Comments 24

Re: Talking Point: Nintendo Has No Set Formula for Hardware Reveals, But NX is Testing Fans' Patience

tomjscott

"In some respects, only one thing about Nintendo's strategy with NX is surprising - the long wait for a reveal of the concept. "

Actually, what is most surprising to me is that they refuse to give us a reveal date. It's frustrating to say the least to be waiting so long and still have no clue when we are "ever" going to get any information on this new system. Nintendo could ease most of this frustration by simply announcing an official reveal date and make sure to stick to it.

Re: Rumour: Nintendo NX Source and Details Gain Some Traction

tomjscott

Here is the problem I have with this rumor. This same person just yesterday leaked rumors and one of them said it was not x86 architecture, but most likely ARM. So, today he's now saying it "is" x86 architecture. Kind of blows credibility out of the water for me right there.

Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop

tomjscott

@toxibunny It does actually bounce off. It all depends on the ship's forward movement. If it's moving forward and hits the boundaries then it bounces off. There was one place in the video where the ship turn and almost came to a complete stop before hitting the boundary and thus it appeared to just stop when it hit it. It's done via the natural reactions of the physics collisions and is not embellished so sometimes the bounce is subtle, but trust me when I say that it does and it feels right when playing it.

Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop

tomjscott

@bofis Ahh, I don't remember those. I only remember the 1979 cabinets with no background at all. Yeah, it would have to be a future DLC if sales warrant additional content. The reason being that background cards like that would require my artist to draw 7 fullscreen backgrounds which takes time and additional money obviously. But without a vector graphics mode on top of it, it's probably not worth it and vector graphics would require a significant re-write in a lot of the code to accommodate 2D as opposed to 3D graphics as well as vector art for everything. And 2D physics are different from 3D physics so there's that to consider as well.

Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop

tomjscott

@Sean_Aaron I just wanted to address your concern about difficulty. A couple of things to consider. I've designed the game to be progressively more difficult from the start of a sector to the ending boss and progressively more difficult from beginning to end. You are also able to set the difficulty from Easy to Normal to Hard. However, that being said, the early levels are still not going to kick your butt in 30 seconds. You're going to have to progress further in the game to hit the more difficult challenges. Although, I'm still working on tweaking difficulty levels and the final version of Hard may increase.

Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop

tomjscott

@bofis You're not the first to request a vector mode and I understand why, but it's just too much of an effort for that kind of addition and is well beyond the scope of the game. Removing the 3D space background entirely is certainly an easy thing to do and I might consider it. I'm not sure what you mean by a "static card" though. The original arcade game had no background of any kind. Do you mean the border graphics on the arcade machine itself?

Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop

tomjscott

@Jimmy_G_Buckets I made a conscious decision to prevent the player from screen wrapping. It was actually in an earlier version of the game, but with the space duel style linked ships, it becomes problematic (i.e. on ship wrapped while the other not) and I wanted the experience to be consistent across all play modes. As far as the voice over, there will be more of that in the final version.