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Topic: Third Party Solution

Posts 1 to 20 of 25

bluemage1989

There's already been a lot of discussion about how Nintendo can bring back third party developers and while it may sound ridiculous could Nintendo not just buy a whole load?? Nintendo are a stable and incredibly rich company even with there latest financials not showing the best performance but would it not help with the game shortages?? And provide great exclusives?? There a lot of talented teams out there doing great things who given the support and assistance of being part of the greater Nintendo family could make the games they really want to make. I think at least five companies could make a big difference so which five companies would you like to see Nintendo buy??

bluemage1989

Chrono_Cross

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Atariboy

Nintendo's coffers aren't that big...

Nintendo's cash and deposits:
2002: 7.2 billion USD
2003: 6.2 billion USD
2004: 6.9 billion USD
2005: 7.4 billion USD
2006: 5.3 billion USD
2007: 5.8 billion USD
2008: 9.0 billion USD
2009: 7.7 billion USD
2010: 9.5 billion USD
2011: 9.8 billion USD
2012: 5.6 billion USD
2013: 5.1 billion USD
2014: 4.7 billion USD

With Nintendo losing money and facing another round of heavy investment as the next generation nears over the next two or three years, things could get pretty low before they start to get better. They can't afford to be buying up major publishers whose absences are most felt, they can't afford to be buying up publishers having issues like Capcom and Sega (Which cost Sammy well over a billion just to gain a controlling interest in over a decade ago) when they themselves are struggling and have their own problems to resolve, and they can't afford to internalize 3rd party support that they're already enjoying like the often called for proposal to purchase Sega.

Atlus alone cost Sega $140 million. Not a cheap business even when acquiring the small guys. If this was the magic formula for success, you'd be seeing platform holders buying up publishers left and right. If there's a need for more Nintendo published software, it makes more sense to form alliances, fund development, license projects, or expand their own development staff instead of spending huge chunks of their dwindling cash reserves on buying up developers and publishers in a misguided attempt to force them to develop for you and to take their work away from the competition.

Edited on by Atariboy

Atariboy

unrandomsam

Sega doesn't have any issues. It is profitable and Sammy is massively profitable.

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Atariboy

Nonsense, their troubles are well documented.

Their most recent profit of significance only happened because a change with employee pensions, they're seeing dwindling sales in many sectors (Like their arcade business that continues to die), they're losing money (Nearly 100 million for their most recent net loss), they're seeing high profile projects like Sonic Lost World do so poorly that they've turning their back on many ways on AAA console development, they're reducing the number of titles that they develop and hardly do any in-house programming now, they recently restructured their organization in an attempt to turn things around, etc.

They're not in danger of disappearing and there are signs of a light at the end of their tunnel with positive news in several areas, but they're definitely troubled and appear heading towards a future where they're largely focused on smartphones as their niche for the future.

Like I said, Nintendo has their own troubles. Investment should be aimed at rectifying that, not growing it by acquiring a troubled giant with its own issues and restructuring to worry about.

Edited on by Atariboy

Atariboy

Hy8ogen

Unless any one of us are actually Nintendo' investors, these opinions are a good as toilet paper unfortunately. Just sayin don't hate.

Nintendo fan since 6 years of age.
Owned: SNES, Gameboy, Gameboy Color, Gameboy Advance, DS, 3DS, Wii U, PS1, PS2, PS3, PS4 and PSP3000.

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kkslider5552000

Work with the many developers and IPs that were sabotaged by publisher stupidity and create a small place at Nintendo made exclusively to help port other people's games.

My first suggestion would be Bulletstorm. It is pretty much in the same position Bayonetta was before Nintendo came along, including being a million+ seller that should've been enough in a sane world.

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bluemage1989

Chrono_Cross wrote:

Does this keep you up at night?

awake at night godammit there is barely a moment this isn't on my mind why limit myself to the night!! Na I just find the business side of this kinda thing interesting.

bluemage1989

bluemage1989

GoneFishin wrote:

Nintendo's coffers aren't that big...

Nintendo's cash and deposits:
2002: 7.2 billion USD
2003: 6.2 billion USD
2004: 6.9 billion USD
2005: 7.4 billion USD
2006: 5.3 billion USD
2007: 5.8 billion USD
2008: 9.0 billion USD
2009: 7.7 billion USD
2010: 9.5 billion USD
2011: 9.8 billion USD
2012: 5.6 billion USD
2013: 5.1 billion USD
2014: 4.7 billion USD

With Nintendo losing money and facing another round of heavy investment as the next generation nears over the next two or three years, things could get pretty low before they start to get better. They can't afford to be buying up major publishers whose absences are most felt, they can't afford to be buying up publishers having issues like Capcom and Sega (Which cost Sammy well over a billion just to gain a controlling interest in over a decade ago) when they themselves are struggling and have their own problems to resolve, and they can't afford to internalize 3rd party support that they're already enjoying like the often called for proposal to purchase Sega.

Atlus alone cost Sega $140 million. Not a cheap business even when acquiring the small guys. If this was the magic formula for success, you'd be seeing platform holders buying up publishers left and right. If there's a need for more Nintendo published software, it makes more sense to form alliances, fund development, license projects, or expand their own development staff instead of spending huge chunks of their dwindling cash reserves on buying up developers and publishers in a misguided attempt to force them to develop for you and to take their work away from the competition.

I think your right going out and buying up someone like Sega is not going to be a great idea and the same goes for the likes of Square Enix and Capcom but there are studios out there like Platinum Games who have a lot of fans and put out a variety of IPs imagine if Nintendo could guarantee having that kind of creaitivty tied to there console. It would also provide talent to help get the big Nintendo games to market quicker. I think the Monolith Soft model is a great example of how it could work. Its true that with the next generation coming in the next three or so years investments have to be handled carefully but so does that consoles launch this is going to be the most important console release of Nintendo's history and they cannot afford to create a great console but to still lack third party support.

bluemage1989

Jmaster

Actually, Platinum Games has stated multiple times that they don't ever want to be bought out by another company. Also, if Nintendo buys out a company, it's no longer by definition a third party, so it won't actually increase third party support.

Jmaster

Wonkers

I would personally hope that Nintendo actually focus on developing their second party portfolio which is reasonably hefty even at this point, but could obviously be expanded further. It's a good way to go; other quality companies making games for your own franchises which in theory would free up more of your own time to try different things as well as making the absolute biggest franchise the best it can be, that you do not trust to give away.

I don't deny that third party (or lack of) is extremely important and lucrative; but in terms of games, honestly, I would say generally speaking;

Strong Second Party + Indie > Strong Third Party (or above average Third Party)

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Zanark

Nintendo just has to buy all companies. Than there wont be any need for third parties.

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VoodooTrumpet

Buying Atlus would have made so much sense. The Persona and traditional SMT series would have sold the Wii U to significant number of people. I bought a Vita just to play P4G and will be getting a PS3 or PS4 to play Persona 5 next year.

She was like a candle in the wind... Unreliable.

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GamingSince64

unrandomsam wrote:

Sega doesn't have any issues. It is profitable and Sammy is massively profitable.

Bender would love this comment.

GamingSince64

Grumblevolcano

VoodooTrumpet wrote:

Buying Atlus would have made so much sense. The Persona and traditional SMT series would have sold the Wii U to significant number of people. I bought a Vita just to play P4G and will be getting a PS3 or PS4 to play Persona 5 next year.

Not really as that would cause alienation of the European community (see SMT IV EU delays).

Grumblevolcano

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VoodooTrumpet

Grumblevolcano wrote:

VoodooTrumpet wrote:

Buying Atlus would have made so much sense. The Persona and traditional SMT series would have sold the Wii U to significant number of people. I bought a Vita just to play P4G and will be getting a PS3 or PS4 to play Persona 5 next year.

Not really as that would cause alienation of the European community (see SMT IV EU delays).

You're saying there's a boycott of Atlus games in Europe? I was living there up until April and it certainly wasn't the case then.

She was like a candle in the wind... Unreliable.

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DefHalan

I brought this up in another thread. The best way to bring 3rd Parties back to Wii U is to BURN MICROSOFT AND SONY TO THE GROUND!!!!!! Then while they are rebuilding 3rd Parties will have to move back to Wii U. Lol jk

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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bluemage1989

I think your right about improving the quantity of second party developers and in buying up some developers it would mean there would be a lot more teams available for Nintendo IPs. Namco Bandai I think there great example of a company that Nintendo could be interested in they work with Nintendo but also still do there own thing.

bluemage1989

jump

IMO Ninty needs to buy/work with more Western developers than Japanese ones, the West seems to be the weakest area for them and could do with more games for that audience.

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Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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SuperWiiU

arronishere wrote:

IMO Ninty needs to buy/work with more Western developers than Japanese ones, the West seems to be the weakest area for them and could do with more games for that audience.

Only if that doesn't mean they'll work on less Japanese titles. Because that would make them lose their core audience and identity.

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