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Topic: Why Sticker Star fails and why Nintendo should stop making worse Paper Mario games

Posts 41 to 60 of 191

Jazzer94

Maelstrom wrote:

Does everyone forget that the first two Paper Mario games were developed by Intelligent Systems, not Nintendo?

All of them have been developed by Intelligent Systems.

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AceDefective

I think Sticker Star isn't a bad game game, but instead a disappointment as a Paper Mario game. The reason most people seem to hate this game and Super is because it's different. This is terrible reason. Super, I don't think is bad, but just a different game and experience. Sticker Star has the problem that is caused by looking similar to how the previous two favorites looked, while being completely different, creating false expectations. That, and it drowns in its own game mechanics. By removing a leveling system, fights became pointless. By making battles a inventory puzzle, enemy encounters became even less desirable. By opening the world up, you added to a level of confusion. By sterilizing the plot, you made it boring. The list goes on.
Super's problems come from being completely different. No one knew how to handle or respond to a sequel that's different in style and mechanics.However, Super still a polished game with zero conflicting elements. It's basically a standard Mario plat former turn Action RPG, which is cool.

Edited on by AceDefective

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CanisWolfred

ZeroZX_Dev wrote:

I think Sticker Star isn't a bad game game, but instead a disappointment as a Paper Mario game. The reason most people seem to hate this game and Super is because it's different. This is terrible reason. Super, I don't think is bad, just a different game and experience. Sticker Star has the problem that is caused by looking similar to how the previous two favorites looked, while being completely different, creating false expectations. That, and it drowns in its own game mechanics. By removing a leveling system, fights became pointless. By making battles a inventory puzzle, enemy encounters became even less desirable. By opening the world up, you added to a level of confusion. By sterilizing the plot, you made it boring. The list goes on.
Super's problems come from being completely different. No one to handle or respond to a sequel that's different in style and mechanics.However, Super still a polished game with zero conflicting elements. It's basically a standard Mario plat former turn Action RPG, which is cool.

I was going to say something, but I see someone has already said it in far better words than I ever could.

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Maelstrom

Jazzer94 wrote:

Maelstrom wrote:

Does everyone forget that the first two Paper Mario games were developed by Intelligent Systems, not Nintendo?

All of them have been developed by Intelligent Systems.

Nope. I realize I was wrong, but Sticker Star was co-developed.

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Jazzer94

ZeroZX_Dev wrote:

I think Sticker Star isn't a bad game game, but instead a disappointment as a Paper Mario game. The reason most people seem to hate this game and Super is because it's different. This is terrible reason. Super, I don't think is bad, just a different game and experience. Sticker Star has the problem that is caused by looking similar to how the previous two favorites looked, while being completely different, creating false expectations. That, and it drowns in its own game mechanics. By removing a leveling system, fights became pointless. By making battles a inventory puzzle, enemy encounters became even less desirable. By opening the world up, you added to a level of confusion. By sterilizing the plot, you made it boring. The list goes on.
Super's problems come from being completely different. No one to handle or respond to a sequel that's different in style and mechanics.However, Super still a polished game with zero conflicting elements. It's basically a standard Mario plat former turn Action RPG, which is cool.

^^This, though I find the Super to be a good PM game in its own right SS I feel was changed greatly by Miyamoto for the worse but is still enjoyable.

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DefHalan

Maelstrom wrote:

Jazzer94 wrote:

Maelstrom wrote:

Does everyone forget that the first two Paper Mario games were developed by Intelligent Systems, not Nintendo?

All of them have been developed by Intelligent Systems.

Nope. I realize I was wrong, but Sticker Star was co-developed.

Plus Nintendo Published all of them meaning they helped "make" them

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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Ralizah

SockoMario wrote:

Sticker Star is a disaster, 2nd worst game I've ever played. This is coming from someone who hasn't played the first 3 Paper Mario games.

Comments like this are annoying. It might not be a great game, but it is gorgeous to look at, has good sound design, and is perfectly functional as a game. If this is the second worst game you've ever played, then I can only conclude you've played very few games in your life.

Edited on by Ralizah

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yyyy89786

ZeroZX_Dev wrote:

I think Sticker Star isn't a bad game game, but instead a disappointment as a Paper Mario game. The reason most people seem to hate this game and Super is because it's different. This is terrible reason. Super, I don't think is bad, but just a different game and experience. Sticker Star has the problem that is caused by looking similar to how the previous two favorites looked, while being completely different, creating false expectations. That, and it drowns in its own game mechanics. By removing a leveling system, fights became pointless. By making battles a inventory puzzle, enemy encounters became even less desirable. By opening the world up, you added to a level of confusion. By sterilizing the plot, you made it boring. The list goes on.
Super's problems come from being completely different. No one knew how to handle or respond to a sequel that's different in style and mechanics.However, Super still a polished game with zero conflicting elements. It's basically a standard Mario plat former turn Action RPG, which is cool.

Well said good chap! sips tea

yyyy89786

Captain_Toad

Heh, sticker star WAS the low point in the series (a bad one though is up to interpertaiton) but unless another "bad" game or 2 comes up in the paper mario series then we'll talk, as of right now this is nothing.

Edited on by Captain_Toad

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GuSolarFlare

Sticker Star as an RPG was garbage, as an adventure game with extremely light(almost unexistant) RPG elements it was ok, but even with all the flaws it was a lot of fun while it lasted and I really enjoy playing it again every now and then just because of the soundtracks(the music in the game was just perfect most of the time) and the "thing" stickers(they are so weird it's funny!)

Edited on by GuSolarFlare

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Nintenjoe64

Not played Sticker Star but Super Paper Mario on Wii was nearly ruined for me by the deliberately waffly text.

I only posted this to get my avatar as the forum's thumbnail.

faint

i remember seeing a videoblog with two og the ign guys talking about yoshis new island. To qoute them "even tho we are ripping on the new yoshi game it's still better than 75% of the stuff out there". this is how i fell about sticker star.

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Maelstrom

Ralizah wrote:

SockoMario wrote:

Sticker Star is a disaster, 2nd worst game I've ever played. This is coming from someone who hasn't played the first 3 Paper Mario games.

Comments like this are annoying. It might not be a great game, but it is gorgeous to look at, has good sound design, and is perfectly functional as a game. If this is the second worst game you've ever played, then I can only conclude you've played very few games in your life.

Sticker star is one of the worst games I have ever played. I don't like to play terrible games, but I end up with a mediocre one once in a while.

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TwilightV

The mindset that every game in a series like this has to play exactly like the first one is what disappoints me...

TwilightV

Nintenjoe64

@faint that's how I have felt about the last 15 years of reviews for games on Nintendo systems. There are plenty of nostalgic reviewers who give good games low scores because they don't live up to Ocarina and Mario 64.....

...........but then on the other hand there are loads of reviewers who stick 90+ scores on Nintendo games that I think deserve less so it probably balances itself out most of the time

I only posted this to get my avatar as the forum's thumbnail.

3dsplayer

The_Ninja wrote:

Says the game is a disaster
Gives it a 7.9

A big let down though.

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CanisWolfred

TwilightV wrote:

The mindset that every game in a series like this has to play exactly like the first one is what disappoints me...

Why? I mean, yeah, every new game should try to improve on the previous one, but the people buying into a series pretty much want and expect the core aspects of the game. Unless you're a series like Final Fantasy, where there are no core aspects, making drastic changes to its core aspects within the series hurts more than helps, to the point where it's largely unneccessary. (And even Final Fantasy has been disappointing a large percentage of its fanbase with each new entry since FF4) Stuff like that should be saved for Spin-offs, or better yet, brand new series. Yes, it's worked before, but even when it works, they tend to be constricted by their series conventions rather than helped by it.

To cut this short, a series should be expected to evolve, but still adhere to the basic foundations. Grand departures are tricky at best, and self-defeating at worst. After all, trying to build a mantion of the foundation of a shack can present more than a fair share of problems.

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Phantom_R

Real talk, y'all, Mario RPGs in general are overrated. As games, at least. They're overflowing with charm and humor, but compared to other RPGs they're too basic and stripped-down to be as engaging as they could be.

So if you're going to attack Sticker Star, do it for the total lack of charm, not for the lame gameplay, as if this series has a very high bar for that in the first place.

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Drobotic

That's like blaming Nintendo for Other M being "disappointing"(at least that's what everyone says).Publisher=/=developer.

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