Showing 61 to 80 of 103
61. Posted: Sat 8th Aug 2009 00:02 BST
When I beat the first level of "Easy" mode I got the following error message:"FATAL ERROR inaction number 1of Collision Event with object object4for object player2:
Moving to next room after the last room."
[21:14] pixelman: I blame fheblackdragon
[21:15] pixelman: That's not an f by the way, it's a fancy t.
[21:15] Objection: Tales of Graces "fancy t"
[21:15] Objection: Tinal Tantasy
[21:15] theblackdragon: lol OB
[21:15] pixelman: OB knows what he's asking about.
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62. Posted: Sat 8th Aug 2009 00:03 BST
Also, I'd be interested in helping out with some sprite art. ( i would be able to send it in jpeg or the like format, using programs like paint, photoshop CS3, etc.)
63. Posted: Sat 8th Aug 2009 00:13 BST
@objection_blaster If you want to help out with sprites, I have no problem with that. the regular sized blocks are 32 by 32 bits, just for your information. So what did you have in mind?
That error is common, and is nothing to worry about. When the two character blocks collide, It should go to the next room, but I only have one easy room with no room afterwards, thats all, I have to make more easy levels and ending room still for the easy levels.
64. Posted: Sat 8th Aug 2009 08:06 BST
I was about to mention that hotmail blocked the file but then saw about the twitter. Very good so far.Visuals are kind of basic but gameplay makes up for it. I'll be following this game until its finished.Also really enjoy the music.Is it an original composition done for this game?EDIT: As a fellow Game Maker programmer are you using the drag and drop method of programming or GML coding?
Edited on Sat 8th August, 2009 @ 08:33 by FATEM
No-one can hear Bohemian Rhapsody without singing along.DSiWare Friend Codes:MvsDK:MMA-524212537307 UNO!-3953-7295-2611Suujin Taisen Number Battles-034586240750 Dragon Quest Wars-0732-4886-6231Bomberman:Blitz-163443150466
65. Posted: Sat 8th Aug 2009 08:15 BST
Hello!!!! sound like fun! please send it at: www.leogv2...yeahguys u can e-mail me 2 ifu want to no problem at all
( ‘,')b Thumbs up! lol
66. Posted: Sat 8th Aug 2009 19:16 BST
FATEM: I try to use D&D more due to how quick it is to make simple functions. I use code a little, but I find D&D more conveniant due to how quick Im with it.
Puirqui: sending it to you NOW!!!!!
67. Posted: Sat 8th Aug 2009 19:23 BST
I'll get back on this tomorrow maybe, I had a city to erase and start again because while I slept my budget went way too low and I was completely in the hole. lol This time I have left it with a positive budget of a little over $1000/minute, so it will be good for a while.
Sean Aaron ~ "The secret is out: I'm really an American cat-girl."Q: How many physicists does it take to change a light bulb?A: Two, one to hold the light bulb, the other to rotate the universe.Just Say No To Toast!
68. Posted: Sat 8th Aug 2009 19:24 BST
Are you talking about Simcity? Im kind of lost here O_o
69. Posted: Sat 8th Aug 2009 19:50 BST
The chapter 1 and easy mode music, no, it is a composition written by one of the users on yoyogames. Chapter 2 music is written by me for this game. Has anybody gotten to chapter 2 yet?
70. Posted: Sat 8th Aug 2009 22:33 BST
Update! New background and levels for easy mode. Go to my Twitter on my sig or ask for email if you wanna try it
71. Posted: Sat 8th Aug 2009 23:20 BST
By the way, I fixed that error that was previously mentioned.
72. Posted: Sun 9th Aug 2009 03:12 BST
Has anybody actually gotten to chapter 2 yet? This may be harder than I think...
73. Posted: Sun 9th Aug 2009 07:09 BST
heres mine andymaiz@m... if that doesn't work send to this 1andymaiz1@y...
send to top 1 1st never go on yahoo
74. Posted: Sun 9th Aug 2009 07:12 BST
I would recommend going to my twitter page in my sig as I cant send to MSN. I can but you cant open it.
75. Posted: Sun 9th Aug 2009 07:17 BST
haven't had a chance to get latest version and try again but will soon.Sprite-wise, there's various skins that could be done, such as changing the easy-mode (since you only have the one playable character) into a copsandrobbers or spy or ninja style where the enemy blocks are guards. You get the idea.
76. Posted: Sun 9th Aug 2009 07:38 BST
can u send it to yahoo then
77. Posted: Sun 9th Aug 2009 08:01 BST
3DS:: 1805 2437 5220
Nintendo Network ID PhoenixFalconer
78. Posted: Sun 9th Aug 2009 20:56 BST
Sent to andy and jpfan.@objection: Hmmm, Ive got an idea, how about changing the whole game, making the charcters into a spy and a hostage. Im thinking a wacky story of a championship dog getting stolen by different labs and cloned many times to be used as workers, so you have to collect the dog as a spy by avoiding the robot gaurds. I can ake some comics to explain the storyline every chapter. Or somethingg of the likes. How about something like that?
79. Posted: Sun 9th Aug 2009 21:12 BST
That sounds interesting. I can do my best with sprite work. (I don't know how to make them into aniamtions.)
80. Posted: Sun 9th Aug 2009 23:51 BST
this is addictive