Chrono Tower 1
Image: Nintendo

Hello, and welcome to the final walkthrough section for Metroid Prime 4: Beyond!

Here, we'll cover any remaining items and scans needed to obtain that 100% completion rating. In the meantime, we'll be looking for Galactic Federation Mech Parts in order to gain entry to Chrono Tower and use the Master Teleporter Keys.

The end is in sight, so let's go.

Chrono Tower Walkthrough

First, there are a couple of items in Fury Green we need to pick up.

Missile Expansion #36

Chrono Tower 2
Image: Nintendo

Head over to Reflection Chamber near the Base Camp, where the remains of the mech 'Betsy' are located. Behind the mech's leg is a large container.

Shoot this with a Super Missile to reveal the Missile Expansion.

Power Bomb Expansion #2

Chrono Tower 3
Image: Nintendo

Work your way back to the Quiet Clearing area. There will be a Lamorn statue on the right side. Use a Power Bomb to destroy it and reveal a Power Bomb Expansion.

Okay, now let's go back out into Sol Valley and head on over to Flare Pool.

Scan Entry: Leaping Spitter

Chrono Tower 4
Image: Nintendo

Start making your way over the Lave Lake Bridge. As you do, a new enemy will burst out of the lava: the Leaping Spitter. Scan it!

Use the Scout Bot at the end of Lava Lake Bridge to reveal the exact locations of the remaining items in Flare Pool.

Shot Expansion #35

Chrono Tower 5
Image: Nintendo
[/image}

The first item is right next to the Scout Bot. Use the Tether Nodes in morph ball mode to shoot up to the Shot Expansion suspended above.

Now take Vi-O-La and head through the large door and into Volcano Heart.

Scan Entry: Blow Hopper

Chrono Tower 6
Image: Nintendo

You'll see a new creature hovering above the lava. This is the Blow Hopper. It won't pose much of a threat, so go ahead and scan it, then drive off.

Shot Expansion #36

Chrono Tower 7
Image: Nintendo

Down to the left as you enter Volcano Heart is a large ramp. Behind it is a Shot Expansion. Drive into it to grab it.

Missile Expansion #37

Chrono Tower 8
Image: Nintendo

On the other side of Volcano Heart is a Missile Expansion, tucked away behind a huge piece of debris – you can't miss it.

Finally, there's an Energy Tank in the centre of Volcano Heart, but before you can grab it, it'll be snatched away by...

Scan Entry: Swim Snatcher

Chrono Tower 9
Image: Nintendo

Be aware, if you miss scanning the Swim Snatcher, you won't see it again!

Energy Tank #14

Chrono Tower 10
Image: Nintendo

Chase the Swim Snatcher around Volcano Heart, using 'A' to fire a projectile when you're able to get close enough to lock on. Hit it about five or six times, and it'll die and drop the Energy Tank.

Missile Expansion #38

Chrono Tower 11
Image: Nintendo

Head on over to Ventilation Works. Use the half-pipe to reach the Spider Track on the left. Take this over to the Missile Expansion.

Shot Expansion #37

Chrono Tower 12
Image: Nintendo

Go up the elevator by the Ventilation Works and move into Inspection Station. At the end, use the Fire Shot on the grating to the right and morph ball into the underground tunnel. Follow it up to grab the next Shot Expansion.

From the Entry Bay, take the left corridor into the Boiler Room. You'll see a large machine at the back. Use the lasso to pull the hatch off, then fire your Thunder Shot several times to power up the machine. Two doors will open, revealing both a Shot Expansion and a Missile Expansion.

Shot Expansion #38

Chrono Tower 13
Image: Nintendo

Missile Expansion #39

Chrono Tower 14
Image: Nintendo

Missile Expansion #40

Chrono Tower 15
Image: Nintendo

In the Entry Bay, use the Thunder Shot to open the door next to the large hangar door. Head through to the Cooling Room, then deal with the Lamorn Beam Turret. The Missile Expansion is waiting behind it.

Missile Expansion #41

Chrono Tower 16
Image: Nintendo

From the Cooling Room, go into the Energy Extraction room. There's a Spider Track right in front of you. Take it up and press 'A' to use a bomb and leap over the small gaps when the electricity has died down. You'll eventually come to the Missile Expansion.

Now head to the Map Station and use the Thunder Shot on the locked door. Move through the corridor until you come to the Subobservation Room (what a name!).

Missile Expansion #42

Chrono Tower 17
Image: Nintendo

You'll be attacked by a range of Psy-Bots, so focus on destroying these first. Then blow the hatch off the back wall with a missile, and use the lasso to pull the platforms down. Morph ball in, and work your way up to the Missile Expansion.

Move into the Energy Injection room.

Shot Expansion #39

Chrono Tower 18
Image: Nintendo

Move to the centre of the room where you'll fall into a small half-pipe. Use the spinner at the end to reveal electrical circuits. Shoot these with the Thunder Shot to open the hatch in the middle. Inside is your next Shot Expansion.

Shot Expansion #40

Chrono Tower 19
Image: Nintendo

Work your way up to the top of Energy Injection using the grapple nodes. At the top, use the grapple points to swing over to the topmost platform and grab the Shot Expansion.

Missile Expansion #43

Chrono Tower 20
Image: Nintendo

Now go into the Overseer Room. Use your lasso to pull open a hatch up above. Drop a psychic bomb and throw it into the newly-revealed slot. Then, use your Control Beam to hit the three nodes as they pop out of the device.

When you're done, the Missile Expansion will reveal itself.

Now head back to Lava Lake Bridge. Disembark from Vi-O-La on the side closest to Sol Valley. Use your Super Missile on the large rock blocking the way into the entrance opposite the Volcano Heart. Head on through.

Get off Vi-O-La when you come to a small bit of land. Fire a missile at the morph ball tunnel, then roll on through. Make your way around the short maze, waiting for any lava falling from above to stop. You'll notice a Power Bomb Expansion up above, but you can't get it thanks to the lava.

Head to the end of the maze, then use the grapple points and nodes to swing over to an island where you can turn off the flow of lava.

Power Bomb Expansion #3

Chrono Tower 21
Image: Nintendo

When the lava has turned off, head back into the morph ball maze and work your way up to the Power Bomb Expansion.

Shot Expansion #41

Chrono Tower 39
Image: Nintendo

Now head to the Scrapyard area near the entrance to Flare Pool. Use a Power Bomb on the rubble to the left, then head up the Spider Track to get your Shot Expansion.

Okay, we're done in Flare Pool... For now.

Our goal now is to locate the Galactic Federation Mech Parts, but we'll need a Transporter Chip to obtain them.

Exit Flare Pool and make your way back into Sol Valley. Near the entrance, you'll see some smoke rising up from a group of large rocks. Head over there.

You'll come across Reger Tokabi, who's decided to set up camp here. Watch the cutscene – Tokabi will gift Samus with the Teleporter Chip, allowing you to send the Mech Parts back to Base Camp.

Take the Chip back to Base Camp and give it to Myles in exchange for the Teleporter Patches.

Chrono Tower 24
Image: Nintendo

Now let's go search for the Mech Parts. Most of them are located at the Galactic Federation Debris Sites scattered around Sol Valley, so let's go to those first.

Mech Part #1

The first Mech Part is located near the entrance to Fury Green. You'll see a vehicle lodged into the building. Use the lasso to pull it out, and the Mech Part is waiting behind. Press 'A' next to it to send it to Base Camp.

Missile Expansion #44

Chrono Tower 27
Image: Nintendo

While we're here, use a Control Beam to hit the target within the antenna located way up high at the Debris Site. This will cause the antenna to fall over, revealing a grapple point.

Take the grapple point over to the roof of the building and grab the Missile Expansion.

Missile Expansion #45

From the Debris Site, you should be able to see another column of smoke coming from some rocks. Head on over there and you'll meet Tokabi again. He'll gift you with a Missile Expansion.

Now head southeast to reach the next Debris Site.

Mech Part #2

At the Debris Site in the south, jump up onto the building using the boxes scattered around. You'll find the part on top. Simple.

Missile Expansion #46

Chrono Tower 32
Image: Nintendo

There's another Missile Expansion to grab while we're here. Walk around the building and you'll eventually find a hatch that you can open with a simple burst of electricity from your Thunder Shot. Morph ball through the opening and roll through to find the Expansion.

Now head north-east to find the next Debris Site.

Power Bomb Expansion #4

Chrono Tower 33
Image: Nintendo

Before we head for the next mech part, let's grab our next Power Bomb Expansion. Use the grapple node on the Debris building and then make your way around until you can climb up to the top.

Use a Power Bomb on the durable box to reveal the Power Bomb Expansion.

Mech Part #3

Chrono Tower 34
Image: Nintendo

Just to the west of the Debris Site – as indicated on the map above – is a large box. This is the mech part you need.

Unfortunately, as you approach it, a giant Varmis creature will come and snatch it. What the heck!

Follow the Varmis over to a large clearing. You'll need to fight it to retrieve the mech part. This fight isn't too difficult at all, but if you need help, check out our guide on How to Beat Varmis.

When you're done, you can send the Mech Part back to Base Camp.

Now let's head to the Debris Site at the north of the map.

Mech Part #4

On the western side of the Debris Site, you'll see a Mech arm dangling down. Shoot it with your Thunder Shot to cause the fingers to articulate. The arm will fall to the ground, allowing you to approach it and send it back to Base Camp.

Mech Part #5

Now head to the entrance for Ice Belt.

Go inside the first door leading to Ice Belt, then straight through to the other side of the elevator to the other exit – basically, you want to wind up where we found the Psychic Boost Rail earlier.

Now we need to head back to Flare Pool.

When you get to the Lava Lake Bridge, go through the entrance to Lava Works, where we found the Power Bomb Expansion earlier.

Scan Entry: Behemoth

Chrono Tower 40
Image: Nintendo

Make your way through to the Lava Works room.

Scan the Behemoth when it makes its entrance. Warning: if you miss scanning this enemy, you won't get another chance!

Defeat the Behemoth by targeting its red eyes. The Super Thunder Shot will work wonders in this fight, so don't be afraid to use it.

Mech Part #6

When the Behemoth is down, you can approach the Mech Part and send it back to Base Camp.

That's it! You've got them all. Well done.

Shot Expansion #42

Head back to the Galactic Federation Debris Site where we picked up the Mech arm.

Tokabi will be waiting for you. Watch the cutscene and he'll gift you with a Shot Expansion.

Now you'll need to meet up with Tokabi one last time to gain your final item. To make him spawn in the last location, just head into any major region, then make your way back out into Sol Valley.

Power Bomb Expansion #5

Tokabi's last location is just north of the entrance to Fury Green. Speak with him, and he'll gift you with a Power Bomb Expansion.

You've now obtained 100% of items. Nice!

Okay, time to head back to Base Camp and begin the final jaunt to Chrono Tower. Make sure you've collected all items and all available scans by this point. You should be on 100% items and 98% scans, with the last remaining scans being in the Sylux Forces category.

Speak with your team at Base Camp. You'll be warned that you can't turn back if you choose to proceed. So if you're definitely ready, let's head to Chrono Tower.

Watch the following cutscenes as Samus and her Galactic Federation companions approach Chrono Tower and blast through the force field with the Mech.

When you finally regain control, you'll be inside the tower. Head forward into the net room and watch the next cutscene. The Guardian robots will awaken and guide you through the next room.

When you reach the Lamorn statue, scan it to reveal a final message from the Lamorn.

Head through to the next room, then scan the object suspended in the air. The elevator will activate, so take it up. Feel free to chat with your companions along the way.

When you reach the top, scan the purple haze to the left of the Lamorn statue to reveal a Spider Track. Take it up in morph ball mode.

Chrono Tower 47
Image: Nintendo

When you reach the top and you're back in the tower, scan the terminal around the back.

Enjoy the following cutscene, but get ready for your final fight.

Scan Entry: Sylux

Chrono Tower 48
Image: Nintendo

Scan Entry: LockJaw

Chrono Tower 49
Image: Nintendo

Yes, your final fight is with Sylux, that dastardly fiend. Make your you scan Sylux as soon as you can, you won't get another chance!

Similarly, in the third phase of the fight, Sylux will drop down into LockJaw mode. Scan this too!

If you need help with this boss – and you might, it's a tricky one – then be sure to check out our guide on How to Beat the Final Boss.

When you're done and you've watched the following cutscene, approach the teleporter when you regain control and press 'A' by the terminal.

Press 'A' again when prompted following the next cutscene.

And that's it! Congratulations – you've completed Metroid Prime 4: Beyond!

See you on the next mission.


If you're still in need of some help after all of that, then we have a full walkthrough for Metroid Prime 4: Beyond at your fingertips, so be sure to check it out for more tips.