Game Review

3 Heroes - Crystal Soul Review

USA USA Version

Posted by Corbie Dillard

Crystal meh

CIRCLE Entertainment has a whopping 11 releases on DSiWare, with 3 Heroes — Crystal Soul the latest arrival. And while the medieval theme the developer is obviously fond of is still prevalent throughout the experience, this time around it's more of a puzzler than the usual strategy title.

At the start of your adventure, you'll find yourself in the middle of an area, completely surrounded by a barrage of enemies and crystals. Each round, you'll see a highlighted hexagonal grid that will display where your character can move and attack. You'll also see a display of your character's special skills that are highlighted once they become accessible to you.

Attacking and defeating enemies will not only help you achieve your goals in each level, but also earn you valuable experience and energy points that will allow your character to make use of special skills that can be extremely effective in dispatching some of the game's stronger enemies. You'll also find that defeating one enemy will in turn defeat all of the similar enemies in the immediate area, another strategy you'll need to get a grasp on in order to complete some of the tougher sections.

Each time your character moves a space on the grid, it will cost you some hit points. Losing all of your HP will cause you to fail the level, so you'll have to make sure you pick up purple crystals along the way in order to restore your health. There are also treasure chests that will pop up when you defeat six or more enemies in a row that will earn you gold coins. Of course you'll often be forced to time your attacks in order to leave yourself enough moves to reach the treasure chest before it disappears and more enemies respawn. There's even a meter on the top screen that will show you how many moves you have until the next respawn occurs.

To mix things up a bit, the developers have created three different character races for you to use. Each character has their own unique special skills ranging from the sword thrust of the swordsman, which will wipe out an entire line of enemies, to the mage's ability to teleport around the area or shoot devastating fireballs. All three characters are very useful in their own way, so it comes down to a matter of personal tastes as far as which one you'll want to make use of.

While the goals tend to be varied, the main gameplay premise remains fairly similar throughout the entire game. The bits of strategy that come into play give the game some twists and turns, but most of your time will still be spent just walking from spot to spot taking out was many enemies as you can before all of your HP runs out. The boss fights are a nice touch, but even they feel like more of an afterthought than an integral part of the package. And while the touch screen controls work well enough in navigating the various areas, the sluggish pace can sometimes make the overall experience feel a bit tedious.

Since most of the visual presentation revolves around fields filled with the various heads of your enemies, don't expect a lot of visual fanfare. There's some nice sprite work to be found, but the overly simplistic animation used to bring it all to life doesn't help matters much. The musical score of the game is probably the highlight of the package and features some really catchy tracks chock full of great piano music with symphonic overtones that do a fantastic job of adding some intensity to the experience.


3 Heroes - Crystal Soul is certainly not a bad game, but its repetitive nature and somewhat sluggish pacing make it feel more like work than play. There's some nice sprite design at work, but it too ends up being heavily overshadowed by the game's monotonous gameplay. Unless you're a die hard puzzler fan who has to snatch up every title in the genre, you might want to make sure you know what you're getting into before you pick this one up.

From the web

Game Trailer

Subscribe to Nintendo Life on YouTube

User Comments (11)



Spoony_Tech said:

Corbie does the slower pace feel at all like a RPG? Or is this strictly a puzzle game. I do have an interest in this and may give it a shot!



GreenAbobo said:

I beat the game last night, and wow, what an anticlimax. The gameplay hooked me enough to get me to play it to completion, but I agree with the score here. The flash game it's based on, Bloody Fun Day, has a much better sense of difficulty progression and structure.



Bassman_Q said:

I was kinda expectin a 6 for the score based on the review rather than a 5, as it doesn't sound QUITE as bad as Quick Fill Q.



Kitsune_Rei said:

I think this has been one of Circle's better titles, but its not saying much- I think its just an ok game at best. It has that same minimally-constructed feel their other games do.
I like the puzzle genre (particularly with an rpg flavor), so this different take on it was appealing to me. There is a bit of strategy to hitting big groups when you have max time to make it to the treasure chest. Except the game pretty much insures it appears the farthest distance possible from you, which generally is not accessible in the number of turns before everything flips unless you have a special ability ready. You also had to keep an eye on your HP and not let it get too low before you complete the level.
I also didn't see a lot of point to the other characters. I didn't like that the abilities only tell you what they are on the character select, you just have to remember when you're actually playing. Some of them were kind of vague. Mobility is really key in this game, which the Swordman seems best at.

Anyhow, I just really wish they'd taken it a little farther. It could have been a good game.

Leave A Comment

Hold on there, you need to login to post a comment...