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Topic: Do you prefer Downloading or Retail?

Showing 21 to 38 of 38

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Lady_Gryphon

21. Posted:

Hmmm. Good question. I like the convenience of having the downloaded game (and the instant gratification :) ) but I'm still old school enough to like owning the actual disc. I'm also not that happy that I can't share my downloaded Wii games with a friend. One of my co-workers just got a Wii and I let her borrow a couple of my games to try out so she can see what she would like. I can't do that with my downloaded games even though there are some I think she would like.

I think I would have to go with the disc over downloaded especially if they are the same price 'cause that means that's a cheap price for a disc (or a high price for a download) :)

Lady_Gryphon

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TheScarletWolf

22. Posted:

I go for retail, thus why I am investing in a PSP-3k now instead of waiting for the PSPgo! for that fact. I like having that backlog of games to fall on. I have friends that will sell me their old games for cheaper and if anything were to happen to my unit, I have the discs to fall back on. Don't get me wrong, I love Steam and use it all the time yet I barely buy anything off of it. I just have a few VALVe titles and STALKER, that's pretty much it. I still have old copies of Desu Ex I install from time to time. I have both Fallout 1 & 2 still, Starcraft and Diablo 2, old copies of Doom, Homeworld, Quake, Masters of Orion 2, and a ton of other games. And those are just for my PC. I love having all these old games to fall back on. I'm the kind of guy that falls on the past of gaming instead of now. I don't own a PS3 or an X-Box 360, heck I bought the first X-Box just to mod it so I could play older games on my TV! I collect this stuff, be it past or new so I want to keep it around instead of virtual 1s and 0s. I still have my Intellivision and I will still have the games I own now when that same amount of time passes.

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Sean_Aaron

23. Posted:

Downloading is somehow more exciting; it's also a lot cheaper and takes up less shelf space.

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Turbo_Genesis_64

24. Posted:

Digital downloads are good for some things, but bad for others.

I'm for downloading old games and budget priced new games, but not for major retail releases. Producing a retail product helps create more jobs for people. And last time I checked, there is a major job shortage / recession in the world. At some point, creating jobs has to have the upper hand over the dreaded word "efficiency."

Above all, I think collectors like myself like to have a physical copy. I want the case, product artwork, manual, and DVD. I hardly ever download stuff off of iTunes, for $2.00 more I would rather get so much more. Plus, I can make a digital copy for myself at the drop of a hat, if I want.

Edited on by Turbo_Genesis_64

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MarkyVigoroth

25. Posted:

I like downloading due to its convenience in both buying (except for the times when I have cash) and and playing, though memory and re-selling would be an issue...

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odd69

26. Posted:

i like retail better for many purposes but that doesn't mean i will totally ignore downloadable titles.i like having the disc and the artwork,instruction booklet in my possesion. i will not buy a used game from gamestop or anywhere if none of those are present.the package is just as important to me as the game.

Edited on by odd69

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rustythekid

27. Posted:

Turbo+Genesis+64 wrote:

Digital downloads are good for some things, but bad for others.

I'm for downloading old games and budget priced new games, but not for major retail releases. Producing a retail product helps create more jobs for people. And last time I checked, there is a major job shortage / recession in the world. At some point, creating jobs has to have the upper hand over the dreaded word "efficiency."

Above all, I think collectors like myself like to have a physical copy. I want the case, product artwork, manual, and DVD. I hardly ever download stuff off of iTunes, for $2.00 more I would rather get so much more. Plus, I can make a digital copy for myself at the drop of a hat, if I want.

My lost twin!
That basically sums it up.

rustythekid

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Turbo_Genesis_64

28. Posted:

rustythekid wrote:

Turbo+Genesis+64 wrote:

Digital downloads are good for some things, but bad for others.

I'm for downloading old games and budget priced new games, but not for major retail releases. Producing a retail product helps create more jobs for people. And last time I checked, there is a major job shortage / recession in the world. At some point, creating jobs has to have the upper hand over the dreaded word "efficiency."

Above all, I think collectors like myself like to have a physical copy. I want the case, product artwork, manual, and DVD. I hardly ever download stuff off of iTunes, for $2.00 more I would rather get so much more. Plus, I can make a digital copy for myself at the drop of a hat, if I want.

My lost twin!
That basically sums it up.

That's good news! I guess that's what I get for copying and pasting all the time!

Edited on by Turbo_Genesis_64

EXPERIENCE MORE.... Arcade-quality graphics, awesome sound, "turbo-charged" game play, exciting TurboChip games... It's the incredible Turbo Genesis 64 Entertainment SuperSystem Experience. There's more fun, more challenge, and more excitment ready for you today!

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Toon_Link

29. Posted:

I think, I'd have to say retail.
But, that's just because I can't download...

Toon_Link

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Metafish

30. Posted:

I prefer a good game.. Retail og download, if it's good, I'll be satisfyed

Metafish

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jbrodack

31. Posted:

If its about the same price I'd rather go for retail since downloading a full retail game can take a lot of space and time and still leave you without a physical product. However, downloading is great for the smaller games like wiiware which wouldn't have a chance at a retail release and which download fairly quick due to there smaller size.

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CowLaunch

32. Posted:

I've become pretty hooked on VC, but I miss the old days when you'd buy a cartridge inside a big box. Holding a disc box doesn't give me the same feel.

CowLaunch

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Pahvi

33. Posted:

I prefer retail. I want to spend my money on something tangible that aren't just inside a box that might break and take all the digital content with it. Sure, space is starting to get sparse here already, but that won't be a problem. Besides, I like watching and displaying the backs of the DVD cases when the console is not turned on -- almost like having a bunch of well-regarded books on your bookshelf (that you perhaps never bothered actually reading).

And for Don who said "Downloaded games don't give you ownership, just license to play it": Well, I might be wrong, but doesn't the same apply to retail games? The EULAs you read when installing PC games from CD or DVD are license agreements. In fact, when there was a story on news.bbc.co.uk about having guarantees for games, they made a point of the difference between contractually licensed software and sold products.

Edited on by Pahvi

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IAmNotWill

34. Posted:

For larger games I prefer retail. For smaller gamers, download.

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SeniorDingDong

35. Posted:

I like to download "small" games like World of Goo or Peggles. The only large game I downloaded was the Orange Box because paying in US$ via credit card saved me some money and made the game days earlier available for me.

SeniorDingDong

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Bass_X0

36. Posted:

RJay wrote:

The poor thing about downloadable games is that if you want to go over a friend's house and play with him....you'll have to bring your whole entire Wii, instead of just bringing the disc over his house.

The console is about the size of three or four DVD cases stacked on top of each other. I am assuming in this analogy that the friend already has a Wii set-up so all you have to do is switch Wiis instead of switching discs.

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warioswoods

37. Posted:

Turbo+Genesis+64 wrote:

I'm for downloading old games and budget priced new games, but not for major retail releases. Producing a retail product helps create more jobs for people. And last time I checked, there is a major job shortage / recession in the world. At some point, creating jobs has to have the upper hand over the dreaded word "efficiency."

Not to go too far down the road of an economics debate, but the above viewpoint is oversimplifying by contrasting efficiency with job creation / retention.

Here, I believe is your argument: downloading is more efficient due to cutting out the middle-man and the retail stores etc, but we should be happy to pay a bit more so that these people in the middle keep their employment. True, shifting to downloadable gaming on a large scale may kill a good number of jobs in gaming stores and some other parts of the process, but you can't just take that one part of the economic impact in isolation like that. What you might actually get from the shift to downloadable content is more jobs, but on a different level.

If I have $50 to spend, I can buy one retail game and good portion of that money will go to the middle-men in the process, to pay for the local game store, shipping, packaging, etc. However, if I spend that $50 on downloadable games, since all those middle steps are cut out, I'll be able to get more gaming for my dollar, but on top of that, the companies responsible for creating the games will see a bigger total profit, not only because of the higher profit ratio per download but also because now I'm able to buy three or four games with that $50 instead of just one. So, more profit for the game companies may then actually create more skilled jobs, as they will be presumably be better able to hire more professional staff if their games are returning a higher profit.

On top of that, downloadable services, by cutting out most of the publishing / distributing parts of the process, make it far easier for small, innovative gaming companies to make a profit off of a great idea. Instead of everyone having to go through one of the big publishers to even have a chance of seeing their game reach consumers, power is given back to independent developers, and the process is democratized a great deal, leading to frequent success stories where a handful of programmers / designers are able to come up with something that generates substantial downloads and profit.

So, yes, shifting the process more and more to downloadable content might mean some lost jobs in the middle parts of the process, but that efficiency attained still goes somewhere and creates jobs on a different level, except that these will likely be highly skilled jobs, which I'd rather see more of than low-paying local retail and distribution jobs anyhow.

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Sean_Aaron

38. Posted:

I used to be into the whole "physical" product thing, but really that's not too relevant to me; it's all about the games. If they can do Fire Emblem: Path of Radiance in a download, I'm all for it.

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