sj33

sj33

I try to writing things

Comments 32

Re: Is Your Copy Of Super Mario 3D All-Stars Crashing? That's Because You've Got A Modded Switch

sj33

@sanderev Well lucky the Atmosphere CFW does not contain any Nintendo boot code because it applies patches on the fly, so perfectly legal.

The EULA that people always cite as disallowing modding of hardware and software isn't law, and it isn't something that people have necessarily agreed to even if they use the game. The EULA itself isn't worth anything in legal terms. People gotta stop assuming that they aren't allowed to do something just because a company put it in the small print.

Re: Is Your Copy Of Super Mario 3D All-Stars Crashing? That's Because You've Got A Modded Switch

sj33

@sanderev Well, you're wrong. I have a modded Switch and an unmodded Switch because I keep them separate, but absolutely no pirated games. The Atmosphere CFW devs, sys-clk devs etc. are anti-piracy to the point of banality, so are most homebrew Switch developers. Don't make blanket statements.

Laws determining that we cannot modify or repair our own things should be fought.

@Northwind Kinda. The game comes with the latest required firmware on the cart, it will force an update.

Re: Is Your Copy Of Super Mario 3D All-Stars Crashing? That's Because You've Got A Modded Switch

sj33

@Damo It's honestly not, mate. Nothing inaccurate in the article, just seeing some comments on here leaping to conclusions. The game relies on some sysmodules that were introduced in 10.0.0 regarding JIT. Since no game until now has used this sysmodule, there were bugs in the CFW. This has since been sorted.

https://github.com/Atmosphere-NX/Atmosphere/releases

The changelog here explains what was fixed.

Re: Review: SEGA AGES Fantasy Zone - Classic Cute-Em-Up Action With A Great New Mode

sj33

@sdelfin I didn't really go into this in the review because it's a bit off-topic, but I'd like to see more developers look closer at what emulators are doing with CRT filters. Retroarch filters like CRT-Easymode or CRT-Aperture for example do a decent job of simulating more CRT artifacts than just scanlines without going overboard with visual artifacts like some filters do (I want it to look like the sharp, clear and expensive CRT I wanted as a kid, not the crappy 14" CRT I actually had!). I agree that just slapping scanlines on and calling it a day isn't really accurate.

But on the other hand, there are some games with really BAD scanline modes out there making the scanlines way too thick. M2's scanlines are alright.

Re: Review: Spirit Hunter: NG - A Spooky And Gripping Visual Novel

sj33

Just thought it fair to clarify something.

I have re-tested the game using the latest patch, and the slowdown issues appear to be resolved. The content of this review has been updated to reflect this, as has the review score, and the comments made regarding slowdown have been retracted in light of this.

I feel it fair to Aksys to say that I highly recommend the game and that everybody should check it out.

Re: Review: Spirit Hunter: NG - A Spooky Setting Scuppered By Switch-Related Sluggishness

sj33

@Highlar I hope the review makes it clear that I do recommend the game itself, I hugely enjoyed it. But I felt it that I could not recommend the Switch version specifically if people can play it another way.

The game was tested on a stock Switch. It was initially installed to SD card, and then reinstalled to internal storage to ensure the issue wasn’t caused by streaming from SD card. I also confirmed with a peer (who I won’t name) who gave the game a glowing review, who said there was slowdown but that they aren’t the type of person to notice such issues. Other reviewers also picked up on the other bugs, but it is a perfectly legitimate view to not see it as a problem overall.

Ultimately, I can only review what I have in front of me and feel I would be doing a disservice to our readers to overlook the issues. I think my recommendation to play what is otherwise a great game elsewhere is fair.

EDIT - See below.

Re: Review: Ori And The Blind Forest: Definitive Edition - An Unmissable Experience

sj33

@sanderev I seriously considered 10, but felt that would be making quite a big statement. I would reserve that for a special tier of game featuring the likes of Ocarina of Time, Super Mario World, Half-Life, and other timeless classics. I decided I wasn't prepared to put it in that tier, I somewhat oppose devaluing the '10' score.

But consider it a 9.9 if that makes people feel better. A score out of of 10 only means so much.

Re: Review: Star Wars: Jedi Knight II: Jedi Outcast - Amazing Lightsaber Combat Ruined By A Terrible First Act

sj33

This is one of those games where you shouldn't feel guilty playing on Easy difficulty due to the way the controls are implemented on the Switch. It feels like one of those homebrew source ports where keyboard and mouse controls are mapped to the sticks and buttons rather than bespoke controller support. The result is that aiming can be an utter pain.

The port gets most other things right despite the budget price - resolution, frame rate etc. Just do yourself a favour and make things easier for yourself.

Re: Feature: A Guide To Shopping In Japan's Retro Gaming Paradise, Akihabara

sj33

@maruse I'm the same, lived in Japan for 8 years buy just don't go to Tokyo very often. I live in Kyoto, and with Osaka's Den Den Town so close and offering a similar thing, there wasn't really a dying need to trek to Tokyo. Still, one off of the bucket list.

The 'golden age' is over in the sense that you can just buy things online these days for similar prices, and Akihabara focuses a lot more on anime and girl idol stuff these days. Nothing against that per say, but doesn't have the in-your-face focus on games as much anymore (I constantly insist to my wife that an 'otaku' and 'gamer' are not the same thing, she is not convinced!).

Still a nice place to actually visit in the flesh, though.

Re: Feature: Inti Creates On Mega Man, Working With Nintendo And Staying True To Its Japanese Roots

sj33

@NinChocolate I actually said that to him, myself and probably most of his Western audience grew up in the same games he did. They’re certainly happy that westerners play their games, it’s just that they specifically try to make the games that they loved as a child. They can tailor those to modern Japanese kids to an extent, but for the west they have no choice but to hope that we love them too.