I'm pretty sure Janitor Simulator was Rondomedia's april's fools joke last year.
These simulators are multiplying like crazy and they're crap so I'm surprised that they're putting a demo out there that lets everybody see that this isn't Harvest Moon with tractors.
It's a cult favorite and there was talk that especially the developers at Capcom are huge fans of the game. They were hoping to turn it into a toy franchise but with the low sales that never happened.
Looking at eBay I'm glad I bought it for 30€ back then.
It's available for cheap on iOS but that means playing with a virtual d-pad.
The game's kind of a mixed bag, the difficulty is on the lower end (takes a long time to ramp up to anything challenging and even then the jumping is VERY forgiving, even the tiniest platforms are easy to land on) and the boss is fairly lame (he's repeated for every world, just getting a few more attack patterns) but there are also some really cool things in there.
The framework of fighting games is used so restrictively and rigidly that there's not much possible innovation outside of piling on more incomprehensible systems. Almost no devs are willing to challenge the established tropes in the way Nintendo did with Smash Bros. Well, maybe it's just the rigidity of the definition of a fighting game, when somebody makes something different like e.g. the combat-related EA Sports games they're no longer considered fighting games.
These fighting games always have intriguing stories (but maybe that's because they're not being told properly so you just can't tell that they're weak) but I just can't get into the mindset required for one on one melee combat. The fighting game I liked the most was Scarlet Weather Rhapsody because the story mode was made of proper boss battles instead of even one on one fights and relied a lot on pattern recognition and other such classic traits.
I've seen them at Gamestop in Germany already but no other stores. My guess is that the other stores like the old points cards more as they have no real value written on them so the store can overcharge for them.
Makes sense, the 3DS is at roughly the power level that Monster Hunter has previously used (PSP and Wii) and considering power was the main reason for those two platforms the 3DS is a much better fit than the PS Vita. Since the new generation is a blank slate they can decide now where they want their fanbase to go. The Vita won't be much cheaper to dev for than the PS3 and costs were the reason the PS3 didn't get MH3.
I have to press down pretty hard to select things with my thumb on the 3DS touch screen, that's gonna suck for games that want to use both the buttons/sticks and the touchscreen.
No. Physical media are mandatory in today's world. As Iwata said, customers do not want download-only devices. They may in 10 years, nobody can say that but today, no. A hardcore gamer may be happy with download-only games but the vast majority of people don't want to pay 45€ without getting a physical medium in exchange. If 3DS games were like 1-2€ a piece, sure, that would work but it would be totally incompatible with Nintendo. The pricing of games is because they can charge that much, not because they have to. Movie DVDs can sell for 6€ a piece.
"Behind the scenes improvements" is Nintendo-speak for "anti-piracy measures". Don't bother with updates like that, the best you'll get out of it is no change, in the worst case it might brick your system like the boot rom update for the Wii did to many people.
Kinda expected. They've been cutting the translations down more and more with every iteration, you can see it on the European versions. The language options got fewer and fewer until Investigations only had English left, now they've cut even that for Investigations 2...
I've never been hit by invisible enemies. Sometimes they fade in right on top of me but I'm pretty sure that's because they spawned, not because of the draw distance. Maybe you were hit by an arrow or bullet? The camera near distance is also pretty far so you won't see much of what's between you and the camera. However I never had hitting L reset my combat stance, during an attack you can't block anyway so it doesn't cancel any combos.
The ally AI isn't the issue, the game simply simulates battles that aren't within drawing distance with less fidelity. You'll see them kill stuff (or get killed) much faster when you're near them because then combos can be used. Basically that means you have to do the fighting yourself but in the end this is an action game so the orders are more for positioning your dudes so you can quickly take part in different battles. Unattended characters can be used to stop enemy movement but they won't defeat much without manual control.
Ignoring missions leaves the enemy morale high which means the final enemy will be deep inside a morale zone and extremely dangerous (on the order of three hits killing you). Disabling those morale zones makes enemies much more fragile and deal much less damage. The grunts are fairly harmless outside of the zones but they can be dangerous inside them (especially the monks and wrestlers).
Eurogamer had retailer comments on the issue some days ago, this story is true.
Glad to hear the thing isn't flopping, with all the supply still on shelves I was worrying about it but it seems like I might be able to get some more street tags soon.
The blue shell is especially frustrating when you're playing singleplayer and get nuked just before the finish. I liked the original Mario Kart the best, items were the least fire and forget there.
You'd think the abysmal failure of Dead Space Extraction would have scared publishers away from rail shooters but it looks like instead they're making MORE rail shooters.
On the iPhone people wait for a sale if the game costs 3 bucks. That's the mentality that race to the bottom has created. The game developers adapt, producing low budget shovelware that lies about its real cost by nickel and diming you with IAPs. Nowadays the big buzzword is "Freemium" which means a free base game and expensive stuff to actually play it well (not that the latter is constrained to free games, mind you). This creates specific game designs that maximize the opportunity to sell items for real money, just like arcade games were designed to suck quarters out of your wallet. Practically all freemium games are low grade rubbish that's just a minimal framework around selling you stuff, going as low as charging real money to get continues or a level skip feature.
iPhone devs don't make it up in volume either, while 3 million sales for Fruit Ninja may sound impressive that's 3 million dollars minus the chunk Apple takes out of it (30% I'd guess). That's a major hit. Even a mediocre seller can make more money than that on a real console, the big hits go orders of magnitude higher.
Nintendo is a company that has sold more copies of a 50$ game than iPhone devs have of a 1$ game.
Ah yes, the first game I bought for the Game Boy. It was funny how the sprite flickering made the Gladiator (first boss) easier because his tail would glitch out instead of colliding with you. I think Bomba and the battleship boss were much harder than in the original though because they could only be beaten by force-cheesing them and Bydo never enters the instakill phase (in the arcade version those indestructible balls start homing in on you after a fixed amount of time and Bydo stops opening his weak point).
The freaking Baldo Gardens (level 4 in this version) were brutal. Took me forever to memorize all the patterns.
Also there's a cheat to play Conway's Game of Life, something like up+B+select when the highscore table is shown. The Game Guide mistakenly called it a drawing program...
I think I got both of these VC games from a Capcom arcade classics collection for the PS2. Outside of those it's a really meh list, not even Glory Days.
#1
KDR_11k commented on Ikachan Confirmed For Both DSiWare And 3DS eShop:
Add a bow and it's Hello Squiddy.
#2
KDR_11k commented on Review: Petit Computer (DSiWare):
I used to write games in QBASIC but I think for portable development I'd rather use my phone, there's a full Java IDE available on Android.
#3
KDR_11k commented on Prepare for the Abyss on DSiWare:
Took me a while to realize what that logo reminded me of but it's the evil Eyeborgs from Gotcha Force!
#4
KDR_11k commented on Nintendo Download: 5th April 2012 (Europe):
I'm pretty sure Janitor Simulator was Rondomedia's april's fools joke last year.
These simulators are multiplying like crazy and they're crap so I'm surprised that they're putting a demo out there that lets everybody see that this isn't Harvest Moon with tractors.
#5
KDR_11k commented on Capcom Japan Reprints GameCube Game Gotcha Force:
It's a cult favorite and there was talk that especially the developers at Capcom are huge fans of the game. They were hoping to turn it into a toy franchise but with the low sales that never happened.
Looking at eBay I'm glad I bought it for 30€ back then.
#6
KDR_11k commented on Giana Sisters DS Sneaks Into North America:
It's available for cheap on iOS but that means playing with a virtual d-pad.
The game's kind of a mixed bag, the difficulty is on the lower end (takes a long time to ramp up to anything challenging and even then the jumping is VERY forgiving, even the tiniest platforms are easy to land on) and the boss is fairly lame (he's repeated for every world, just getting a few more attack patterns) but there are also some really cool things in there.
#7
KDR_11k commented on Feature: A Beginner's Guide to the World of Bl...:
The framework of fighting games is used so restrictively and rigidly that there's not much possible innovation outside of piling on more incomprehensible systems. Almost no devs are willing to challenge the established tropes in the way Nintendo did with Smash Bros. Well, maybe it's just the rigidity of the definition of a fighting game, when somebody makes something different like e.g. the combat-related EA Sports games they're no longer considered fighting games.
#8
KDR_11k commented on Feature: A Beginner's Guide to the World of Bl...:
These fighting games always have intriguing stories (but maybe that's because they're not being told properly so you just can't tell that they're weak) but I just can't get into the mindset required for one on one melee combat. The fighting game I liked the most was Scarlet Weather Rhapsody because the story mode was made of proper boss battles instead of even one on one fights and relied a lot on pattern recognition and other such classic traits.
#9
KDR_11k commented on EnjoyUp Announces Gaia's Moon for DSiWare:
Sounds like Jetpack Joyride and its ilk.
#10
KDR_11k commented on Centipede Infestation's Weapons Trailer is Old...:
Meh, I'm getting my big guns and big bugs from Earth Defense Force instead.
#11
KDR_11k commented on Review: Mega Man: Dr. Wily's Revenge (3DS Virt...:
The disappearing block sections get brutal, especially in the second Wily stage.
#12
KDR_11k commented on Iwata Resists Calls for Smartphone Games:
Honestly considering Nintendo manages to sell more copies of some games at 50$ than smartphone devs can sell at 1$ I think that stance is justified.
#13
KDR_11k commented on You're Not Alone in Finding the First Zelda So...:
Malstrom loves quoting an earlier interview where Aonuma admitted he couldn't even deal with the octoroks.
#14
KDR_11k commented on Nintendo 3DS eShop Cards Sneak Out in the UK:
I've seen them at Gamestop in Germany already but no other stores. My guess is that the other stores like the old points cards more as they have no real value written on them so the store can overcharge for them.
#15
KDR_11k commented on Capcom COO Thinks Monster Hunter Will Make It ...:
Makes sense, the 3DS is at roughly the power level that Monster Hunter has previously used (PSP and Wii) and considering power was the main reason for those two platforms the 3DS is a much better fit than the PS Vita. Since the new generation is a blank slate they can decide now where they want their fanbase to go. The Vita won't be much cheaper to dev for than the PS3 and costs were the reason the PS3 didn't get MH3.
#16
KDR_11k commented on Cliff Bleszinski Thinks Wii U Naysayers Will S...:
The naysayers, sure. Nintendo's problem are the ones who don't care.
#17
KDR_11k commented on Flipper 2 Trailer Released:
Looks a lot like Earthworm Jim to me, including the "it doesn't make sense" aspect.
#18
KDR_11k commented on Find May's Mysteries: The Secret of Dragonvill...:
Wow, how did Nintendo approve this obvious attempt at misleading consumers?
#19
KDR_11k commented on Nintendo Download: 16th June 2011 (North America):
I'm not too worried about eShop releases until they finally bring the point cards to Europe.
#20
KDR_11k commented on Nintendo Download: 16th June 2011 (North America):
That's not the Sandlot developer that's behind the Earth Defense Force games, right?
#21
KDR_11k commented on Wii U Touch Screen is Resistive, Not Capacitive:
I have to press down pretty hard to select things with my thumb on the 3DS touch screen, that's gonna suck for games that want to use both the buttons/sticks and the touchscreen.
#22
KDR_11k commented on This Video of Kirby Wii Does Not Suck:
Awww, Kirby is the most adorable thing in the world.
#23
KDR_11k commented on Frogger 3D Trailer Shows the Frog's Still Alive:
So is this a port of the PS1 Frogger 3D?
#24
KDR_11k commented on Talking Point: Should Nintendo Have Made the 3...:
No. Physical media are mandatory in today's world. As Iwata said, customers do not want download-only devices. They may in 10 years, nobody can say that but today, no. A hardcore gamer may be happy with download-only games but the vast majority of people don't want to pay 45€ without getting a physical medium in exchange. If 3DS games were like 1-2€ a piece, sure, that would work but it would be totally incompatible with Nintendo. The pricing of games is because they can charge that much, not because they have to. Movie DVDs can sell for 6€ a piece.
#25
KDR_11k commented on News Report Reveals Resi Evil: Mercenaries 3D'...:
They removed the game mode from RE4 here, will this game get released in Germany at all?
#26
KDR_11k commented on DSi Firmware Gets an Update:
"Behind the scenes improvements" is Nintendo-speak for "anti-piracy measures". Don't bother with updates like that, the best you'll get out of it is no change, in the worst case it might brick your system like the boot rom update for the Wii did to many people.
#27
KDR_11k commented on Steel Diver Sinks Without Trace at UK Retail:
No surprise. You sell a souped up tech demo, you get what you deserve.
#28
KDR_11k commented on Nintendo Download: 6th May 2011 (Europe):
My mother has been waiting for the DSiWare release of PvZ.
#29
KDR_11k commented on Pandora's Tower Will Require Players to Collec...:
Blood for the blood god! Skulls for the skull throne!
#30
KDR_11k commented on Capcom Objects to Ace Attorney Investigations ...:
Kinda expected. They've been cutting the translations down more and more with every iteration, you can see it on the European versions. The language options got fewer and fewer until Investigations only had English left, now they've cut even that for Investigations 2...
#31
KDR_11k commented on Review: GO Series: Captain Sub (DSiWare):
So is it better than Steel Diver?
#32
KDR_11k commented on There's a Touch of Virtual On to this New DSiW...:
Japanese indies make a lot of virtual on (or gundam arcade which is similar) clones.
#33
KDR_11k commented on Review: Samurai Warriors: Chronicles (3DS):
I've never been hit by invisible enemies. Sometimes they fade in right on top of me but I'm pretty sure that's because they spawned, not because of the draw distance. Maybe you were hit by an arrow or bullet? The camera near distance is also pretty far so you won't see much of what's between you and the camera. However I never had hitting L reset my combat stance, during an attack you can't block anyway so it doesn't cancel any combos.
The ally AI isn't the issue, the game simply simulates battles that aren't within drawing distance with less fidelity. You'll see them kill stuff (or get killed) much faster when you're near them because then combos can be used. Basically that means you have to do the fighting yourself but in the end this is an action game so the orders are more for positioning your dudes so you can quickly take part in different battles. Unattended characters can be used to stop enemy movement but they won't defeat much without manual control.
Ignoring missions leaves the enemy morale high which means the final enemy will be deep inside a morale zone and extremely dangerous (on the order of three hits killing you). Disabling those morale zones makes enemies much more fragile and deal much less damage. The grunts are fairly harmless outside of the zones but they can be dangerous inside them (especially the monks and wrestlers).
I'm playing on Hard, if that matters.
#34
KDR_11k commented on Nintendo Download: 8th April 2011 (Europe):
The monstecca demo seems worthwhile.
#35
KDR_11k commented on 3DS is the Fastest-Selling Nintendo Handheld i...:
Eurogamer had retailer comments on the issue some days ago, this story is true.
Glad to hear the thing isn't flopping, with all the supply still on shelves I was worrying about it but it seems like I might be able to get some more street tags soon.
Also cyan system FTW.
#36
KDR_11k commented on Nintendo Download: 1st April 2011 (Europe):
Captain Sub: A cheap alternative to Steel diver?
#37
KDR_11k commented on Angry Birds Dev Calls Nintendo Games "$49 Piec...:
Tell me, how many copies did Angry Birds sell? At what price? Now look at New Super Mario Bros, that sold over 20 million copies at 40€ a piece.
#38
KDR_11k commented on Nintendo Download: 18th March 2011 (Europe):
Galcon is a scourge upon RTS games for portables...
#39
KDR_11k commented on Mario Kart Without Items Isn't Mario Kart, Tha...:
The blue shell is especially frustrating when you're playing singleplayer and get nuked just before the finish. I liked the original Mario Kart the best, items were the least fire and forget there.
#40
KDR_11k commented on Nintendo Download: 4th March 2011 (Europe):
Sneaker: Good thing you didn't buy it because the game is awful.
#41
KDR_11k commented on DSiWare Users Going Back to BASIC with PetitCo...:
The problem with BASIC is that it's awfully slow and on embedded systems it's asking for trouble.
#42
KDR_11k commented on Heavy Fire Heads to Retail with Heavy Fire: Af...:
The sales of Extraction were notorious, it had a first week of 9000 sales.
#43
KDR_11k commented on Heavy Fire Heads to Retail with Heavy Fire: Af...:
You'd think the abysmal failure of Dead Space Extraction would have scared publishers away from rail shooters but it looks like instead they're making MORE rail shooters.
#44
KDR_11k commented on Reggie Defends High Download, Retail Price Point:
On the iPhone people wait for a sale if the game costs 3 bucks. That's the mentality that race to the bottom has created. The game developers adapt, producing low budget shovelware that lies about its real cost by nickel and diming you with IAPs. Nowadays the big buzzword is "Freemium" which means a free base game and expensive stuff to actually play it well (not that the latter is constrained to free games, mind you). This creates specific game designs that maximize the opportunity to sell items for real money, just like arcade games were designed to suck quarters out of your wallet. Practically all freemium games are low grade rubbish that's just a minimal framework around selling you stuff, going as low as charging real money to get continues or a level skip feature.
iPhone devs don't make it up in volume either, while 3 million sales for Fruit Ninja may sound impressive that's 3 million dollars minus the chunk Apple takes out of it (30% I'd guess). That's a major hit. Even a mediocre seller can make more money than that on a real console, the big hits go orders of magnitude higher.
Nintendo is a company that has sold more copies of a 50$ game than iPhone devs have of a 1$ game.
#45
KDR_11k commented on Inazuma Eleven Looking to Score in Europe on F...:
I've seen the game in a store on Wednesday.
Also there's a Captain Tsubasa DS game available here but I doubt it's any good.
#46
KDR_11k commented on Review: R-Type (Game Boy):
Ah yes, the first game I bought for the Game Boy. It was funny how the sprite flickering made the Gladiator (first boss) easier because his tail would glitch out instead of colliding with you. I think Bomba and the battleship boss were much harder than in the original though because they could only be beaten by force-cheesing them and Bydo never enters the instakill phase (in the arcade version those indestructible balls start homing in on you after a fixed amount of time and Bydo stops opening his weak point).
The freaking Baldo Gardens (level 4 in this version) were brutal. Took me forever to memorize all the patterns.
Also there's a cheat to play Conway's Game of Life, something like up+B+select when the highscore table is shown. The Game Guide mistakenly called it a drawing program...
#47
KDR_11k commented on Nintendo Download: 21st January 2011 (Europe):
I think I got both of these VC games from a Capcom arcade classics collection for the PS2. Outside of those it's a really meh list, not even Glory Days.
#48
KDR_11k commented on Rayman 3D Details Revealed:
Rayman 2 gets ported to absolutely everything.
#49
KDR_11k commented on 3DS Launches in Europe on March 25th:
I'm expecting 250€. That seems in line with how Nintendo prices things. More than that isn't happening considering it's 250$ in the US.
#50
KDR_11k commented on Feel the G-Force With New FAST - Racing League...:
The poster for the game talks about a phase shift mechanic and has a car change colors from black to white. Make of that what you want.