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Topic: Injustice: Gods Among Us unofficial thread

Showing 561 to 565 of 565

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SCAR392

561. Posted:

Sentinator wrote:

I don't think it will fail but there is no question it has a fight on it's hands. It wouldn't surprise me if it misses out on several releases in the first few years. It is far more expensive to port a game there than it is for HD systems. I think it will be fine in the long run though.

But the dev costs is precisely the argument I made when bringing up the other systems. XBO and PS4 can't afford to struggle so if either does it will set off a chain reaction. I'm expecting FF XV and Kingdom Hearts 3 to be canned.

What are you talking about: "porting to HD systems"?

Also, no, I don't think Xbox One will struggle. PS4 might after the initial launch, but that's just what I think.

Whether people believe it or not, there wasn't really much Nintendo could do in its first year. The OS wasn't finished(presumable on purpose, to get the actual product out), not that many games, and multiplats are impossible since Wii U is all by its lonesome.
Super Mario 3D World, Mario Kart 8, X, etc. were NOT going to happen at launch. I'm 100% sure of that. I honestly think the "late" offerings aren't that much of a bad thing. Now Wii U has alot of games to compete with around the same time as the Xbox/PS launch.

Edited on by SCAR392

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Sentinator

562. Posted:

I'll PM you about that but basically, HD systems is PS3/360/Wii U. It is cheaper to port to these.

Sentinator

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cookiex

563. Posted:

SCAR392 wrote:

Also, no, I don't think Xbox One will struggle. PS4 might after the initial launch, but that's just what I think.

Eh... more the other way around. That $500 price tag for XBO I think is really going to bite Microsoft in the donkey (as if the PR disasters that were the unveiling and the E3 showing haven't already)

Edited on by theblackdragon

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DualWielding

564. Posted:

What one has to remember is that PS4 and XBONE are extremely close architecture wise and in addition very close to the PC so porting to all three of those platforms is cheaper than porting to the Wii U that is completely different...... If either the PS4 or the XBONE fail they are likely to still get multiplats if the other is doing well because of cheap porting cost. If both fail then developers would just continue to make games for PS3 and 360 and maybe bring ports to the next gen consoles with some token upgrades... Actually even if they do well, I think that's whats likely to happen for 2014 at least

DualWielding

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SCAR392

565. Posted:

I'm just wondering how easy it is to port these games, because that ultimately ends up equalling how much it costs. I don't think it would be as hard to port to Wii U as everyone makes it out to be.

Why the hell else would PS4 support BOTH OpenGL and Direct X if they didn't plan on utilizing both? Wii U supports OpenGL, and Xbox One supports Direct X. I'd say Sony requiring PS Vita compatibility in every PS4 game(GamePad equivalent) and OpenGL compatibility when it doesn't really need it in comparison to the Xbox One, is a dead give away that perhaps Sony plans to actually try and get some Wii U games from OpenGL, considering that all Wii U supports.

Who knows, but OpenGL being supported on PS4 is definitely an interesting subject. If someone builds a PS4 game using OpenGL, the only differences would be texture, resolution, etc. various settings. They could probably even convert Wii remote to Move, PS Eye to Kinect, or vice versa for both if they really wanted to.

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