Showing 1 to 12 of 12
1. Posted: Thu 4th Jun 2009 12:37 BST
They say it uses the wii to the fullest already. To me that sounds like a boat load of garbage. I think they don't feel like adding online in because they won't finish it in time to make millions during the holiday season. What do you think?
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2. Posted: Thu 4th Jun 2009 12:46 BST
No, I think they'd finish it in time. If not, they could release Galaxy 2 which is "basically finished" according to Miyamoto, and hold off on NSMB until next holiday season to add the Wi-Fi.
It's because Nintendo hasn't perfected Wi-Fi yet, and they know that if they release it with Wi-Fi it'll be laggy, buggy, and all around unplayable (see Smash Bros Brawl for an example), which is going to affect reviews and reception negatively.
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3. Posted: Thu 4th Jun 2009 12:53 BST
No, I think they'd finish it in time. If not, they could release Galaxy 2 which is "basically finished" according to Miyamoto, and hold off on NSMB until next holiday season to add the Wi-Fi.It's because Nintendo hasn't perfected Wi-Fi yet, and they know that if they release it with Wi-Fi it'll be laggy, buggy, and all around unplayable (see Smash Bros Brawl for an example), which is going to affect reviews and reception negatively.
4. Posted: Thu 4th Jun 2009 12:57 BST
That said, I REALLY wish they'd sort out their @#$($&*& online experience. Come on, Nintendo! I remember the days when you used to lead the way in innovations like this. Stop playing catch-up!
5. Posted: Thu 4th Jun 2009 13:15 BST
I'm not too fussed about online in NSMBW. Imagine some random running hell bent to the right, whilst the rest get swallowed up by the left hand side of the tv. I'm just happy to be getting it, and don't see how online play would improve things greatly. Local multiplayer is still king in my eyes. But, saying that, I still have a useless Wii-Speak and am desperate to get some use out of it, and I too, don't understand Ninty's reluctance.
6. Posted: Thu 4th Jun 2009 13:17 BST
I think I, and when the Holidays come, millions won't care that this doesn't have online. It's overrated and there's no need for Nintendo to add it to cater to the few thousand who are going to cry and whine about it when it'll sell in the millions anyways because the overall game has the potential to be great as a solo play OR with actual people, in your actual house, actually being social.
7. Posted: Thu 4th Jun 2009 13:17 BST
8. Posted: Thu 4th Jun 2009 13:31 BST
I think you'll find very few people here "complaining" about the lack of online multiplayer. Ball Kirby certainly isn't. It's more that people are questioning Miyamoto's explanation that the Wii "can't handle it."
And, personally, I think we are right to question it; it does sound like a bit of a copout.
With few exceptions, I've seen nobody up in arms about the missing Wi-Fi...but I've seen a lot of confusion about why it's not even an option.
9. Posted: Thu 4th Jun 2009 13:43 BST
Question Miyamoto?!? Yeah go for it.
I'll just take what I'm given and be grateful.
(he's probably referring to the issues online with SSBB, this is effectively the same thing , yet it scrolls)
10. Posted: Thu 4th Jun 2009 13:47 BST
Question Miyamoto?!? Yeah go for it.I'll just take what I'm given and be grateful.(he's probably referring to the issues online with SSBB, this is effectively the same thing , yet it scrolls)
Sure, of course question Miyamoto! Remember, he's running a business, he's not God! (Source: http://www.nintendolife.com/news/2009/05/nintendo_fandom_down...
And yes, as I said, this is probably the same issue that SSBB had, but "the Wii can't handle it" is a very different (and not accurate) excuse for that. The more correct way to say it would be "Our junky, cobbled-together Wi-Fi can't handle it."
Very different implication there.
11. Posted: Thu 4th Jun 2009 14:51 BST
Maybe the Wii can't handle a strong enough connection? I don't know how these things work.
But this really isn't the perfect online game people say it would be. A precision platformer is not a game you want the slightest lag in. Plus, it is a very social game. You should be playing with someone next to you. If you've played Four Swords before, you know the difference between playing such a game with friends and playing it online.
I've played Little Big Planet online, and it is not fun. It is difficult to cooperate with people you can't speak to, and not exciting to play with them since there's no physical presence. Plus, even with the PS3's much better connection, if someone else has a slow connection or firewall at home, there is still going to be lag, which ruins the whole experience.
It's unfortunate that online isn't at least an option, but it's understandable. I can't wait to play. That was one great way to open a show.
Loose your heart like a clumsy bell.
12. Posted: Thu 4th Jun 2009 14:54 BST
Chicken Brutus, you're right and I'm the first to admit that I didn't interpret the topic correctly. I think it is a good discussion point and my rebuttel to is we've only seen screenshots and a few videos of the game. In reality, we have no idea how large/grand the game is. Right now we can say that the backgrounds don't look all that resource heavy, or the models don't like much of an improvement over the DS version (general statement), but in the end we'll never know how large the game, as is, until we all play it. My thinking is once we all have it in our hands, we can still question Miyamoto's statement but we'll understand better where he's coming from.