Well, they're definitely doing a physical release, @Zuljaras ..... Which doesn't have the blurb on it about having to download half the game! I'm sure someone will post here if information comes out to clarify that, too!
@Octane I mean tbf I saw quite a few things taken from Ubisoft open world games in BotW. Stuff like the Shiekah Towers and and the Lost Pilgrimage mission gave me severe Assassin's Creed vibes.
TheFrenchiestFry
Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry
This still looks interesting, and is probably the game I most have my eyes on in the near future (Hyrule Warriors looks pretty good, but Warriors gameplay takes it down a notch... Not too much since it is so focused and still looks great, but a little!).
I believe this is the same team that did Assassin's Creed Odyssey. Or I think I remember hearing that somewhere. I really enjoyed Odyssey, even though I'm no fan of violent games. It would be interesting to see the team's take on the more fantasy elements of ancient Greek mythology, which is apparently what this game is.
Also it's open-world, which makes it exciting, and I know that the Odyssey team knows how to make a solid, easy to follow open world game, so, that's definitely a plus.
Is this the first Switch gameplay footage of Immortals in todays Direct mini? I'm a underwhelmed buy how some of it looks on a full screen computer/tv, but it is on par with the Switch's power. I really hope the revised switch gets a serious power boost so we're not always struggling to play modern games that release across multiple platforms. (clip pasted to play at Immortals timestamp)
Can't stress this enough. The environments look good, but I can't stand the character design. The main character looks bland AF, and the enemies look like they're drawn by a 3-year-old. What's that fat medusa slug doing in this game? I don't understand how nearly every Greek/Roman mythology game can screw up enemy design so badly.
@Octane The main character is customizable. I'm personally hoping that the customizing is deep enough so I can create Xena in it.
High five! (I thought I was the only one that wanted to do this)
Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.
Generic character design is the big downfall of 90% of the more stylized Western-developed video games I play. They look like they've all crawled out of the same hell that spits out Dreamworks animated films.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
@WoomyNNYes Eh. I think BOTW has pretty mediocre enemy design as well, standard enemies at least. Wind Waker is still the most consistent of them all. Skyward Sword was okay, but some like the Mogmas were just hideous, and some enemies were ripped straight out of a Pixar film, and not a good one. Remember that weird octopus lady thing? I really hate that thing.
@jump Character customisation is the death of good looking characters. Seriously, I'm paying them to develop a good game, I don't want an IKEA game with a DIY character. That's not my job.
Forums
Topic: imMoRtaLs FEnYx RisINg (𝓖𝓸𝓭𝓼 𝓪𝓷𝓭 𝓜𝓸𝓷𝓼𝓽𝓮𝓻𝓼)
Posts 41 to 60 of 205
Please login or sign up to reply to this topic