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Topic: Horror Games: Is there such thing as too scary?

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hulklol123456789

@WatzElf, what I was talking about, is that your character need to be weak, but he also he will be able to defend himself, at least to try the monstersto noy to kill him, lets says a monster is following you, then you try to scape, thats action, and is scary, he is getting closer to you, the you take a oil lamp and throw it at him, he is distracted by the fire, and you got time to hide yourselve, thats action, and i also scary and has suspense, sweet eh?

Edited on by hulklol123456789

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The_Fox

WaltzElf wrote:

action in a horror game is fundamental, running, shooting, killing, defending yourselve.

No. That is the antithesis of horror. That's exactly why there are so, so few genuine 'horror' games out there, and even fewer good horror games.

Good horror is when you are left utterly defenceless. Good horror makes you feel small and claustrophic, exposed to a world of evil with no escape. Good horror is something like HP Lovecraft, where you are utterly defenceless, and little more than a plaything for the creatures than inhabit the night.

Good horror is not a slasher flick. Most games aim for little more than the kind of "horror" found in a Friday the 13th movie. That's comedy.

Ehhh....It's pretty relative, really.

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theblackdragon

WaltzElf wrote:

Good horror is when you are left utterly defenceless. Good horror makes you feel small and claustrophic, exposed to a world of evil with no escape. Good horror is something like HP Lovecraft, where you are utterly defenceless, and little more than a plaything for the creatures than inhabit the night.

that's not to say that you can't possibly fight back in a good 'horror' game. Clock Tower was creepy as all get-out, and there were still instances where the protagonist could use items she'd picked up in order to fight back and escape whatever was attacking her at the time. i think the meter that showed you how freaked out/tired from running she was helped to intensify the creepy-factor of that game -- it was hard not to pay attention to how she was feeling (and thus transpose it to yourself somewhat) when it directly affected how fast she could move around the screen.

Edited on by theblackdragon

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Bankai

theblackdragon wrote:

WaltzElf wrote:

Good horror is when you are left utterly defenceless. Good horror makes you feel small and claustrophic, exposed to a world of evil with no escape. Good horror is something like HP Lovecraft, where you are utterly defenceless, and little more than a plaything for the creatures than inhabit the night.

that's not to say that you can't possibly fight back in a good 'horror' game. Clock Tower was creepy as all get-out, and there were still instances where the protagonist could use items she'd picked up in order to fight back and escape whatever was attacking her at the time. i think the meter that showed you how freaked out/tired from running she was helped to intensify the creepy-factor of that game -- it was hard not to pay attention to how she was feeling (and thus transpose it to yourself somewhat) when it directly affected how fast she could move around the screen.

Sorry, I probably should have clarified. Clock Tower 3 wasn't a scary game, it was just a game with a creepy concept (given the sexualisation typical of horror, placing a 15 year old girl in the thick of it was a little much).

The kind of horror I subscribe to, or at least, the only kind of horror that I've found frightening, is the HP Lovecraft style, where humans are insignificant, the mere sight of a creature from the outer is enough to send you insane, and the sight of that creature is an inevitability that the character is powerless to prevent.

That's horror, for me (well, that and being buried alive ). The ability to fight back in any way (and running away, or surviving, is a form of fighting back against something that wants you dead) lessens the tension, because it gives you a chance.

Mind you, it's all but impossible to turn the genuine spirit of Lovecraft into a horror film or game.

Caliko

@WlatzElf you REALLY need to play Amnesia. Download the demo from Steam.

Sometimes your only defense is your mind, and in Amnesia you've completely lost it...

Edited on by Caliko

Caliko

Ravage

@WaltzElf: If you haven't tried the demo for Amnesia, do so now. Everything about it is very Lovecraftian.

Also, Amnesia does have that sort action vibe where you are running from the monster, not much, but it is there in a few instances. Penumbra had a lot more of that, but they took most of it out for this one because it felt a bit too cheesy to some.

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Caliko

hulklol123456789 wrote:

@Caiko, hey I just ownloaded Amnesia trailer, and well... never expected it. It is a really different game, you are not a [strong] guy, you can't kill enemies, most of the time you can't see them. But the game "keeps you waiting" for soooo long, that you get bored. You know, action in a horror game is fundamental, running, shooting, killing, defending [yourself]. So Amnesia is for the moment a good game, but just God, I need that action, maybe I will have it later, but come on....

Hey I'm curious how far did you get in the game before you got bored? Don't spoil anything just tell me what room you're in.

@WaltzElf You're gonna LOVE it.

Edited on by Caliko

Caliko

lockelocke

I absolutely love Amnesia. To me, it's the only game that qualifies as a true "horror" game. Games like FEAR and resident evil put the user in a position of capability, but horror films usually follow protagonists that are only equipped with a will to survive (see Rosemary's baby). Plus you can feel Daniels terror in Amnesia, where chris redfield and even the protagonists of the silent hill games miraculously never seem scared.

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lockelocke

@waltz_elf
Cheesy as it may be a decade and some change later, I really enjoyed John carpenter's attempt at In the Mouth of Madness.

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Bankai

lockelocke wrote:

@waltz_elf
Cheesy as it may be a decade and some change later, I really enjoyed John carpenter's attempt at In the Mouth of Madness.

There's the occasional decent attempt at making a Lovecraft story into a movie or game - Bethesda did great with Call of Cthulhu: Dark Corners of the Earth, but those movies/ games are not reallly "Lovecraftian", if that makes sense.

lockelocke

I'll have to check out that Bethesda effort. Never even heard of it. I totally agree that the pervasive terror of lovecrafts works are super difficult to capture in translations, but I think you will be very pleased with Amnesia. Definitely the closest you can get to a lovecraft videogame

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hulklol123456789

Caliko wrote:

Hey I'm curious how far did you get in the game before you got bored? Don't spoil anything just tell me what room you're in.

Im not sure, 30 minutes or so...

Im not sayin that the game is bad, it is getting better.
Why I like in a horror game is you to be able to survive, I am saying, if your just gonna dead why are you supposed to play it? To find your dead? , but oh well...
I like when horror games got mistery, a very creepy mistery, it keeps me coming for more and more, to try to finally resolve the mistery, but im not talking about professor layton, im talking about a very creepy mistery, the one you are more needed to solve it, than rather wanting to solve it.
Oh and remember, the human have more fear to unknown things, than to real things, beign them dangerous or not. So probably any human will have more fear to a ghost, that can't to anything, that to a gun pointing at you. What Im saying is bringing elements to the game that actually can't make you damage, but that are very extrange, unkown, creepy, so you know... thats scary.

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Bankai

lockelocke wrote:

I'll have to check out that Bethesda effort. Never even heard of it. I totally agree that the pervasive terror of lovecrafts works are super difficult to capture in translations, but I think you will be very pleased with Amnesia. Definitely the closest you can get to a lovecraft videogame

Yeah, Dark Corners of the Earth is basically a video game version of "Shadow over Innsmouth," with other, more generic stuff thrown in to make the game longer in the second half.

It's a PC/ Xbox game.

hulklol123456789

Well I just finished the Amnesia demo, a little bit short OK. The water part was really great, there I can feel fear and have some action, so Im probably gonna get the real one and download the demo from penumbra, if I like it, then im gonna also buy it, I also want to try System Shock 2 and Silent Hill.

Man's worst enemy is laziness.

CanisWolfred

hulklol123456789 wrote:

Well I just finished the Amnesia demo, a little bit short OK. The water part was really great, there I can feel fear and have some action, so Im probably gonna get the real one and download the demo from penumbra, if I like it, then im gonna also buy it, I also want to try System Shock 2 and Silent Hill.

I really should get those, too, especially System Shock 2. System Shock 1 was great, albeit way too hard, even on the lowest difficulty. I hear it's spookier, too. I've only played Penumbra for about 30 minutes before I got bored of it. Not enough happens, you know? I dout I'd get Amnesia, though, it sounds like the same kinda deal: A lot of walking around and solving puzzles, but not enough monsters to make me worry.

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The Fox wrote:

NintendoCoDGamer wrote:

. Also, I recall walking through a house in CoD3, and leaving it because I knew it would freak me out to see a German right in my face.

Damn Germans, always popping up in houses and getting in peoples faces.

That's what gun stocks are for. Bludgeoning those darn Nazis.

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hulklol123456789

Mickeymac wrote:

hulklol123456789 wrote:

Well I just finished the Amnesia demo, a little bit short OK. The water part was really great, there I can feel fear and have some action, so Im probably gonna get the real one and download the demo from penumbra, if I like it, then im gonna also buy it, I also want to try System Shock 2 and Silent Hill.

I really should get those, too, especially System Shock 2. System Shock 1 was great, albeit way too hard, even on the lowest difficulty. I hear it's spookier, too. I've only played Penumbra for about 30 minutes before I got bored of it. Not enough happens, you know? I dout I'd get Amnesia, though, it sounds like the same kinda deal: A lot of walking around and solving puzzles, but not enough monsters to make me worry.

Thats that what have exactly happend to me with amnesia, noit enough happends, so I get bored, anyways, its a different game, and Im start liking it, as it looks like, the farther you go into the game, the better it gets, you know, more onsters, more action, etc.

Man's worst enemy is laziness.

hulklol123456789

Oh well, hehehe, I put my sister to play Amnesia and F.E.A.R 2, you know, she is a very nervous person, it was sooooo funny to see her playing those game, oh and I finally get the full version of Amnesia, but anyways, when she first start playing Amnesia, she was f*cking nervous, she keep saying "these is scary, these is scary" but she really get into the game, she was having fun, she was looking at everything, and some of the most funny thats was he like every 5 mnutes turn back the head

I really can say that Amnesia is a game, in the one you truly think you are in there, she finally said "ok I can't play more these game, im gonna have nightmares"

With F.E.A.R 2 she was so nervous because he always said "what is gonna happend, what is gonna happend" but I think she likes more the Amnesia game. I laso think that it is a really great game, very different through.

Man's worst enemy is laziness.

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