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Topic: Kid Icarus Disscussion/Fan Thread

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Rocko52

Well with Wii U you could do the same thing.

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DaveGX

Rocko52 wrote:

Well, Uprising really just redid everything, other than characters it really doesn't resemble the old games at all.

Ehh, i dunno much because that, because do't forget that Hades was made the new, true boss in Uprising. he never really hadmuch anything to do with the originals. then of course there'sthe other gods, the alien race, etc.....

rayword45 wrote:

^As I will always say, the stylus is imperative to the gameplay because you need the flick mechanic to make rapid turns. Using the Wiimote to flick would be pretty awkward, and don't even try to say dual-analog.

Honestly, because of the fact that Pit's primraryweapon, or at least he was always imaged with a bow and arrow, I just see the control scheme working in favor better suited for a shooter because f you look at most other 3rd person game you rarely find that you have thats ame manual aiming reticle in use. As for the flicking movements, yeah it'd still work the same with the remote, but it could also be applied to an analog maybe.

Edited on by DaveGX

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rayword45

^Which is why I recommended that. I'd actually like to see Wiimote and Dual-Analog get implemented, and see who uses those on 9.0.

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rayword45

It really wouldn't be the same with the Wiimote, don't forget you have to touch to stop the spinning. Which there is nothing to touch on a Wiimote. And if you honestly think flicking would work on dual-analog... Please tell me that was a joke.

The air battles would work amazingly with Wiimote, I'll give you that.

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Rocko52

@rayword45
I agree, that would be neat.

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DaveGX

rayword45 wrote:

It really wouldn't be the same with the Wiimote, don't forget you have to touch to stop the spinning. Which there is nothing to touch on a Wiimote. And if you honestly think flicking would work on dual-analog... Please tell me that was a joke.

The air battles would work amazingly with Wiimote, I'll give you that.

Why would you say flicking via an analog, say the nunchuck, would be a joke? You are talking strafe left and right movements, right? That's all that needs to be done for mevement, really; Forward, backward, strafe left and right. Plus why would you be so concerned about spinning? Why can't you tou8ch maybe the A button or simply not apply unlimited spin at all? becauseagain if you look at how most 3rd person games work that are shooter, take Link's CrossBow Training for example, you can only move reticle so far and plus it auto-adjusts your whole basic viewing area for aiming anyway.

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rayword45

Then it would lose the charm and unique feeling of Kid Icarus: Uprising. The rapid action and fast-paced gameplay is what separated it from other third-person shooters.

When I talk about flicking, you had to flick the stylus to spin to another side quickly, which was really important to the game because the entire thing was based on fast-paced action. If it was slow and exploration based like, say, Metroid, then flicking wouldn't be worth giving a damn.

Rail shooters aren't comparable to games with fast movement.

If you have a CPP, try this. Move with ABXY, and aim with the Circle Pad. Then you'll see why it sucks. I did that and struggled to pass 4.0 while with touchscreen I can pass 9.0 with little difficulty.

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DaveGX

What are yuou talking about it wouldn't fit the charm and unique feeling Of course it will! No offense, but it's not separate from any other 3rd person game at all, really. As for the whole spinning thing, no offense, but using the Wii remote would be using the same accuracy as the stylus. I don't see why anyone would wanna spin around like that anyway because then you'd lose control or where you wanna aim. You still have to explore anyway, how does the rest of the game make it slow? Legend of Zelda: Ocarine of Time, Majora's Mask, etc, all follow similar movement styles and they're not slow.

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rayword45

Yes, it is separate. That's why flicking is necessary. And how can you compare this to Zelda AT ALL?

Seriously, if you don't mind playing upside down, playing left handed or using a CPP, go to options now. Move with ABXY, and aim with Circle Pad. Now you'll see the difference.

That's the whole innovation of the game, the near SHMUP speed in a third-person shooter format (terrible description). It doesn't rely much on AI because it has said incredibly fast pace.

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rayword45

http://www.gamefaqs.com/boards/997614-3ds/62387943

That unnecessarily lengthy description is the best I found. But really, the only way to get the point is to try dual-analog yourself.

Other DS shooters didn't have this flick mechanic. Metroid Prime Hunters, Dementium, etc; Those would do just fine on a Wii.

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DaveGX

Dude, flickiing is not necessary at all. As I saId earlier most 3rd person games don't need it, this 1 doesn't either. How can I compare it to Zelda?? I guess you haven't played any of the examples I gave you then because I just told you how; The controls style is similar. How in the world can you honestly tell me dual analog would work but yet my scheme I've explained doesn't?? That makes no sense whatsoever. Besides, the whole Wio thing is what i'm trying to tell you; The control scheme overall if you think aout it is a 3rd person cshooter control scheme reworked for the 3DS. I have no clue what you mean by SMHUP, though.

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Romeo

my copy of the game (Kid Icarus: Uprising) arrived on March 14th along with a few other games,another one arrived today, but tomorrow i will definitely start playing kid icarus - really looking forward to it
already inserted the game into my 3ds xl : P

everyone always says that this is one of the must-have games for the 3ds.. so yeah, quite excited!
also looking forward to the 5 other 3ds games i have pre ordered, great year for the 3ds!

Edited on by Romeo

Romeo

Rocko52

I do have to agree, Kid Icarus is such a fast-paced and frenetic game that the Wii would be a bit too slow for it.

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rayword45

I said dual-analog WOULDN'T work. That's why I'm telling you to try it, to see why it sucks.

It's not like most 3rd person shooters. Compare this to ANY other third-person shooter, look at the pace of the game and compare. In Kid Icarus, enemies pop up at such a quick pace in different areas that you MUST flick once you hit 9.0 or even 7.0.

And Zelda is not comparable at all. That's a much, MUCH slower paced type of game and it's not even a shooter, instead preferring mostly close combat.

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Rocko52

^ Like I said, I agree.

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DaveGX

Aye eye eye.....Dual analog works for ANY 3rd or 1st person game.... There's NO reason it would suck for a new Kid Icarus game. The pacing makes no difference. The analogs on Wii U gamepad are clickable are tyheyu not? I kinow an easy way to compensate for fast movement; Click the movement analog inward. I'm fully aware of how the controls work on the 3DS for this game. You're t trying to make the existing controls fit when it's not really all that necessary because the GamePad can do a little bit more. Zelda is still very MUCH comparable, and no it's not slower at all. So what if it's close combat? You also have close combat weapons in Kid Icarus: Uprising, do you not? I honestly think you're overthinknig this 1 because I swear I've ahd this conversation in another thread and at least a few people with a sesnse to understand it could see that the scheme would work.

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Rocko52

Uh...Zelda and Uprising are completely different.

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DaveGX

game play wise they're not that much different at all. Just ebcause Kid Icarus: Uprising uses a stylus hardly makes the difference, really.

Edited on by DaveGX

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Rocko52

Zelda is an action RPG with an overworld and dungeons with a focus on exploration and puzzles, with combat as well. Uprising is a fast paced rail/3rd person shooter. Not similar at all.

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DaveGX

Uhm, no Zelda isn't an RPG (Why does everybody think that. it's been proven numorous times over that it's not), it's a 3rd person game. Dungeons, exploration and puzzles... Sorry, but you just described Kid Icarus: Uprising without the air battles; hence VERY similar.

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