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Topic: Splatoon 2

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TheLZdragon

Being able to switch gear in the lobby is the best news of all. Ok, and the new ranked mode and maps

Edited on by TheLZdragon

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Splatoon 2 Rank: Splat S+, Rain S, Tower S

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Qwertyninty

@NapalmPsalm yes local multiplayer my bad. Salmon run is the perfect game mode to sit down with my wife and play. Also I get what you are saying but there should be some sort of customization for weapon load outs. I usually always end up like the main weapons but hating the sub or special. I just don’t like it. I should be able to customize a little to my liking.

Edited on by Qwertyninty

Qwertyninty

NapalmPsalm

@Qwertyninty Yeah, Salmon Run with a friend would be great. I understand wanting to be able to edit a load-out, it would be cool being able to change things. Bamboozler with splatbombs and ink storm, I'd love it. But I'm willing to forgo that for balance.
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I just realized ninja squid could be either useless in the new game mode or or decent, depending on how you want to play it. If you're collecting clams, or accidentally collect them they give your position away. But if you absolutely avoid the clams you can swim around them and use them as bait, which might make your teammates upset for not play the objective.

So hydra, squeezer, and a new brella is coming soon I guess. I didn't see anything about a release window on those. But being able to shoot while the brella is opened, when its not a bug, is nice. Looked like a pretty narrow shot though.

Edit: Just noticed the glooga duelies in the video now that I'm watching it for the fifth time but really focusing on the details this time.

Edited on by NapalmPsalm

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Maxz

I've now decided the best piece of advice in the entire game (from a mental perspective anyway) is, "as much as possible, try and push the dire incompetence of your teammates out of your mind, and instead focus on what you're actually in control of".

I just had a massive winning streak, punctured by a massive losing streak, which was then clawed back after I stopped spending most of the game picking flaws in my team mates' play, and instead just got on with what I was supposed to be doing. It's still good to have some awareness of their positioning and weaponry to inform your own choices as you cover the map/flank an opponent/lure an unsuspecting opponent into their range, but ultimately they're them and you're you. And no amount of wishing them around the map is going to change that. Far more effective to get out of their heads and into your own.

Anyway, questionable sports psychology bollocks aside, the new update looks amazing. I was wondering when we'd get the big mid-game update, and here we are! New music, nrw clothes, new hair and... NEW MODE! I had a sneaking suspicion there would be a forth one eventually. I'll need to see (and ideally play) more of it before I get a really good idea of how it feels, but it looks... intriguing. Much more itty-bitty than the other modes, which usually just have a single object defining their objective, rather than many fragments to be totted up.

Anyway Splatoon 2 is fantastic woo!

Edited on by Maxz

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shani

Wow, this huge upcoming update (and the two following ones) completely caught me by surprise!
Was this previosly announced, did I miss something?

Makes me love this game even more (if that's even possible)!
More gear (awesome, I got almost every existing gear already), more stages, more levels (finally!), more hairstyles (I want the Mohawk badly!), a new mode - that's really more than one could ask for!
Swapping gear in the lobby is also great, of course.

NaviAndMii wrote:

...not sure I like that the photo mode is locked behind an amiibo too much

Really? I have all three original Amiibos and I couldn't care less about that photo mode. ^^ If I could, I'd happily gift that mode to you.

Qwertyninty wrote:

Personally I don’t like the lack of any type of multiplayer, the hand holding in regards that I can’t pick the layout I want, and the fact that I have to sit through the squids talking and showing stages ever time I turn on the game.

If you don't close the game, you don't have to watch the news. And it's not handholding, it's balancing. It's there for a reason. And how does this multiplayer-centric game lack multiplayer? ^^ If you're referring to local, well there's Salmon Run. If you're referring to local on one device, well that wouldn't work very well. Splatoon1 had that (with two separate screens) and it was really boring. It would be even worse with a splitscreen. This just isn't a game for local multiplayer on one device.

Edited on by shani

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meleebrawler

@NapalmPsalm I think the ''reflect'' brella actually sprays automatically if hit while open. Seems rather frail, though, better at 1v1s.

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DiscoGentleman

@Maxz what helps me best from a mental perspective is playing with online friends. I'm less likely to get annoyed and more likely to have fun if someone's on my team/opposing team that I know. Regardless of winning or losing.

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NapalmPsalm

@meleebrawler I don't know. I slowed down the video to 0.25 and watched it. The player walks out, shoots, brella opens, and then it shoots again before a single n-zap shot hits it. It is very brittle from that video. What, it took 3 or 4 shots from the n-zap? Does object shredder effect the brella shields? If it does that sucks from this brella, incoming one shot breaks from chargers.

Edit: Rewatched it in slowmo again the second time it shows the brella break. I counted 9ish shots before it broke. That makes me feel better on the durability. Still weak though.

Edited on by NapalmPsalm

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Maxz

You can now play as K-Pop:

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Best get practicing those razor sharp synchronised dance moves.

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Qwertyninty

@shani I think salmon run is the perfect mode for local multiplayer. I would go as far to say no having the option is a big letdown. All other shooters I have played recently my wife and I have been able to sit on the couch and waste hours into local multiplayer. As far as the loadouts I do feel they should give us the option to customize in some form. Maybe have a hardcore mode for those players that want that experience and are over a certain level. To me this is a way to entertain those that want a more traditional and core experience. These are just my opinions I know they will never happen. The franchise is popular and profitable as is. I just now know that it isn’t an IP for me and wont spend my 60 dollars on it again.

Qwertyninty

Maxz

Walleye Warehouse is back! Seemingly with relatively few changes job design. I wonder if it'll be as prone to spawn trapping and general pinch point abuse...

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GoldenGamer88

Man, today‘s SR weapon selection is absolute garbage against Steelheads. Only the .96 Gal can hit them reliably and if the one wielding it is absolutely clueless, they just keep piling up. Had one round where we had three of them right at the basket just because the .96 Gal had disconnected.

Speaking of which, I do hope we get new Salmonid bosses sometime.

Edit: Also this.

Edited on by GoldenGamer88

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NapalmPsalm

How about this clean outfit we will get this Friday?
Untitled
Link
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NaviAndMii

@NapalmPsalm SUPERFRESH! ..unless the mains aren't great, in which case I'll avoid

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NapalmPsalm

@NaviAndMii Haha, that is true. My understanding is it will be with all the other shop gear, so I'm sure it is safe to assume you can get alt abilities for it.

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-Green-

Crusty Sean has a new option for a 2.5 multiplier in the new update.

Edit: Hydra's coming on the 25th as well (JP time).

Edited on by -Green-

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ACK

I can't get over the idea that Inkling culture has a pop band churning out hits in the form of acid elevator music (re: Ink Theory).

@-Green- I'm most interested in the ability to use the tickets I have to wipe my butt or whatever slight form utility can be otherwise coerced. I groan every time I get a food ticket superbonus because this special reward is essentially useless to anyone interested in using drink tickets and you will quickly accumulate enough to last beyond the lifespan of S2.

@GoldenGamer88 Carbon Roller is about as deadly as it gets against Steelheads, just gotta time those vertical slashes right... So, yeah, probably rendered useless in the hands of most shift mates. The key is timing the first slash as welling as proper distance and angling. Also the other weapons are all pretty ideal for keeping .96 gal secure as long as positioned well.

Edited on by ACK

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Maxz

@ACK Acid elevator music! That's exactly what it is! And then we've got punk-shanty-metal from the other band. And I think some other stuff too.

They're both a pretty big jump from the math rock-tinged pop-punk of Wet Floor (which I really like). I wonder if there'll be options to edit the likelihood of head track/band coming up, like job Smash Bros.

Not likely, given there wasn't in the first game, but it'd make some sense given the breadth of styles now available.

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-Green-

The balance changes in this patch seem really lackluster. They needed to do more in order to address significant balance issues in the game, but I supposed this was a content focused patch.

Edit: Trislosher was buffed too. Now it's close to release state, with 62 damage and 190 required.

Edit: Perhaps they plan on having the recovery buff help combat against chip damage, which is heavily prevalent. If so, that could be pretty significant. Also, they may just want to be more conservative with changes in order to prevent over buffing and nerfing weapons. Which has been a notable occurrence in Splat 2.

Edited on by -Green-

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