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And Gods vs Humans Said, "Let There Be Screenshots"

Posted by James Newton

And we saw that they were good

The announcement of Gods vs. Humans was more than a little bit cryptic, with only some rendered artwork and a short trailer to accompany it. Thankfully now we have some in-game screenshots and a press release giving more detail into the gameplay, and it sounds like it could be quite interesting.

From the description given it sounds like an odd mix of Final Fantasy Crystal Chronicles: My Life as a Darklord and Jenga, with collapsing floors damaging the humans attempting to wreck your godly ambitions. There's a bright graphical style that's rather charming, and Zallag promises the next update will include the first in-game footage, so keep checking back to see how it looks in motion.

You embody mighty Gods from 4 different mythologies (Norse, Egyptian, Greek-Roman and Japanese). Your goal is to stop humans from building a huge tower. They want to go up in the sky and take your place! It’s up to you to make them come to their senses. You can do so by using your powers and attack the tower and its builders. No less than 16 Gods are playable, among them Hades, Râ, Fujin and even Thor!

Strategic demolition

These few images can give you a glimpse of the “vertical” gameplay of this title. The realization is entirely in 3D, represented on a 2D plane for a much smoother move between the towers’ stories. Have a quick look at the floors that aren’t in a good shape and use your powers to destroy them for good! When a storey collapses, impact and velocity are both taken into account so other damaged floors can give in. Think strategically to trigger chain reactions!

Every human (or peon) has his own class. The basic peon is both a Builder (to raise the tower) and a Repairman (in case of damages). The Carriers will bring resources to the Builders and the Supervisors will make sure the job is done correctly. Priests (good and bad) can also influence the pace of the construction. Each mythology will also have a specific class (Super Carrier, Priest Hunter etc...) that can make the difference. Taking these factors into account (the repetition of the peons throughout the floors and their particular classes) it’s up to you to use your powers in the most effective way possible.

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User Comments (11)

EdEN

#1

EdEN said:

Screens so far portray a 1,000 Nintendo Points and up game. Let's hope the gameplay delivers as well.

WolfRamHeart

#2

WolfRamHeart said:

LOL @ the Jaw's reference James! Nice one!:D

This game does look pretty interesting. I've got my eye on this one.

BulbasaurusRex

#6

BulbasaurusRex said:

Anyone else think it's odd that they're using a Judeo-Christian story without the Judeo-Christian God as a choice as whom to play? I wonder if there's a power to confound their language?

Sean_Aaron

#7

Sean_Aaron said:

Well, similar myths have existed since Sumer, so I don't think Jews, Christians or Muslims have any definitive lock on the story.

Reala

#8

Reala said:

Darklord turned out to be a bit of a let down for me, hope this turns out to be a much better tower/strategy game than that.

Dodger

#9

Dodger said:

I think they want to stick to ones from mythology that everyone knows about but not many people practice anymore so less people will be offended. Besides, they are much more prone to humor. :P

Omega

#10

Omega said:

I'm not really interested in strategy games. Looks good, though. Reminds me of Swords & Soldiers. I don't know why.

Jampony

#11

Jampony said:

The art style is amazing! I can't wait to see it in motion. So much cleaner than My Life as a Darklord.

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