Side-scrolling hack and slash games fall into a tricky genre. It's such a simple concept at its core, but it can easily be ruined by something as basic as poor controls or lack of originality. Swords & Darkness, the latest in the genre to make its way to the 3DS eShop, is an unfortunate example of what happens when little effort is made to make a game unique.
Starting out with a cinematic sequence that covers the exceedingly dramatic and convoluted fantasy plot, Swords & Darkness drops you right into the action without much hesitation. From here, it immediately becomes apparent what went right and what went wrong in the development process. We've seen games on Nintendo platforms such as Dungeons & Dragons: Chronicles of Mystara and Code of Princess combine hack and slash gameplay with RPG elements in effective ways, but Swords & Darkness fails to take advantage of the mixture. What we're instead given is a sub-par experience that relies much too heavily on button mashing over skill.
Combat follows a standard two-button formula for light and strong attacks while the right shoulder button blocks. Special attacks can be learned and items can be activated, both of which are linked to multi-button inputs, but neither are convenient to use in the fray of combat and will mostly go unused. Movement isn't much better and feels entirely too stiff, especially when you are being harassed by enemies from both sides. To put it bluntly, the gameplay found here is not very good. There's no fluidity in the combat, so you'll mostly find yourself jamming on the attack buttons and hoping that your enemies back off enough to give you room to reposition yourself. To this end, Swords & Darkness is a surprisingly difficult game, but only in the sense that it is uncooperative in its controls.
Experience is earned as you work your way through the map and defeat enemies; skill points are awarded with each increasing level, all of which can be allocated to different stats as you see fit. Despite being able to customize your character in this way, increasing one stat over another seems to make very little difference in gameplay. Noticeable changes to damage and defence occur when different purchasable weapons and armour are equipped, but applying skill points to your strength or agility seems to provide no discernible change. It should be noted that, even with the upgrades allowed by new equipment, the majority of character movement remains awkward and slow.
The one genuinely redeeming quality of Swords & Darkness is that it features an art style that works well for its fantasy setting. The character sprites layered on top of more detailed environments are reminiscent of the RPGs of old, allowing a little bit of nostalgia to force its way into the affair. It's too bad that the style wasn't used to its fullest, however, as most of the environments tend to repeat themselves, and the enemy units don't change much either. Beyond colour swaps and alternating backgrounds, the enemies and environments, like so much else in this title, don't provide much in the way of originality. It's not fun to play, not pretty enough to look at, and the story does little to keep players engaged.
Conclusion
Swords & Darkness takes classic hack and slash gameplay, mixes it up with RPG elements, then uses very evil magic to turn the combination into an overall cumbersome experience. The concept is there, but the gameplay is so repetitive and slow-paced that it very quickly becomes a burden to play. It's a difficult game to play – not on purpose, but instead due to poor mechanics – and a difficult one to recommend. If you're looking for something within the genre, there are so many better modern and classic options already available on the 3DS.
Comments 11
I wasn't really nuts about this game when I first saw it. Now I am even less nuts about it.
i love this demo, but it takes forever to defeat even basic enemies, and you are constantly walking around them or trying to move out from in between two of them. if you could take them down in a few swings and move on the game would be hugely improved. everything about it is fantastic except for this horrible problem of just sitting there, slashing away forever to defeat an enemy...
The score is really unfortunate, but I thought it'd at least be worth a 7. Nothing about it is great, but idk, for what the game is, it seems to get it done for me. Ah well. I may just get it anyway, or I'll just let it sink to the bottom of my backlog. Darn.
The combat in this game feels like what you'd imagine the real thing to be like if you were wearing hundreds of pounds of armor and had to swing a sword that was the size of your leg. I really dig it, personally. And the game feels like a medieval River City Ransom to me, which I also feel is pretty good. It does have issues but I'd still give it a 7.
I'd really urge anybody who thinks this looks even remotely interesting to download the demo and give it a whirl. That's what sold me on the game and you can transfer over your progress to the full game if it does suit you.
I tried the demo and actually ended up liking it quite a bit though I can definitely see how this type of gameplay will turn some people off due to its repetitious nature. If it ever gets a sale I am likely to pick it up!
I gave the demo a six. It maxes out in less than an hour, and the boss was really underwhelming. It doesn't give you a feeling that theres a lot to look forward to. I may get it one day on sale, otherwise its not a must have.
Well I wrote out reasons why this bozos reviwe is B.S. which Im not going to do again....so, all in all get some skill Ron and if your reading this, this game is amazing and should be enjoyed by anyone who likes the genre.
Ps. the controls and movement are just a good as SoR 1&2 or any beat em up on the 3ds... this guy is obviously reviewing a game based on his lack of skill which I will not stand for.
@Stu13 You know, there are reasons why certain activities are made more unrealistic in video games than in real life. Would anyone want to play an Ace Attorney game if it were an accurate representation of being a criminal defense lawyer?
I wouldn't care much about unoriginality or repetativeness in this genre, but the review makes the gameplay sound really sloppy and just not very much fun. Since they did give us a demo, I will give it a go before I make a final decision on this game.
Well, I tried the demo, and the review is spot on. You're slow as molasses (outside of dashing), jumping is useless, and the item use commands are overly complicated. (And yes, Gary19862004, these aspects are much worse than in the "Streets of Rage" games. This is especially frustrating when you get caught in between two enemies.
Meanwhile, I find myself grinding for gold against the same enemies with exceedingly high health bars (which aren't even visible) over and over until I can buy enough upgrades to tackle the boss.
It's a real shame, as the graphics are good, the actual combat mechanics are really good, and the enemy AI is excellent. They just screwed up on the movement mechanics and some of the design principles, otherwise it would've been a decent game (although the voice acting is also horrible).
@Stu13 @Gary19862004 This game was great. Like Stu13 says, it's a little medieval River City Ransom. I think this is absolutely true. Same developer as River City Ransom, and just look at the art style - similar noseless faces. Repetitive beating up of enemies. The way maps are laid out. Sucked up hours of my life and available for a good price. 8/10
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