@Rotgut That's true, but let's be honest here. The majority of people that use emulators are simply downloading illegal roms that they don't own physical copies of. If you are someone who doesn't do that then good for you. You are among the few.
It's not questionably legal, it's simply illegal period. And providing a video showing people how to do it is completely unethical. You should be ashamed.
If this report is accurate then only TurboGrafx was updated, not TurboGrafx 16. So is it possible they are making a whole new home console under the name TurboGrafx?
As much as I'd like them to finally reveal the NX, I would settle for a firm date on when they will make that reveal. But I'm getting to the point that if that doesn't happen really, really soon that I won't support NX and will move on.
"In some respects, only one thing about Nintendo's strategy with NX is surprising - the long wait for a reveal of the concept. "
Actually, what is most surprising to me is that they refuse to give us a reveal date. It's frustrating to say the least to be waiting so long and still have no clue when we are "ever" going to get any information on this new system. Nintendo could ease most of this frustration by simply announcing an official reveal date and make sure to stick to it.
If true, this is a great disappointment for me. I have to admit that it does make sense for Nintendo to go this route due to their dominance in the mobile market. However, I've never been the slightest bit interested in any of their mobile products. So, for me, it's the worst possible scenario for them to take.
If true, this is nothing less than a criminal act of theft and whoever was involved should be prosecuted and brought to justice. In fact, the people who are supplying the information about the crime should be considered accomplices and should be brought in for questioning so the offenders can be caught.
Here is the problem I have with this rumor. This same person just yesterday leaked rumors and one of them said it was not x86 architecture, but most likely ARM. So, today he's now saying it "is" x86 architecture. Kind of blows credibility out of the water for me right there.
@toxibunny After further checking, the bounce wasn't quite what it should have been. I've enhanced it so there are no longer any odd dead stops. Thanks for pointing that out.
@Sean_Aaron The reason it looks like the ship goes offscreen in some parts is that the video got cropped incorrectly. You should be seeing more of the game play area. Sorry for that.
@Damo Thanks. I definitely hate to see 2 really good Nintendo News sites being at odds with other. Unless I get special requests, which may happen, I will try to send news releases directly to multiple news sites simultaneously.
@Damo For the record, I can verify that the original source is Nintendo Nuggets. I provided the information, videos and screenshots to them per a request by one of their editors and I was happy to oblige. It would be sad to see a fight stew over this. Perhaps the article can be adjusted to point to the proper source?
@toxibunny It does actually bounce off. It all depends on the ship's forward movement. If it's moving forward and hits the boundaries then it bounces off. There was one place in the video where the ship turn and almost came to a complete stop before hitting the boundary and thus it appeared to just stop when it hit it. It's done via the natural reactions of the physics collisions and is not embellished so sometimes the bounce is subtle, but trust me when I say that it does and it feels right when playing it.
@bofis I'll give it a try with a no background mode and b&w and see what it looks like. It's an easy test and easy to implement so if it works out OK, I'll include it.
@bofis Ahh, I don't remember those. I only remember the 1979 cabinets with no background at all. Yeah, it would have to be a future DLC if sales warrant additional content. The reason being that background cards like that would require my artist to draw 7 fullscreen backgrounds which takes time and additional money obviously. But without a vector graphics mode on top of it, it's probably not worth it and vector graphics would require a significant re-write in a lot of the code to accommodate 2D as opposed to 3D graphics as well as vector art for everything. And 2D physics are different from 3D physics so there's that to consider as well.
@Sean_Aaron I just wanted to address your concern about difficulty. A couple of things to consider. I've designed the game to be progressively more difficult from the start of a sector to the ending boss and progressively more difficult from beginning to end. You are also able to set the difficulty from Easy to Normal to Hard. However, that being said, the early levels are still not going to kick your butt in 30 seconds. You're going to have to progress further in the game to hit the more difficult challenges. Although, I'm still working on tweaking difficulty levels and the final version of Hard may increase.
@bofis You're not the first to request a vector mode and I understand why, but it's just too much of an effort for that kind of addition and is well beyond the scope of the game. Removing the 3D space background entirely is certainly an easy thing to do and I might consider it. I'm not sure what you mean by a "static card" though. The original arcade game had no background of any kind. Do you mean the border graphics on the arcade machine itself?
@GrailUK Point taken about the colors. I've been working to improve the contrast but also to keep the look consistent. This issue is going to be rectified before release. Thanks for the input.
@Sean_Aaron To be honest, that kind of addition is a significant effort. It's almost a complete re-write. Once the game is out, we'll be focusing solely on our next game, Scions of Chaos: Prologue. Sales would have to be pretty significant for us to deviate from that plan.
@Sean_Aaron Sorry about the retro graphics modes not being what you expected. I mostly wanted to have a pixelated style to look similar to the PS1 Asteroids so the retro looks are not the focus here. And the scope of the game would have to expand considerably to add a vector type mode.
@Jimmy_G_Buckets I made a conscious decision to prevent the player from screen wrapping. It was actually in an earlier version of the game, but with the space duel style linked ships, it becomes problematic (i.e. on ship wrapped while the other not) and I wanted the experience to be consistent across all play modes. As far as the voice over, there will be more of that in the final version.
Comments 24
Re: New Hack Offers A Full Game Library On Your NES Classic Edition
@Rotgut That's true, but let's be honest here. The majority of people that use emulators are simply downloading illegal roms that they don't own physical copies of. If you are someone who doesn't do that then good for you. You are among the few.
Re: New Hack Offers A Full Game Library On Your NES Classic Edition
It's not questionably legal, it's simply illegal period. And providing a video showing people how to do it is completely unethical. You should be ashamed.
Re: Konami Files Fresh Trademark For TurboGrafx In The United States
If this report is accurate then only TurboGrafx was updated, not TurboGrafx 16. So is it possible they are making a whole new home console under the name TurboGrafx?
Re: Video: Check Out How Etika's 'Nintendo Switch' Was Produced
Impressive indeed. An incredibly impressive waste of time and talent.
Re: No Strategy Briefing Planned for Nintendo's Q2 Financials - NX, 3DS and Mobile Updates Still Expected
As much as I'd like them to finally reveal the NX, I would settle for a firm date on when they will make that reveal. But I'm getting to the point that if that doesn't happen really, really soon that I won't support NX and will move on.
Re: Talking Point: Nintendo Has No Set Formula for Hardware Reveals, But NX is Testing Fans' Patience
"In some respects, only one thing about Nintendo's strategy with NX is surprising - the long wait for a reveal of the concept. "
Actually, what is most surprising to me is that they refuse to give us a reveal date. It's frustrating to say the least to be waiting so long and still have no clue when we are "ever" going to get any information on this new system. Nintendo could ease most of this frustration by simply announcing an official reveal date and make sure to stick to it.
Re: Talking Point: Considering the Angles of a Portable and Dynamic Nintendo NX
If true, this is a great disappointment for me. I have to admit that it does make sense for Nintendo to go this route due to their dominance in the mobile market. However, I've never been the slightest bit interested in any of their mobile products. So, for me, it's the worst possible scenario for them to take.
Re: Rumour: Someone Tried To Steal The Zelda: Breath Of The Wild Demo, And Failed
If true, this is nothing less than a criminal act of theft and whoever was involved should be prosecuted and brought to justice. In fact, the people who are supplying the information about the crime should be considered accomplices and should be brought in for questioning so the offenders can be caught.
Re: Nintendo Share Price Drops Over 8% as Analysts Weigh in On NX and Mobile Plans
@ottospooky That is not true. Don't forget the Indie market. There are a ton of games due out this year. They just aren't coming from Nintendo itself.
Re: Rumour: Nintendo NX Source and Details Gain Some Traction
Here is the problem I have with this rumor. This same person just yesterday leaked rumors and one of them said it was not x86 architecture, but most likely ARM. So, today he's now saying it "is" x86 architecture. Kind of blows credibility out of the water for me right there.
Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop
@toxibunny After further checking, the bounce wasn't quite what it should have been. I've enhanced it so there are no longer any odd dead stops. Thanks for pointing that out.
Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop
@Sean_Aaron The reason it looks like the ship goes offscreen in some parts is that the video got cropped incorrectly. You should be seeing more of the game play area. Sorry for that.
Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop
@Damo Thanks. I definitely hate to see 2 really good Nintendo News sites being at odds with other. Unless I get special requests, which may happen, I will try to send news releases directly to multiple news sites simultaneously.
Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop
@Damo For the record, I can verify that the original source is Nintendo Nuggets. I provided the information, videos and screenshots to them per a request by one of their editors and I was happy to oblige. It would be sad to see a fight stew over this. Perhaps the article can be adjusted to point to the proper source?
Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop
@Damo No problem. It's nice to hear feedback as it helps us to know what we are doing right or wrong and we can respond and sometimes make changes.
Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop
@toxibunny It does actually bounce off. It all depends on the ship's forward movement. If it's moving forward and hits the boundaries then it bounces off. There was one place in the video where the ship turn and almost came to a complete stop before hitting the boundary and thus it appeared to just stop when it hit it. It's done via the natural reactions of the physics collisions and is not embellished so sometimes the bounce is subtle, but trust me when I say that it does and it feels right when playing it.
Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop
@bofis I'll give it a try with a no background mode and b&w and see what it looks like. It's an easy test and easy to implement so if it works out OK, I'll include it.
Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop
@bofis Ahh, I don't remember those. I only remember the 1979 cabinets with no background at all. Yeah, it would have to be a future DLC if sales warrant additional content. The reason being that background cards like that would require my artist to draw 7 fullscreen backgrounds which takes time and additional money obviously. But without a vector graphics mode on top of it, it's probably not worth it and vector graphics would require a significant re-write in a lot of the code to accommodate 2D as opposed to 3D graphics as well as vector art for everything. And 2D physics are different from 3D physics so there's that to consider as well.
Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop
@Sean_Aaron I just wanted to address your concern about difficulty. A couple of things to consider. I've designed the game to be progressively more difficult from the start of a sector to the ending boss and progressively more difficult from beginning to end. You are also able to set the difficulty from Easy to Normal to Hard. However, that being said, the early levels are still not going to kick your butt in 30 seconds. You're going to have to progress further in the game to hit the more difficult challenges. Although, I'm still working on tweaking difficulty levels and the final version of Hard may increase.
Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop
@bofis You're not the first to request a vector mode and I understand why, but it's just too much of an effort for that kind of addition and is well beyond the scope of the game. Removing the 3D space background entirely is certainly an easy thing to do and I might consider it. I'm not sure what you mean by a "static card" though. The original arcade game had no background of any kind. Do you mean the border graphics on the arcade machine itself?
Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop
@GrailUK Point taken about the colors. I've been working to improve the contrast but also to keep the look consistent. This issue is going to be rectified before release. Thanks for the input.
Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop
@Sean_Aaron To be honest, that kind of addition is a significant effort. It's almost a complete re-write. Once the game is out, we'll be focusing solely on our next game, Scions of Chaos: Prologue. Sales would have to be pretty significant for us to deviate from that plan.
Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop
@Sean_Aaron Sorry about the retro graphics modes not being what you expected. I mostly wanted to have a pixelated style to look similar to the PS1 Asteroids so the retro looks are not the focus here. And the scope of the game would have to expand considerably to add a vector type mode.
Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop
@Jimmy_G_Buckets I made a conscious decision to prevent the player from screen wrapping. It was actually in an earlier version of the game, but with the space duel style linked ships, it becomes problematic (i.e. on ship wrapped while the other not) and I wanted the experience to be consistent across all play modes. As far as the voice over, there will be more of that in the final version.