So to anyone that has the new 3DS already, l've heard that its camera actually tracks your eyes to make the 3D more stable. How does this work all the time? From my experience, whenever a game uses the 3DS to track your face it doesn't really work all that well unless the lighting is just perfect. Also, is it really that great of a feature? Because honestly I've never had trouble keeping the screen oriented correctly with my head even in vehicles. Lastly, is the 3D adjustment pretty immediate whenever your head moves? It's not really a feature I'd need, but I was curious anyway.
During some youtube video I saw they did say that if you move erratically it might take a second to readjust itself to your new position. All in all I'm sure it's slightly better than what we have now. I'm considering just keeping my old XL. I'm not going to web browse much from my 3DS anyway and I don't need the extra z buttons or nub.
@6ch6ris6 For instance, Pokemon X/Y have a feature that tracks facial expressions, but it's pretty unreliable (not that the feature really matters, but it serves as an example). If it's an infrared camera instead of the normal one then that would probably explain how it works.
I've tried my friends Japanese New 3DS, and it's perfect. I play monster hunter 4 in a dim room and it works well. I even move it erratically tried to see the inverted depth, but I never sees it since its just need some split second (you won't even noticed) to readjust itself.
I even tried to cover the camera with my thumb and while it needs extra time to adjust, it still can readjust itself when moved. I guess it also use gyroscope to track movements.
Please don't say that graphic in games are not important. It hurts me as a game graphic artist.
3DS Friend Code: 4184-2078-4053 | Nintendo Network ID: Dwn-Shade
I suspect the infrared light emitted by the 3DS super stability system does a number of functions.
Its quite possible the infrared lighting is broadcast by two or more leds mounted together.
The 'red' light is assumed to be a 830nm light emitting diode which projects light to the back of the retina so that the inside camera picks up the 'red-eye' effect which is sometimes seen in flash photos.
But that is not enough.
Its possible there is another general purpose 940nm light emitting diode which is used as a background reference light to create contrast between the light reflected from inside the eye (head tracking) and light reflected from outside the eye.
By comparing the two relative intensities of the infrared light, by sequentially blinking them on and off, the inside camera for the super stability system can more precisely tell where the eyes are located from the surrounding light clutter around the head of the player.
Anyway, that's one theory on how the 3DS super stability system may work.
Thanks for all your responses, guys. I'm kind of excited for it...mostly for all the little enhancements (e.g. faster downloading, better browser, less home menu lag, faster Smash boot up) but also for Xenoblade. I've wanted that game for a while and this seems like a perfect opportunity.
This is how it works, very simple even: the camera tracks your eyes, not your head specifically, the infrared blaster is there to help when you are in a dark area, even pitch black will work. The only thing IR does is light up your face in IR so that the camera can still track your eyes, the camera can see the IR that we humans cannot
That said, it works freaking GREAT as I have one and tested it extensively. If you really bang your head around like a lunatic it will indeed need a fraction of a second to readjust, but with normal use that never happens.
In use, I find that it works very well. Even in low light conditions. Ok, if you move your face away from the screen, it will take a second to reacquire the lock but it really is a huge improvement over the original 3DS
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Topic: Questions about the new 3DS's super stable 3D.
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