Nintendo needs to drop their stupid 80s mentality of "build it and they will come", the real reason why third parties are not investing in Nintendo is because Nintendo offers no incentives whatsoever, Sony's PS1 is proof of that, the PS2 is proof of that, the 360 and so on. If they want third parties on their platforms they better incentivate them like Sony does with the PS3 and PS4.
@MadAussieBloke and would megadrive be able to handle Secret Of Mana, Starfox, DKC, Killer Instinct or Street Fighter Alpha 2
I don't understand why Sega fanboys can't seem to let go of the past, the SNES was more powerful than the Megadrive and rightfully so, it came 2 years after it.
@Play-Doh_25 it only improves the speed of the OS itself, games will have 2 or 3 GB of RAM at most, on PC the Windows takes aprox 1 GB + anything else in the background, that's at the very least 5 GB of ram for games, granted that the ps4's GDDR5 handles textures better but all in all it's not that powerful, specially compared to Wii U, of course I'm not saying Wii U is more powerful, just powerful enough.
Also I would like to point out that many, including the author of this article took the Digital Floundry review too serious, don't, it's all bias, it is well explained on this video:
Now, as for game downloads goes, the Wii U uses flash memory which is a lot faster than HDD if Nintendo would have given us say 500 GB of flash memory, the console would have costed around 800 American dollars, however if Nintendo had given us HDD instead of flash the OS would need to be very simplistic, like those of current gen consoles otherwise it would run slower, same as with game patches. The reason Nintendo went for flash was to avoid all that hassle to the consumers and to the developers.
The Wii U doesn't need to install texture pack or anything on hard drive, the Wii U possesses S3TC compression capabilities that compresses textures up to six times and saves memory bandwidth by half withouth sacrificing visual quality, that being said, devs should strive to be smarten up a little and take advantage of S3TC which is not available in any other home console, that will help them achieve what Pikmin 3 did.
Oh yeah, the Digital Foundry that tried to tell us Trine 2 was far worse on Wii U than ps3 and 360, but even the developers had to come out and prove DF wrong.. DF still hasn't acknowledged it... their bias shows strongly... Even their NFS:MW comparison tries to be dismissive how much more visually superior it was on the Wii U. Both frame rate and texture quality were miles above anything the PS3/x360 could accomplish.
What people don't realize (or don't want to) is that this release comes with a guide and Nintendo needed to hire translators for it, that's where the two "extra" bucks came off.
Comments 31
Re: Feature: Memories of the Wii and DS Wi-Fi Connection Era
I tried Tatsunoko Vs Capcom today, it downloaded the records but couldn't find anyone to play with, has anyone else tried?
Re: Exclusive: Lost Wii Game, Sadness, To Be Revived as Wii U Exclusive
Let me guess, it's gonna be another 4 years of showing artwork and silence until Arkadiusz Reikowski confirms it was cancelled again. Sad indeed.
Re: Upcoming Child of Light Patch to Rename Difficulty Settings
But what about those of us who aren't casuals yet we're not experts either?
Re: Feature: A Round-Up of the Best Nintendo-Related April Fools' Pranks
The frostbyte joke wasn't even funny let alone one of the best. You guys didn't mention Bayonetta 2 also coming to PS4 and xbone.
Re: Majora's Mask "Time's End" Music Beautifully Reimagined by Rozen
Majora's mask meets Arkham City?
Re: AE Games Reveals Mad Men Football, High Impact Gridiron With "An Historical Twist"
So this guys are really the complete opposite of EA.
Re: Nintendo Still Seeking a Product to Define the GamePad, With Hopes of Sales Driving Third-Party Support
Nintendo needs to drop their stupid 80s mentality of "build it and they will come", the real reason why third parties are not investing in Nintendo is because Nintendo offers no incentives whatsoever, Sony's PS1 is proof of that, the PS2 is proof of that, the 360 and so on. If they want third parties on their platforms they better incentivate them like Sony does with the PS3 and PS4.
Re: A Third-Party "Secret Developer" Gives an Inside Story of Working on Wii U
@sadsack777 look at how much it has taken for that game to be developed, this other dev didn't have that much of a timeframe.
Re: Review: SpongeBob Squarepants: Plankton's Robotic Revenge (Wii U)
@Dark-Luigi look more like a dreamcast game to me.
Re: Nintendo Titles Fail to Infiltrate the UK All-Format Top 20
I like clicking articles like this to see what excuses people from the UK come up.
Re: Mighty No. 9 Studio Comcept Facing Fan Backlash Over Community Manager Appointment
A radical feminist gets a job at the company by sleeping with employees, the irony is delicious.
Re: NPD Results Deliver a 3DS Milestone And Modest Wii U Sales
@booopn how is it doing worse than the dreamcast, it already has almost half the DC's lifetime sales?
Re: Wii U System Update 4.0.2 Goes Live
@AlexSora89 in case you don't know the system has had lag in the past.
Re: Video: Want To See Just How Much Better Zelda: Wind Waker Looks In HD?
This pretty much proves that HD makes justice to this game.
Re: Splinter Cell Blacklist Wii U Version's Performance Put Under the Spotlight
@MadAussieBloke lol typical sega fanboy fallacy...
Re: Here's How Much Space Zelda: The Wind Waker HD Will Take Up On Your Wii U
@Marshi Obviously, Nintendo uses S3TC to compress textures, something that most devs don't seem to understand.
Re: Splinter Cell Blacklist Wii U Version's Performance Put Under the Spotlight
@MadAussieBloke thanks for sharing, looks and plays significantly inferior, also, what about the other games I mentioned?
Re: Splinter Cell Blacklist Wii U Version's Performance Put Under the Spotlight
@MadAussieBloke and would megadrive be able to handle Secret Of Mana, Starfox, DKC, Killer Instinct or Street Fighter Alpha 2
I don't understand why Sega fanboys can't seem to let go of the past, the SNES was more powerful than the Megadrive and rightfully so, it came 2 years after it.
Re: Talking Point: The Wii U's Limited Hard Drive Space and Future Install Headaches
@Play-Doh_25 it only improves the speed of the OS itself, games will have 2 or 3 GB of RAM at most, on PC the Windows takes aprox 1 GB + anything else in the background, that's at the very least 5 GB of ram for games, granted that the ps4's GDDR5 handles textures better but all in all it's not that powerful, specially compared to Wii U, of course I'm not saying Wii U is more powerful, just powerful enough.
Re: Talking Point: The Wii U's Limited Hard Drive Space and Future Install Headaches
@SetupDisk lol
Re: Talking Point: The Wii U's Limited Hard Drive Space and Future Install Headaches
@Play-Doh_25 the PS4 will use 3.5 GB of RAM just for the OS, that's not that powerful as Sony fanboys make it to be.
Re: Talking Point: The Wii U's Limited Hard Drive Space and Future Install Headaches
Also I would like to point out that many, including the author of this article took the Digital Floundry review too serious, don't, it's all bias, it is well explained on this video:
http://youtu.be/odjHHilXZFs
Re: Talking Point: The Wii U's Limited Hard Drive Space and Future Install Headaches
Now, as for game downloads goes, the Wii U uses flash memory which is a lot faster than HDD if Nintendo would have given us say 500 GB of flash memory, the console would have costed around 800 American dollars, however if Nintendo had given us HDD instead of flash the OS would need to be very simplistic, like those of current gen consoles otherwise it would run slower, same as with game patches. The reason Nintendo went for flash was to avoid all that hassle to the consumers and to the developers.
Re: Talking Point: The Wii U's Limited Hard Drive Space and Future Install Headaches
The Wii U doesn't need to install texture pack or anything on hard drive, the Wii U possesses S3TC compression capabilities that compresses textures up to six times and saves memory bandwidth by half withouth sacrificing visual quality, that being said, devs should strive to be smarten up a little and take advantage of S3TC which is not available in any other home console, that will help them achieve what Pikmin 3 did.
Re: Splinter Cell Blacklist Wii U Version's Performance Put Under the Spotlight
The Doc exposes Digital Floundry like a boss:
http://youtu.be/odjHHilXZFs
Re: Splinter Cell Blacklist Wii U Version's Performance Put Under the Spotlight
Oh yeah, the Digital Foundry that tried to tell us Trine 2 was far worse on Wii U than ps3 and 360, but even the developers had to come out and prove DF wrong..
DF still hasn't acknowledged it... their bias shows strongly... Even their NFS:MW comparison tries to be dismissive how much more visually superior it was on the Wii U. Both frame rate and texture quality were miles above anything the PS3/x360 could accomplish.
Re: Precursor Games Relaunches Shadow of the Eternals Kickstarter Campaign
@Csaw This game is already targeted at PC as well so it was never meant to be an exclusive.
Re: Nintendo Comments On EarthBound's Inflated Pricing
@Einherjar Shoot! you're right I forgot they released it a few years later in the US.
Re: Nintendo Comments On EarthBound's Inflated Pricing
What people don't realize (or don't want to) is that this release comes with a guide and Nintendo needed to hire translators for it, that's where the two "extra" bucks came off.
Re: Nintendo Comments On EarthBound's Inflated Pricing
@hydeks Just went to amazon cheapest one was 175 but there is no way to tell if it's authentic. And of course not counting taxes and shipping.
Re: Wii U Summer System Update Pushed Back To The Fall
@Subie98 man, there should be a way to way to like your post a hundred times.