiU game not the 3DS game. sorry I dont know how to inform N Life properly.
-
I cant Wate till MH4U! And my Special MH New 3DS.
@PokeNas
Anything to improve the camera control is good news.
I use to be heavily into MMO's starting from Everquest to the Infamous World of Warcraft, trying everything else in between. There was just something addicting about doing dungeons and raids, getting that new drop and seeing that reflect on my character.
When I was finally able to break free from them after my son was born there was always a longing to feel that thrill again.
Monster Hunter was able to fill this gap. Every fight is an epic boss fight. You can do these alone, or with friends all in the name of better loot.
I highly recommend anyone who loves the thrill of the loot grind to try this game. Its well worth it.
@Hamguar
Plus the desire sensor.
If they make too many changes to the game what makes it great won't be there anymore. No voice chat is a major letdown. Now I hope more than ever for a Wii U version.
@Falk_Sturmfels
It still blows my mind the scale of this game on a handheld, in mh3u the lack of online play broke the illusion a little but this time around!... Mind blown
So excited!!! portable goty 2015 fo sho!
@SetupDisk
For us Western fans voice chat would be a welcome feature. I can understand why it's not included, this Japanese company makes this game for its Japanese fans. With it being such a hit over there people meet up and hunt together which is by far the best way to play. Meanwhile over here in the west I know 2 friends that will be picking it up but we wont get to meet up often to hunt together.
I've never played a Monster Hunter game but I'm thinking of getting this one. My only hesitation would be that playing this game could feel like doing chores. For example, running around doing errands for the villagers. If it's fun and exciting most of the time, I'm all for it.
@MisterMan IMO, it only felt like a chore after about 300 odd hours xD Most of the time, the 'chore' quests feel exciting because you just can't wait to get back and use the material you just mined to make a kick-ass sword!
How big (in MB) is this game ?
Can't wait to pick it up with my New 3DS XL. Now just have told decide whether to tackle this or Majors Mask first
Gotta get this game soon.
Cannot wait!
@Shirma_Akayaku I tried to get into it but just couldn't. It's great that even though it's bigger in Japan they still release it for western fans.
So I have tried playing 4 different Monster Hunter games, this being the most recent. The concept and trailers and everything just scream out to me that I'm going to love it! Yet, every time I play the game something feels... off. I can never seem to pinpoint exactly what it is, but it has been present in every game I've tried. I think it is UI features that just stick out to me, the sound effects (like the select sound), and the feedback of the player moving around and interacting with the world, the way that the games loading screens just appear and dissappear with little transition, something just seems off. I wouldn't think it'd bother me that much, but it's been enough to keep me through playing any of the games fully. Does anyone else get that feeling?
Gah. My new mh4 3DSXL needs to hurry!
Hm. This sounds awesome, but I've never played any MH game. Should I get this first or get previous titles?
No voice chat? Oh dear! Looks like Skype to the rescue again!
@Blister You and I are in the same boat. I got MH3U for sale on the 3DS eShop shortly before my son was born, and for years was unable to get into. Finally, in the last few months (re-prompted to play by the MH4U demo) I got back into it, and it finally clicked.
The Monster Hunter community is awesome though. I came into Port Tanzia as such an online noob, having only played the Moga village quests (though I'm quite good with a bow, and had gotten pretty deep into Moga village quests, had some decent armor, weapons, items, etc.). The random people I hunted with to help me get through the early Port Tanzia hunting quests were super helpful in figuring out how online works.
Kind of sad I never got all the way through the Moga village campaign, but maybe I'll come back to it someday.
I will say I'm not sad to see water combat go. It was a good concept, but it always felt to me like one step too far in making fights more difficult.
Friday can't get here soon enough
As someone who can't buy the New 3DS just yet, is Monster Hunter 4 okay to play on the old one? I don't mind having to use the face buttons to control the camera because I was able to play Snake Eater just find like that.
I'm a huge Dark Souls fan. Would You recommend me Monster Hunter series?
@Blister Everyone sucks at this game the first time. You reeeally need time to be a good warrior. I started sucking and ended being a reference for other players (Monster Hunter Tri). It's all about time. I get bored when playing some games for a long time but this is not the case, it's a lot of fun. I'll get Monster Hunter 4 Ultimate and New Nintendo 3DS as early as my wallet can.
@KikReask Try the demo and find out.
@Marcins94
Absolutely.
Combat in Monster Hunter is a lot more involved, but you'll enjoy the pace of battle a lot more at the beginning than someone who just went in blind. Rolls in Monster Hunter have a lot less i-frames than in Dark Souls, though.
The camera is pretty manageable over all so long as you lock onto the monster. Many fights I can get through while only pushing L
Okay so with Majora's Mask 3D and Monster Hunter 4 both coming out on Friday, the REAL question is...which do I play first!?
@KikReask Have you played Monster Hunter 3 Ultimate on 3DS? If so, it's very similar to that. Actually smoother in most regards. But if you haven't, yes MH4U is fine and very much playable on the old 3DS.
I've tired to like this series over the years and just keep comparing it to dark souls. This one seems better after playing the demo, but what will I do with my PS3 if I give up dark souls? I will be getting it along side the new 3ds and majoras mask. It's going to be a expensive weekend. And it's valentines, do the wife will expect something too
I'd be interested to see how much lower the score would've been if the New 3DS didn't exist.
This game is a must get in my eyes so I knew it would be well received. The wait will be tough now, but totally worth it!
@Marcins94 Im not so sure, I played Dark Souls for a long time and really enjoyed the game, but cannot get into Monster Hunter at all. It does not have that aspect of exploring a large world which is a significant aspect of Dark Souls, I played Monster Hunter 3 and the background while pretty, was really just that, a pretty back drop for seperately loaded hubs.
For me Monster Hunter felt more like Phantasy Star Online. Ive not played this new game so it may be very different to 3, but, perhaps try before you buy!
@Grumblevolcano It may have still been a 9, albeit a less convincing 9 (if that makes sense). As I say in the review I used both systems for this, and while there is an improvement on the new hardware, it's by no means a massive difference, certainly not notable enough that it should put people off that aren't upgrading.
I can hardly wait
Hardest wait I ever had for a game. I heard the new 3DS has better graphics with this game not sure if this is true. Noticeable too from screenshots if they are real.
I enjoyed Monster Hunter 3 on the Wii. Then got the Wii U version, still liked it, but did not put much time into it. Sound like I need to get a Circle Pad pro for this. But I'm gonna try to get that New 3DS.
Any of you advanced players use the 3d effect when playing, or does it hinder your play style? I never played this game on one. I'll be getting a big grip for it so my hand doesn't cramp up. When I'm done it won't be portable at all. Probably look into some bulky old school hifi headphones as well.
I'll get this soon, it will be my first one but nice to here that it's good.
@Metal_Slugger
I played 300+ hours of MH3U with 3D on. It actually physically hurts my eyes to play in 2D after being so used to the 3D. I also recently got a Cyber Gadget Old 3DSXL grip for the same reason, and I'm loving it. Nice and big, and makes it feel like a GC controller.
@nacho_chicken Thanks for letting me know your experience with the 3D and the grip. Sounds like a must have purchase for me. Plan on putting some major hours into this.
@Grumblevolcano Oh, go anti-fanboy something else! Monster Hunter Tri was great, 3 Ultimate was great, and now 4 Ultimate is great. That's, like, history and poopitypoop!
Can't wait I pre-ordered and will pick up on friday. See you guys in the hills!
Friday. Come sooner plox.
On paper this series should be perfect for me, but I really don't like it.
Great for everyone who does tho. I'm away to battle more Pokemon.
@MegaWatts Megala on the first day? Are you not going to eat or poop?
@Hy8ogen
Gore Magala's only a 4* village quest. Should only take about 6 hours. Half that if you know what you're doing.
Monster Hunter: Where 6 hours is "only" 6 hours.
@Hy8ogen Bah, no time for those less important activities! I have monsters to hunt, man!
(In all seriousness though, I will stop to poop so as to not put my friend off playing with me).
Since I already played Zelda MM, I went with this one along with a red New 3DS XL that I'll pick up on Friday. I've been with the Monster Hunter franchise since the first game on the PSP. Sadly I never got that far into the games because of a lack of patience and I kept getting other games. Now I'm a bit older, I have a lot more patience and I stopped getting every game that comes out. I only buy the ones that I know will last me a long while. I got further in MH3U than any other MH game and with this one I intend to play it to the end. It might take me a couple of years but I'll stick to it.
If you want to have fun/enjoy this game/s(Monster Hunter series) you need 3 things:
1.Patience.
2.Patience.
3.Patience.
(4th maybe skill), but if you have this 3 above you will get your skill sooner than you thought.
Multiplayer and single are isolated?
So i have to play "alone" in online/local mulitplayer to get my hero grow?
Or if i choose multiplayer i have to play always with minmum one other player to get my multiplayer character stronger?
Or how it work?
@DontPlayDumb
Yes, they are seperated but only on the quest progression part, not the character progression part. Also your hero doesn't grow stronger at all in this game. It's usually you yourself as a player and your equipment that grows. Next question, you can choose to solo the online content if you choose to, only that it's harder to do by yourself than single player quest in the storyline(usually called " village quest").
Edit: I think I just understand your question. There's no seperated character for online and single player quest. You use the same character all the times. When this review said that they are seperated, it means the quest progression between the online quests and village quests which is single player only. Sorry if it's not very clear. I'm not good at English. Feel free to ask more though.
@sinalefa I haven't looked for it, as I have the n3DS, but it probably still has the camera lock on / center option, no? I played locally between 3DS and Wii U on MH3U, taking turns and switching out the save data, and it worked rather well.
@earthboundlink Good that the community is helpful - I never really managed to get going on online quests on the Wii. I guess the newer games have more robust online multiplayer portions so I should give them a try. Cheers.
@VanillaLake Thanks - I'll see what I can manage with another try! Enjoy MH4U when you get it.
Two days remain....
Majora and Monsters, I'm coming for you.
@Blister Great.
@DaydreamingUC
What a relief.
Yes, i forget your character doesnt grow like in other RPG's, but you gain more cash/resourses to build/create better equipment (so in some way you grow stronger)
Any Monter Hunter veterans can tell my one thing:
If you try to beat any big creature with other player, that creature got more heal points or same? There is any scaling to number of players or its irrelevant how many players beat creature?
So if i complete quest with other player the same quest can be marked in my quest log as uncompleted because i haven't complete it alone ? (MH4U)
Am i right?
I'm going to sink so much time into this game. I can't wait to get my MH4U New 3DS XL in and tear this up!
@DontPlayDumb
There are two types of quests:
-Village Quests
-Online Quests
All quests can be done as many times as you want. You do not need to start a new game to do so.
Village quest can only be done in single player.
Online quest can be done by up to 4 players.
You can do online quests (offline) in single player. In that case the monster has less health. The damage they do is the same though, so it will a bit harder (and less fun).
Online quests can also be done online with up to 4 players. If you go online, monsters will have more health. You can create a room online (rooms are places were you wait for other players to join your room) and try to complete a quest with less than 4 players (or even alone), but the monster will have the same amount of health as they would have if you tackled the monster with 4 players.
Whether you complete online quest offline or online, with 1,2,3 or 4 players does not matter. The online quest will be completed.
There are some online quests which are exactly the same as some village quests. Yet if you complete a village quest, you have yet to complete the online quest and vice versa.
This is not an issue for most quests, since you will want to hunt monsters multiple times anyway. The beauty of monster hunter is that there is always progression, whatever you do.
It is recommended to do a few village quests before jumping into the online quests. I'm not sure how fast the progression is for the online quest in MH4U, but in MH3U the difficulty ramped up way faster in online quests than in the offline village quests, so I'd recommend switching to the offline village quests when the online quests get too hard.
It's also possible to complete all the village quests and then breeze through half of the online quests. The late game online quests are way more challenging than the final village quests though.
Edit: This game also supports wireless offline multiplayer for the online quests. The same rules as for doing the online quest online apply here.
@Infernofire
Thank you for explanation.
@MegaWatts
Even then you dont have to stop playing!
well guys i like most doubted i would be getting this game due to its 3ds only however after getting my hands on it i can confirm while waiting on my 3ds xl that even on the basic ds your digital dpad is very effective not like the rubbish that we got on 3u this is the digital dpad 3u needed im still getting the circle pad pro for my xl but thats just because ill will be playing the poopitypoop out of this game from now on and the baby claw for the vanilla ds does not allow for huge periods of gameplay im still hoping for a wii u release also with data transfer like 3 come on NINTENDO you can do it.
Played MH on Wii, Wii U, PSP and despised everything about the series. Last time I waste money on these games.
@Marcins94 I breathe the Souls franchise, from Demons Souls to DKS2, and I'm a huge fan of mh. It doesn't have as in depth combat, or deeplore, but the replay value is high. I'm always fighting to get materials s I can make better equipment, and do it over again better and against new monsters . As many can attest, it'll keep you hooked for hours if you can dedicate the time!
I've had this game for 2 days...and I've already logged in 20 hours...this game is TOO good.
Too good for my own good.
@NodesforNoids Totally feel the same way. I already own the Circle Pad Pro and everything, but my experience with the 3rd game confounds me. How do people enjoy this damn game so much? I just don't get it!
@NodesforNoids Just updating since my last comment- I downloaded the game due to a friend of mine convincing me and MAN is it fun so far. Super addicting. Maybe the improvements from previous entries just create a more cohesive and accessible experience.
Highly recommend giving it a whirl!
I just have to find money to purchase a Circle Pad Pro!
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...