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Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

WaveBoy

@SuperWeird
Dread's OST is underrated, but it's art direction, enemy design & Cutscenes are ammeture compared to what Retro Studios is capable.

Dread is still the best controlling 2D Metroid to date, but the clinical bland envrionments and lack luster art direction & enemies always left a bitter taste in my mouth. It's technically proficient, but sigh. What could of been. I'm still enjoying it a heck of a lot more than Prime 1: Remastered though.

Re: "A Knife Can Be Used For Cooking Or As A Weapon" - Level-5 Boss Defends GenAI In Game Development

UpsideDownRowlet

Comparing AI to a knife reminds me of the part of Jurassic Park where Hammond tries to minimize the danger of the incident by saying Disneyland experienced technical difficulties at its opening.

It's a fundamentally different scenario to a few bad apples deciding to misuse AI. The end goal of AI is to allow corporations to own creativity and to replace as many artists as possible.

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

WaveBoy

@FortniteJ
Agreed. I think Nintendo was scared of pushing for quality motion controls by including a sensor bar since it may of scared off the motion control haters, or slightly added to the cost? Maybe they just didn't want to include more stuff in the box and wanted NS & NS2 to be as simple & fuss free as possible. So they instead just snuck that Gyro-tech inside their controllers and called it a wrap.

Either way, they messed up hard. Wii Remote Plus, Nunchuck & SensorBar set up(Under controlled lighting conditions obviously) smoke the deteched Joy-con 2's. Sure with the latter you get HD Rumble 2, the left joy-con isn't tethered and you have more buttons to work with which are all great additions that push & move things forward(Although I miss the Wii Remotes Big A Button), but the ergonomics aren't there(You need backside grips to compensate like with Dbrand Killlswitch), the analog sticks are terrible and none-traditional and as you pointed out there's no reference/sensor bar for pointer aiming, which completely destroys everything.

It's impossible to recreate Prime 3 Wii's(When set to advanced) amazing control scheme, just like it's impossible to use the right Joy-Con 2 for any on-rails shooter. Think Hosue of the Dead 1&2 Remake, or even a potential port for Sin & Punishment: Star Successor. Won't work properly.

The lack of a sensor bar always gets tossed under the rug and brushed over. Can't stand the pointer cross hair drifting either. I was playing the recent HD port of Super Mario Galaxy, which hasn't stood the test of time imo(Clunky cumbersome unintuitive platforming and mostly shoe horned motion controls etc), and my gyro pointer cross hair would always drift here and there, and wind up being inches away from where i was actually pointing, forcing me to pessing R1 to recenter the cross hair in the middle of the screen.

That's the definition of broken. Was never an issue at all for me on Wii. I could play House of the Dead 2&3 with ease using the Wii Remote + Nyko Perfect shot(Just one example). yet HOTD Remake has been a nightmare using the right joy-con. Completely pointless. And who in their right melon wants to play a light gun game using an analog stick to aim in 2025? That genre is pointless on modern consoles.

Only work around, which I've mentioned before is if Nintendo Released an NSO Wii Remote, Nunchuck & Sensor Bar(Wired USB) and allowed that control scheme to be used outside the NSO service for certain NS2 games like Metroid Prime 4, Super Mario Galaxy 1+2, Pikmin 1,2&3 etc.

But who knows, Nintendo may very well flub that as well, by ditching the sensor bar and instead sticking Gyro inside the Wii remote. sigh* Also, games that all play better on Wii & Wii U thanks to the Wii remote, N & SB > PIkmin 1,2,3, Skyward Sword, Galaxy 1&2. Toad Treasure Tracker is another that's a lot more enjoyable to play with the Wii U game pad, because it was built and designed around that thing.

Wii to NS/NS2 ports are typically never a good idea, unless they're games using traditional controls like Kirby's Return to Dreamland, or DKC Returns HD which has actually been saved on NS thanks to not forcing in those shoe horned motion controls which broke the Wii original.

Re: Arcade Archives Celebrates 500 Retro Releases With Special Commemorative Game

SillyG

@Lizuka : If Space Invaders Forever is still available, then I would highly recommend that over the Invincible Collection if the price is cheaper. It's basically a budget-priced "abridged" version of the Invincible Collection, containing only the very best games.

The older games and oddities included in the Invincible Collection haven't aged well at all, and aren't worth the premium. Had it been a more comprehensive collection and included stuff like the home console releases from the late 80s and 90s (including Game Boy variants and such), then it would have been an easy recommendation, but considering how disappointingly barebones the Invincible Collection is, I say stick with Forever to scratch that Space Invaders itch.

Re: Arcade Archives Celebrates 500 Retro Releases With Special Commemorative Game

FlyingDunsparce

I remember playing Space Invaders on my calculator in school.

Honestly pricing is an issue with all of these ACA games. There's so many games I'd like but can't justify spending 8 bucks on. I think I bought 5 total with 4 of those being on sale. If it were 2 or 3 bucks per game it would be so much more affordable and I would go on massive buying spree. But as it is they're all just passing me by.

Re: Arcade Archives Celebrates 500 Retro Releases With Special Commemorative Game

malamiteltd

@PigmaskFan It apparently does. There's a screenshot on the Arcade Archives official site that shows the background variation, as well as one for a variation that applies colored "fields" to it too. These are both probably graphic and/or preference options for the B&W version of the game — they included both the B&W and Color versions of the game in this release, apparently.

Apart from programmed color in-game, I think the only major difference in the Color version is that the score has five digits instead of the B&W version's four.

Re: Here Are Japan's Best-Selling Switch and Switch 2 eShop Games For 2025

swoose

I was going to credit Kirby's merchandising presence for why Air Riders is such a big hit in Japan... but it's not like Forgotten Land is appearing on either of these lists. The GameCube sold very poorly there, so it's not affinity for the original game. And there's probably a Sakurai bump, but idk if casuals were watching his two 45 minute presentations. And all this as a "racing" game launching a few months after Mario Kart World.

It seems like just a runaway success marketing this specific game.

Re: "A Knife Can Be Used For Cooking Or As A Weapon" - Level-5 Boss Defends GenAI In Game Development

PinderSchloss

Please consider this:
Before, any artist used references taken from magazines, books, etc. If you needed to draw someone doing jiu-jitsu, there's no way any artist would have drawn that without a reference.
But these images are all copyrighted works by other photographers.
Now copyright law says you can use something as long as it's completely transformed, and this illustrations of jiu-jitsu fighters will always fall under that.

But if you ask A.I. to generate you a reference of a fighter, you're actually doing less stealing than when you're tracing that image from the newspaper. It won't look like anyone else's work, and the illustrator in question will have to do just as much work to transform it.

Bottom line:
brainstorming, references = ok
Using generated images as they are and making a profit = not ok

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