In a recent Q&A with Wired, Reggie Fils-Aime made a point of distinguishing the DSi's downloadable titles from the iPhone's. Specifically:
"We are taking a film-festival approach — high-class content done by knowledgeable developers in creating fantastic experiences for the consumer — instead of the YouTube approach of everything under the sun that is difficult for the consumer to navigate through."
He went on to say that they are asking developers to introduce programs that create experiences that are "innovative [and] involving," and--maybe the most important thing--are unique to the DSi:
"What we don't want to see is a game that is available on a number of other platforms, either mobile or home, nor do we want to see games that don't take advantage of the unique capabilities of the DS."
A few other details gleaned from the interview:
- Third-party titles will be available for download within six week's of the DSi's launch.
- Third-party downloadable Wii games have outsold Nintendo's by a factor of nine to one.
- Japan's DSiWare store (which launched in November) already has 50 titles available for download.
Interesting stuff! We can only wonder how many titles we will have in a few months' time!