I've only played it a little bit, but I have to admit that it is pretty cool. My main problem is that it can be hard to do really fine movements with the keyboard. Also, I keep forgetting to save and have to start over.
Sean Aaron ~ "The secret is out: I'm really an American cat-girl." Q: How many physicists does it take to change a light bulb? A: Two, one to hold the light bulb, the other to rotate the universe.
I'm interested. Do you need anything besides what's included in the links/attachments you're providing? Anyway, please send to me. (email removed, muhahaha!)
[21:14] pixelman: I blame fheblackdragon
[21:15] pixelman: That's not an f by the way, it's a fancy t.
[21:15] Objection: Tales of Graces "fancy t"
[21:15] Objection: Tinal Tantasy
[21:15] theblackdragon: lol OB
[21:15] pixelman: OB knows what he's asking about.
Like the concept but I found it difficult enough to focus on my main character, that watching out for the other one was nearly impossible for me. I lost all my lives getting halfway through level 2. Perhaps the enemy blocks should be slowed down some. Or, it'd be nice to have a "easy" mode where you just have to navigate the main character block. Thanks for the demo. I'll try it some more later.
[21:14] pixelman: I blame fheblackdragon
[21:15] pixelman: That's not an f by the way, it's a fancy t.
[21:15] Objection: Tales of Graces "fancy t"
[21:15] Objection: Tinal Tantasy
[21:15] theblackdragon: lol OB
[21:15] pixelman: OB knows what he's asking about.
In level two there is a trick for having only to worry about one of the blocks. Sorry, I cant tell you about it, Im going to slow the enemy blocks a tad bit too, and add an Easy chapter for people who have trouble with the regular mode
[21:14] pixelman: I blame fheblackdragon
[21:15] pixelman: That's not an f by the way, it's a fancy t.
[21:15] Objection: Tales of Graces "fancy t"
[21:15] Objection: Tinal Tantasy
[21:15] theblackdragon: lol OB
[21:15] pixelman: OB knows what he's asking about.
On the note of collision and all, would it be easier to make the character-controlled boxes smaller but move at the same speed rather than making the enemy slower? Just an idea...
[21:14] pixelman: I blame fheblackdragon
[21:15] pixelman: That's not an f by the way, it's a fancy t.
[21:15] Objection: Tales of Graces "fancy t"
[21:15] Objection: Tinal Tantasy
[21:15] theblackdragon: lol OB
[21:15] pixelman: OB knows what he's asking about.
Im not having collision problems. I am impressed with this game though. Honestly, If it was defined a bit more I would buy it on wiiware for 500 points. What it needs though is better, more defined sprites. I mean blocks are good to start with, but if you had something that moved (perhaps just a few sprites of a character or something) Who knows maybe if you had a guy trying to get to the girl, or something like that. I just feel that players would connect more with the game if your main moving block had a bit more personality. Heck even if it was a glowing gem or something that would work
Wii : 5234 3442 0233 5325 3DS: 2664-2106-1671 I have A LOT of games, if you want to play something, just email me jangonov...
Wii FC: 5412 0162 6187 3594 Brawl FC: 0517 4738 5514 Why do I want to bring back Pluto? Cuz the 8 others bullied it and I don't approve of bullying and I am here with this pointless movement to remind people of how (in)significant it really is!
Hmm Im going to make a Twiitter account for my games tomorrow then, I dont have plans on selling games, until I get a Mac for iPhone apps. And really want other non-developers to really involve into my games. So Twiiter will be perfect for that. I have no plans for leaving this post until I get an actual group of followers. About personality, Im terrible at making graphics, so a graphical overhaul wont happen until the end of development. Anyone should feel free to keep contributing. Ill think of the graphics later, but I thank you a lot for the idea.
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Topic: Wanna try a freeware game and help it become better?
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