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Review: Tokyo Mirage Sessions #FE (Wii U)
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Posts 21 to 40 of 103
Sent to Algeobla, tell me if it works
ok, well hotmail blocks it and wont let me open it. you know a simpler way for you to do this is to upload it to like rapidshare or something then just email people the link. then you wouldnt have to keep attaching it. also, doesnt seem it will work on mac since its a .exe file
Oh, OK. I dont mind attaching, but Ill see about Uploading it.
Edited on Thu 6th August, 2009 @ 04:35 by ASDFGHJKL
Ok, I got it up on Upload.com
I've only played it a little bit, but I have to admit that it is pretty cool. My main problem is that it can be hard to do really fine movements with the keyboard. Also, I keep forgetting to save and have to start over.
Sean Aaron ~ "The secret is out: I'm really an American cat-girl."Q: How many physicists does it take to change a light bulb?A: Two, one to hold the light bulb, the other to rotate the universe.Just Say No To Toast!
Hmm, do the keyboard movements rui the game, or just make it more challenging. I could try slowing the blocks.
I'm interested. Do you need anything besides what's included in the links/attachments you're providing? Anyway, please send to me. (email removed, muhahaha!)
Edited on Thu 6th August, 2009 @ 05:05 by Objection
[21:14] pixelman: I blame fheblackdragon
[21:15] pixelman: That's not an f by the way, it's a fancy t.
[21:15] Objection: Tales of Graces "fancy t"
[21:15] Objection: Tinal Tantasy
[21:15] theblackdragon: lol OB
[21:15] pixelman: OB knows what he's asking about.
Backloggery My LP Youtube
Not that Im aware of, sent it to you Objection_Blaster
Like the concept but I found it difficult enough to focus on my main character, that watching out for the other one was nearly impossible for me. I lost all my lives getting halfway through level 2. Perhaps the enemy blocks should be slowed down some. Or, it'd be nice to have a "easy" mode where you just have to navigate the main character block. Thanks for the demo. I'll try it some more later.
In level two there is a trick for having only to worry about one of the blocks. Sorry, I cant tell you about it, Im going to slow the enemy blocks a tad bit too, and add an Easy chapter for people who have trouble with the regular mode
Added 1 easy level and slower enemies, anyone wanna update, ask me
Ill try it out and leave feedbackjangonov@y ...
Wii : 5234 3442 0233 53253DS: 2664-2106-1671I have A LOT of games, if you want to play something, just email me firstname.lastname@example.org and ask if I have it. (make sure to say Nintendolife in the subject)
Overall I like the game, but it seriously needs to have better collision detection. In many spots in the game, I would just die out of nowhere.
Leap before you think!My Backloggery: http://backloggery.com/samsam12My YouTube: http://www.youtube.com/user/fudgenuts64
updated version please
Im still trying to work out the collision problems, the sprite system on Game Maker can be a real pain sometimes. Sent to jagonov
On the note of collision and all, would it be easier to make the character-controlled boxes smaller but move at the same speed rather than making the enemy slower? Just an idea...
Just a question, if I made a Blog following this and other games I make in the future, who would actually follow it?
Never thought of that, Ill go ahead and try it out
I made the Character blocks 30 percent smaller, makes the game waaaaaaaaaaay easier,
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