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Topic: Your favorite Zelda memories! ~ 25th Anniversary of "The Legend of Zelda"

Posts 41 to 53 of 53

BleachFan

Phantom Hourglass is actually my favorite Zelda game ever.
Hides!

I played that game non-stop for days. Sailing around in the world was pleasent, and discovering new islands was fun too. There was always something to do on the ocean, with so many icons floatng around on the map. I dunno, maybe I just have some weird obsession with the ocean or something.

Also, the Temple of the Ocean King actually ENCOURAGED me to sail around more. It kind of indirectly enhanced my experience, I should say.

So yeah, Phantom Hourglass. Good times.

noblo601 wrote:

Have always liked Zelda games, but one of the awesomest memories was playing Phantom Hourglass... not sure why it was that one over the others but it really resonated with me. Especially Linebecks character arc...

High fives!

Edited on by BleachFan

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Joeynator3000

Seeing a Zelda game in 3D without special glasses for the first ti-....er wait.
Real answer: Gotta say A Link to the Past...I remember way back then I used to get up very early with my sister just to play that game.

(we came up with this weird rumor thing that electronics is what causes the sun to come up....xD)

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Fuzzy

PH wasn't too bad, but Spirit Tracks on the other hand...

@Chicken - now you've got me hoping for a 3DS release of MM shortly after Ocarina. That game is awesome, and I would probably like it even more if I got to play it more when it first came out.

Thinking more about Zelda memories, I've always got a special place for Zelda 2, as even though it was pretty hard when I was a kid, I still played it a whole lot around friends' houses. Thanks to VC I finally beat it.

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Noire

For me, it's still the first time I stumbled into the Forest Temple in Ocarina of Time at about nine years old. It absolutely dripeed with atmosphere, from the foggy hallways covered in vines to the weird twisting passageways to the decrepit brick construction dimly lit by torches to the Wallmasters to the Poe sisters and Phantom Ganon and especially the creepy soundtrack. It was so memorable and coherent that it's stuck in my mind ever since then as a pinnacle of video game design. It was that moment that made me fall in love with the series. I, to this day, keep a special save file saved right inside of the (unfinished) dungeon that I'll periodically replay, lol.

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EvilRegal

(I originally posted this at the Zelda birthday thread on the home page, but am copy/pasting it here because it's really more fitting here, as it sums up my favorite Zelda memories... Plus waiting for Zelda II: The Adventure of Link with the late 1988, and I quote Nintendo, "chip shortage" and all, LOL.)

Happy birthday, Zelda! Got the original just over 23 years ago. My grandparents got it for me at Lionel's Playworld in Colorado Springs, Colorado. Wish I had the receipt, as according to my grandmother, it was over $100!!! So, gold cartridge may as well have been made of gold!

Can genuinely say playing it for the first time and working on finishing it was one of those magical life experiences you never forget! I had the best time just reading the instruction booklet and looking at the enclosed map! They were so elaborate and detailed, it contributed to the feeling that you were doing something epic! I remember playing it for the first time, I simply had fun exploring (or: running around getting killed by enemies stronger than me because I explored TOO FAR). Not sure what kind of bill I ran up calling Nintendo's hint line (as I don't think the modern Internet was yet even a dirty thought in Al Gore's mind).

When I finally got to the room before Ganon (or Gannon as he was back then), I wouldn't go in to face him for the longest time. Between the hype and shadowy illustrations in the instruction book suggesting him as several times bigger than Link, and the roars you hear when in the vicinity of the boss' room, I was TERRIFIED of seeing him! Scared to bloody death. Expected him to fill the whole screen or something. Then I go in and he's this pig-thing not even as big as the multi-headed dragon??? A little disappointing. But, to quote Shinra from Final Fantasy X-2, I was just a kid. I got the scare I expected from Gannon when I saw Medusa in Kid Icarus.

After I beat him (first game I "finished"), I REALLY ran up the long-distance phone bill on the second quest! Unforgettable time, unforgettable game!

Edited on by EvilRegal

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JusticeColde

I remember the first time I played a zelda game.
It was Link to the Past/Four Swords on GBA and I didn't know how to change My items, So I ended up making it through half of the eastern palace with only a boomerang

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Philip_J_Reed

Another one of my favorite Zelda moments was the visit to Hyrule Castle in Wind Waker, frozen in time beneath the Great Sea. An extremely atmospheric and disarming moment in a game more commonly remembered for its vibrant, sunny colors.

Exploring the castle, frozen, as it was, and drained of all color in a moment of great (and unwinnable) conflict was just so perfect...and having to fight your way out after you restore it to life was so much fun, and required you to use mob strategy in a way that Zelda games almost never even attempt.

I've replayed the game many times, but, often, I quit soon after that sequence.

The entire game is great...but man is that sequence a tough act to follow.

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JayArr

In LttP, when I threw my blue boomerang into the fountain.......and a red one popped out!!!!! OMG!

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warioswoods

@Chicken

Ah, excellent choice.

The second Zelda game I played (years after playing through the original game) was actually Link's Awakening on the Game Boy. I was amazed by the new world of Zelda, which added so much to the original gameplay: ingenious puzzles, devices, and items; towns with amusing characters; much more.

While the most important thing about the original NES game was the sense of mystery surrounding every corner of that open world, something no sequel has quite attained, Link's Awakening did manage to bring its own sense of mystery in a different manner, and I remember how engrossed in this world I became as the owl began hinting of the island's illusory status and eventual disappearance. The ending, while unoriginal in its basic outline (a dream, that's it?), was actually a moving thing to experience, mostly due to how the game slowly began foreshadowing that result, along with the final closing image of the fish flying overhead.

In one of the Iwata Asks interviews, the developers revealed that they were thinking of Twin Peaks when creating the world of Link's Awakening. I think that hits it on the head. Twin Peaks had its own sense of mystery and perhaps dread surrounding even the more ordinary circumstances in the town.

Edited on by warioswoods

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Ridley

Chicken Brutus wrote:

Perhaps my favorite Zelda memory was watching the intro to Majora's Mask for the first time.

I have a habit of always waiting on the title screen of a game to see if any cinematics play. Sometimes they do, sometimes they don't...but I always wait to find out. They can give background to the story, or maybe just be entertaining...

Majora's Mask was the only one--to this very day--that affected me on a profound emotional level. The music, the mood, the atmosphere...without a word, the cinematic was dark, distressing, bizarre. Link sitting quietly in strange places, while characters paced nervously, fretting, seemingly as though he wasn't really there at all. It was a type of voyeurism...a peek into moments of lives that these people would probably prefer we didn't see. Characters placed in full view of the unblinking camera when all any of them really want is to disappear.

It's still probably my favorite piece of video game music, and though I've watched that cinematic probably a hundred times since, it hasn't lost much of its impact.

The world the developers built for Majora's Mask does typically receive the respect it deserves from gamers. But the fact that they started playing with our emotions so effectively in that introduction...the fact that not even the title screen was safe from the gloom and desperation in the chilling, dying world of Termina...that's an artistic achievement of the highest order.

My favorite game of all time in a series that's already damned close to perfect. And probably my most dear Zelda memory.

Perhaps you should do a series of articles on each of the Zelda games...

Ridley

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