Showing 1,721 to 1,740 of 1,934
1,721. Posted: Sat 31st Dec 2011 23:46 GMT
The whole package didn't even feel like 'the Zelda I've been waiting for' once. It was a great Zelda game, but it wasn't the series best. Dungeons were too easy and on the short side, Items were limited. I hope, for the next console Zelda: Graphics like SS (They do fit the series), big open world, and no 2 parallel worlds: just one world. So no Sky-Surface, Light-Dark or whatever combination.
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1,722. Posted: Sun 1st Jan 2012 00:18 GMT
Same old demon. Nothing ever really changes does it? I think the bosses so far are the best of any Zelda! Maybe you're just to good at video games. Twilight princess has the best dungeons though but this one isn't that bad.
Nope. I loved the bosses in Twilight Princess, they were amazing, but they were also a fair bit too easy... the dungeons were also really good and actually quite expansive. Skyward Sword's dungeons and bosses just seem really small and short...
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1,723. Posted: Sun 1st Jan 2012 05:54 GMT
Agreed, but IMO coming back to the areas you visited was clever. However, I felt that getting an item in, say, the Lanayru Desert and then having to go back to the sky and diving into the Eldin Volcano just to get a Piece of Heart or Goddess Cube was annoying.
Perhaps a 'warp function' a la TP/PH/ST, etc. is in order for the next Zelda game?
While we're on the topic of easy bosses, have you ever encountered a difficult LoZ boss? The first boss that comes to mind as 'difficult' is probably the Gyorg Pair from MC.
Edited on Sun 1st January, 2012 @ 05:58 by fishman100
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1,724. Posted: Sun 1st Jan 2012 06:56 GMT
So I'm loving the game so far but I was just wondering if there is a left hand mode, at some parts it can be kind of irritating but for the most part it still is very playable ,I tried putting the wiimote in my right hand but it just won't work for me.
Funny, as a certified lefty who uses the Wiimote in his left hand in every other Wii game, I didn't have a hard time adjusting to holding it in my right for Skyward Sword. It's not like the game requires a ton of precision with its motion controls.
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1,725. Posted: Sun 1st Jan 2012 10:22 GMT
Worst and most overrated Zelda game to this date, that doesnt mean it is a bad game, but any other Zelda in the past has been far better for its time and this one is little more than a set of pretty small and easy dungeons. Technically this minizelda is pretty well done, but it is too linear, short, easy, focused on gimmicking, sometimes reminds me more a Mario game than a Zelda one. It seems Nintendo created a Zelda designed for the non-zelda followers on purpose, a Zelda for casuals, for these that would consider TP as an horror creepy game.
1,726. Posted: Sun 1st Jan 2012 10:40 GMT
Gyorg from Majora's Mask, hardest boss EVER... I can still only beat it about 10 percent of the time, makes any other boss in the series a piece of cake
1,727. Posted: Sun 1st Jan 2012 16:45 GMT
I can't believe some people actually like TP more than this game. That game was utter crap compared to its predecessors. Even Minish Cap is better.
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1,728. Posted: Sun 1st Jan 2012 19:08 GMT
Twilight Princess is a masterpiece, but so is Skyward Sword. Skyward Sword exceeded Twilight Princess overall; it's my favorite Zelda game. The dungeons may be smaller in Skyward Sword, contains lesser rooms, but each room has enough to do to keep you as busy as a dungeon containing a lot of rooms.
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1,729. Posted: Sun 1st Jan 2012 20:22 GMT
Sandship is one of my favorite dungeons, quite possibly because of the setting itself being a ship in a sea of sand. The biggest let-down about that dungeon was a lack of actual pirates. Just because bokoblins are on a ship doesn't make them pirates. I'd like to see a greater variety of enemies in the next Zelda game.
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1,730. Posted: Sun 1st Jan 2012 23:13 GMT
Agreed. Bokoblins are to Skyward Sword as Deku Scrubs are to Ocarina of Time.
Edited on Sun 1st January, 2012 @ 23:13 by LordTendoboy
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1,731. Posted: Sun 1st Jan 2012 23:22 GMT
SamuraiShyGuy wrote:Sandship is one of my favorite dungeons, quite possibly because of the setting itself being a ship in a sea of sand. The biggest let-down about that dungeon was a lack of actual pirates. Just because bokoblins are on a ship doesn't make them pirates. I'd like to see a greater variety of enemies in the next Zelda game.Agreed. Bokoblins are to Skyward Sword as Deku Scrubs are to Ocarina of Time.
Deku Scrubs are not plentiful at all in OoT.
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1,732. Posted: Mon 2nd Jan 2012 12:52 GMT
xDemon720x wrote:Wow that was short and boring...Wow thats a little contradiction...
Wow that was short and boring...
Wow thats a little contradiction...
Not sure how that's a contradiction. The temples/dungeons are short as in very little happens, get your new weapon, get the dungeon map, move on to the boss key. Nintendo did it in a somewhat fun way in Skyward Sword, but when very little happens between getting your new weapon and the boss key then that's when it starts getting boring.
It's basically when very little happens, where it's boiled down to going from one place to the next without much adventuring taking place, that makes it short which in turn makes it kinda boring.
The dungeons just need to be a bit more interesting and have some life in them, a good example of that was the Lanayru Mining Facility, the Timeswitch Stones were a very nice touch and brought in a sort of extra area to the dungeon and had some nice little tunnels to explore in too.
1,733. Posted: Mon 2nd Jan 2012 16:10 GMT
Lets add that the game itself gives you too many clues to figure out the already easy mini puzzles. They added also the gimmicking scan feature to the sword, so you can locate whatever you need without exploring/adventuring. For me this Zelda is far behind TP in all and every aspect that was common for previous Zeldas. Lets remember here that TP was crafted to satisfy the western market after GCN WW poor sales, and, effectively, the effect was the opposite, TP had impresive sales in the west and weak sales in Japan. It seems they are trying to averagely satisfy everybody with SS mostly these that are playing a Zelda game for first time.
1,734. Posted: Mon 2nd Jan 2012 16:36 GMT
After a somewhat rocky start, me and Skyward Sword are friends now. It did begin WAY too slowly and the controls took me at least 10 hours to even get a partial hang on but once those things have been worked out, I'm enjoying the game a lot. Is it 'the best Zelda ever" like a lot of critics and some fans are saying? Certainly not, but it's not the worst 3D Zelda either and that's cause enough to celebrate since even the worst one (sorry TP fans) had some of the most memorable characters and dungeons of the series.
Edited on Mon 2nd January, 2012 @ 16:37 by grumblebuzzz
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1,735. Posted: Mon 2nd Jan 2012 19:53 GMT
It may because I am getting older and less patient, but I found myself very bored with Skyward Sword and traded it in. I felt like I had played this game for multiple years in different guises. Yes I know many game series do this, but it felt very cliche to me. I am not saying it isn't great for others, but I personally didn't catch the bug this time and didn't know if anyone else felt the same about it? I am also new to the site and boards so if someone has expressed this already, my apologies.
1,736. Posted: Tue 3rd Jan 2012 00:51 GMT
I feel it is dumb to complain about cliches being a bad thing (as everything is cliched) but I get what you are saying.
Edited on Tue 3rd January, 2012 @ 00:51 by kkslider5552000
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1,737. Posted: Tue 3rd Jan 2012 00:53 GMT
The Legend of Groose is hard on Hero
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1,738. Posted: Tue 3rd Jan 2012 03:55 GMT
Has it occured to anyone that Groose and zelda can both do an epic layton/phenix wright point?
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1,739. Posted: Tue 3rd Jan 2012 04:40 GMT
Freshly-picked Groose's Rosy Rupee Land!
Edited on Tue 3rd January, 2012 @ 04:43 by grumblebuzzz
1,740. Posted: Tue 3rd Jan 2012 04:43 GMT
Bokolins are so funny, I can't stop laugfing in the begining of the last battles with all thoose little dumps.
The game is spectacular.