Showing 21 to 40 of 103
21. Posted: Thu 6th Aug 2009 04:33 BST
Sent to Algeobla, tell me if it works
22. Posted: Thu 6th Aug 2009 04:34 BST
ok, well hotmail blocks it and wont let me open it. you know a simpler way for you to do this is to upload it to like rapidshare or something then just email people the link. then you wouldnt have to keep attaching it. also, doesnt seem it will work on mac since its a .exe file
23. Posted: Thu 6th Aug 2009 04:35 BST
Oh, OK. I dont mind attaching, but Ill see about Uploading it.
Edited on Thu 6th August, 2009 @ 04:35 by ASDFGHJKL
24. Posted: Thu 6th Aug 2009 04:41 BST
Ok, I got it up on Upload.com
25. Posted: Thu 6th Aug 2009 04:46 BST
I've only played it a little bit, but I have to admit that it is pretty cool. My main problem is that it can be hard to do really fine movements with the keyboard. Also, I keep forgetting to save and have to start over.
Sean Aaron ~ "The secret is out: I'm really an American cat-girl."Q: How many physicists does it take to change a light bulb?A: Two, one to hold the light bulb, the other to rotate the universe.Just Say No To Toast!
26. Posted: Thu 6th Aug 2009 04:51 BST
Hmm, do the keyboard movements rui the game, or just make it more challenging. I could try slowing the blocks.
27. Posted: Thu 6th Aug 2009 04:55 BST
I'm interested. Do you need anything besides what's included in the links/attachments you're providing? Anyway, please send to me. (email removed, muhahaha!)
Edited on Thu 6th August, 2009 @ 05:05 by Objection
[21:14] pixelman: I blame fheblackdragon
[21:15] pixelman: That's not an f by the way, it's a fancy t.
[21:15] Objection: Tales of Graces "fancy t"
[21:15] Objection: Tinal Tantasy
[21:15] theblackdragon: lol OB
[21:15] pixelman: OB knows what he's asking about.
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28. Posted: Thu 6th Aug 2009 04:58 BST
Not that Im aware of, sent it to you Objection_Blaster
29. Posted: Thu 6th Aug 2009 05:12 BST
Like the concept but I found it difficult enough to focus on my main character, that watching out for the other one was nearly impossible for me. I lost all my lives getting halfway through level 2. Perhaps the enemy blocks should be slowed down some. Or, it'd be nice to have a "easy" mode where you just have to navigate the main character block. Thanks for the demo. I'll try it some more later.
30. Posted: Thu 6th Aug 2009 05:16 BST
In level two there is a trick for having only to worry about one of the blocks. Sorry, I cant tell you about it, Im going to slow the enemy blocks a tad bit too, and add an Easy chapter for people who have trouble with the regular mode
31. Posted: Thu 6th Aug 2009 05:39 BST
Added 1 easy level and slower enemies, anyone wanna update, ask me
32. Posted: Thu 6th Aug 2009 05:42 BST
Ill try it out and leave feedbackjangonov@y ...
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33. Posted: Thu 6th Aug 2009 05:42 BST
Overall I like the game, but it seriously needs to have better collision detection. In many spots in the game, I would just die out of nowhere.
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34. Posted: Thu 6th Aug 2009 05:43 BST
updated version please
35. Posted: Thu 6th Aug 2009 05:45 BST
Im still trying to work out the collision problems, the sprite system on Game Maker can be a real pain sometimes. Sent to jagonov
36. Posted: Thu 6th Aug 2009 05:48 BST
37. Posted: Thu 6th Aug 2009 05:48 BST
On the note of collision and all, would it be easier to make the character-controlled boxes smaller but move at the same speed rather than making the enemy slower? Just an idea...
38. Posted: Thu 6th Aug 2009 05:50 BST
Just a question, if I made a Blog following this and other games I make in the future, who would actually follow it?
39. Posted: Thu 6th Aug 2009 05:51 BST
Never thought of that, Ill go ahead and try it out
40. Posted: Thu 6th Aug 2009 05:55 BST
I made the Character blocks 30 percent smaller, makes the game waaaaaaaaaaay easier,