Comments 31

Re: Nintendo Still Seeking a Product to Define the GamePad, With Hopes of Sales Driving Third-Party Support

jcags

Nintendo needs to drop their stupid 80s mentality of "build it and they will come", the real reason why third parties are not investing in Nintendo is because Nintendo offers no incentives whatsoever, Sony's PS1 is proof of that, the PS2 is proof of that, the 360 and so on. If they want third parties on their platforms they better incentivate them like Sony does with the PS3 and PS4.

Re: Talking Point: The Wii U's Limited Hard Drive Space and Future Install Headaches

jcags

@Play-Doh_25 it only improves the speed of the OS itself, games will have 2 or 3 GB of RAM at most, on PC the Windows takes aprox 1 GB + anything else in the background, that's at the very least 5 GB of ram for games, granted that the ps4's GDDR5 handles textures better but all in all it's not that powerful, specially compared to Wii U, of course I'm not saying Wii U is more powerful, just powerful enough.

Re: Talking Point: The Wii U's Limited Hard Drive Space and Future Install Headaches

jcags

Now, as for game downloads goes, the Wii U uses flash memory which is a lot faster than HDD if Nintendo would have given us say 500 GB of flash memory, the console would have costed around 800 American dollars, however if Nintendo had given us HDD instead of flash the OS would need to be very simplistic, like those of current gen consoles otherwise it would run slower, same as with game patches. The reason Nintendo went for flash was to avoid all that hassle to the consumers and to the developers.

Re: Talking Point: The Wii U's Limited Hard Drive Space and Future Install Headaches

jcags

The Wii U doesn't need to install texture pack or anything on hard drive, the Wii U possesses S3TC compression capabilities that compresses textures up to six times and saves memory bandwidth by half withouth sacrificing visual quality, that being said, devs should strive to be smarten up a little and take advantage of S3TC which is not available in any other home console, that will help them achieve what Pikmin 3 did.

Re: Splinter Cell Blacklist Wii U Version's Performance Put Under the Spotlight

jcags

Oh yeah, the Digital Foundry that tried to tell us Trine 2 was far worse on Wii U than ps3 and 360, but even the developers had to come out and prove DF wrong..
DF still hasn't acknowledged it... their bias shows strongly... Even their NFS:MW comparison tries to be dismissive how much more visually superior it was on the Wii U. Both frame rate and texture quality were miles above anything the PS3/x360 could accomplish.