When it comes to superhero games, Rocksteady Studios served us up a trio of the very best examples of the genre with its superlative Batman: Arkham Trilogy. Whether you prefer the smaller scale and comparative intimacy of Batman: Arkham Asylum, the vast open world of Arkham City or the Batmobile-powered battles of Arkham Knight, there's a lot of top-notch bat-action for bat-fans to dig into throughout this delightfully dark odyssey.
We've had our fingers crossed for a long time that at least some of the incredible Arkham games would eventually (bat)wing their way onto the Switch and now we've got the entire flipping trilogy to blast our way through. But how do they perform on Nintendo's ageing portable machine? As expected, 2009's Arkham Asylum, which debuted on PS3, plays fairly well. With scaled-back graphics and a 30fps target in the mix, it's a solid port that gets the job done, even if it does with zero panache and a few more stutters and texture pop-in issues than we'd have liked.
Batman: Arkham City, however, provides the biggest positive shock of this package with much better performance than we anticipated for such a big, busy open world. Yes, it's not perfect — it suffers from its fair share of stutters and some dodgy textures here and there — but it plays well enough that you can get stuck in and enjoy this one without much in the way of worries beyond some dodgy graphical anomalies and the odd framerate wobble.
Then we move onto the big problem with this collection, the bit where it all went wrong, and the reason the score at the bottom is so far removed from what we'd loved to have slapped onto a review of some of our favourite action games of the past twenty years. For some absolutely ba(t)nanas reason, we've got ourselves a seriously ill-advised port of Arkham Knight to contend with here. There's no getting around it, this is one of the worst port jobs we've ever seen on Switch. It's an unplayable mess that stutters and stops, crashes and just cannot keep up on a console that isn't capable of dealing with one of 2015's biggest blockbusters in any way whatsoever.
It's certainly an odd choice, even if we get it from a completionism point of view, to take something so ill-suited to a particular platform and squeeze it on there however best you can, regardless of the mess you're making. It would have been a much better idea to either run with Asylum and City as a double pack that serves up two basic but functional ports or go with the underrated Batman: Arkham Origins (hey, it's good ok!) as a third game rather than pushing on with a version of Arkham Knight that sullies the entire endeavour.
There are always patches and updates, some hope of fixes for the most egregious issues in the future, but this third part of Batman's adventure really does feel as though it's beyond saving. It gave monster PCs and next-gen consoles plenty of problems when it was first released, so we can't say we're particularly surprised to see Arkham Knight in a right old state here.
It's a real shame, but even with the basic no-frills nature of the Asylum and City ports here, you're still getting two phenomenal games running mostly fine and looking the part in both docked and (most especially) handheld modes. They're not perfect but they're very playable, and we'll be replaying both of them from the comfort of our couch in the future. However, it's impossible to ignore that a third of this collection is pretty much completely broken. Just because you can doesn't mean you should, and we would much prefer the option to just pick these games up separately and avoid Knight like the plague.
Beyond some egregious, Switch-specific performance issues, these three games are a well-known quantity, with 2009's Asylum laying the foundations of the series' iconic combat, which combines slick parries, dodges, blocks and countermoves into a stylish and super-fun combo-based system that makes you feel like the Dark Knight at his most badass. Add in a novel detective mode that lets you play private investigator whenever you fancy taking a break from kicking the snot out of goons, a stellar voice cast (RIP to the forever legend that is Kevin Conroy) and some of the best writing in the biz, and you're looking at something truly special.
Asylum changed the lay of the land for the superhero genre, a genre that wasn't in particularly great shape back at the tail end of the noughties. Rocksteady delivered a dark and brooding Batman adventure that didn't pull its punches, rolling with a more adult style than many superhero offerings of the time and giving us a story that took its stylistic cues — and voice talent — from the incredible Batman: The Animated Series.
Melding moreish combat with satisfying detective work, whilst also allowing you to go loud or skulk around utilizing perches to clear entire areas without alerting a soul, the only thing this Batman simulator was missing was a world that allowed us to truly take flight. From the asylum grounds you can see Gotham lit up like a Christmas tree, and it's the first thing you'll wish for when you set eyes on it, the ability to take flight above its neon streets. Alas, it wasn't to be for this very first adventure, but when you've got a crazed Joker, alongside the likes of Harley Quinn, Killer Croc, The Riddler, Scarecrow and Poison Ivy to deal with on one crazy night, you've probably got more pressing issues.
While it doesn't have a great big open world to play around in, Asylum is still our favourite Arkham game of the bunch. It introduced everything that's great about the trilogy; the combat, the dark tone, the endless Riddler puzzles and detective work, whilst also serving up a story that didn't waste any time. Asylum is a tight and taut thrill ride, one of the all-time great superhero games and, over a decade later, it's still a must-play.
With Arkham City, Rocksteady allowed players to soar above the streets of Gotham, providing the full Batman experience in an open world that gave you the space and time to observe and prep from range, picking enemies off from the shadows and patrolling the rooftops with a scowl on your face. This was the Batman simulator we'd only dared dream of.
Greatly expanded side activities that bring a huge roster of Gotham's finest villains into play, upgraded Riddler challenges, improved and refined combat and, of course, some of the best acting and writing in video games, ensured that City was a winner and with all previously released DLC in the mix here, this is a game that'll give you countless hours of premium grade bat-action on its own.
If we had to pick holes in City, or just explain why Asylum is still our overall favourite of the three, going so big made it a little harder to get as gripped by the narrative. There are almost too many distractions at times, and it can all feel a little disjointed and diluted as a result. A minor issue in the grand scheme of things, but this one takes second place in the story stakes for us, although it does have much-improved combat and traversal so it all balances out nicely in the end.
Arkham City can still stand shoulder to shoulder with any modern AAA open-world game, and even though you've got to contend with some unfortunate stutters from time to time, and it doesn't look nearly as good here as it does on other platforms, this is still the full-fat experience running rather well all things considered. If you've yet to experience this one it's another must-play.
And finally, our least favourite game of the three, Arkham Knight expands further still upon City, a game which was already plenty big enough thank you and, even though its combat has seen some more refinement, we felt like the narrative here was a little all over the place, and the Knight himself is a bit of a cringy main villain too.
These slight issues can be overlooked given how much top-notch grappling and gliding around there is to dig into here. However, we have to draw a line in the sand at this game's rendition of the Batmobile. We get it, it's very cool to have Bat's signature ride in the game, and ejecting out of it at top speed is fun and looks cool! But, instead of it being used purely as a slick means of traversal and instigating fisticuffs with goons, we've got mandatory tank battles, incredibly dull and repetitive encounters that force you to face-off against a bunch of boring metal enemies.
Arkham Knight has a weird fascination with these scraps, we were genuinely surprised by just how many of them there are — not to mention the short car platforming sections in the Riddler's puzzles — and for us it drags the whole thing down. This is easily the most impressive of the three games in many ways, (as long as you aren't playing on Switch), but these constant tank fights, alongside a comparatively weak villain put this one in last place of the trilogy.
It's a real shame to have to mark down such a fantastic collection of games like this, but there's just no escaping the fact that this release feels like a quick and careless rush job in many ways. There's zero TLC shown to these three games here and they deserve more. Asylum and City play well enough that big Batman fans who have no other choice will still get countless hours of fun, regardless of the car wreck that is Arkham Knight, but you're still paying over the odds for two fairly old games that haven't been given any sort of a touch up for this re-release. We're huge fans of the Arkham trilogy, and it's fantastic to see the series finally arrive on Switch, it's just a shame that Arkham Knight is in the state that it is, here.
Conclusion
Rocksteady's phenomenal Arkham series needs no introduction at this stage — three of the finest superhero games you'll ever play with a top-notch cast and writing, and sublime gameplay that put you right into the bat-boots of the Dark Knight. Asylum is an all-timer, City still stands up as one of the best open-world games we've ever played and Knight, although slightly less successful, is still a strong final chapter. It's a shame that Knight is completely unplayable on Switch. Very little TLC has been shown to any of these games and better decisions weren't made when it became clear just how poorly one of the games here ran on Nintendo's console. If you only have a Switch and have never played the first two games, Batman: Arkham Trilogy is still a decent way to play those two titles, at least.
Comments 88
Whenever people say they'd have preferred Origins over this port of Knight, a part of me dies... it's not even a bad port, it's just unfinished. I just hope they're still working on patching it
I was waiting patiently for this Switch port but after reading this review I've decided to just get the trilogy on my Steam Deck.
@Scapetti WB has a decent track record of trying to get things in line as noted by MK11 and MK1 at launch vs present day. Still not great, but way better than their launch counterparts. Not sure if Sabre has anything to do with Batman port, but if they do, then expect it to get a lot better.
For what it's worth yesterday Nintendo briefly accidentally put up their NA Christmas sale early and this trilogy was included, so anyone looking to buy this I'd recommend waiting two weeks.
That said, it does suck that Knight's basically nonfunctional, but also Knight isn't very good anyway with the other two doing the heavy lifting in this package so I can't really claim to mind it emotionally, only intellectually.
I'm a Batman collector either way, so I'll get the physical once it hits a decent discount. Can't help but feel bad about Knight though - it's the only one I didn't get physically on PC back in the day and was the one I hadn't played.
I too, would've loved to see the two Origins games as well. Frankly, I enjoyed Arkham Origins more than I did City.
Still remember the excitement when Asylum released. Spent the entire night playing it on PC, 100% the story mode in a single go... wish I still had the time to do stuff like that
Now we wait for Arkham Origins...
No Origins? No thanks. It's that simple.
Another "wait for a sale" game
I'm looking forward to playing these over Christmas time. Poor frame rates and muddy graphics is part of the Switches charm 😂
Fingers crossed for some sort of patch but I'm not sure what else they can do to improve the third game? Maybe lock it to 20fps?
Still very much want to play all 3 on the Switch. Will wait for a sale though. Cheers for the review
Nope, if you’re not going to bother getting PS3 games to run great on Switch, and cut corners by making it a 90% download, then you can kiss my money goodbye. Bye, bye WB! Say goodbye to the money that would have been all yours, had you actually put forth a decent effort!
Would they dare adding City as a paid DLC ... ?
With this performance, should be a 3.
This collection inspired me to play Arkham Asylum, which I've had on my PC for a few years. It's good, though a bit shallow gameplay-wise. Production values are top-notch, of course.
Shoulda been listed as an Asylum/City two-pack, everyone would have totally understood that the Switch was not powerful enough for Knight. Gosh, I really want Origins to play (on the Switch), and if City can play as great as it does, Origins should too.
Maybe it'll play better on the Switch 2...
Great. A much better review than I was expecting after I saw the Digital Foundry breakdown. I'll snap these up at a discount and the problems with Knight should go away when I have a Switch 2.
Now NL, how about a review of TEVI?
That's a shame that Arkham Knight runs like crap. But it's the worst of the three so it's not the biggest loss.
I have so many copies of this game already including a copy signed by Kevin Conroy that I will pass on an inferior port.
@FatBeverly Origins is not part of the Arkham series. It just has that name because the publisher was cashing in on Arkham's popularity at the time.
Just offer separate purchases at this point.
More people would be willing to pay $10-15 for the good ports and MAYBE pick up Knight for a laugh when it goes down to $5 or less in a sale.
I got it and having a blast. No regrets and enjoying replaying these awesome games
Just happy to have them portable.
@Tasuki Arkham Knight confirms Origins is canon. It is absolutely part of the Arkham series, as is Blackgate.
If these were available separately, I'd at least grab Asylum and contemplate buying Arkham City too despite owning it on Wii U. I can do without Knight. Instead, it looks as though I'll wait for either a deep discount or just buy them all on PC when I build a decent rig.
I don't want to hear it Nintendo Life. With all the praise that Buggy Mess Gates 3 gets it's a wreck, especially in the 3rd act, then forget it. I don't want to hear any criticism over this.
So AK was buggy and a mess on Ps4/Xbox/PC years ago. And with even with a delay. Is still a buggy mess.
How is that even possible. This isn't a switch problem. This is a dev problem.
@liljmoore The game is just going to always exist as a stain in the franchise.
Arkham knights performance is understandable they could have done better but it was expected to run awful but asylum and city is ridiculous these are PS3 games that can run on 2 gigs of ram!
I'll stick to the Wii U versions with excellent gamepad integration.
Arkham Knight I can live without.
Those saying “ps3” games…. Um, only Asylum and City are ps3 era, Knight is only Ps4/Xb1/Pc/Switch. So it’s understandable that it runs rough on Switch. It’s also Unreal 3 which is tougher than Unreal 4 on Switch. And lastly, Knight ran rough on every platform at launch in case you forgot. 😉
@Tyranexx digital they are available separately
Asylum is not a good port.
It is a bad port.
In fact it is a very bad port and Nintendolife is actively misleading consumers by saying otherwise.
City is fine, it plays okay and I've completed it myself with minor complaints.
But Asylum is rubbish given its age. It runs worse than City for Christ's sake.
Bad, bad, wrong take, Nintendolife.
@Kitchener yes, even Oliver from DF was flabbergasted saying that it was impossible for Asylum to run this bad on switch when it’s not even an open world like the other two, yet, here we are
@canaryfarmer Origins released on Wii U along with the other consoles at launch. It would absolutely work on Switch
@Dm9982 it’s not sabre unfortunately, I thought it may be as they did MK1. It’s Turn Me Up, looking at their site they’ve done some alright switch ports, I think it’s more a case of Arkham Knight is just too much for the switch to handle - maybe time and patches may improve things, hopefully so!
I am playing City at the moment though and really enjoying that, I’ve no issues so far with that port a few hours in
@PJOReilly I know you typically give these types of basic ports of games very low scores. I'm curious if you will update your review score if this collection gets patches to improve performance?
@Mach_Rider just FYI only Asylum is on cart, the other 2 are downloads (not codes though)
I'm having a lot of fun with the first game and saw that the second one plays better so I'll finish both and hopefully there will be a patch to fix the third one - which I never played before.
All in all the trilogy is worth to get it if you like this kind of games.
@SMUGSLOTH69 Be aware that each of these games have their own individual issues when trying to play them on Steam Deck.
For example, you need to download a compatibility program called "Proton GE" in order to run Arkham Asylum. Then you might need to do the same for City but that game tends to crash after an hour of play time and I have read that there's no solution to fix this so far. The same thing can happen to Asylum after playing for a while, but that hasn't stopped me from 100% the game.
Origins might have the same issues as City, but I think my issue is that I have memory leaks from other installed programs on my Deck.
Arkham Knight is pretty much the only Steam Deck Verified game out of all of them that runs well out of the box.
If you need anymore pointers on how run each of these games or other Steam games on Deck, try looking into ProtonDB.
If they can get the witcher 3 running and looking as good as it does on switch there's no excuse for this messy port of Arkham knight. Wasn't this game a royal mess on PC? If they can fix that they can fix this.
@ozwally I am aware, but thanks for going through the effort of letting me know Much appreciated!
@FatBeverly There's even a costume from Origins in Arkham Knight. But from I hear as to why Arkham Origins cannot be re-released on modern platforms has to do with the music license and also the game not reviewing or selling well when it originally released back in 2013.
@Mach_Rider No problem, you mentioning you were a collector I didn’t want you to be disappointed when picking it up
Asylum and City are incredible games, but I'm not getting my arm twisted to spend $60. No ty WB.
@ozwally yeah I was hopeful it was Sabre, but Turn Me Up. Knight was a lot for PS4 and XB1 to handle, so I’m impressed it even runs at all on Switch. I still have faith in WB, even tho they’re very greedy (whew buddy MK1 micro transactions….) they did good by Hogwarts and that was a massive undertaking, MK11 and MK1, while rough compared to other versions, still have a decent frame rate (think MK11 is 30 in combat, and MK1 hits 60 most of the time depending on stage IIRC. Don’t judge by invasion stages as those can dip to like 5 fps, sheesh)…..all in all, MOST WB games run decent on switch, and MOST have continued support to increase that. Knight should get better over time. Still not upset with my purchase, portable Arkham is nice!
@Truegamer79 While I concur with Witcher 3 performance should make most games into mid XB1/Ps4 life cycle doable on Switch, that was also handled by Saber Interactive (who is currently working, tirelessly I’m sure, to get MK1 on Switch in better shape) and they are absolute MASTERS at porting it would seem. This is handled by a different port studio.
The saving grace here is that WB supports the switch pretty well, and as long as the sales do well they’ll see it’s worth their time and effort to fix things. Going by track record alone, WB doesn’t mind releasing games on Switch in a rough state (other platforms too, Knight was rough across the board), they do usually continue patch support for performance and such usually for a couple years.
WB might be a bit greedy, but they know not to bite the hand that feeds so to speak. Can think a few other companies that fall into that category (Blizz, whom I loved growing up…. And EA, who I also loved in the 80s and 90s)
@Dm9982 Really? Some reports just after launch day seemed to indicate there are separate eshop listings for the downloads, but that the games couldn't be bought separately. If true, this makes me wonder if buying them individually just wasn't available then. I'm not currently in a place where I can verify myself.
They should sell the games separately. I'd buy Asylum and City in a heartbeat.
Not worth the RRP. If your only console is a Switch, get it on sale and enjoy three great games as best you can. Anyone who has an alternative gaming platform should really already have at least one of these in their collection.
I wouldn’t criticize anyone who’s happy with Asylum and City, but it’s pretty crappy that you’re being charged for three games and getting two. That’s serious bush league stuff.
@Tyranexx Ah that may have changed…. They were originally listed on the eshop separately during the first wave pre-order, and they’re still listed but “not available” now as I just checked. Peculiar. I’d be willing to bet you can buy them separately in the future, probably soon.
@Nancyboy it does suck, but unfortunately that’s kinda the gaming economy we’ve shaped. Pre-orders/pre-order incentives/internet connections have allowed game companies to sell us games that haven’t fully been developed. So now we have to rely on faith that devs can come through and eventually give us a final product worth having.
I grew up during the 80s/90s, when games came fully developed (mostly!). They had to, since there wasn’t a wide spread on internet yet. Pc gaming was the only place that received patches for bugs in the 90s/early 2000s…. Think my first 2 games with patches were Diablo 2 and The Sims 1…. Possibly StarCraft 1 or Warcraft 2….
Anyways, the first time I had a console game that needed patching was around 360/Fallout 3…. We’ve all kinda gotten use to “Bugthesda” at launch cause their games are generally worth it. But I feel like other companies took notice and said, “hey, they’ll buy alpha versions of our games for full price and then they’ll wait for updates!” And so here we are….. games like this, MK1, Cyberpunk 2077, etc all launch with extreme amounts of roughness, and we’re just left to hope and pray the devs fix it….. Unfortunately in the states, I don’t know of any sort of major way to counter act this approach….other countries have laws/consumer protections to help prevent such nonsense, not us though!
They could let us buy them separately, but nooooooooooooo...
i did not pick up hogwrats and wont be picking up batman for the performance issues..
If I'm being honest, I think it's a really good port across all three games... If you play them in certain ways lol. For Knight, I didn't experience much performance issues, but in handheld, it's physical graphics are incredibly bad. The opposite is true for the other two games, I think they are really good ports, but they seem better in Handheld than they did in Docked mode for me, for some reason. I think they're honestly worth picking up, I don't think people have been exactly fair on this release, mainly because they haven't (rightfully) checked it out for themselves. Right now, I've put in 15 hours into Knight with only one crash, which is actually less than I did with Tears of the Kingdom on release.
Also, gameplay has so far not been affected in any way, except for handheld Chases in the Bat tank, which I think frankly, considering how Amazing Arkham Knight is technically, is a miracle that's my only issue
I’ll be buying it. Love the series and want it on the switch. Sorry for all who this infuriates of course. 🤷♂️
@Scapetti I mean everyone's entitled to their opinion, but objectively speaking the Knight port is an ugly almost literally unplayable mess. It's a shame because the game is fun, but it was always a stretch that the game could run at all on switch.
I just can't take a review seriously when the reviewer likes arkham asylum. Take away the art, writing, and acting, and it's one of the most hollow and lackluster gaming experiences I've ever had.
Maybe when it's heavily discounted to make up for the fact that there are only 2 games in the package for the price of 3
@Lizuka — any links to what all was included game-wise other than the Arkham Trilogy?
I want to buy only 2/3 games separately
glad i dodge a bullet and besides they should of put city on the same cartridge with the first game now hopefully they dont screw up origins love that game especially the best version of bane.
I don't know why, but I thought this would be good. Oh well. At least I didn't buy it.
@BR1CK I just happened to see the site, dunno if anyone catalogued it, but top of my head I remember Metroid Dread and I think Mario Maker 2. It didn't list prices, just had the games.
For a game that's 90 percent download, why not just release them separately as eshop games? I have the trilogy on series S and from what I played of the third game, switch players aren't missing much.
Arkham Asylum and Arkham City look worse than they did on PS3. Turn Me Up Games didn't even try. Why even bother.
Arkham Origins on Wii U is my preferred Batman Nintendo game.
With the exception of City these are terrible ports and some of the worst ways to play these games (OG ps3 also bad). You really need a stable frame rate for the combat to feel good. Arkham Knight runs amazing on the Steam Deck if anybody wants to play a handheld version of that game. The Wii U port of City was also horrendous in terms of frame rate so this might be the best City has ever run on a Nintendo console, not like that’s saying much though.
@Poodlestargenerica I can’t take you seriously with that comment.
@GrayFox666 Sorry I don't like having to walk slowly through cutscenes, mash buttons to open vents every ten seconds, and fight boring boss battles. If it wasn't a batman game with amazing technical qualities everyone would see it for how bland and mediocre it is. And it's especially stark since arkham city is literally just the same game but better
@Dm9982 Fingers crossed buying separately be an option in time. If not I'll just get them on PC down the line.
Guess I'll stick to my PS4 copy, phew
@russell-marlow Arkham Origins does work on modern consoles. I have been playing it on X Box Series X and it was one of the games they made backwards compatible. If it was a music license issue they wouldn't have been able to make it backwards compatible since music rights prevented other games from being made backwards compatible too.
Also other games that have sold far less than Arkham Origins have been re-released. While it is true it didn't sell as well as the other Arkham games it still sold relatively well and was the 11th highest selling game of 2013.
@FatBeverly Yeah. There are multiple things in Arkham Knight that acknowledge the events of Arkham Origins including Anarky, Firefly, Deathstroke and The Electrocutioner and you can even find The Electrocutioner's Shock Gloves (but can't use them) and see the area that was New Gotham including the Gotham Royal Hotel and Gotham Pioneer's Bridge in the background.
Not being able to buy Arkham City on its own is a deal breaker honestly; I just wanted to have one of my favorite superhero games playable on my Switch without having to worry about a game I don't want hogging a chunk of my SD card, especially when that game is apparently more broken than Arkham Knight's initial PC port.
@Truegamer79 the PC port never got fixed, just PC's got more powerful and brute forced it's issues
I've seen a few here saying it was a buggy mess on all platforms at launch but it was actually in a good place on console, just with the awful PC port.
"The PC's dire situation may cast a shadow over its launch, but the fact remains that Arkham Knight is an exceptional release on console"
A quote from Digital Foundry at the time.
This should never have been ported to Switch as its clear that it has no chance of running it and how this review got a 6 is beyond me. Sure the other 2 games run OK, well Asylum runs poor considering its age but is playable but when one of the games is basically unplayable then surely it has to score lower
Ignoring my opinions on the games, I really enjoy how this review flips back and forth between the negatives and the positives and doesn’t just throw all the big issues in at the end. It’s well written and I’m glad this wasn’t thrown together as soon as the game came out
@OstianOwl You don't need to worry about the SD card part anyway, they're separate downloads.
@liljmoore Arkham Knight was fine on PS4 and Xbox, it's PC port was broken beyond belief and still is rather poor but it was good on console. That said it never had any realistic chance of running well on Switch
I've been playing through Arkham City, and it's as good as I remembered. Let's see if they patch up things up going forward.
@Lizuka Ah, I see. Guess there's just the problem of not wanting to pay for a buggy game I don't want just to get Arkham City.
Having logged about 20 hours into Arkham Knight so far I’ve come to feel that calling it “unplayable” is simply not true, and saying it’s a technical disaster is perhaps a little unfair.
I loved both Asylum and City when they were originally released, but missed out on Knight, so this trilogy release was a no-brainer for me. Maybe I should have replayed through the first two before starting on Knight to allow some more time for the developers to patch it, but I just couldn’t wait. Save for the odd slowdown or stutter while driving the Batmobile, and some intermittent frame drops while gliding through the sky, the game actually runs well enough for me to enjoy the play mechanics.
However, even at this early stage in the game, it is undoubtedly my least favourite of the trilogy based on the scatter-brained delivery of the plot and a story that does not quite have me entranced yet, as the first two did immediately for me. All in all, I think this review got it about right: two great remakes of old games and a bit of a sloppy port of game that was already sort of mediocre to begin with. It’s worth your time though, I feel.
I'd actually rather they included Origins (maybe tougher since it isn't a Rocksteady game?) than trying to make Knight work, but whateva. Can see myself maybe grabbing this sometime next year on a deep discount.
Not sure why people thought that Arkham Knight would be a good idea. The game still struggles to run on a lot of modern PCs. Putting that game on ps3/360 like hardware wasn’t a good idea
On the wish list it goes because yes, the first two games are that damn good to own all over again on Switch.
@SMUGSLOTH69 good shout, it plays great on there!
@Dm9982 And yet both Asylum And City run worse on Switch than on the entry level gaming laptop from 2010 I originally played them on
@PJOReilly
The trilogy is 30% off on the eShop until the 3rd. It's $42 now, that's like $20 each for the two ports that are solid, plus a free 3rd game that may or may not be patched one day. I think it's the best deal we can hope for for a while. It's a gamble that it'll drop to 50% off or more. Spread the word!
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