Showing 41 to 60 of 103
41. Posted: Thu 6th Aug 2009 06:06 BST
Im not having collision problems. I am impressed with this game though. Honestly, If it was defined a bit more I would buy it on wiiware for 500 points. What it needs though is better, more defined sprites. I mean blocks are good to start with, but if you had something that moved (perhaps just a few sprites of a character or something) Who knows maybe if you had a guy trying to get to the girl, or something like that. I just feel that players would connect more with the game if your main moving block had a bit more personality. Heck even if it was a glowing gem or something that would work
Wii : 5234 3442 0233 53253DS: 2664-2106-1671I have A LOT of games, if you want to play something, just email me firstname.lastname@example.org and ask if I have it. (make sure to say Nintendolife in the subject)
42. Posted: Thu 6th Aug 2009 06:07 BST
I'll try it out!Also BACON WIELDING PENGUIN NINJAS!
Edited on Thu 6th August, 2009 @ 06:07 by Bring_Back_Pluto
Wii FC: 5412 0162 6187 3594 Brawl FC: 0517 4738 5514Why do I want to bring back Pluto? Cuz the 8 others bullied it and I don't approve of bullying and I am here with this pointless movement to remind people of how (in)significant it really is!
43. Posted: Thu 6th Aug 2009 06:08 BST
I would follow it. espicially if you have it on myspace, facebook, or especially twitter
44. Posted: Thu 6th Aug 2009 06:15 BST
Hmm Im going to make a Twiitter account for my games tomorrow then, I dont have plans on selling games, until I get a Mac for iPhone apps. And really want other non-developers to really involve into my games. So Twiiter will be perfect for that. I have no plans for leaving this post until I get an actual group of followers. About personality, Im terrible at making graphics, so a graphical overhaul wont happen until the end of development. Anyone should feel free to keep contributing. Ill think of the graphics later, but I thank you a lot for the idea.
@Pluto, I need your email
45. Posted: Thu 6th Aug 2009 06:28 BST
Also, the instructions could be a little more organized. Instead of a paragraph, have small blurbs or something.
Sean Aaron ~ "The secret is out: I'm really an American cat-girl."Q: How many physicists does it take to change a light bulb?A: Two, one to hold the light bulb, the other to rotate the universe.Just Say No To Toast!
46. Posted: Thu 6th Aug 2009 06:40 BST
Hmm Im going to make a Twiitter account for my games tomorrow then, I dont have plans on selling games, until I get a Mac for iPhone apps. And really want other non-developers to really involve into my games. So Twiiter will be perfect for that. I have no plans for leaving this post until I get an actual group of followers. About personality, Im terrible at making graphics, so a graphical overhaul wont happen until the end of development. Anyone should feel free to keep contributing. Ill think of the graphics later, but I thank you a lot for the idea.@Pluto, I need your email
What you should do is get a sprite sheet.bring_back_&...and if i don't respond within 8 hoursmasio5000@y&...
Edited on Thu 6th August, 2009 @ 06:41 by Bring_Back_Pluto
47. Posted: Thu 6th Aug 2009 06:44 BST
I geuss i'll try it malnin123@g...
This lesbian bar doesent have a fire exit!
48. Posted: Thu 6th Aug 2009 09:28 BST
Ok in that case try my hotmail.not-a-ninja...
No-one can hear Bohemian Rhapsody without singing along.DSiWare Friend Codes:MvsDK:MMA-524212537307 UNO!-3953-7295-2611Suujin Taisen Number Battles-034586240750 Dragon Quest Wars-0732-4886-6231Bomberman:Blitz-163443150466
49. Posted: Thu 6th Aug 2009 19:29 BST
Been pretty busy, but will try to send the game now
50. Posted: Thu 6th Aug 2009 19:33 BST
sent to pluto, FATEM, and malnin
51. Posted: Thu 6th Aug 2009 19:34 BST
Oh, and Im following Ravage's advice and rewriting the instructions
52. Posted: Thu 6th Aug 2009 22:24 BST
Twiiter account is on now, follow updates and give feedback on Twitter! http://twitter.com/GabeGreensGames
53. Posted: Thu 6th Aug 2009 23:21 BST
Updated: More levels and, smaller characters, remade instructions.
54. Posted: Thu 6th Aug 2009 23:32 BST
I dident get it
M-A-L-N-i-N 123@gmail (why does evryony think it's mainin(?))
55. Posted: Thu 6th Aug 2009 23:33 BST
@GabeGreens I guess u can send me it too
56. Posted: Thu 6th Aug 2009 23:57 BST
@malnin, I cant use gmail, it wont accept the attachment
57. Posted: Thu 6th Aug 2009 23:59 BST
Sent to irken
58. Posted: Fri 7th Aug 2009 07:28 BST
I tried out what you sent me last night, GG, and while i was able to get through the first couple of levels easy enough, the jump from easy to hard happened so quickly... there was one level in particular that took try after try after try for me to finally get it (the one that starts off with one block on the right next to two rows of enemy ! blocks going up and down together with a heart toward the top, and then the other block is more toward the middle of the screen in an area with like nine wall-blocks spread out), and the previous levels had been so easy that it really caught me off guard. I kept running into the enemy blocks just by a hair, though if you made the character blocks 30% smaller as you say, that might've taken care of that problem.
also, I agree with someone else where they said that it's hard to make fine movements with the character blocks. is there any way to slow the movements down so that you don't go quite so far with one press of the button? there were a couple places with narrow gaps to get through that were hard to position the block for, because i'd think it would go through and then it would catch just on the corner of the block because it wasn't low enough to actually clear the wall.
I finally got bored enough to give up (i had like one heart left anyway ) at the one with all the purple arrow blocks that move when you press the space bar (the first level with a key, I think). I know there's a way to get everything to happen the way I want it to in that level, but I kept ending up with a purple block either blocking one end of the path I needed to take or a different purple block blocking off the top entrance to the path I needed to take.
it has potential, GG, but I think it needs more of a gradual rise to the harder levels than the steep jump it has at the moment.
Edited on Fri 7th August, 2009 @ 07:32 by theblackdragon
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future of NL >:3
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59. Posted: Fri 7th Aug 2009 09:56 BST
Sure, send me the link and I'll try it out.
edit: All I have at the moment is gmail and hotmail. I'll get back to you.
Edited on Fri 7th August, 2009 @ 09:58 by y2josh
60. Posted: Fri 7th Aug 2009 21:31 BST
@theblackdragon, the updated version takes care of most problems and makes the game noticeably easier. So a lot of the problems have been kind of fixed. It also takes care of the fine movement due to the more space provided between blocks. Im also working on an easy mode too. I can email it to you if you want, but in my Twitter account in my sig, you can download it.
@JJ, go to my Twitter down in my sig, you can get it there.