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Topic: Infinity Runner/Werewolf Island Cancelled for Wii U

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brandonbwii

Sinn Development has confirmed that two of their games, Infinity Runner and Werewolf Island, will not be making it to the Wii U eshop due to the small install base and limited funds. From what I've seen it doesn't look like we're missing much, but I found it worth mentioning nonetheless. As a horror game fan myself, the loss of these games is still disappointing.

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MsJubilee

You fee bad for two terrible games not coming to Wiiu eshop? Really? Both games look like crap Infinite Runner is not even a horror game is not even good in it's own style of gameplay.Werewolf island looks like some Slender clone, but with a wolf replacing Slendy.So yeah both games don't even deserve mentioning for any reason friendo.

Edited on by MsJubilee

The Harder the conflict, the more glorious the triumph. When the going gets tough, the tough gets going.

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brandonbwii

@midnafanboy
I mainly put this topic up for discussion. It's no big loss, really. I actually agree with everything you said. This is just the first time I've heard an indie developer cancel a Wii U game due to it's install base and that to me makes this note worthy.

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jariw

I saw that they made both games with Unity and in 3D. The actual reason probably is that they discovered Unity 3D isn't currently supported by the Wii U SDK, and they are forced to code all the 3D stuff themselves, which isn't realistic for a small studio.

Hopefully, Nintendo includes Unity 3D support as well in the SDK somewhere in the future.

Edited on by jariw

jariw

CanisWolfred

I personally was disappointed. I mean, they had werewolves, how bad could they be? Now if you'll excuse me, I'm gonna go look for some werewolf skinpacks for Skyrim. I will not rest until the entire game is full of wolves!

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Wolfrun?

Captain_Toad

A space station filled with werewolves was crazy enough to work, sad to never have it come to light. Btw do you have a link?

Was Mariobro4. No, I'm not taking off my backpack...it's important.

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Xilef

How is small install base a reason for cancelling? I doubt a infinite runner need to sell much.

Xilef

DefHalan

jariw wrote:

I saw that they made both games with Unity and in 3D. The actual reason probably is that they discovered Unity 3D isn't currently supported by the Wii U SDK, and they are forced to code all the 3D stuff themselves, which isn't realistic for a small studio.

Hopefully, Nintendo includes Unity 3D support as well in the SDK somewhere in the future.

Where did you hear this?

EDIT: Might want to read this https://wiiu-developers.nintendo.com/

Edited on by DefHalan

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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WiiWareWave

brandonbwii wrote:

@midnafanboy
I mainly put this topic up for discussion. It's no big loss, really. I actually agree with everything you said. This is just the first time I've heard an indie developer cancel a Wii U game due to it's install base and that to me makes this note worthy.

I wouldn't worry too much as this is an extenuating circumstance as the game engine they created the game on isn't supported by the Wii U. I don't think that this is going to be the start of indies dropping support of the Wii U, especially considering the fact that Nintendo seems to be more supportive and indie friendly than Sony and Microsoft are.

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jariw

DefHalan wrote:

jariw wrote:

I saw that they made both games with Unity and in 3D. The actual reason probably is that they discovered Unity 3D isn't currently supported by the Wii U SDK, and they are forced to code all the 3D stuff themselves, which isn't realistic for a small studio.

Hopefully, Nintendo includes Unity 3D support as well in the SDK somewhere in the future.

Where did you hear this?

EDIT: Might want to read this https://wiiu-developers.nintendo.com/

I did read something about not having full coverage of Unity3D projects, but I can be mistaken. Perhaps it's just a specific Unity version that isn't covered. Can't find the article now. I guess "The Letter" might have been a 3D game that was developed with Unity, considering the quick development cycle.

jariw

DefHalan

Neko_Rukiafan wrote:

brandonbwii wrote:

@midnafanboy
I mainly put this topic up for discussion. It's no big loss, really. I actually agree with everything you said. This is just the first time I've heard an indie developer cancel a Wii U game due to it's install base and that to me makes this note worthy.

I wouldn't worry too much as this is an extenuating circumstance as the game engine they created the game on isn't supported by the Wii U. I don't think that this is going to be the start of indies dropping support of the Wii U, especially considering the fact that Nintendo seems to be more supportive and indie friendly than Sony and Microsoft are.

Where did they say it was an engine problem? Above someone said it was Unity based but Wii U supports Unity (even in 3D) All the information I can find is that the Wii U is more expensive to develop for which doesn't seem true, maybe after purchasing the Xbox One and PS4 dev kits the Wii U dev kits were above their price range.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

DefHalan

jariw wrote:

DefHalan wrote:

jariw wrote:

I saw that they made both games with Unity and in 3D. The actual reason probably is that they discovered Unity 3D isn't currently supported by the Wii U SDK, and they are forced to code all the 3D stuff themselves, which isn't realistic for a small studio.

Hopefully, Nintendo includes Unity 3D support as well in the SDK somewhere in the future.

Where did you hear this?

EDIT: Might want to read this https://wiiu-developers.nintendo.com/

I did read something about not having full coverage of Unity3D projects, but I can be mistaken. Perhaps it's just a specific Unity version that isn't covered. Can't find the article now. I guess "The Letter" might have been a 3D game that was developed with Unity, considering the quick development cycle.

Pretty sure Armillo was in Unity and that is in 3D. Oddworld New N' Tasty is also using Unity 3D and will be on Wii U.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

jariw

DefHalan wrote:

Pretty sure Armillo was in Unity and that is in 3D. Oddworld New N' Tasty is also using Unity 3D and will be on Wii U.

Isn't the current technical issues with releasing Oddworld/Wii U related to Unity3D on the Wii U? Of course, the issues can be related to something else. (They have dropped the requirements of being downloadable on 8GB systems.)

jariw

DefHalan

jariw wrote:

DefHalan wrote:

Pretty sure Armillo was in Unity and that is in 3D. Oddworld New N' Tasty is also using Unity 3D and will be on Wii U.

Isn't the current technical issues with releasing Oddworld/Wii U related to Unity3D on the Wii U? Of course, the issues can be related to something else. (They have dropped the requirements of being downloadable on 8GB systems.)

The creators of Oddworld said they were having issues getting the game onto the 8GB system, the game was too large. Nintendo never had requirements on how big the game can be on Wii U, it is just the developers wanting to come under that size.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

DGGames

As a developer, I guarantee you this has nothing to do with tech specs, or the actual install base. I can't freely talk on the former, but on the latter, looking at the data shows Wii U as the best platform to release a game on (highest current attach rate, which means Wii U users, on average, buy a lot of games). My educated guess would be, most likely, the fact that sony offers free dev-kits (As long as you are willing to enter an exclusivity agreement with them and resign some or all the rights to your game and it's content), and Microsoft also offers free dev-kits (without any conditions on top) and that, ultimately, sony's money / lawyers spoke.

TL;DR: they sold themselves out, or chewed on more than they could.

Game developer and gamer.

jariw

DefHalan wrote:

jariw wrote:

DefHalan wrote:

Pretty sure Armillo was in Unity and that is in 3D. Oddworld New N' Tasty is also using Unity 3D and will be on Wii U.

Isn't the current technical issues with releasing Oddworld/Wii U related to Unity3D on the Wii U? Of course, the issues can be related to something else. (They have dropped the requirements of being downloadable on 8GB systems.)

The creators of Oddworld said they were having issues getting the game onto the 8GB system, the game was too large. Nintendo never had requirements on how big the game can be on Wii U, it is just the developers wanting to come under that size.

Yes, but they had since said that isn't the real issue, and they'll skip that requirement:
"While it’s true we were initially concerned with the limited storage space on the 8GB ‘Basic’ Wii U model, we’re happy to say that recent fan feedback has assured us this is not as widespread an issue as we first thought."
and:
"There is also specific functionality in Unity that isn’t currently supported on Wii U. All in all, we have considerable work to do on this particular version."

http://www.oddworld.com/2014/10/update-new-n-tasty/

jariw

DefHalan

jariw wrote:

DefHalan wrote:

jariw wrote:

DefHalan wrote:

Pretty sure Armillo was in Unity and that is in 3D. Oddworld New N' Tasty is also using Unity 3D and will be on Wii U.

Isn't the current technical issues with releasing Oddworld/Wii U related to Unity3D on the Wii U? Of course, the issues can be related to something else. (They have dropped the requirements of being downloadable on 8GB systems.)

The creators of Oddworld said they were having issues getting the game onto the 8GB system, the game was too large. Nintendo never had requirements on how big the game can be on Wii U, it is just the developers wanting to come under that size.

Yes, but they had since said that isn't the real issue, and they'll skip that requirement:
"While it’s true we were initially concerned with the limited storage space on the 8GB ‘Basic’ Wii U model, we’re happy to say that recent fan feedback has assured us this is not as widespread an issue as we first thought."
and:
"There is also specific functionality in Unity that isn’t currently supported on Wii U. All in all, we have considerable work to do on this particular version."

http://www.oddworld.com/2014/10/update-new-n-tasty/

That is about as vague as it gets. How would that mean Unity 3D doesn't work on Wii U. Just to let you know Unity is a 3D game engine. 2D Unity games are made in the 3D engine with a default camera that makes it look 2D, i have messed with it myself. So Unity on Wii U not supporting 3D just doesn't make sense

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

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