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Topic: Super Mario Maker - OT

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DreamyViridi

NintyMan wrote:

No boss battles besides dropping Bowser in lava would be a missed opportunity, but it wouldn't hurt the game too much.

I've seen a level start with a "mini-boss fight" with Bowser Jr. in the Clown Car throwing shells. You had to beat him to use the Clown Car to move on. It was in the Mario World style and I liked how Jr. looked in that style.

Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider.
Mario Maker Levels

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DreamyViridi

@NintyMan - Yeah, it's the closest thing to a mini-boss though; I mean even Bowser is treated as just a stronger enemy so actual boss fights can't happen. Which is a shame but I guess doing that would mean adding an event-list feature of sorts and that might be over complicated compared to the current simplicity of it all.
I love what I've seen so far but the things that Super Mario Maker lacks for me are checkpoints and Star Coin-type collectables. I haven't seen them anywhere in the game.

Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider.
Mario Maker Levels

Switch Friend Code: SW-6593-3528-8788 | 3DS Friend Code: 0688-5405-0932 | Nintendo Network ID: LuigiMan200

jump

I expect a direct closer to the time showing off more/unseen features from the game before it's released, with that being said I doubt it would include Boss fights altough I'd love to see Birdo there even as a mini-boss.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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LegoNintendo12

I bet this is going to get a 3DS port. I still can't wait though for it on Wii U

LegoNintendo12

jariw

LegoNintendo12 wrote:

I bet this is going to get a 3DS port.

I bet it isn't.

And regarding traditional boss levels, I guess that goes beyond what Mario Maker is designed to be. A good boss level needs unique AI, cut scenes, difficulty that increases in steps, dialogue, a cinematic end, etc.

jariw

Joeynator3000

jariw wrote:

Megumi wrote:

Compare this to what we saw last year, so there's a chance that slopes, maybe even Koopalings and those rhino things, and caterpillar blocks and coin trails could show up in the final version.

Are you sure those things aren't already in the game. If coin trails is what I think it means, it's just coins attached to a trail. (There are many E3 examples of objects attached to trails.) And koopalings could be a skin of bowser jr (the skin/appearance of an object is changed by shaking the object).

I don't know their official names, the caterpillar blocks are those set of blocks that move a set path. The coin trail thing spawns from a ? block, it's basically a coin that travels a path that you control via the D-Pad. It also leaves a trail of coins.

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Keep it PG-13-ish.

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jariw

Megumi wrote:

jariw wrote:

Megumi wrote:

Compare this to what we saw last year, so there's a chance that slopes, maybe even Koopalings and those rhino things, and caterpillar blocks and coin trails could show up in the final version.

Are you sure those things aren't already in the game. If coin trails is what I think it means, it's just coins attached to a trail. (There are many E3 examples of objects attached to trails.) And koopalings could be a skin of bowser jr (the skin/appearance of an object is changed by shaking the object).

I don't know their official names, the caterpillar blocks are those set of blocks that move a set path. The coin trail thing spawns from a ? block, it's basically a coin that travels a path that you control via the D-Pad. It also leaves a trail of coins.

The caterpillar blocks, are they similar to what John Numbers reaches at 4:12:40 in the NWC video?

jariw

Joeynator3000

jariw wrote:

Megumi wrote:

jariw wrote:

Megumi wrote:

Compare this to what we saw last year, so there's a chance that slopes, maybe even Koopalings and those rhino things, and caterpillar blocks and coin trails could show up in the final version.

Are you sure those things aren't already in the game. If coin trails is what I think it means, it's just coins attached to a trail. (There are many E3 examples of objects attached to trails.) And koopalings could be a skin of bowser jr (the skin/appearance of an object is changed by shaking the object).

I don't know their official names, the caterpillar blocks are those set of blocks that move a set path. The coin trail thing spawns from a ? block, it's basically a coin that travels a path that you control via the D-Pad. It also leaves a trail of coins.

The caterpillar blocks, are they similar to what John Numbers reaches at 4:12:40 in the NWC video?

Somewhat, but I think those just go in a straight line (they were originally used to float in the lava), the blocks I'm talking about can change directions and move in a complex path and all that.

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Hendesu

I'm hoping that Luigi is playable in the game.

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Joeynator3000

Eh, I'll just post videos, they aren't Mario Maker, but it shows you what I'm talking about.
(I can't remember what levels they actually show in the official game, so here's the Impossible Levels rom hack, lol)

Caterpillar Blocks

Coin Trail

I always loved watching those videos, at least some of them will be possible in Super Mario Maker. xp

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

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jariw

Sakurai wrote:

I'm hoping that Luigi is playable in the game.

With a Luigi amiibo, Luigi can be put in an item block. I've also seen footage of Luigis being shot through a canon as projectiles.

Don't know if Luigi will have any other jumping mechanics than Mario, though.

jariw

jariw

Upcoming Super Mario Maker footage on the Treehouse Live stream right now, according to the schedule:

Edited on by jariw

jariw

Faruko

Super Mario Maker looks stupidly awesome, its the game ive been waiting for

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jariw

jariw wrote:

Sakurai wrote:

I'm hoping that Luigi is playable in the game.

With a Luigi amiibo, Luigi can be put in an item block. I've also seen footage of Luigis being shot through a canon as projectiles.

Don't know if Luigi will have any other jumping mechanics than Mario, though.

From the Treehouse stream: amiibo-supported characters are available in original 8-bit Mario mode only. Only changes appearance and sound effects, not movement.

jariw

-Green-

They really are putting a lot of effort into this game. That's great.

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Joeynator3000

Jason723 wrote:

Wow. This game is $59.99. http://www.bestbuy.com/site/super-mario-maker-nintendo-wii-u/...

Still getting it though, since you basically have unlimited levels. Well until the servers go down.

You can still have unlimited levels, as long as you have enough space. lol

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

jariw

NintyMan wrote:

From the Treehouse stream, it looked like the menu for unlocked amiibo costumes is massive. I think I might have even seen the number of spaces go up to 80!

At least 90:
Untitled

BTW, the animations and sound effects for the Wii Fit Trainer were amazing!!!

Edited on by jariw

jariw

Octane

Yellowkoopa wrote:

Octane wrote:

They can't include every enemy, power-up or object, so expect a lot of complaining.

Why not?

Because there's a lot of situational stuff. Like a lot of levels from the NSMB series, they had a specific mechanic tied to each level, I don't think they're going to include everything. I'm sure they want to keep it simple, it shouldn't become a complicated level editor.

Octane

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