@Dezzy Yep, it's confirmed to be $60 and with 60 fps.
Yet another game that's priced $60 on Switch and $20 on Wii U. At this point, it might be cheaper to buy a Wii U to play a large portion of the Switch's lineup (BOTW, MK8, Pokken, MK8DX, SM3D All Stars - Sunshine, Pikmin 3 Deluxe, DKC:TF, Captain Toad Treasure Tracker, Tokyo Mirage Sessions, Xenoblade, NSMBU, and now Skyward Sword...)
@teo_o Yeah it's possible. I've never had any drift issues whatsoever though so I think I'm pretty careful with mine so it's a bet I'm willing to take for those beauties.
@ianl579 I'm surprised of myself for not making a huge deal out of the 60 price tag. Maybe it's because I've finally come to terms with Nintendo being nintendo and GTA V goin to PS5 and Xbox series.
It is getting a bit disappointing how little new material Nintendo is actually producing right now. There's been an insane number of ports, remasters, and new content based on reusing old assets (Bowser's Fury, Future Connected, Age of Calamity).
@Dezzy Yep, that's why I haven't bought a new Nintendo game since Nov 2019 (Pokemon). In fact, I'm finding it increasingly harder to call myself a Nintendo fan when the company just seems to be going in the opposite direction than what it should be, at perhaps its most successful point in decades.
"You feel it? Fawful is also feeling it! I am needing to feel it even more, though!" - The magnificent Fawful
I freaking CALLED the right stick being a replacement for motion controls exactly. There was just no other way in mind that they could have implemented it for handheld mode (which I play almost exclusively) unless they went with the touch screen route which would have been awful. It made Mario Galaxy in handheld a cumbersome, frustrating experience.
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@Dezzy Weren't you one of the guys defending ports 2 years ago? And how is Nintendo producing less new content then either of its competitors.
Possibly. But they've been doing it for way too long at this point. I was expecting some original material by now.
They're not worse than Microsoft, sure. Playstation are doing far better with big budget exclusives right now though. TLOU2, Ghost of Tsushima, Spiderman Miles Morales and Demon's Souls all in 2020.
While I played this to 100% completion on the Wii, I'll definitely be buying this again. Probably not Day 1 unless a really awesome pre-order bonus shows up, but it's on the radar!
I've been wanting a second set of Joycons, drift or no, so I do hope to pick the special ones up as well.
Currently playing: Pokemon Scarlet - The Indigo Disk, Super Mario 3D World + Bowser's Fury (Switch)
I freaking CALLED the right stick being a replacement for motion controls exactly. There was just no other way in mind that they could have implemented it for handheld mode
I kinda did too. I suggested in the main Switch thread that they could copy the Mount and Blade approach. The only real difference with that approach is that it flips the direction you move the stick, and also it performs the action when you release the stick, instead of when you push it.
It's actually surprising how well the Mount and Blade approach works on console. Cos that was adapted from a PC game, yet it translates almost perfectly. So I'm quite optimistic that Skyward Sword ends up working quite nicely with analog stick controls too.
I certainly hope it does anyway, given that the new controls are pretty much the main selling point here for return players.
@Eel
I wonder if this now increases the possibility of the two DS Zelda's being reworked with new controls other than the awful stylus forcing they did to them.
"Freedom is the right of all sentient beings" Optimus Prime
@Eel
I wonder if this now increases the possibility of the two DS Zelda's being reworked with new controls other than the awful stylus forcing they did to them.
Well those could be a bit trickier to remake for the Switch while maintaining their original essence and not making them a gyro pointer mess, but I don’t see them being impossible to translate to traditional controls.
Link would already stand still while you drew trajectories and dragged items around, so they could simply give you direct control over some items, and a cursor type interface for others. Both the stick and gyro pointers would work well for these mechanics. Though of course some adaptation and refinement would be necessary to make it all feel good and fluid.
The biggest loss would probably be the need to dumb down the map marking system and puzzles that depended on that. Since the only viable way to incorporate that when docked would be to have the game automatically make notes on your map for you.
Puzzles that required you to draw specific things or use the microphone would need some serious rethinking as well.
SPOILER WARNING: Don't read this post if you don't want to know any details about any boss encounters of this game. I explain how to enjoy one of the more controversial bosses in the game:
I just finished replaying this game for the first time since release, so for anyone who reads this, commit this to memory:
"Don't just use your sword against the Imprisoned."
He's more of an open-ended puzzle boss and is far more enjoyable when you approach him that way. His second fight in particular is vastly improved by this approach. I'd honestly rank him just below any dueling boss, in terms of enjoyment, that way.
Just Someloggery
You have the right to disagree with me and the ability to consider anything valid that I say; Please exercise both.
So turns out in Jan 2017 in this thread I got Link's Awakening basically right, was on the money with Skyward Sword HD and.... hopefully out by a year with BotW 2?
OoT -> OoT 3D: 13 years
MM -> MM 3D: 15 years
WW -> WW HD: 10 years
TP -> TP HD: 10 years
We're getting Breath of the Wild this year maybe its a good idea to leave it at that for a bit. I wouldn't be bothered if the next few years looked something like this:
2017: Breath of the Wild
2018: No Zelda game
2019: "Portable style" Zelda
2020: No Zelda game
2021: Skyward Sword HD
2022: Next big Zelda release
That way there's a decent enough gap between the remaster and the original. 10 years is a decent enough length of time. And we don't get flooded by Zelda games but we do get regular releases.
edit: thought I was one year out but then realised it's 2021 this year..... I keep forgetting last year was a thing
@Dezzy With Splatoon 3 confirmed for 2022, BotW 2 seemingly releasing in 2022, the Mario + Rabbids 2 rumours and the Switch turning 5 years old (which is the typical length of a Nintendo system's lifespan) it makes me wonder if perhaps 2022 for Switch is essentially a 2017 sequel (including a new Switch revision launching with BotW 2 in March).
Sure I think a new Mario Kart is unlikely given MK8 Deluxe's best selling year so far was 2020 (the GTAV effect) but other than that sequels to the 2017 games doesn't seem unlikely given the second least likely 2017 sequel (Splatoon 3) is already confirmed.
I'm still trying to wrap my head around the control stick sword swinging thing. Is it gonna feel awkward as hell or be just fine? It'll definitely take some getting used to. People are still probably gonna be whining about the controls one way or the other.
"Freedom is the right of all sentient beings" Optimus Prime
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