Since the Wii is much more powerful than the consoles it emulates, couldn't developers optimize the VC games to run more smoothly? Or is that too much work?
Since the Wii is much more powerful than the consoles it emulates, couldn't developers optimize the VC games to run more smoothly? Or is that too much work?
@tendo the problem is in the emulation. Emulation means it emulates everything of the older consoles , even included glitches , sound bugs, cheating corridors etc
If you want a remastered Vc title it needs to be ported or remade ....
back on topic i finish Kirbys adventure now for the first time And i have to say .... I probably even enjoyed it more than kirbys mass attack oO Weird but true. The level design seemed much better and very creative. 6 different worlds all in stereo 3D and with kirby cuteness is just unbeatable. If kirbys adventure would have some cool bonus games- not minigames like the kirby crane - then it definitely would been better than mass attack. Just my perspective ....
As much as I love Kirby's Adventure, yet I can't see myself getting this. Too bad the eShop doesn't have sales, I'd be willing to get it for half price.
I got the game 3 days ago and it's just as I remembered- tough. what's so bizzare is that this game takes 455 blocks and Pushmo takes about 150 or something... Interesting tidbit.
I like the 3D in this game. Makes things look like paper almost
I got the game 3 days ago and it's just as I remembered- tough. what's so bizzare is that this game takes 455 blocks and Pushmo takes about 150 or something... Interesting tidbit.
I like the 3D in this game. Makes things look like paper almost
Oh thank you! I was worried about how much memory Pushmo would take for exactly this reason. I thought, "If Kirby takes up this much memory, imagine how much memory Pushmo would take. O_O"
@MrExcite In a few levels the 3D effect is messed up. Maybe said update fixed it?
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Mine keeps freezing at the exact same point; I've changed settings, turned 3D off, etc many times but it still freezes instantly upon killing the boss, requiring a hard-shutdown of the system. It seems like I should redownload it; something must be corrupted. (I've had zero freezing in my other games and no black-screens-of-death either).
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Kirby's Adventure is one of my all-time faves. The 3D effect in this release is well implemented and definitely adds to the experience. That said, with one minor change, this game could have been so much better. You see, the play area is already formatted for wide screen. All they had to do was move the menu (which doesn't use 3D) to the bottom screen and enlarge the the rest to beautifully fill the top screen (a la Xevious). This would have been a minor modification that would not affect gameplay- the dimensions of the play area would not change at all. But instead, they gave us a tiny little game screen with unused realestate the size of Texas. Since they had to reprogram the game anyway, this omission is lazy and just plain sad. We could have had 3D pixel kirby in full-screen glory. Now we have to squint into a tiny 3D window, while the rest of the screen goes unused (there is even 2D border on the top). I repeat- the game is already ficken widescreen! Use it!!! So very disappointing.
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Topic: The ZOMG! :O Kirby's Adventure 3D thread!
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