Super Mario Party Jamboree arrived on the Switch this week and it's packed to the brim with over 110 exciting minigames.
If you're not in the mood to see the board game activity in between each round, you've come to the right place with our video above featuring every single minigame in this latest entry in the series. We've even got some time stamps for anyone looking to cut to a particular type of minigame. Oh, if you're wondering, the CPU opponents are set to master difficulty.
- 0:00 - Free-for-All Minigames
- 29:56 - 1v3 Minigames
- 39:06 - 2v2 Minigames
- 51:00 - Duel Minigames
- 54:09 - Item Minigames
- 55:41 - Showdown Minigames
- 1:28:08 - Boss Minigames
- 1:39:42 - Kaboom-Squad Minigames
- 1:54:14 - Koopathlon Minigames
- 2:27:15 - Rhythm Minigames

If you are curious to know more about the latest game in the Mario Party series, our review of Jamboree is now live here on Nintendo Life. We called it a "fantastic new entry" and the best Mario Party to date, awarding it an "excellent" nine out of ten stars:
"Super Mario Party Jamboree is a fantastic new entry in the franchise that focuses on improving the core mechanics and experience, making for a more involving board game in the process, whilst also polishing everything to a slick sheen."
Have you tried out the latest Mario Party game yet? What's your favourite minigame so far? Let us know.
Comments 11
Hm... Rhythm Mini games.
I'm really good in Rhythm games like DDR so I think I can handle those mini games.
Personally, I'll just see all the minigames in game or at most by watching others playing Jamboree but still, compiling videos like this one can be pretty useful so thanks to those of Nintendo Life who made it and for sharing it on the site, too!
I feel like when playing a standard Mario Party board, these minigames are going to start getting pretty repetitive, considering you're most often going to get the free-for-all ones. There's only maybe about 20 of those if you exclude the ones that require you to enable motion controls. So you're going to see most of the 4-player minigames in just one map.
Since so many of the 110 minigames are relegated to side modes like Bowser's Kaboom Squad, Koopathlon, the rythm cooking games, and the single-player boss minigames, I worry that the boards themselves aren't going to be as replayable.
these are the kinda vids id watch for like 15mins straight in bed before i snap out of it and wonder why im watching it
@Not_Soos Yeah, I've noticed that while reading some of the reviews and playing myself. Pretty lame honestly. Especially since this is one of the more well-paced and polished games in the series so far.
@Not_Soos i looked at the SMP wiki and they have a similar number of minigames between 4p/2v2/1v3 (im avoiding comparison with MPS since that games whole gimmick is being packed with past content), so if you didnt have an issue with repetitive minigames in SMP maybe it shouldnt be an issue here?
if anything im worried about kaboom squad and koopathon getting repetitive, those are the "faster" modes ive been playing more and the repeat minigames can get annoying
@Not_Soos Been playing this over the weekend and I think you're absolutely right I already feel like I've played the same free for all minigames so much and I still need to unlock two more boards.
I was a bit confused as I thought 'Isn't there over 100 minigames?' so I looked at the freeplay mode and realised so many games are for the Kooplathon/Kaboom sqaud mode that we cant even play on the sofa becuase they are single player or online only?!
To be clear Mario Party Superstars has 53 Free for all minigames where Jamboree has 29! That is a huge difference and you really notice it. And no the 1v3 and 2v2 minigames don't make up for it either Superstars squarely beats Jamboree on that front.
I think its a pretty major drawback, I love the variety of boards and big character roster but they dropped the ball on the minigames.
I wish so much if some games from Super Mario Party could be ported over, the boards were not great but I loved the minigames! We could have the best of both games. But they don't do post launch support for these games even though they would be perfect for it. I'd buy a minigame DLC pack in a heartbeat.
I only played 3 boards this weekend, but I really don't see it being any more repetitive than the last 2. I actually think it's BY FAR the best Mario Party on switch.
The animations and faster, lots of different minigame modes you come through on the board, the Jamboree duo and their minigames are an absolute highlight!
Why even remove minigames when the engine is the same and you could just port them over to the new game and have more content with no effort?
Sometimes Nintendo's action are so odds.
If playing a mini game a second time is boring then it can't have been that good the first time.
I like this game. But to me the biggest issue is the 15 round forced limit for online games instead of 10. They just go too long. And players quit halfway through them effectively ruining the game.
I agree with there being a little too few free for all minigames. I really wish they would just focus on the core Mario Party mode and stop having 40 or so minigames exclusive to extra modes that you will probably play a handful of times and then be done with it. Some of those minigames, like a few of the rhythm ones at least, could as well just be free for all minigames that was available in the party mode.
But I did notice that the number felt a lot better when accepting motion controls. That adds a few extra minigames, as well as some fun variety when not every minigame is motion control. I am OK with it when it´s like...1 in 7 or something.
I will also say that the new showdown minigames are a lot longer and sometimes actually are like at least 3 minigames in one. You could probably count those 10 minigames as at least 25 different ones, in terms of the variety they bring.
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