(3DS eShop)

Crazy Construction (3DS eShop)

Game Review

Crazy Construction Review

USA USA Version

Posted by Stephen Kelly

More like Crazy FUN-struction

On the surface, Crazy Construction sounds like the epitome of shovelware; a generic puzzle game that slaps together tired ideas and a dash of zany alliteration to garner enough sales to crank out the next one. Take a closer look, however, and you’ll discover a cleverly designed arcade-style title that boasts a fun, distinctly Japanese flair. Inspired by the everlasting Tetris, stacking lots and lots of stuff is the name of the game, but a surprising amount of a free-form precision — along with dependable physics — change up the rules. Crazy Construction is a one-trick pony, but it's a really cool trick.

Of course, you can’t expect to wander into a void without context as to why, precisely, you’re stacking lots and lots of stuff. A group of pals known as the Builders are determined to construct the craziest of monuments that will stretch to the heavens and represent their dreams, but the villainous Crash Construction Company is viciously, unrelentingly, pointlessly determined to knock that tower back down. It’s a silly story and simple to its core, but a goodhearted spirit makes it a welcome addition. Either way, your attention will be focused squarely on the moment-to-moment action.

SCE Japan’s Trash Panic is probably the best frame of reference for Crazy Construction; both games have you rotating random objects as they float to the ground, shoving them together in tightly packed formations for best results. But instead of breaking down garbage before the trashcan overflows, you’ll be trying to stack piles of secondhand goods as high as you can without letting too many discarded oddities plummet to the earth far below. Gaps in the floor are more than happy to swallow up your mistakes, contributing to a Nuisance Meter that can grind your fun to a halt with one chain reaction of a disaster. Meanwhile, storm clouds and other dangers lurk ominously on the top screen, threatening to knock your carefully guided objects out of the sky should you guide them recklessly. Tricky as they are, all of these hazards distract from the true enemy: gravity.

Playing Crazy Construction is, quite literally, a balancing act. Trial and error will quickly teach you that bricks make excellent foundations while traffic cones really don’t, along with the repercussions of failing to plug holes with larger objects before it’s too late. Shape and size matters, too; for example, round objects like soccer balls or lollipops have a tendency to roll off into the abyss, forcing you to snap together makeshift barricades and avoid excessive slopes. A single wobbly tower may seem like a genius idea at first, but the whole thing could come crashing down with an ill-placed motorcycle. Stacking high enough to reach the required height isn’t a great challenge, but keeping the Nuisance Meter happy takes a good deal of skill.

While an everyday direction pad is effective enough, the 3DS circle pad offers a brand new range of precision that compliments impressive clipping, ensuring that even the most weirdly shaped doodad plays fair. Watching your magnificent mountain support itself against all odds or, alternatively, come crashing down in a devastating landslide taps into elation and frustration alike, especially when restarting the entire chapter rides on your success. The physics-based action sometimes feels like it's luck of the draw, but it rarely takes more than a couple of attempts to get it right.

There are ten chapters to Crazy Construction, each with four stages and a boss. Objects become increasingly outlandish as you go, eventually working up to castle ramparts, Daruma dolls, and outlandish items that we won't spoil. Boss encounters are lively affairs, pitting you against patently insane members of Crash Construction as they pelt you with special attacks like reversed controls and increased falling speed. You’ll run into slightly varied level design and new forces of evil roaming the sky along the way, but the basics stay the same from start to finish, bordering on monotonous near the end. All the same, picking up the game again is always tempting, especially considering how very likeable it is.

Bright colours and enthusiastic music greet you from the very beginning, backed by a chorus of animated voices shouting out the game’s title in shaky English. Characters are drawn with exaggerated deformity, juxtaposed with the oddly realistic objects raining from above in a most delightful manner — even if the art dips into sloppy territory now and then. Chilling out and tuning into a podcast might suit this kind of experience, but an energetic soundtrack of jazzy tunes quickly presents a counteroffer, putting together a collection of tracks worth listening to on their own. The whole package has the strained feeling of a tight budget, but a tight budget used well.


Crazy Construction does what it sets out to do and little else, sticking to an inventive plan that works. With a relatively low investment of time and money, this absurd puzzle game is worth seeking out if an unconventional puzzle fix is what you’re after. Keeping you entertained for more than an hour at a time is another matter, but the quality of each minute may be higher than you expect. Besides, someone has to build that tower of dreams in the name of justice, even if it is constructed with half-eaten chocolate bars and nondescript action figures.

From the web

User Comments (24)



kitroplious said:

@Nintendojuenger Could have been worse. All of their games could have stayed in Japan. Although yes, I hope that one day these games will come to Europe and Australia.



Dpullam said:

It looks like a pretty decent game. I'll check out some videos of it on the eshop if there are any.



C-Olimar said:

@divinealpha They confirmed in a forum post (replying to me) that their games are on their way to Europe, in the order that they were released in US. (So Phantom Thief Stina first).



Musharna said:

You forgot to list the price on the side. But nice review anyway. I just got this game and can't wait to start playing.



RR529 said:

Ah, I remember seeing this on NOJ's website months ago.

Glad it turned out good, but I'm not all that into puzzlers, so I'll give it a pass (I hope everyone else enjoys it, though).



k8sMum said:

thanks for the video link. i am very tempted to give this one a shot. it looks like fun in short bursts...also looks like a 'throw my 3ds xl into the wall' sort of game.



Victoria said:

This looks like it might be fun. Just wish I would have seen that it's not scheduled for an EU release before I read the review. (I always get my hopes up for games like this, and then they never make it to my region.)



JeanLuc_Vaycard said:

Nah no thanks. There are many free or cheaper games a lot like this. I dont see much new brought to the table here.



CitizenAdam said:

Fun game, though it's a bit strange in a portable title that the 5 part stages can take upwards of half an hour to complete (at least for me).



Pixelrobin said:

And here is me thinking that this game was another reskined crappy physics game. Wow! G-Style is really living up to its name. Good review. I WILL get this.



SirQuincealot said:

i played the demo, it doesnt seem like there is much more than putting things in a giant pile, i was hoping there would be more logic to it and they gave you specific pieces to build the buildings with, but is just random stuff, which makes that second screen shot very misleading, as you never get to build anything like that, it just auto appears after your garbage gets high enough.

not to hate on a game after just playing the demo, but 7/10 seems overly generous, i will not be getting this one



Nintendood said:

@StephenKelly180 I just bought this game and to my surprise, it has NO 3D effects! I would think that you'd at least mention it in the review (unless I missed it somehow), considering how rare that is for a 3DS eShop game. I'm also surprised that no one has mentioned it in the comments...

As far as I know, Fractured Soul is the only other eShop game that scored as highly as this one and didn't utilize the 3D at all (except for Bomb Monkey and Fluidity: Spin Cycle, but those require you to turn the 3DS so the 3D wouldn't work right anyway). Plenty of people pointed out the lack of 3D in the comments on the Fractured Soul review, and unlike the title graphic for that game (on the upper screen when the game's icon is selected on the bottom), the one for Crazy Construction is in full 3D with the four characters rotating under the title!

I was a little worried when I saw that the demo had no 3D, but then I figured it was like all the screenshots and videos on the eShop that don't show up in 3D - even though the games themselves are entirely. What's up with that, anyway? Some games get it right, but so many of them don't. I can understand with the videos, but how hard would it be to fix the three screenshots in the 3DS games' descriptions to look 3D like they do in the actual game?

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