I'd like to see Achievement like awards within games on Wii U. This has always given me something to work towards in games, even when I've grown slightly tired of the game. This mechanic combined with the sheer fun and re-playability of Nintendo games would be amazing IMO. What are your thoughts?
It is a mechanic that is used to sell DLC. I personally don't like Achievements, it destroyed the fun of gaming for me. I became obsessed with getting all Achievements from all the games I played. I am glad Nintendo didn't make an Achievement style mechanic required for their system.
Don't get me wrong Achievements do a great job of selling DLC and showing players somethings they wouldn't have seen otherwise but i personally don't like Achievements
I don't know about Xbox because I never go for achievements on Xbox, but on PS3 I tried to get as many platinum trophies as I could. Even if the game required DLC, you could get a platinum trophy (get all trophies that don't require DLC)...so DLC does not affect the platinum trophy system on PS3 at all. I personally think it's fun to have extra goals to show off how much you've done in a game. It's not like they're mandatory, they're just there for bragging rights! I'm still trying to get all of the achievements for Super Meat Boy on steam..that might take me years..
Achievments started out a good thing, when you really had to earn achievments not just play the first level or whatever but publishers now use them as marketing tool. Plenty of websites bet achievment info prior to a games release so that people can see how easy it is to get them ofted influencing a games purchase, and when there is a tricky achievment to earn the forums get filled with make this achievment easier complaints.
What ever happened to playing the game to enjoy the gameplay?
Even Microsoft are including a special achievment to those who pre-order the Special DAY 1 launch edition of Xbone, to really drive home how achievments have lost all value and are just a markeying tool these days.
I think Nintendo should keep achievements in-game, and they have been succeeding very well at this - Smash Bros.' trophy system, Kid Icarus: Uprising' challenges, StreetPass Plaza's accomplishments, pretty much anything long term in Animal Crossing. These all give you something to work toward and something that leaves a legacy that you can show off, and in no way does any of it seem like a marketing tool.
I'm pretty sure that to this day, only a handful of people have ever gotten 1,000,000 kills or whatever in Killzone 3 or Gears of War 3. I had those games, and those achievements/tropies made me hate playing online somewhat.
There are achievements for stupid stuff, then almost impossible ones that require time instead of skill.
I'd say we're better off without them, unless they make them more sensible. The Gears of War 3 achievements literally require like 5 hours a day for every day of the year. That basically requires you to only play one game for a full year to get all of the achievements. It's crappy that way...
I guess it's more like: how much they matter while not directly aiming for them, vs. playing the game soley for the achievements.
I sure as hell don't want to play a game for the achievements.
I'm all for it.
I really dont see why anyone wouldn't. You dont have to do them just because they're there.
Meh. I guess it wouldn't hurt. I did eventually just give up on them and played online w/o caring. I have like 8 platinum trophies, but I've never gotten any 200 gamer points because of online modes.
Overall, I don't think it matters that much.
I don't think Nintendo will add it.
I personally don't care for achievements, but other people do so it might be a good idea, idk...
The thing about achievements, though... Their purpose is to add some replayability, right? I would argue that achievements don't add (proper) replayability. By my understanding, for a game to have replayability it must have post-endgame content that is meaningful in some way. To be meaningful, there must be some kind of reward. Such a reward could be unlocking the secret final boss after finding every collectable. Achievements aren't meaningful or rewarding in this sense. The achievement itself is all there is - it doesn't add anything to the game experience, other than make you do repetitive tasks you would never have done otherwise.
As an example, Super Mario Galaxy 2 has very good replayability.
1. Beat the game, unlock the Secret World.
2. Get 120 stars, beat Bowser again, unlock Green Star challenge
3. Complete Green Star challenge, unlock Grandmaster Galaxy
4. Get 9999 star bits, unlock Grandmaster Galaxy daredevil run, the final challenge.
Smash 4 manifest: I shall not
Spam ranged attacksCenter my playstyle around 1 or 2 combosFish for meteor spikesInsult my opponent through player tags
I wouldn't like that. Games are meant to have fun on, not to win. Stressing yourself with trying to get achievements and proving yourself could produce frustration. Video games' purpose is fun. Enjoying the gameplay, storyline, and graphics (etc.) is much better than trying to win.
I don't actually care either way. One thing is for sure - it wouldn't "inspire" me to play games any longer. If I got one, I would say, "neat", and continue playing. I don't care at all about achievements. Nintendo wants to implement them? My response is one long "meh". They DON'T want to implement them? Same result.
Some Nintendo games already feature in-game achievements. They are not accumulative like the Xbox 360 Achievements or the PS3 Trophies, but still they are a list of tasks to accomplish. Now whether Nintendo should implement them on-system… I don’t think it’s in their mind.
Personally, I am just fine with achievements since, in certain cases, add up some challenge and track how much you have beaten that game. I am cool with Xbox 360’s Achievements, PS3 Trophies, Steam’s Achievements and iOS’ Game Center; Nintendo does it in a different approach, and I appreciate that as well.
I wouldn't like that. Games are meant to have fun on, not to win. Stressing yourself with trying to get achievements and proving yourself could produce frustration. Video games' purpose is fun. Enjoying the gameplay, storyline, and graphics (etc.) is much better than trying to win.
You could argue very easily the opposite of that , being some derive their fun from the challenge.
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I wouldn't like that. Games are meant to have fun on, not to win. Stressing yourself with trying to get achievements and proving yourself could produce frustration. Video games' purpose is fun. Enjoying the gameplay, storyline, and graphics (etc.) is much better than trying to win.
You could argue very easily the opposite of that , being some derive their fun from the challenge.
You don't need achievements to add challenge to a game.
I'm all for it.
I really dont see why anyone wouldn't. You dont have to do them just because they're there.
Amen to this.
There is nothing wrong with optional features. Optional. A lot of people are just anti-achievements because of their hatred for the other consoles, when in reality, achievements have always been in gaming in one form or another.
So what, the game supplies goals for you to achieve. Oh no, that would be telling us how to play our games and us Nintendo players are too cool for that! I've never cared about having achievements on any system, but having them certainly doesn't detract from anything.
I wouldn't like that. Games are meant to have fun on, not to win. Stressing yourself with trying to get achievements and proving yourself could produce frustration. Video games' purpose is fun. Enjoying the gameplay, storyline, and graphics (etc.) is much better than trying to win.
You could argue very easily the opposite of that , being some derive their fun from the challenge.
You don't need achievements to add challenge to a game.
No, but achievements can be a way to bring extra challenges to a game. In fact i think NSMU would benefit the most from them , you can have time related achievements, no damage through a whole world achievements etc. They can be really far out there because they are entirely optional.
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I don't mind achievements. Just don't do what I hear Sony and Microsoft do and force developers to include them in their games (that's why so many games have poorly designed ones that were likely just thrown in at the last minute).
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Topic: "Acheivements" on the Wii U
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