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Topic: Kid Icarus Disscussion/Fan Thread

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Rocko52

You kidding? Seriously? (even if it's not a RPG, it's an adventure game) Zelda might be in the 3rd person, but it's system is utterly different!

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rayword45

If you can't tell the difference between Zelda and Kid Icarus, you must honestly be blind.

One is a game which you use a short-range sword most of the time, there's loads of puzzle solving, there's an overworld, and the pacing is much slower.
The other you have guns (except clubs but those suck in Single-Player), there's NO puzzle solving pretty much, it's level based, and it's ACTION ACTION ACTION.

Really I don't even understand how you can compare them. Compare it to Star Fox or Sin and Punishment or anything, just not Zelda.

And dual-analog wouldn't work. If you try it out, you'll understand why. So go do so as soon as you can.

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rayword45

DaveGX wrote:

Dungeons, exploration and puzzles... Sorry, but you just described Kid Icarus: Uprising without the air battles; hence VERY similar.

I literally shouted "What the fu-" at this, cut off and all.

Dungeons? No, you have levels. Linear levels.
Exploration? No, you have linearity. Secret rooms does not equal exploration because the main pathway is almost like a 2D game in how linear it is.
Puzzles? ...Seriously, what the hell?

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Rocko52

^ This. Star Fox and Sin & Punishment are the closest Nintendo games. Rayword made a point I forgot, Zelda is OPEN WORLD, and Uprising is LEVEL BASED.

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DaveGX

rayword45 wrote:

If you can't tell the difference between Zelda and Kid Icarus, you must honestly be blind.

One is a game which you use a short-range sword most of the time, there's loads of puzzle solving, there's an overworld, and the pacing is much slower.
The other you have guns (except clubs but those suck in Single-Player), there's NO puzzle solving pretty much, it's level based, and it's ACTION ACTION ACTION.

Really I don't even understand how you can compare them. Compare it to Star Fox or Sin and Punishment or anything, just not Zelda.

And dual-analog wouldn't work. If you try it out, you'll understand why. So go do so as soon as you can.

How in the world am I bklind? YOU'RE the 1 who's blind if you ca't see the similarities! You must've forgotten that link also uses long range weapons, such as bow and arrows, does the hookshot ring any bells? Although maybe it's not exactly a weapon but still. Shooting wise, Ok so there's no guns but there ARE long range shooting weapons are there not? Zelda DOES contain puzzles, also has "ACTION ACTION ACTION" Why in the world would you compare this to Star Fox anyway when there's no land battle in it? NOW whio's being blind and not seeing the different game play?? Duaql Analogs DO work....Ugh! if dual analogs wouldn't work for this game they wouldn't work for ANY modern 3rd person game.

Edited on by DaveGX

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Rocko52

Lord, how can you not get it? Zelda has puzzles. Uprising doesn't. How can you compare the bow in Zelda to the guns in Uprising? Also Star Fox levels are pretty similar to Sky Battles (both Rail shooters) hence the comparison.

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DaveGX

The question is how can YOU nbot get it?? I've given VARIOUS examples, you've given m3e NO reason to believe it won't work. I'm even watching the videos from the game right now and I've STILL yet to find 1 reason why you think it doesn't work ONLY with this spinnnig around thing which isn't entiely necessaery. Ya know how ya solve it? Easy; Your flick speed is how fast you flick the stylus left or right to spin that fast is it not? The Same would apply to the Wii remote. The puzzles thing, you must be a dolt to believe Kid Icarus doesn't because I'm pretty asure when I've watched all videos possible about the game prior to launch they DID explain there was some puzzle solving. And sorry, but Star Fox is stil NO comparison because there are no land bayttles. Besides, this is putting it back into shooter control scheme, anyway.

Edited on by DaveGX

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rayword45

Star Fox does have land battles. Assault? Sin and Punishment was for the air battles and a few ideas only though.

The long range weapons aren't the only things that make a difference but

A. In Zelda, you go to first person mode
B. In Zelda, you have ammo
C. In Zelda, you are expected to take time to aim usually

Zelda has action, but not nearly as much as Kid Icarus.
And I meant Kid Icarus has no puzzles. Seriously, NONE.

And you honestly think all third-person games are the same? That's completely asinine. This wouldn't work with dual-analog, you must try it to understand. Go get a CPP.

Another comparison, cross-platform play between X360 and PC in first-person shooters. Who always wins?

Can we end this argument and get back to fascinating over potential sequels?

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rayword45

DaveGX wrote:

I'm even watching the videos from the game right now and I've STILL yet to find 1 reason why you think it doesn't work ONLY with this spinnnig around thing which isn't entiely necessaery. Ya know how ya solve it? Easy; Your flick speed is how fast you flick the stylus left or right to spin that fast is it not? The Same would apply to the Wii remote.

Not necessary? You need to STOP the spinning. How would you do that? Poke the air with your Wiimote?

The puzzles thing, you must be a dolt to believe Kid Icarus doesn't because I'm pretty asure when I've watched all videos possible about the game prior to launch they DID explain there was some puzzle solving.

No need to throw direct insults damnit. They said that when? I played through the entire game, I recall no puzzle solving. The CLOSEST was chapter 17's boss, and that's a complete stretch.

And sorry, but Star Fox is stil NO comparison because there are no land bayttles. Besides, this is putting it back into shooter control scheme, anyway.

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Rocko52

Ugghh...The rail shooting segments that make up HALF the game are the same type of gameplay as Star Fox. I still don't understand why you compare Zelda and Uprising, by your logic, Star Fox isn't like Uprising at all cause no land battles, well Zelda might be a teeny bit (not really) close to land battles, but is has nothing even close to sky battles!

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DaveGX

Star Fox is where you're fighting air battles in ships, hence NO land battles. A) Zeleda is a 3rd person game, not 1st. It somewhatd epends on the items/weapons you're using. B) So what? C) What?! What Zelda game requires you taking time to aim? this clearly tells me you HAVEN'T played many since Ocarina of Time. once and again and don't tell me kid UIcarus has no puzzles because i've SEEN themit DOES and you clearly don't remember them! I'm not saying all 3rd person games are the same, you're just not understanding how they work. I DO have a CPP. Also, what does cross-platform play have to do with this? Kid icarus: Uprising has no coss-play, neither does Zelda or Star Fox.

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rayword45

^And Star Fox: Assault is the second fastest-paced Nintendo third-person shooter, and it has land battles.

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rayword45

You're saying dual-analog would work, I'm saying it's too slow. That's where cross-platform is, dual analog is too slow to even compete with mouse and keyboard.

A. You have to aim your hookshot in 1st person, as your bow too.
B. There's NO AMMO IN KID ICARUS. Do you realize how much of a difference that would make? If I was limited to 40 shots in Kid Icarus, 9.0 would be impossible.
C. Most do. Not the Wii ones, but Wind Waker and Majora's Mask much?

Remind me of any puzzlez in Kid Icarus. Knocking barrels could've been, but you get the answer so that's that. Only Chapter 17 boss.

And you have a CPP? Great! Now follow these damn steps.

1. Put in Kid Icarus and play
2. Connect your CPP
3. Set your controls to move with ABXY and aim with the Circle Pad.
4. Try to play 5.0, let alone 9.0

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Chrono_Cross

DaveGX wrote:

C) What?! What Zelda game requires you taking time to aim? this clearly tells me you HAVEN'T played many since Ocarina of Time. once and again and don't tell me kid UIcarus has no puzzles because i've SEEN themit DOES and you clearly don't remember them!

You're so good at aiming bows in Twilight Princess, that you don't have to aim in the general direction of the enemy?

Wow.

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Romeo

to be honest i didn't really read any of the posts in this thread, but one thing caught my eye
someone in this thread seems to think that zelda and kid icarus are similar.... gameplay wise, etc.
lol, i laughed - thanks!

Edited on by Romeo

Romeo

DaveGX

i am comparing Zelda because the GAME PLAY is simuilar with movement and atacks. Whayt i DON'YT understand is why you boyth are attacking me and questioning soemthing I think I know more about having played BOTH kinds of games, with a lot of experience. The spinning thing...ya wanna know hoqw you stop spinning? Since it's not necessary, it's called stop sliding the stylus. in the Wii U case it would be as simple as aim the reticle where you want it to be, and the game won't auto adjusting your viewing area. Hosw difficult can this be to comprehend?? I swear this is like talking to a brick wall, but from both of you.

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Void

DaveGX wrote:

once and again and don't tell me kid UIcarus has no puzzles because i've SEEN themit DOES and you clearly don't remember them!

Explain what they are then.

I used to travel the stars, then I discovered Earth, and these incredibly addicting things called 'Video Games.'
And they said you couldn't buy happiness!

Rocko52

Never said anything 'bout cross-platform play. BTW I've played Zelda 1 and 2, LA, Oot, MM, WW, MC, 4S, TP, and SS. Sure you "aim" you're bow, but if you're targeted you don't have to. You didn't respond to the fact that Zelda has nothing resembling a sky battle. (by your very definition then, Zelda is nothing like Uprising, since Star Fox apparently is nothing like it cause it has no land battles, even though it does.) Uprising has NO eploration, and puzzles are small and infrequent (if you can call them puzzles) whearas Zelda builds whole dungeons around puzzles.

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Chrono_Cross

I'm not attacking you, I'm pointing out that your claim is absolutely ludicrous.

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