Bet you don’t know who Sega’s mascot was for a brief time during the '80s. No, we’re not talking about Alex Kidd – we mean Opa-Opa, the slightly bizarre living spaceship from Sega’s oft-overlooked classic shooter Fantasy Zone. And that game is exactly what we have here, thanks to those gurus at Tokyo-based M2.
Fantasy Zone isn’t exactly unknown to those of us who love Sega, but it’s fair to say that the kids today might not be totally familiar with this one. Released in response to another classic shooter, Gradius, Fantasy Zone may look nothing like Konami’s classic at first glance. Indeed, the jarring pastel colours chosen specifically to make the game different to the numerous other space-based blasters of the time may lead to people into not expecting a shooter at all. This is Sega, though; it knew what it was doing, and injecting a bit of trademark Sega ‘blue skies’ charm turned out to be exactly what the genre needed. Along with Konami’s own TwinBee, the 'cute-em-up' genre was born.
This isn’t a simple horizontal shooter though, of course. Instead, this one is free-roaming, like Defender. You explore the area from left-to-right-to-left destroying all the bases scattered across the map while also taking down enemies and avoiding bullets as you would in any other shooter. Once all the bases are annihilated, you move on to the boss. Those who picked up the early Switch release Graceful Explosion Machine a few years back will pretty much know what to expect in terms of its non-linear structure.
At your disposal are your standard bullets as well as bombs. Rather than picking up new weapons and upgrades during the run of play – as in most shooters – players instead visit shops where they can buy new weapons as well as upgrade their spaceship using money dropped by downed enemies. This combination makes the game extremely unique and far removed from the space shooters of the time, and while the visual style is a little bit more ‘Marmite’, there’s no doubting its charm and character.
What should you expect from the Switch version, then? Well, those of you already familiar with M2’s previous Sega Ages releases won’t be too surprised with what we have here. As you’d expect, you get the original System 16 arcade game emulated to the usual high M2 standard of quality, and this still plays perfectly fine. It’s the arcade game, albeit with the optional ability to select stages once completed. The star of the show, however, is the new Upa-Upa Mode. This shakes things up by eliminating the weapons and upgrade shop entirely. Instead, players can freely swap between different weapons and bombs using the shoulder buttons as long as they have picked up enough gold to unlock that particular weapon.
Any concerns that this might make the game too easy are dispelled by the fact that firing weapons now also uses gold per second, with more powerful weapons requiring more gold to fire. In practice, this means that much greater emphasis is now placed on taking out the smaller enemies in addition to the bases to accumulate as much gold as possible. Actual ship upgrades are applied before you start playing rather than being selectable during play. Frankly, this mode makes the game significantly more enjoyable and while it does ultimately make the game easier by having weapons available at all times, the trade-off is that you have much more opportunity to mess with everything the game has to offer. This is accompanied by a much easier to understand mini-map display showing exactly where each base will appear on the screen rather than simply their rough vicinity (which is available in Arcade Mode too, but only when using specific screen modes).
In addition to this is a Time Attack Mode, which might sound a little dull compared with the Upa-Upa Mode (and in fairness, it’s not exactly as fun), but M2 has done a decent job of making this more than a run-of-the-mill time attack offering. For starters, players don’t get points in this mode at all. This is an intentional decision to make dealing with small fry completely pointless (other than for gold) and instead force players to focus on taking down the bases as quickly as possible. One nice touch is that this mode records the exact time it takes to take down each base as well as reach the boss, allowing you to focus on shaving off vital seconds. The basic gameplay is identical to Arcade Mode in all other areas, but it’s nice to see a bit of thought put into what is otherwise a pretty standard mode.
Other than this, everything else here should be pretty familiar to those who have played the other M2 Sega Ages releases. The usual screen modes are here, including 4:3 as well as full screen 16:9 (for heathens), and while the basic smoothing filter isn’t to this reviewer’s tastes, the scanline filter is significantly better than most. We recommend using one of the ‘Normal’ screen modes in portable mode as this brings lovely, pixel-perfect integer scaling and looks excellent even with scanlines.
Aside from that, we really would have liked to see some of the other home ports included – in particular, the Master System game, but also Sunsoft’s Famicom version or the excellent PC Engine port. M2 tends to focus on specific versions of games, but it did break that rule by including the Mega Drive port with Ichidant-R. The lack of M2’s own System 16 remake of Fantasy Zone II is telling given that they developed it themselves – it would be a safe bet to expect a Sega Ages: Fantasy Zone II release at some point, with that hopefully including the Master System game. We'll have to make do with the 3DS version until then, we guess.
Conclusion
Fantasy Zone is a charming game which might not be as flashy as Space Harrier or Out Run, but is right up there where it matters: gameplay. It’s hard to recommend this over Shinobi, which also releases this week, but this is a perfect addition for anybody remotely interested in all things Sega.
Comments (45)
Again. I'm passing. Give me...
VF1,2,3
Daytona 1,2
After Burner Climax
Sega Rally 1,2
Crazy Taxi
18 wheeler
Virtua Tennis
Ferrari 355 Challenge
Outrun 2
SEGA Bass Fishing
This is incredibly cool... but I can't stop being a bit disappointed with releases we already got on 3DS when so many more haven't been released in (sega) ages.
@neufel I have bought many of these games previously and even if I do want them again I'm not rewarding this structure. There is no reason for sega to move on to 90s 00's arcade games if we keep buying these 80s games. The worst part is unlike arcade archives these people already own the licenses. There are no excuses other than why bother when this will resell again.
@sixrings that’s pretty much a perfect list although I would replace bass fishing with marine fishing has much more content and a virtual aquarium
That new mode does seem cool... hmm...
@Gs69 I never played Marine Fishing despite spending my youth and college years in arcade and consequently always forget about it
I'd love to see the sales numbers of these games. Half the comments on the Shinobi review are if MJ was guilty or not. Otherwise I'm sure that thread would be as dead as the most recent Arcade Archives game review (which I've never hear of) with a whopping 10 comments.
My point is I don't know who cares and how many sales they're making from these games.
At least I understand ACA is on a release a week schedule so they need to pump anything out. Sega randomly drops these games out of the sky though and this is what they choose!?!
@sixrings it’s pretty much the same to be honest just a lot more content and the graphics are a bit more refined got it sealed for Dreamcast for £3 a few years back
Lack of the home ports???????
Including the home version of Ichidant-R was likely because its arcade hardware was a modified Genesis/Mega Drive. It was probably fairly easy to do in the case. As usual, it sounds like M2 did a great job on this release.
The new mode sounds really cool!
@YANDMAN As in "we really would have liked to see some of the other home ports included".
This release includes just the original arcade game, apparently.
It's a lot like the 3DS Version, which I have. I'll stockpile the money gained by Opa-Opa and use it wisely with Upa-Upa.
Give. Us. G. Loc. Or. GTFO.
Fantasy Zone was the first game I got with my Master System back in 86! I could not stop playing and what I really couldn't believe was the graphics and sounds. I was amazed in the differences in quality in the Sega Master System over the NES.
Immediate purchase. This game blew me away on the master system back in 86! But Sega is really dragging ass with these Ages releases! They should be cranking out the Sega classics they’re sitting on and I wouldn’t mind at all seeing them appear on ps4 and Xbox!! I feel they are missing out on quite a bit of extra cash!!
I have it on my 3DS and it looks great in 3D. So zero reason to buy this, M2 stop wasting your time on these easy ports, we've seen them before. Give the people want they want (see the 1st comment)
I really like Fantasy Zone so I decided to go ahead and get this. As it turns out, I had enough gold points to fully cover the cost as well, so that's cool.
I would have preferred something else, not because this is a bad game but because I think the 3DS had the definitive version.
@sixrings
Sega Rally would be cool too. As would Sega Race.
I'm really surprised they're not doing some of the bigger arcade/dreamcast stuff and are sticking to old stuff that would run on a toaster. Very odd unless there are massive licensing issues (which would explain it).
@sword_9mm licensing issues for 18 wheeler? VF3? Daytona? Im just going to repeat what I keep repeating. Licensing issues are an excuse. 1up arcade manages to secure these licensing issues all the time. Now I know Sega isn't the company they used to be but surely they have to be bigger than 1up arcade. My god they are releasing a movie next month.
@sixrings
Dude I don't know.
Maybe they just hate those games and don't want to release them ever again.
Maybe they burned all the code with the rest of the dreamcasts and are George Lucas'ing their entire catalog.
Maybe they hate you.
I dunno.
@sword_9mm I dunno if they hate me but they hate my monies. Buys second dreamcast... Sega goes third party.
@sixrings First, I believe Daytona has licensing issues due to the Daytona name. That would explain why Sega remade the game as Sega Racing Classic.
I think it is more complicated than just thinking that a company being bigger should make licensing easier. Not all property holders are going to behave the same way. There may be other factors like current license holders. But in the case of 1Up Arcade, they're concerned with selling hardware more than software, and that might explain why they're able to do it. This is my own speculation, but there's too much we don't know to be certain of anything.
@sixrings Excellent wish list, but don't forget SCUD Race!
@sdelfin there was once a time when the Ferrari license was hard to get. Now every major game, forza, nfs, Gt, has the licenses. At least get us out run2 and 355 challenge. If audio is an issue make new music. It's not that complicated.
@Ratchet916 that's true. I got tired of typing. I thought the list made its point. I'd add things like Virtua NBA, Virtua Cop, house of the dead, if I wanted a more extensive list. Scud race was epic though.
The art style listed as a con is just stupid.
Not a fan of the filter you have on in all the screenshots.
@dharmajones93 I've only just noticed, but the scanlines do look strange in the screenshots, adding a sort of 'wave' effect. They look fine in the flesh.
@dharmajones93 Personally I never understood why anyone would want the scanlines. I know the intention is to make it look like an old CRT TV, but as someone who grew up in the 90's these scanline effects have never made it look like I am gaming on an old CRT.
My Sony crt flat screen never looked like any of these scanlines. They always look like something from my grandma's rca tv which was built into a walnut cabinet.
@dharmajones93 @sj33 the scanlines look weird because the screen shots are down scaled. They look just fine(excellent, in my opinion) when viewing the screenshots at full size, 720p.
@JayJ some people, and I'm in that group, think the graphics look better with scanlines. I find they smooth out edges and dampen the colors a bit(in a good way). I didn't think I'd like them, but after trying them out and seeing the difference, I definitely prefer them. Most scanline filters are based on Sony pro monitors. Most consumers of the time would have been using aperture grille TVs or shadow mask TVs, so they would look a bit different. But if you're not into scanlines, that's totally fine.
@sixrings I agree that they should release some newer games but ‘make new music’ would never wash with either fans or the poor workers who get given that task. I imagine it would be a hell of a task even if they still have the original code kicking about somewhere.
@sdelfin I didn't really go into this in the review because it's a bit off-topic, but I'd like to see more developers look closer at what emulators are doing with CRT filters. Retroarch filters like CRT-Easymode or CRT-Aperture for example do a decent job of simulating more CRT artifacts than just scanlines without going overboard with visual artifacts like some filters do (I want it to look like the sharp, clear and expensive CRT I wanted as a kid, not the crappy 14" CRT I actually had!). I agree that just slapping scanlines on and calling it a day isn't really accurate.
But on the other hand, there are some games with really BAD scanline modes out there making the scanlines way too thick. M2's scanlines are alright.
Bit of a shame SEGA didn't throw in the excellent MegaDrive sequel.
@ramu-chan M2 mentioned not wanting to overlap too much with the Mega Drive Collection, which is a shame.
@sixrings Some of the games are a bit too new for them to get a SEGA AGES port. M2 and SEGA mainly work with games from the 80's to early 90's, so I don't really see them doing Model 3 and beyond anytime soon, but Model 2 games would definitely work. As for the SEGA games that I would want in the future, I would want Outrunners, Virtua Fighter, Astal, Guardian Heroes, and Daytona U.S.A.
@sj33 Super Fantasy Zone wasn't on the Genesis/Mega Drive Collection, it was on the Mini
This is an excellent game, but I already have it on my 3DS. I hope Sega Ages concentrates more on games that are not in the Sega Mega Drive Classics Collection or on the 3DS, as tons of people already have those. I'm looking forward to Panzer Dragoon, for example.
I had Fantasy Zone 2 for the Master System first and bought this afterwards, I absolutely loved Fantasy Zone 2 but found this a bit lacking in comparison. I am curious as to what M2's schedule is ahead of these titles, but I get a feeling it's going to be far from the Santa wish lists I'm reading above. I do know any attempts at Saturn games are going to be a struggle due to how hard it is to emulate.
I also had Super Fantasy Zone on the Megadrive, but it's one of those things, if the weapons in a shootemup feel and sound weedy even after juicing them up, then I'll lose interest.
I'm not a tech guy. But a lot of these games released on the original xbox. Crazy taxi 2, out run 2, 355 challenge, Virtua Tennis. 18 wheeler and the original crazy taxi was on GameCube. Wasn't Daytona released for 360 and PS3? If it's hard to emulate than why not port.
I strongly recommend Back Bird to any Fantasy Zone fan.
About the scanline discussion here, i generally think it's not a good idea to use them for screenshots. It would have been better to take "normal" screenshots and describe the scanline filter in the text.
@sixrings
I know you love racing games and personally, I’m of the subjective opinion that the last thing the world needs is any more of them. I love late 80’s and 90’s shmups, and I’m sure you are of the subjective opinion that the last thing the world needs is any more switch ports of them. Objectively, though, you’re right. Considering the insane amount of classic shmups being ported to the platform, it would be nice if Sega scratched your itch and released one of the later racers.
@robr I'd like the 1943 series or Raiden series. My take on racers is that there is a severe lack of arcade type racers on any system. I'd happily take a ridge racer collection, Daytona collection, or the pure joy of outrun 2. Car racing has become like sports genre. They're SIM or nothing at all. I wish old Sega, Namco, midway titles would fill these voids.
@sixrings
I feel you. Even I noticed that the genre has gone all sim and I don’t particularly pay attention. Raiden I+II and the Fighters entries are sorely missed on the Switch where we seem to have literally everything else (except the later Cave games).
@Kochambra Yes because like all other games in this series it is a port of one game.
Tap here to load 45 comments
Leave A Comment
Hold on there, you need to login to post a comment...