Game Review

Dream Trigger 3D Review

USA USA Version

Posted by Corbie Dillard

A bad dream

Given the anaemic flow of 3DS games as of late, the mere fact that Dream Trigger 3D was a new release for the system after the initial launch caused a lot of gamers to sit up and take notice; toss in the fact that the game was a shooting title and things got even more interesting. While it looks like a wealth of unique ideas on paper, Dream Trigger ends up being a bit too frantic and confusing for its own good and ultimately brings down what could have been a rather unique experience with a bit more structure.

Unlike most shoot 'em ups, Dream Trigger doesn't just show you the enemies it tosses your way and allow you to take them on; rather it forces you to use the bottom screen as a sonar in order to make them visible. By tapping on the bottom screen, you send out a ping that will resonate a short distance and make any enemies it touches visible to you on the top screen — that's when you get to blast them to bits. Of course you'll have to avoid the enemies and the barrage of firepower and thankfully, firing your cannon makes you temporarily invincible, something you'll quickly find comes in handy if you hope to survive for very long at a time.

You'll soon find that moving your icon around in order to target and avoid enemies on the top screen can be a bit tricky since you'll also have to keep your eye and stylus on the bottom screen in order to expose them. In fact, players are likely to find this multi-tasking quite overwhelming at first, but it does become more intuitive as you get a handle on how the game works. The boss fights in the game can also be a tad frustrating at time and require a bit of patience to take down.

There are a number of modes to choose from including the main Map mode that lets you take on the stages and work your way through the game one stage at a time. It also provides a uniqe set of challenges for you to tackle as you progress through the various points on the map. There's also a mode for taking on a specific level that you've unlocked in the Map mode which can be good for honing your skills, and you can even take on another player with a 3DS and the game in multi-player mode.

The play controls in the game serve their purpose, but having to use the stylus in conjunction with the circle pad and button controls does make things a bit hectic. Of course given the fact that the game does require play controls for both screens, there wasn't much of a way around it. You'll just have to have faith that the whole process does become a bit more manageable once you gain a grasp of how the manage your time between the two screens.

The visual presentation is another aspect where Dream Trigger shows some flashes of brilliance, and even though the 3D depth is quite impressive, the visual touches themselves could have used a bit more flash. The individual enemies are a bit small and pixelated and even though the backdrops are extremely creative, they sometimes making keeping track of enemies and the bullets on the screen more difficult than it needs to be.

Not only are the majority of the tunes very catchy and melodic, but the way they're presented make them fit in perfectly with the rather trippy visual production taking place behind them. It would have been nice to have the sound effects themselves blended in a bit better with the great musical effort, but they still manage to get the job done just the same.

Unfortunately, the biggest problem with Dream Trigger is its continued crashing. We presumed our first review copy was faulty and requested another, which then produced identical results, and we're not alone: other publications and users have reported the same issues.


Dream Trigger features some really unique and original gameplay ideas — maybe a few too many for its own good — and ultimately tries to do too many things at once, overwhelming the player with its rather steep learning curve. Toss in the barrage of game crashes and you're left with a game that had a lot of potential that was never in the vicinity of being reached.

From the web

Game Trailer

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D3Publisher's Dream Trigger 3D is shaping up to be one of the more interesting games on 3DS when it launches in North America on 10th May. Mo

User Comments (31)



sprites said:

i got the game day 1
didnt experience any crashes
it was way to confusing in the beggining but then you get the hang of it after a few tries (the key is to keep putting bombs and avoid looking at the bottom screen, keep shooting because that makes you invincible)
but by doing this it becomes TOO easy that its hard to lose,
then it became a chore to finish it, i traded it in and putthe money towards ocarina



WolfRamHeart said:

Ouch, well that explains why I've seen quite a few people trying to get rid of their copies on eBay. Shame though as it does sound like an interesting concept. Oh well. Thanks for the review Corbs.



theblackdragon said:

what a bummer... i was kinda interested in this when i first saw the trailer, but not anymore



Despair1087 said:

aww man... glad i waited for the review, i was kind of interested and i was going to get it at launch now i'm glad i didnt. now i have an extra foutry bucks in my pocket lol



J-Forest-Esq said:

I was desperate for this to get a good score, anything to plug the yawning gap between now and Ocarina.




I wasn't going to get this, but I hope Galaga Dimensions is a lot better than this (slight concern)....

Nice revw Corbs



lord_hades said:

i would have never got this but that score is bad i heard the game was going to be good but must have been peoples views on what it looked like



Blaze said:

IMO, that's a bit harsh, u have to admire the game for it's unique concept and artistic pefection , and i think if u were to play this an Sims 3 beside each other, you'd know that one was a lot better than the other.



ether_breather said:

I bought this game a few weeks ago and it's one of the strangest games I've ever played. Initially, the game mechanics seemed overly complex. However, after playing the game for two weeks, I actually feel like the game is too easy! Dream Trigger isn't amazing, but I don't think it's as bad as this reviewer makes it out to be. I do have fun playing it, so I'd give it a 6/10.



Ernest_The_Crab said:

Hm? I've never had the game crash on me. Are you sure it wasn't the system itself? The other thing is that it's a bullet hell shooter. Generally speaking, those have a steep learning curve. Not many really even bother explaining how to play.

I really hope you didn't skip the tutorial.



Corbs said:

I checked other reviews before I submitted mine and several other reviewers had the same crash. Also, I completed the tutorial (and I feel anyone that plays this game should as well) and it helped, but it still took a good while to get the hang of it. And considering I own about 170 shmups, including all but three of the Cave PCBs, I have a pretty good handle on bullet hell shooters. Just didn't get this game really.



iphys said:

I give this game 8/10, and I don't understand how anyone could not like it: it's fast-paced, got great music, and it's not even difficult after the first 10 minutes. I played mine for 40 hours and it never crashed once (I played with wi-fi off all the time to avoid BSODs).



Doobah said:

turn off wifi and not a single crash. poor review. I am disappoint. 7/10 game.



Supremeist said:

I was taking a look at this a while before. I never knew it would be so atrocious. Thank God I didn't pick it up.




I remember when I first heard of this game, I nearly crapped myself because I thaught it was a sequel to Chrono Trigger. Then I noticed D3 was publishing and thaught "WTF? Doesn't Square make these games?" right before I found out 3 seconds later that it was a shooter that had nothing to do with CT. The wait continues...;/



grumblegrumble said:

Just picked up this game at Target for $14.99 on clearance and I can't wait to play it! The review seems a little harsh compared to what other players have stated here, so let's hope it exceeds my expectations after I read this review lol

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