News Article

Shapes of Gray is Aiming to Bring Less Colour to the Wii U eShop

Posted by Thomas Whitehead

Has apparently been described as "“the WarioWare of Dark Souls"

We're seeing a number of simplistic but potentially snappy titles coming to the Wii U eShop, and another that may fit that description is Shapes of Gray from Secret Tunnel Entertainment. It's a title with a simple aesthetic and quickfire challenges.

This has already been released on PC, though the studio's Trent Steen has said the following regarding the release, and what he aims to add for the Wii U version.

For example, one level might pit your gray blob against two highly-explosive circles and an almighty square, who can only be defeated by slashing the weak point on his back. You could take care the two circles separately and then maneuver around to the square's backside — but with only a few seconds to clear the level, wouldn't it be smarter (and faster!) to bat one of the circles into the square to destroy him in the ensuing explosion?

The Wii U version will greatly expand on the quite small original game with new modes, levels, and unlockables — think of the step up from the original flash Meat Boy to the full-sized Super Meat Boy. Of course, there will be off-TV GamePad play and Miiverse support as well.

You can see some screens and a trailer below, with this one targeting an early 2015 arrival — let us know what you think.

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User Comments (22)



TwilightAngel said:

I don't what to say about this so i'm going to say this,it looks interesting and intriguing for me. But it looks so weird though.



AceDefective said:

Ahhh! Oh, thank god. I thought it was "Shades" instead of "Shapes", whew, crisis adverted.

*Has not read 50 shades and will not touch it even with a 50 ft pole.



sinalefa said:

It does not get more retro than this, going back to when games did not even have colors.

So B/W me interested!



Yorumi said:

I kind of feel like new releases are becoming the games you heard about in parody commercials or in april editions of gaming magazines of the past.



gage_wolf said:

Sigh. There looks to be some interesting game mechanics going on in this, too bad it looks like an atari game on a black and white television.

Attn Dev: Hire an artist. Make the game look aethestically interesting in some way beyond "I can make shapes." More people will buy it, including me.



SeaCocumber said:

This is basically game developers realizing they could save a lot by having no graphic designers or artists in the team.



Anguspuss said:

so glad they want to bring it to wii u instead of the wii. Could you imagine how bad this would look like if it wasnt in HD



gage_wolf said:


They save a lot from not hiring an artist. I save a lot by not buying the game. We all win! Well except the artists... nevermind.



SeaCocumber said:


Exactly. Art and visual have always been a major part of the experience for me, and I'm bothered when games just leave that behind and tell us it's "Retro" or "old-school"...



reali-tglitch said:

Now this looks different. Was expecting a puzzle game, based on the name, but the game actually looks like it could be a fun take on a slight shoot 'em up.

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