Bruiser & Scratch (WiiWare)

Game Profile

Bruiser and Scratch are stranded in a strange world with a dark secret. Their only hope in finding a path home is to unravel the mystery of this place, one oversized puzzle at a time.

Along the way, they make new friends and meet up with old adversaries, each of whom plays a role in their journey. Bruiser and Scratch offers a number of tutorial levels to bring the player up to speed gradually. The story unfolds over 48 puzzles and six landscapes. And for players who can’t get enough, Challenge mode offers 75 additional puzzles that range from child’s play to mind-bogglingly difficult.

Game Review


USA USA Version

Posted by Corbie Dillard

Does Steel Penny Games debut WiiWare puzzler have that Naughty Dog magic?

It seems only natural that a game being developed by former members of such an accomplished developer as Naughty Dog would garner some serious hype when it's announced. While it's always nice for a developer to get some type of recognition ahead of time,...

Game Screenshots

Related News

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We’ve had our eye on Bruiser and Scratch for some time now – the game was formally announced ages ago – and today it finally sees release as one of today’s WiiWare titles.

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News: Bruiser & Scratch Coming To WiiWare In December

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Last week we did an interview with Steel Penny Games about their upcoming WiiWare puzzler Bruiser & Scratch.

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Game Trailers

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User Comments (27)



Bulerias said:

Does anyone get a sweet Sam & Max vibe from this? Granted, not much info is known, but I'm talking about the concept art and premise.



TheLuigiDude said:

The characters kind of creep me out, but hey I'm loving the point and click adventure/mystery games revival going on and I'm happy to see it won't stay on the DS! But somebody's got to interview these dudes...hmmm



Rashoodeus said:

Aww i thought it'd be a point and click adventure before the release of the screenshots.



NNoah95 said:

This looks like a game I might buy if it was cheap. It better be good if it were 1000 points.



Ricardo91 said:

This looks like some kind of puzzle/strategy hybrid, with a detective vibe. It sounds interesting, and it's made by former members of Naughty Dog, so it should be good. Can't wait to see more info on it.



WiiMan192 said:

This was announced a while ago... I'm guessing this is a point and click adventure/puzzler, but it looks overdue for more info.



KnucklesSonic8 said:

FINALLY. I thought this game would never come! XD
I'm gonna give it a shot. Hope the blocks are reasonable.



longtimegamer said:

Heck in a hamsterball. he heh.

Well, this guy liked Lost winds and world of goo and he has his three rules for a good game (or puzzle game, not completely sure). Maybe that's a good sign.



owen1 said:

my best guess would be that its a puzzle platformer in which you have to bring 2 charactors to a certain point without dieing to complete the map OR its a turn based strategy RPG set in the period just before world war 2.



KnucklesSonic8 said:

This game is great. VERY challenging already! Definitely stands out amongst other lackluster puzzle games. I'm VERY pleased and I'm enjoying this thoroughly thus far. I'm only on Stage 5!



Jockolantern said:

So far, I'm really enjoying this game. A simple puzzle mechanic which works well and allows for a great increase in depth much later down the road. It looks like the game is bound to get wickedly challenging down the road as I sneaked a few peeks at some of the much later Challenge levels and they look downright brain-busting.

Your accuracy in completing levels is also tested, unforgivingly. Didn't think a level through correctly that first time around? You're 0 / 1... permanently. If you manage to get it the second time around, your trophy level only gives you a rating of 50%. You can beat it again and again and again to up that percentage if you wish, but the game is quite insistent on you seriously thinking levels through beforehand if you want to show off a 100% clear rating. Plus, there's always incentive to go back and try and beat levels in less time and with fewer steps taken while STILL managing to complete it correctly and not letting your trophy percentage take a hit.

The dialogue in story mode so far actually brings one back to the rather quirky, odd sense of humor Naughty Dog themselves are known for and I would surmise the title will get a 7 / 10 from the review crew here. It's a game for puzzler fans only, but for that particular crowd, it is quite the intellectually engaging treat.



VaultBoy said:

The game kind of reminds me of Pengo. But, imagine it with no enemies, no normal ice blocks, and having to get all the white bonus blocks together. Basically, there are different block types throughout the game. By kicking the blocks, they slide until they hit an object (and wrap around the screen if they hit an edge). This can result in you kicking a block that wraps around and runs you over. Basically, every block type has at least one block matching it's type (but there can be multiple). Once all matching types of a block have been brought together, they merge into a new type. Once you've brought all blocks together into a single block, you win the level.

The difficulty ramps up fairly quickly as you can easily put yourself in an unwinnable situation. I'm currently stuck on level 10 of the story mode. I've played a few of the challenge mode puzzles and while difficult, I've been able to get through them after a couple tries. (Unlike level 10 which I'm on like try 30.) It would've been nice for the game to include some sort of hint option after you fail a level a few times. It could be as simple as, "Here's a tip, try to get the blocks in this formation," which could be a formation 5-10 moves out. Basically, just have it point you in the right direction.

I'm usually a pretty big fan of puzzle games, but this one is a bit disappointing. I'd give it about a 6 / 10 as there are much better puzzle games on WiiWare and VC.



megatron said:

eh, i wish i had held out on this until some reviews got posted.
i like the puzzles, but that's about it. i don't like the visuals, the controls, the menus, the music, the lack of voices...



VaultBoy said:

megatron, you summed up my thoughts. It just took me 3 paragraphs compared to 3 sentences.



Steviis_Father said:

It seems to play a bit like Pengo (pushing sliding blocks)...
but on second thought, it seems a lot more like that block puzzle at Snowpeak Ruins from The Legend of Zelda: Twilight Princess (http://www.youtube.com/watch?v=hN_ZS1gXIe4)...

Spend 1000 points and let me know if I was wrong.



Wiiloveit said:

Anyone who wants this in Europe won't have to wait much longer - the game has been officially PEGI rated, showing that Steel Penny LIED when they said it would take a while.

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