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Topic: FIFA 18 Switch

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FGPackers

As of now i'm not so much interested. I want to know more, it can changes my mindset about it

FGPackers

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Emperor-Palpsy

As I said on the original article, I think people are making too much of a fuss over the 'custom built' moniker.

The port has to be custom built because the controls will need to be remapped for single Joy-Con use, which is a big selling point as you can play against anyone on the go. I imagine that the graphics would need to be tuned to meet the Switch's hardware, which would also warrant a 'custom' label. In addition EA may be utilising some of the Switch's unique features, such as HD rumble or gyro. We just don't know.

The one thing everyone is talking about is the engine, yet I see no reason why EA would roll back to the PS3/360 version. It would make more sense to start with the current engine and tune it down; both from a financial and marketing perspective. This isn't a Wii U scenario where the performance gap was miles apart - we're looking at yards now.

cackle

ocelot20

Emperor-Palpsy wrote:

As I said on the original article, I think people are making too much of a fuss over the 'custom built' moniker.

The port has to be custom built because the controls will need to be remapped for single Joy-Con use, which is a big selling point as you can play against anyone on the go. I imagine that the graphics would need to be tuned to meet the Switch's hardware, which would also warrant a 'custom' label. In addition EA may be utilising some of the Switch's unique features, such as HD rumble or gyro. We just don't know.

The one thing everyone is talking about is the engine, yet I see no reason why EA would roll back to the PS3/360 version. It would make more sense to start with the current engine and tune it down; both from a financial and marketing perspective. This isn't a Wii U scenario where the performance gap was miles apart - we're looking at yards now.

Thing is this is EA we are talking about. They are known for cutting corners when ever possible. Look at when they said the Wii U and Vita version's of FIFA was custom built. Yes they took advantage of the unique features. For the Wii U they took advantage of the touch screen. With the Vita they took advantage of the touch screen and back panel.

I have no doubt they will take advantage of the switch features. But I am almost certain they will cut corners. Am not taking about weather they use they the same engine as the PS3/360 version. Or the engine they use for the PS4/XB1. To be honest there is not a lot of difference between the 2.

Am talking about game modes. I am willing to bet my left arm. That the likes of Ultimate Team/Pro Clubs and/or pro clubs will be missing from the Switch version. Going back to the Wii U/Vita games. These where almost identical to the PS3/360 versions. But for reasons unknown was missing the likes of Ultimate Team. I just think this is going to be the same case for the Switch I hope am wrong. But I just feel EA will just do what EA does and cut corners.

Edit: Actually when it comes to Ultimate Team I think the reason we won't see it on Switch is due to FIFA points. Nintendo maybe against these micro transactions. If you don't know what am talking about. Ultimate Team allows you to build your dream team and use them to play against friends. The catch is it requires a lot of time and a lot of luck to get the players you want. The buy these players you need coins. To earn coins you need to play matches. But even if you 1 a match you only get 500 coins per game. If you wanted a top player what costs like a million coins. With each match taking you around 15 minutes to complete. Meaning to get 10k coins you need to complete 20 matches which will take around 5 hours.

However, You can pay real money for FIFA points to open player packs in hope to get rare valuable players. You see youtubers spend hundred's if not thousand's of pounds on FIFA points just to get a few valuable players. I simply don't think Nintendo will allow EA to do this on there console.

Edited on by ocelot20

ocelot20

Marios-love-child

I posted this in the main article but it's also relevant here ::::::

Whatever they mean by custom built remains to be seen..
One thing I will say though is that for it to stand half a chance of succeeding it needs to be a multiplatform release and be released on the same day as the ps4 and xbone versions.
It's no good releasing those in September and then releasing the switch version a few months later, by that time anyone who's remotely interested in the game will have already bought it for another console and ea would have no excuse for poor sales
I can't stress enough all versions much release on the same day

Marios-love-child

spizzamarozzi

For the record, the WiiU version of FIFA13 had just two poor micro-features - you shook the GamePad to shoot or you lifted it to aim during corners and penalties. That was the extent of the "custom built" WiiU version.

Of course adding those two minigames was so difficult, so time consuming, and costed so much in terms of research, that EA didn't include the Ultimate Team mode in the WiiU version, although all the other versions had it. I think this is an indication of what you should expect from FIFA18.

You'll be lucky if the "custom build" is a PS3 port where you can shoot by flicking your wrist.

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Luna_110

I hope our dear Emperor is right and custom merely refers to the remapping of the controls for local multiplayer. EA is a big hitter with the casual crowd, and they could push it pretty heavily with local MP everywhere.

But unfortunately, its EA, and it always manages to amaze us - by doing their worst possible. It could be based on the PS3 engine, with half assed controls and a gimped online multiplayer. Its a russian roulette this time.

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Samurai_Goroh

If done properly, it could be the first football game I will want on a console since '06 or so.
If only we could get several Switches local multiplayer with a single copy on this one. Think of the tournaments you could make with friends. But it's EA...

Samurai_Goroh

Silly_G

I'm glad that they have at least confirmed that they are working on FIFA 18 and not just a stopgap release with no certainty as to whether they were going to consider releasing FIFA 18 on Switch as well. So that's the good news. The bad? There isn't a FIFA game at launch, which, even if it had been a rushed port, would have filled in a void in the market for a somewhat decent sports title at launch. Now we'll have to wait until September or so.

As much as I hate EA and no longer wish to support them as they've ruined so many amazing franchises, I do intend to grab FIFA 18 on Switch regardless due to the fact that I'll be able to enjoy local multiplayer anywhere (a feature that isn't possible with any other version of the software), but I know that it will either by an inferior port, or a scaled down version lacking features from the premium PS4/Bone/PC releases. I'm not buying into their "custom built" crap. This is EA we're talking about. The Switch version will be missing features from the other current gen versions.

I would love to be proven wrong and see some non-piggish behaviour from EA for a change, but I won't hold my breath.

Edited on by gcunit

Silly_G

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McGruber

Marios-love-child wrote:

I posted this in the main article but it's also relevant here ::::::

Whatever they mean by custom built remains to be seen..
One thing I will say though is that for it to stand half a chance of succeeding it needs to be a multiplatform release and be released on the same day as the ps4 and xbone versions.
It's no good releasing those in September and then releasing the switch version a few months later, by that time anyone who's remotely interested in the game will have already bought it for another console and ea would have no excuse for poor sales
I can't stress enough all versions much release on the same day

I agree completely. I really don't want any 3rd party games that are going to be late because it goes towards that "Look what happened last time we tried" narrative publishers like to use with Nintendo systems. With Switch, the philosophy should be "Less is more, quality over quantity". I think if developers release their Switch games same day as the rest, and add a few exclusive bells and whistles, it's more than enough to make up for the lack of a game mode or poorer graphics.

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19Robb92

I don't really get why it needs to be custom built.. Sounds like that should be more expensive than just making a identical Switch/Ps4/XBO version.

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mav-i-am

19Robb92 wrote:

I don't really get why it needs to be custom built.. Sounds like that should be more expensive than just making a identical Switch/Ps4/XBO version.

Because the PS4 & XB1 will also be "custom built" from the PC "Ideal build".

So you port it & polish it but Custom sounds better!

I want this to work, proper Fifa on the go would be ace.

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BigBadJohn

A great FIFA game on the go will sell the Switch in the U.K. I'm not really a football fan but I have mates who bang on about who's better at FIFA. Pull out your Switch and prove it.

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gcunit

The downside, in terms of the UK prospects, is that 2-player using one joy con each won't be able to be played in the same way people are used to playing single player. The lack of a second thumbstick will either result in a compromised set of controls, or some motion-controlled elements.

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rallydefault

My thinking is that they keep using this "custom built" phrase to try and reassure people that it's not just a slipshod port from the other consoles. I don't really see anything ominous about it.

rallydefault

FX102A

I would love to see a simplified arcade style FIFA game, one with more pick up and play attributes that would work well with the Joycons for local multiplayer. Something like the NBA Jam of football.

Of course then it wouldn't be called FIFA 18. I really don't know what to predict as I want to be hopeful and that Nintendo told EA "don't screw us with some half baked attempt that will not sell"; but this is EA we're talking about.

FX102A

mav-i-am

gcunit wrote:

The downside, in terms of the UK prospects, is that 2-player using one joy con each won't be able to be played in the same way people are used to playing single player. The lack of a second thumbstick will either result in a compromised set of controls, or some motion-controlled elements.

I presumed it would not be playable with a single joycon tbh.

Switch games list,

Legend of Zelda BotW, Human resource machine, NBA Playgrounds, Street Fighter 2, Super Bomberman R, Snipperclips, Overcooked, World of Goo.

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Silly_G

Being able to play with individual Joy-Cons would be ideal, at least for portability's sake, but I would assume that a full controller will be required per player.

How many simultaneous players does FIFA 17 support locally in the PS4 version?

Edited on by Silly_G

Silly_G

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tyepye

Really hoping for a good port of this, mainly for playing in handheld.

If they did support for joycons that would be perfect for multiplayer with my brother. Can just pick it up take it over to his house and plug in, easy peasy.

Hopefully it is built of the Xbone/PS4 engine, not just graphicall but the features and enhancements that brings over the PS3/360 version.

I can see them not doing a 100% port of the game, maybe cutting UltimateTeam and The Journey.

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OorWullie

As a huge football fan (Celtic supporter) and someone who,since the original FIFA Soccer in 93 bought it practically every season,(with some WC editions in between) until 2010,I should be hyped for this.It's been 7 long years since my last FIFA and I've said it numerous times in the past here that it's one of the games that the Switch needs to have for it to be successful. But now that we know it's coming,I'm not hyped for it,far from it.In fact I dread it.It'll no doubt be gimped in some way,how much so remains to be seen.Either way,it's a game that is guaranteed to bring a lot of negativity online to the Switch.Unless it's a perfect port of the FIFA 18 the others receive and arrives on the same day,nothing good can come from this.

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