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Topic: Famicom Cartriges

Posts 1 to 17 of 17

SuperPeach

To take up space is my opinion. If you open one you see that they could've used something a third of the size.

Also I can't see the pic, just a red x.

Edited on by SuperPeach

SuperPeach

Hokori

I also like them in Chibi Robo Park Patrol as well as WW DIY

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SuperPeach

Sorry, but it's still an x.

SuperPeach

Axoloth

I just see a small box that says "Untitled".

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y2josh

I didnt see the pic til I opened it in another link then it showed up on this page. Famicom carts look better.

y2josh

KingMike

The only downside is that I don't know if there's a way to open them without destroying them, like if you need to replace a battery.
I got Salamander (Life Force), which has a blue translucent case and transparent label.
So at least you can see board, but no screws (though the game doesn't have a battery, so I don't need to open that one).

KingMike

nintendojoe

it think the nes carts are big due to the 10NES chip for authorization(this is why the nes flashed and you had to take it out and blow off the dust...) famicom carts do not have this, i have a famicom by the way (got it from ebay) i got a disk system as well

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JGMR

Good question. I guess probably because of 'the way the NES was build'; since the NES has a unique insertion system. Back in the days i opened several NES carts, because i was curious, and was shocked by the fact that the boards that were in there were so small that it could've been made fit in a way smaller 'pak'.

With kind regards,

JGMR

J_K

There's a real answer to this. Famicom cartridges came in a different size for two reasons primarily. One was the board itself on the game and the pins they locked into on the system which had a different (lesser) amount than the NES we got(and PAL regions too.) The second really was just cosmetic reasons to fit the system and the shape of the boards the games ended up using which wraps nicely around reason 1. The NES uses a 72pin connector, and don't hold me to it, but I think the Famicom had 60.

Fun fact, those 'test market' games we got back in 1985 if you were lucky enough to get one of the original shipment of titles before it went nation wide in 1986 THEY ARE FAMICOM GAMES. I kid you not. Check an old cart, does it use a philips screw instead of the security type? Does it perhaps when you hold your Gyromite feel a little bit heavier than your SMB2? There's a convertor jack inside, a black piece of plastic with the 60pin Famicom on top which the fami sized board is plugged into with ENGLISH data flashed to the chips, and off the bottom is just a nub that routes the data out of a little board with the 72pins on the end that go into the NES deck.

Try finding one, far easier and cheaper than trying to nail down after this long a 'honeybee' or like convertor to run Famicom games. If you have that, just buy whatever Famicom game you want and stuff it into the thing and it will run.

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Lotice-Paladin

You spelt "Cartridges" wrong! D:

Anyways, I wonder why they were so huge too? The Master System had much smaller cartridges for their system (the cards moreso but possibly had the same memory as a NES cart).

Although the Mega Drive carts were almost the same size as the MS carts, the SNES carts were bigger due to adding chips inside them...plus they had ever so slightly more memory.

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Pj1

And the N64 carts were even bigger!

Pj1

KingMike

The NES carts were bigger because the console was bigger because they wanted to make it look like a VCR (a sophisticated piece of machinery in the '80s ).
The largest NES cart was 1MB (Metal Slader Glory, a Japanese visual novel) but most were 128KB-512KB.
SMS cards were only 32KB, though carts went up to 512KB (4 megabit, as advertised on the covers).
A few Famicom carts were bigger (about 3/4 the size of NES carts, compared to most being 1/2 size) because they had a relatively large amount of memory, battery backup RAM and/or an additional sound chip.

Edited on by KingMike

KingMike

J_K

Yes that's true, though I think the largest American 'legal' (aka: authorized) cart was Kirby's Adventure which came in at 3/4 of a megabyte. The NES they couldn't sell originally at all due to the crash those idiots at Atari and the rest caused. Ultimately, had the crash not happened the Famicom style may have been retained (glad it didn't as anchored pads suck, but not glad as we missed out on some good cart tech that gave better audio among other things that got cut/scaled back for american memory mapper chips.) They had to go with the NES style because they had to sell it as a toy, not as a video game system, so they had to have that 'cool' toy box art ,the robot 'toy' ROB to show off, and the rest and the scam worked as it got a few stores to actually take a few for the 1985 test launch.

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