
A great launch title for the Nintendo Wii has proven to be Wii Sports, not only because it's fun even among non-gamers, but it comes free packaged with the Wii (except in Japan). Wii Sports isn't the most complex game, but it isn't meant to be the detailed, highly realistic versions of the real life sports you love. The title provides easily accessible games to not only the hardcore gamer, but to those who have never picked up a video game controller in their life. Nintendo has made a great move by packaging Wii Sports with our Wii systems.
So what is it? Wii Sports is a collection of five sports: tennis, baseball, bowling, golf and boxing. Each of them utilizes the Wii remote's motion sensing abilities, making you feel as if you were actually playing the real life version of the game. The motions are logical and closely mirror the actions you would perform in the actual sport. However, each game is both simplistic and deep at the same time. Simplistic meaning that the games aren't totally accurate renditions of their real-life counterparts and that the games don't offer much in terms of customization, and deep meaning because the surprising depth of different moves you accomplish thanks to the motion sensing system of the Wii remote.

Tennis is an example of a game that accurately demonstrates the Wii's remote potential. You have to stand up and actually swing the Wii remote as if you were actually swinging a racket. Serves are also achieved by swinging overhead with your Wii remote. The timing and speed of your swing determines the speed and location of the tennis ball, so this isn't necessarily an easy game. There are also around 100 different swings including forehands and volleys, so that adds a surprising bit of depth to this game. Up to four different players can join in on the fun, so this can be an entertaining party game to possibly woo others to join the Nintendo camp.
Unfortunately, there are a few drawbacks to the title. The game's AI controls your character entirely, and the only thing the player does is hit the ball. Of course this feature does make it easier for players, especially those non-gamers, but there are times you wished you could move the players (for example, a shot going to the far left and both of your characters are on the far right). And singles matches are impossible. Tennis is always played with four players, AI or not. Finally, there aren’t many settings with this game, allowing you to choose to play a single game, a best-out-of-3 series, or a best-out-of-5 series.

Probably the most lacking game of Wii Sports is Baseball. Not to say the sport is bad, but the Wii Sports version is too simplistic for its own good and the Wii remote seems to be extra sensitive in this title. The game consists of 3 innings of only pitching and batting since the base running and fielding is handled by the AI. The fielding is different from the actual sport because any hit within the infield that perhaps isn't a pop fly (haven't gotten one in the infield yet) will be an out and any hit in the outfield that isn't caught before it hits the ground will be ruled automatically as a single, double, or triple. There are rare moments where the ball will pop out of the infielders' gloves, allowing you to obtain a single to first.
To bat, hold the Wii remote behind your head like a real bat and simply swing when the ball comes. Timing and speed of the swing obviously matters, but it did not seem the location of the swing mattered. Speed didn't seem like a large factor either, since some of my friends swung it slowly and they were still able to get home runs. To pitch, pick the type of pitch and simply swing the Wii remote as if you were throwing an actual ball. You can aim the pitch with the D-Pad, but that’s about it.
My main gripes with this game are the oversimplification of the sport and the ridiculous sensitivity of the Wii remote. The lack of fielding and base running and proper baseball rules was an immediate setback, contributing to the lack of depth of the game. Also, during batting, a small even twitch can set off the bat off swinging (the bat is not 1:1 with your Wii remote; a swing is triggered by the initial motion of swinging and the game does the rest) which can really ruin the game for you or your opponent. Also, some more types of pitches would be a nice addition.
Bowling is definitely one of the best games out of the five, and perhaps the game with most depth. All you must do is hold the Wii remote vertically and hold B, then swing back the Wii remote as you are holding B and then release the B button as you come up. Twisting the Wii remote as you come up causes spin on the ball. The position on the bowling area and angle of the throw can be changed as well, letting you perform the moves you do when you actually bowl. The game itself is a full version of real-life bowling, with all 10 frames, strikes, and spares. I don’t really know the faults of this game, as it is probably the most fun I had while playing Wii Sports. My friends were able to perform rather crazy spins like they do in real life, so this can safely be the most realistic title.
Golf was pretty fun, although somewhat slow for a large group of people. You hold the Wii remote like a golf club and swing the club like a real club. The downfall of this is that the power of the golf club is determined by a power bar as seen in other golf games, and the power level of your swing determines the power of your in-game swing. So Golf isn't exactly a true rendition of the real-life sport, but it can still be fun. You can select from a few different clubs, but there's only one for each type (one iron, one driver, one putter, etc.). Too hard of a swing and your power bar will turn red, meaning your ball will randomly slice or hook in the air. You can change the direction of your ball before you swing, and there is wind present as well so you have to be careful. Golf only has nine different courses so the game will get repetitive after playing through multiple times.

The only Wii Sports game that requires the Nunchuk is Boxing. With the Nunchuk and Wii remote in each hand, they simulate the boxing gloves of your character. You can punch, dodge, and block with your "gloves". Due to the amount of motions you make (punching is performed by actually punching; blocking by holding the Wii remote and Nunchuk close to your face or inward near your torso; and dodging by moving your body left, back, or right), Boxing is easily the most exhausting title. The game is pretty deep because it requires you to punch high, low, and from the side, but also block and dodge. Unfortunately, boxing also feels like the most unpolished game and doesn’t seem to be worth the effort. But it is satisfying to beat someone in the end as it almost provides a workout as well.
Accompanying the five main sports are two other modes of play: Training and Fitness. Training is simply the five sports with different tasks to train you to play the actual game. An example for Tennis would be hitting the balls into a designated area of the court. These mini-games not only help you play the main games better, they can be a lot of fun (this is the area of the 91-pin strike trick). Fitness is similar to the Nintendo DS's Brain Age; after performing a series of sports tasks, the game will give you a Fitness Age, with the best rating being 20. You can only play this mode with a specific Mii once per day, but you can track your progress for up to 3 months at a time. These two modes add a lot of extra depth to the game, something Wii Sports desperately needed.

Speaking of Mii's, Wii Sports is the first Wii title to utilize the Mii Channel and its creations. A Mii is a digital version of anyone you'd like to create to use in games. They make up every character in Wii Sports, from your own players to the opponents to the crowd. You can make one of yourself in the Mii Channel to use in games, and even your friends' Mii's show up occasionally in the game. It's an amusing feature that adds to the experience.
Immediately you'll notice the graphics aren't amazing. They don't have the complexity of Red Steel or The Legend of Zelda: Twilight Princess. The simplicity of the character models and background settings is apparent, and although this style was intentional to give a warm, welcome feeling to anyone that plays the game, Nintendo could have done a lot better with this title. Some characters don't even have legs or arms, and the backgrounds in some of the game look pretty bad (cardboard-like fans in Boxing, no real background crowd in Baseball except thousands of circles, etc.). The game does at least run in 16:9 widescreen and 480p, so don't dismiss Wii Sports as the worst looking launch title.

In the end, Wii Sports is an excellent title to play by yourself, to play with friends, or to show off the technical capabilities of the Nintendo Wii. It provides hours of fun and will even lure non-gamers into playing the system. The graphics, although simple, are very clean and easy to look at, and the sounds in the game are pretty decent with the casual background music. The interface is clean and simple, so no one will have trouble navigating through the title. Wii Sports boasts replay value with the Training Mode and the Fitness Mode. It's understandable the sacrifices Nintendo made in developing this title, and it's just meant to be a fun, easy-to-pick-up experience that eases players into using the Wii remote, nothing more.
Conclusion
It's simply a fun game that is somewhat plagued by the simplicity and a few other errors, but offers a refreshing and satisfying experience.





Comments 26
I can't wait to play this game. Its going to rock! Chances are I will like boxing the most, although its a shame to hear it isint as polished as the other games.
Great review! Spot on. My faves have to be boxing because people just look so funny playing it, and golf as it is really responsive in the way you would hope it would be!
ive got one and baseball is the best
love it. golf is frustrating when you hit it too hard, boxing gives you a good workout, tennis is simple, bowling is great , but i like baseball. The way they look at the camera after they catch the ball is hilarious.
yeah base ball is pretty cool i love the way they change sides its so cute!
I prefer tennis. Golf gets repetitive on the same nine courses, there isn't much to bowling or baseball and boxing gets far too hard (although it is good for a workout)
A really fun pack-in game that basically uses the Wii Remote's controls. I had more fun in Boxing, Baseball and Tennis than the others. Of course, expect some arm sores after playing Wii Sports for a while but it's worth a good workout.
It's a fun game
9/10. Great game play and enormous replay value. Fnatstic gaming experince as well.
I can't decide if I want to buy this game...
good game although too simple and gets really boring.
7.9/10
THE COMPUTER CHEATS IN BASEBALL I HATE IT FOREVER!! arrgh
at least the difficulty in boxing is somewhat justified! but it isn't for baseball! MRghR!
i'm an expert at boxing
This game rarely leaves my UK Wii these days. Just like playing Super Mario Bros. on NES or Sonic on Mega Drive, picking up the Wii Remote to play tennis is timeless fun, a real watershed moment in gaming. It speaks volumes of Nintendo's design genius that despite far superior technology available these days, nobody has managed to beat it for sheer fun.
Im loving it.
its a good game. although the lasting apeal is not very high. at first you have an 8/10 but after awile it gets old and turns in to a 6/10. but with friends after a wile its a down right 8/10.
Very Fun but like atariman said, better with friends.
No one has been here since 2013!
If anyone ever used to visit the NSider Forums before Nintendo shut them down in 2007, I used to help moderate their Official Wii Sports Leaderboard.
Before we had online play, having a smallish group of highly competitive people trying to max the Skill Level on all 5 sports really added a ton of longevity to the game for solo players.
I will admit I did fall for the Wii Tennis 2400 Skill Level hoax, but never attempted it myself as the guy claimed he spent over 1,000 hours of gameplay to get the Skill Level to change from 2,399 to 2,400.
Had he claimed 100 hours though, I probably would have went for it.
The baseball players abilities did get significantly better the higher your Skill Level went, so the fielding actually became quite good, but the 3 inning cap made it impossible to keep improving, as you needed a 11-0 win to maybe go up 5-10 Skill Points and you risked a massive drop off of 50 Skill Points if you "only" won 11-3.
I love bowling, but there was a specific shot that you could easily do over and over to bowl a 300 every time, so that was not very fun and I never ended up chaining dozens together to see what the max skill level could be because the game took so long to complete all the animations.
For golf, I was never good enough at putting to move the Skill Level up much. I would be fortunate to get par for the 9 holes, unlike Mario Golf for Gamecube, where my personal best was only a few strokes worse than the Nintendo Power Champion.
I almost never played boxing. The entirety of my boxing experience was the final boss in Donkey Kong 64, which I also failed to ever finish!
Did anyone ever get a Platinum Medal on all 15/15 Minigames in Wii Sports?
I was not as perfectionist gamer in 2006-2007 as I am now, but I think I got 8-9 Platinums.
The Platinum Medals were super tough and definitely would have required hours of dedicated practice to get the 6 Platinum Medals I never got.
@SportyMarioSonicMix I didn't know platinum was possible. I thought gold was the best.
@piguy101: What things do you like about it and hate about it to make you unsure?
@HanuKwanzMasBif: How does the computer cheat in baseball?
This review is pretty inaccurate! Here are its problems. (Post
1) The game does not ENTIRELY control your characters in tennis!!!
If you tilt the Wii Remote while you are not hitting the ball, the character moves in that direction and tilts their racket in that direction to the point that you can cover most of the court in one shot.
If the other team does a smash, you might not have enouygh time to cover the whole court, but that is also how it is in real life.
2) The review claims there are 100 different tennis shots.
I played this game up the maximum 2399 skill level in tennis and only noticed about 10-20 different shots.
I would love to see a full list of what the 100 different shots are.
3) The review complains that any outfield ball that is not caught is a hit and that most infield ground balls are outs, but since That is how it is in real life, why are those complaints?
4) For batting, the reason the location of the swing was not important is because they are using a flat swing path for all batters.
There was another Wii baseball game that took angle of bat swing into account when determining the outcome.
I am unsure if that technology was available in 2006 for the Wii launch, but my guess is Nintendo chose to intentionally exclude it, considering much of the the game is clearly ignoring the angle you swing your tennis racket at, since it is impossible to hit the ball into the net on a return shot.
(Post # 2/2):
5) The speed of your swing is not as important as your speed in the actual hitting zone.
If you flick your wrist hard from the beginning of the hitting zone to the end, but swing it slow overall, you still get credited with a quick swing.
If you do an exaggerated hitting motion, your actual speed in the hitting zone is likely quite slow. A good analogy is the kid who runs 50 yards to hit a soccer ball, but slows down significantly by the time he reaches the actual ball.
6) The review complains for baseball pitching that all you do is pick a pitch type and aim, but that is usually the extent of control mechanics in the MLB games.
There was one 2K MLB game where you tried to mimic the pitch shapes using the control stick and those control mechanics were panned in most reviews.
Also, those control mechanics were released AFTER Wii Sports released, so expecting Wii Sports to be ahead of the pro games in innovation would cut against what Nintendo was going for with simplistic controls.
7) The review complains that the batting swinging is not 1:1.
It was known before the system released that the motion controls were not 1:1, so it is unfair to blame the game for technology that was not even available.
The 1:1 swinging was the whole point of the Wii Motion Plus attachment that released in 2009,
8) The review claims bowling has the most depth, yet bowling is the one game with an obvious crack.
If you place the arrow around the 5th marking on the lane and do a 90 degree twist with your wrist, you can bowl a strike every single time.
I always got nervous towards the end of the game, so I never got a perfect game, but I bowled 279's and 259's with ease after only a few hours of gameplay.
9) The reason golf uses a power bar VS motion control is there are so many morw variables in a golf swing than a tennis swing.
For tennis, if it is a given the ball gets over the net, the casual player will not be too irritated if it is slightly inaccurate.
In golf, if the ball goes on a 45 degree angle, that is either out of bounds or in the deep rough, which would easily be a 10-12 course final for that player.
If you consider how slowly golf already plays if you are good and if you have a group of four players who all slice the ball into the deep rough, a single hole could take a whole hour to complete.
My favorite wii game.
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