Genshin Impact fans waiting for the game to arrive on the Switch have voiced their feelings and thoughts online today after the game was announced for another platform at Gamescom Opening Night Live.
This open-world action RPG adventure is now on its way to the Xbox this November, and yet there are still no updates about the Nintendo version, which was originally confirmed in 2020 - with a trailer at the time noting how it was "coming soon" to the hybrid platform.
The latest reveal has ignited plenty of discussion on social media, subreddits, and elsewhere online - and some fans are even speculating it could now come to the Switch "successor" instead, given how late it is in the current system's lifecycle.



Genshin Impact's Switch announcement has been well-documented, with a few other key updates along the way - including a rumour in 2021 that there was an issue with the "lack of power" in the Switch hardware. Then, in 2022, a miHoYo PR representative provided an update, claiming the Nintendo version was still in development.
Earlier this year, it was also discovered the official game page for the Switch version had been removed from the Genshin Hoyoverse website - leading to more speculation about a possible Switch "successor" release. Nintendo has already confirmed the announcement for this new system will be made "this fiscal year".
How do you feel about this latest development? Do you think we'll ever see a release of this game on a Nintendo platform? Give us your thoughts in the comments below.
Comments 60
I'm shocked it was never on xbox before now. I assume Switch 2 will get it also at some point.
We know that Switch version of Genshin never existed, anyway. Like Hollow Knight Silksong, Katana ZERO DLC, Blazing Strike, and Beyond Good & Evil 2...
Probably will be on the next one hopefully.
I think the reason it wasn’t on Xbox (and probably the switch) this whole time is because hoyo and Sony were pretty friendly and definitely had some sort of deal going on, I mean so far two of there most recent games made it onto the PlayStation with zenless port coming out the same day unlike honkai. (plus there only collab character thus far being aloy) Hopefully this means the others games will now be ported too.
After seeing what their African and South American inspired “Natlan” did to the cultures it is ripping from, I am absolutely uninterested in this game.
Removed - flaming/arguing
Not worth playing imo. You'll have a good first run and then the dailies and busywork will drag you down, made worse by their 50/50 gacha system that has a chance of screwing you over.
Oh, and did I mention they they have a habit of not having the same character commit to a single default design? The censorship in the game seems to keep getting worse until the character isn't representing what they were suppose to be anymore
Needless to say miHoYo is obviously waiting for Switch 2 as pointed out by the article. They just never bothered to officially confirm they scrapped away the initial Switch version plans.
I still find it somehow amusing that GI before its release was announced for Switch and now four years later Xbox gets a port before it.🤭
@greengecko007 Nobody complains that they made King Arthur a woman in Fate, and MiHoYo are STRONGLY inspired by Fate, to a fault actually considering their overloaded worldbuilding kinda kills the vibe.
I had no idea this wasnt on xbox before with how popular it is, good for them. I have it on my ipad pro but I could never find the time to get into it.
At this point it is probably coming to switch 2.
I don't get why people still want this garbage, the Switch is doing just fine without it. The less live service games on Nintendo platform the better.
@Serpenterror Says the guy with a Mortal Kombat profile picture. That's a live service game series too, ya know! Like all other fighting games!
If you're gonna criticize at least be fair!
Terrible game, like Tower of Fantasy, these kind of games are designed so that players are tempted to use the ingame monetized shop. Played for a while and uninstalled it, defnitely not for me.
@Serpenterror gotta be more specific.
The less gacha games on Switch, the better!!!
@Samalik I wish Nintendo could port Fire Emblem Fates or Awakening to Switch. I would buy that tbh. Tbh, I’m kind of holding off on Fire Emblem mainly because I was hoping either Fates or Awakening would get a port to Switch.
@anoyonmus What do you make of switch era Xenoblade then? Cuz that's a gacha game too.
As for me, I'd like to have more good gacha games that respect the player's time and sense of interests
@Serpenterror honestly I don’t care if Genshin does come or not. Personally Switch doesn’t need it but if it does come, then it is what it is. If not, whatever then
Doubt it could even run well on the switch anyways as it runs terribly on PS4 and is even skipping the Xbox One with this new release. On another note no idea why this comment section is so against the game coming to Switch when you just simply not play the damn game instead of complaining that it would ruin your precious console. It's not like anyone is forcing you to play it so just move on with your day instead of whining on the internet (won't happen)
@FishyS
@siavm
Doubtful that any Switch Revision be getting genshin impact.
Besides which if anything we already got the Switch Lite & a Switch OLED so in a sense we already got a Switch 2 & Switch 3.
So really shouldn't any theoretical upcoming Switch Revision called a Switch 4
Anyway as for it appearing on an actual Switch successor , I can see it highly likely.
@Snatcher
It was announced for the Switch at the beginning just only recently that any reference to a switch release removed from official channels.
genshin is so 2021, zzz is what I want now.
@Serpenterror Well, Genshin has a lot of talented voice actors in it. Dialogues are fully-voiced, if I'm not mistaken. Other than that... It's a gachya game, anyway, and thus it sucks.
Mihoyo got the platform wrong. The one that sold 140 million units is this one. These studios like to lose money.
@Snatcher It's more likely that, since the game kept growing, it became impossible to port to Switch without compromising it too much. It already fries mid/high level phones which are much more powerful than the Switch and it's about to get an update that will make it even more demanding specs wise.
more like left in the dust
Good. . . . ………………..(hiddent text)
The amount of stuff they added in the game is just way too big for the regular switch.
Switch 2 could handle it.
Good for Xbox whose libraries have never been particularly saturated in the JRPG department, but while it does fuel the memetic side of the Switch port's long journey to eShop, it offers no more to cast shade on its status than the longtime autopilot allegations of the hybrid's "lacking" power ever did. You'd think that between the game's performance on comparative Android potatoes (where it's more challenged by the internal storage constraints of the era) and Switch library's own range of open-worlder heavyweights amassed over the years, these allegations would have long expired, but fans gonna fan.
As for Switch successor, it seems almost guaranteed to get the game as well, but as cross-gen or BC release. A console's shelf life twilight is a period naturally synonymous with the highest sales and consequent userbase numbers it can offer a freemium, and no matter the hype and Nintendo's supply efforts, "Switch 2" is bound to spend a long while with but a sliver of that userbase to its name.
@nhSnork JRPG? this? Ehhhhh....
@roy130390 Which is actually really likely as I think they increased the games lifespan by years after it got popular, I actually don’t think they planned for it to go on for as long as it has currently and knowing that it makes sense why they were sure about the switch port, don’t quote my on that though as I don’t have a source for that currently.
@Kawaiipikachu That’s why I think something must have happened while they were developing the port, be it what Roy said or something Sony related.
Im not a fan of hoyoverse games anyways I tried Genshin its not for me I couldn't stand Paimon and being gacha game too wouldn't play it long term
I think we can expect it in a direct
Happy for those who wanted to play it on Xbox, but I certainly hope it will come also to Switch's successor at least, it would be so dumb to completely cut out - and so also lose all the potential profits from - those playing (almost) exclusively on Nintendo systems and also those who'd like it in portable, but not on phone/tablet!
@crashcontrol Couldn't agree more, as much as I think some comments have a point about the issues of Genshin Impact to an extent they're still not good enough reasons to not have the game on more systems, potentially also Switch's successor in the future, and so give a chance to those interested in playing it to do so!
honestly, cant say im disappointed. genshin advertises gambling to children and uses tones of manipulative practices. i sometimes enjoy gatcha games, like i had a blast with zenless, but i dont really want them to be more widespread as people will fall prey to some of their... less than savory tactics to get you to spend money
Might be a good reason to start playing my Xbox again. As it is, I haven't touched my Series X in over a year. And I really have only played my PS5 in the last year for Genshin and Stellar Blade.
But we'll just have to see how powerful the Switch's successor is before we can confirm one way or the other if Genshin is coming to the system. I mean, my iPhone 8 could barely run it, and my iPhone 15 Pro seems to run it mostly fine.
If it does indeed come to the Switch's successor, I have a feeling that it might be the Cloud version, so as to get around any potential lack of power.
@Savage_Joe You either don't know enough about Genshin mobile, or don't know enough of ARM
@JohnnyMind Personally, I think people are still salty about the similarities to BOTW. Don't get me wrong, I love BOTW and the Zelda series as a whole, but I love Genshin Impact more. The reason being is that it has significantly more replay value than any other game in the Zelda franchise, due to its frequent updates and expansions, as well as its steady stream of new events, quests, and characters.
Personally, I consider Genshin Impact to be the Oreo to Zelda's Hydrox. If you didn't know, Hydrox and Oreo are similar cookies, but Hydrox came out first. Oreo came out a couple years later. But Oreo has the sweeter filling and its cookie part absorbs milk more easily, so it became the more popular of the two. Now, people mistakenly assume that Hydrox is the knockoff to Oreo when it's actually the other way around.
Frankly, if you ask me, Nintendo should either take a page from miHoYo for its next 3D Zelda game and consider making it a live-service game of sorts. Plus, make it so that Link is not the only playable character, but is part of an adventuring party (making it a first for the series outside of Hyrule Warriors).
They don't need to do the gacha or Battle Pass component from Genshin, but as a way to extend the game's lifespan and increase its replay value, add new characters, quests, and limited time events on a regular basis. Heck, maybe they could get miHoYo themselves to work on the next 3D Zelda game!
@Hee-ho-master I'm pretty sure none of miHoYo's games are aimed at children...
@AstroTheGamosian Nah, I think it's more that people have issues with it being free-to-play, gacha etc. and sorry, while I'm glad that you're enjoying Genshin Impact even more than BotW and Zelda in general I definitely can't agree on making the next Zelda game live service even without gacha/battle passes - I'd rather take an overall complete experience from the get-go at most expanded with a couple of DLCs not only because of my (and many's) preference, but also to let the Zelda team move on to the next game and so let their creativity not be restricted in any way!
People still believe we getting a Switch successor
LOL
We're getting an upgrade. It will still be the Switch, but it will be a New Nintendo Switch.
@AstroTheGamosian They kinda already did this with Breath of the Wild for a few years with the DLC. Even Tears of the Kingdom was also to be a DLC until it got too big, if memory serves me right.
That said, I don't think full live service would work for Zelda. Genshin is the way it is because it's an "online" RPG first. Zelda is the way it is because it's an exploration puzzle game with limited tools first. So you naturally have to make the most out of them in this new mix-and-match-a-solution era Zelda.
@Samalik the problem is that children do play them, and selling unregulated gambling to children isnt good.
@Hee-ho-master They are not made for children though! And lots of fair minded gacha games have been moving away from the gambling allegations by having a strong pity system.
@JohnnyMind
I think thats a similar case for me with genshin, the action combat and world exploration/locations/etc does appeal to me but im not really a fan of live-service/online stuff or gacha/free to play elements.
am still hoping this makes it to the "switch 2" for those interested but for me im more looking forward to see if we get something like visions of mana or even the FFVII remake series.
@Mgalens I'm willing to at least give it a try despite those elements if it comes to Switch 2 but yes, would love to see also the games you mentioned along with Persona 3 Reload, ReFantazio etc. just as much if not even more!
@JohnnyMind Fair enough. I wasn't so much thinking of completely mimicking Genshin's model. Maybe make it more like Splatoon. That has some of the structure of a live-service game, but Nintendo comes out with new entries in the series every few years.
Basically, have a complete game, but support continued development with a smaller dev team to come out with new updates and limited time events to encourage people to keep coming back after beating the main game, while other dev teams work on the next entry in the series.
I just find it hard to play a Zelda game again after beating it, so I want a Zelda game that has more replay value. That's why I like Genshin so much: it has a steady stream of content that keeps me coming back for more. And it's the same with Splatoon, even though I'm not much of a competitive player.
@Samalik It was more or less an idea to increase the replay value of the game. I find that the Zelda games have very low replay value, in my opinion, so it's hard for me to play the game again, even when starting over from scratch on a new save file.
Genshin, on the other hand, has a steady stream of new content that keeps me coming back for more, which is why I play so much of it. If Nintendo can somehow replicate that for Zelda, even if it's not a live-service game, I'd be quite happy.
@AstroTheGamosian It makes me think of the early days of Genshin when people quickly finished everything and then had to sit around twiddling their thumbs until there was a new update. Genshin is huge now, but it very much had less content than BotW early on.
I don't think Nintendo would ever go for that model. For Zelda and Mario they like to make super polished and cohesive experiences. The continuous update model is much more hit-and-miss per event because by construction they are tacking things on and sometimes it meshes better than others and the devs don't have all that much time to make any given thing.
Obviously Nintendo makes DLC but because they aim for polish it takes a long time between DLCs and some players already move on, making it not really work forever. Given that, Nintendo would be making less money over time and would rather just sell you a new game.
Actually, Nintendo said that TotK started as a collection of DLC ideas for BotW. I think most people would agree it came out more polished as its own game than a trickle of DLC. Also it took many years to make which is not really fast enough for live service games.
That said, I am still hoping Nintendo will eventually make a Zelda game with multiple playable characters.
@AstroTheGamosian I mean, are you really "replaying" the game with genshin? Or are you just playing what recently came out?
I doubt you'd be the type to play all over again from a new account after you've exhausted all of Genshin's current offerings.
Don't get me wrong, the idea of an ever evolving game is appealing. I speak as a Kivotos Sensei who keeps seeing his cute and funny students cause school shootings on a weekly basis (), so I like the idea of a story that keeps getting bigger. But not every game fits that mould. And it's not right to think Zelda has to fit that mould either when it's a completely different game style. Part of the reason why these games are as good as they are is because they are curated from start to finished rather than serialized til it's conclusion. And that curation is very important for a game series so reliant on its nuanced puzzles.
Even ps4 only run this game at not stable 30 fps, I don't think switch can run it past 15 fps. Switch 2 on the other hand, I hope we get switch 2 genshin at good performance, 60 fps at 1080p or at least 720p.
@Vyacheslav333 These games, especially Star Rail and Zenless Zone Zero, all feel like exceptional single player games that just happen to have gacha mechanics. They've been stellar, especially if you remove the FOMO aspect and focus on the story and character events. Well worth the time
I’m 99 percent sure they’re just gonna save it for the Switch’s successor at this point
@Samalik Maybe replay value is not the right word for it. But I want Nintendo to give me a reason to keep playing the game after I've beaten it. Let's say it takes me a week to beat a game, then a few more weeks to complete it. What incentive is there for me to keep playing it after all is said and done? I know the game's story, so it's not like I need to experience it over and over again.
Like with a book or a movie, you can only play a game so many times before it gets boring. And with increasing development times, they need something to fill the gap. So if they want to expand the lifespan of a game, they need to do something to encourage players to keep playing it. In that sense, I feel like miHoYo is onto something with Genshin Impact, with its regular updates which include limited time events, new characters, and new quests.
And speaking of multiple characters, I am actually trying to write a light novel that adapts the original Zelda game, but adds elements from other Zelda games, including Breath of the Wild and Hyrule Warriors: Age of Calamity (where Link was part of a group and not a solo adventurer), to give it a more fleshed out story with more character interaction.
Oddly enough, what gave me inspiration for this story is the DragonForce song "Power of the Triforce." Listening to this song, I realized that it sounds just like the theme song to an anime. By doing some clever editing, I was able to trim a 3-minute, 52-second song down to around 1 minute and 25 seconds; roughly the length of a typical anime intro.
Based on that, I started storyboarding this hypothetical anime intro in my head, and then taking elements from other Zelda games, came up with an entire plotline and cast of characters. I even came up with romantic subplots for the main characters, too, including Link! In fact, you'd be surprised by who he ends up with!
I hope to publish this light novel with Nintendo's permission, and eventually adapt it into a manga (maybe have Akira Himekawa draw it) and eventually an anime (to be animated by Ufotable, since they have done excellent work on Demon Slayer, and are in charge of the upcoming Genshin Impact anime, the concept trailer for which looks gorgeous).
I’m still waiting... :’)
I don't even play Genshin, and I'll jump in as soon as it's on Switch 2 to try to collect my favorite characters 🥲
@AstroTheGamosian "Maybe replay value is not the right word for it. But I want Nintendo to give me a reason to keep playing the game after I've beaten it. Let's say it takes me a week to beat a game, then a few more weeks to complete it. What incentive is there for me to keep playing it after all is said and done? I know the game's story, so it's not like I need to experience it over and over again."
It sounds like you need to start playing some arcady franchises like Devil May Cry. Just because you beat the game and get all of the S-ranks doesn't mean your done, as there's still lots of combat depth to uncover to make your future playthroughs more fun and crazy, all bounded by how creative you are as a player or fight choreographer. Self-mastery beyond the game's limits is the key to these games.
"Like with a book or a movie, you can only play a game so many times before it gets boring."
Then play something else and let the sands of time wither memories away into a nostalgia.
"In that sense, I feel like miHoYo is onto something with Genshin Impact, with its regular updates which include limited time events, new characters, and new quests."
They are onto nothing. They are just copying mmo game design, as well as gacha game design and building that off of their original Honkai combat system from 2014, which in itself was basically diet Bayonetta. If you just want another gacha game, then go play another gacha game. But trying to essentially say "they should take Zelda and paste it over a gacha game" is just not right.
And forgive me for coming off as judgemental, but it kinda comes off as though you don't play a lot of these types of games if Genshin is your only reference, because while Genshin seems approachable and seems to do a lot of things right with the whole "botw clone" to newbies, lots of people who play gacha games regularly can easily point faults in how genshin actually is compared to other gachas they've played. Besides that, as I said, nothing you said is inherently original to Genshin. I should know, I play Blue Archive as my main gacha and have been spending this past year experimenting with how well I stick with other gacha games, looking for that "secondary" gacha to play while my real world money goes into my other hobbies.
"And speaking of multiple characters, I am actually trying to write a light novel that adapts the original Zelda game, but..."
Slow down there, kiddo! It's good to dream big & creative, and I'm normally pretty encouraging of such a thing as I went through the same things myself, but at the same time it's best to try to think realistically as well. Better idea is to use that Zelda writing you got there as a playground for your own ideas and just experiment using your favorite series. You might end up coming up with a lot of ideas that are more interesting to yourself than what you've experienced in Zelda and create your own series!
Sad. We are missing out on a mid gacha game.
@Samalik well, it sure doesn't look like a 4x strategy to me.😄 The genre has long outgrown its titular geography (as the multitude of examples from indies like Ara Fell to big studio works like Child of Light can attest), and it's been adopted en masse in the F2P domain courtesy of the varied progression and growth systems it can offer to said domain's grindfest and daily routine recipes. Genshin is but one example of this.
@JohnnyMind
oh yeah its something i wouldn't mind trying, i mean i have an obscene amount of hours put into FFXIV despite not usually playing MMOs (my aversion to NSO is more a long story involving autism and "comfort games")
also yeah those games you mentioned are also ones i would love to see come to "switch 2" (along with some older RPGs like star ocean:the divine force and tales of arise)
in regards to the FFVII remake/rebirth im curious to see if square enix can work some DQXI:S style magic with those and get them on switch 2, would definitely double-dip.
Good. We don’t need this crappy racist game on Switch
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