@Ruben: Welcome to SMM and our section of the community. I enjoyed my time with both of your levels, with "A locked door underground" my favourite as it had a stronger focus/concept.
Test your bumper skills! Though it's not exactly meant to be a big challenge (made it relatively easy with the inclusion of a checkpoint and multiple power-ups) - intended it as more of just a fun bumper level! Check it out, feedback appreciated!
Mario Kart Main: Mii (Mid-Weight) w/ Gold Kart, Gold Tires, MKTV Parafoil (VR: 3100+)
Smash Bros. Main: Olimar
Splatoon Main: Octobrush (Rank: S)
My Super Mario Maker Levels: https://supermariomakerbookmark.nintendo.net/profile/redneckgamer3826?type=posted
@likandoo: Interesting idea, thanks for the youtube link!
@edhe: In case you didn't know, you can easily turn your levels into bookmark links by just adding the code into the link. That way it's way more easier and faster for people to get your levels into their game and play it.
Here are the links for the levels you posted:
You can also link your whole MM profile where people can bookmark all your levels at once.
I just went ahead and bookmarked your six levels myself and will play them shortly.
Would be nice if you checked out my levels too, especially the two that I linked at the end of this post.
And here are my last two creations, haven't advertised them a lot yet, so I'd be really glad if they received more plays, possibly even stars and of course, your feedback!
Up/Down (comments on!) https://supermariomakerbookmark.nintendo.net/courses/3F9E-000...
This is my newest one and the first one with story comments. Someone on reddit actually encouraged people to send him their vertical levels (you know, the oldschool Mario levels where you have to go up all the time), so I created a vertical level.
Attack the blocks https://supermariomakerbookmark.nintendo.net/courses/5DE2-000...
This is actually kind of a remix of my second level, but still with a lot of changes that make it a new level. I expanded on the original idea of 'Timing is everything' and added a harder underground part with a checkpoint. In between you always get a mushroom refill in the intermediary parts (A,B,C,D). But they might be hidden.
@edhe: Cool, thanks! After my Miiverse post, I got a bit further in Thwomptropolis, but then I was too tired and shut down the console. Cool level design, I'll definitely beat that course later! Already beat Mount Koopa, that was fairly easy. I'll try the other courses the next time I boot up MM.
@shani
So I managed to beat that up/down course. Quite tricky - I did like the narration in the level.
Don't know if it was intentional, but there's a pretty trolly bit on that up/down course - in the flag room. If you hit the coin block you can't enter the door, and there's no way to kill yourself so you can restart from the checkpoint. Furthermore, I lost a life after getting past that bit, and I was trapped in there for good, because when I respawned, the door was locked and there was no key to get out.
How on earth were you able to beat it from that first checkpoint?
Fortunately, I was able to get to the second checkpoint quite easily, but I'm proud to say I didn't need to use it. I found the feather gliding part hard to get right, but I thought I had more leeway, and could dive more before pulling up. Does this control like in Super Mario World? I'm not really an expert on the physics of that game.
If you hit the coin block you can't enter the door, and there's no way to kill yourself so you can restart from the checkpoint. Furthermore, I lost a life after getting past that bit, and I was trapped in there for good, because when I respawned, the door was locked and there was no key to get out.
How on earth were you able to beat it from that first checkpoint?
I don't quite understand what you mean. Which coin block? You know that you can spin (if you equipped the feather) your way out of the yellow blocks (or just hit them with a jump)? Also, there is a key hidden right above the flag. I placed it there to be able to proceed from the first checkpoint.
Indeed, if there's a bug which makes you get stuck, I should edit it. Trolling was not my intention.
But I'm glad that you liked it overall. Yeah the flying part after the second checkpoint is a bit hard, I had to try it several times myself (after the first time it worked flawlessly). Yes the mechanic should be the same as in SMW, although someone mentioned that there is an input lag in the VC version of SMW. So maybe there's also an input lag in MM which makes maneuvering harder.
I spent hours on this course, so if anyone wants to give it a shot, please do.
It is a course which allows you to play as Peach, Daisy, Rosalina and Zelda as they face some platforming and a face off against Bowser Jr. I think I did a fairly good job at balancing the difficulty with checkpoints but any feedback would be greatly appreciated.
I liked the mini boss fights, especially that the environment formed a part of the challenge and that the second fight was a harder development of the first. The ability to earn a 1up before the first boss was a nice touch.
I thought the platform sequences were fun in thier own right if a bit straight forward. Maybe red Koopas on the blue platforms or a couple more fire rods in the sub-level could have spiced it up, but this is just my preference and not a criticism.
Ok this sucks - I've just started Mario Maker to get the notification that my level titled 'Please Stop Deleting My Hard Work' ...has been deleted. It really puts me off making levels in this game cause there's a few I've put a lot of time into and then they're just removed for no good reason.
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