@BrizzoUK Yey thank you! Once you've lopped off your first head and thrown it there's no going back I've taken the game to looooads of shows around the UK over the past 5 years and the heads have always been the biggest crowd pleasers ha haa. I always wait for peoples reactions when they do it as they go from serious faced to laughing every time.
@Joekun That might be an idea for the future! Just getting the game complete and out has been a mammoth undertaking. The submission process is quite complex so creating a demo, testing it and getting it through submission would be quite a big project in itself. Certainly worth a thought going forward though once things have calmed down and we've stopped running around like headless chickens ha haaa.
@60frames-please The current build isn't but we're working SO hard to try and achieve that. We were getting up to 90 in a lot of areas but then having drops into the 30's in others. Seeing a framerate drop is very jarring, especially in a fast past beatem-up, it breaks your flow, so we chose to hold at 30 to ensure a smooth experience overall. It never seems it to the outside world but moving giant 2D HD assets around takes a lot of grunt. Our art assets are enormous to allow for the close up scenes in game. Nevertheless, we're still not going to give up hope.
@JasmineDragon We'd LOVE a physical version too but I think you have to do a bazillion sales to get considered for that, or have a publisher with big pockets behind you.
Its always been my dream to make my own game and especially to have a boxed version of it. Fingers crossed that somehow, someway, someday we'll manage it!
@Lroy Glad you appreciate the genre! I'd love to see more, hence me making my own The feedback from reviews over the past 24hrs have blown my mind. Players really seem to 'get' the whole direction. Its so great to see!
Thanks for all the kind comments folks. I'm rushing around like a mad man answering questions, tweets, emails and press responses so please excuse me if I'm slower than in previous posts.
Thanks again for everyone for your support! My whole career has been leading up to this day. I think I'll collapse before this day is over ha haa.
Hey Everyone, what a review!!! Thanks NintendoLife!!!!!
I really appreciate how deeply you've gone into the combat and, well, everything. That's so good to see!
Regarding the difficulty...We're getting mixed feedback on that with a few reviewers saying that they finished it in 4-5hrs. We're also getting the opposite, other reviewers saying they can't make it past the first couple of levels. Its hard as a dev to know which way to go with such polar feedback on the difficulty. We'll have to see how things go over the next week or two and re-asses if need be.
We'll be happy to patch in updates to adjust elements like this if needed
@crackafreeze There is a PHENOMENAL amount of text content in the unlocks. I'm a crazy history geek and went to town on the unlockable history, stories, lore and character bios...37,000 words worth...I know, I'm nuts, but I just got so into this story that I couldn't stop writing. My goal is to make a string of comics covering some of the characters backstories, but that will likely break the bank and will have to be reserved for a magical make believe day where I'm rolling in money ha haaa.
Q: Does it have the difficulty of the beat 'm ups of yore? A: Oh yeah, its tough. There are two modes, normal and arcade. Normal has save states and plays like modern games, you can keep coming back until you finish it. Arcade mode is how its supposed to be played. 3 lives, 3 continues, that's it
Q: Do the 3 available characters fight -and feel differently? A: Very much so. Caradoc is your good all rounder, the one most folks will use. He's generally good in all areas. Guinevere is the fast one with quicker combos. She's the best in the air and can juggle air combos. Downside, she's not as strong as the other two. Brennus is the power house and grappler. He can attack downed enemies where the other characters cannot. He deals more damage and can take more damage but is much slower.
Q: Can you describe how the arena's work? A: The arena's are wave based with ever increasing difficulty. They are FRANTIC once you get going and are so much fun. Trying to make it one wave further each time is stupidly addictive. Each arena is different visually and they have different elements you can use to your advantage.
Q: Why aren't you mentioned in the e-shop?! A: I know, we're dying to get into the coming soon section! You have to have your store page vetted internally by Nintendo and that takes up to two weeks. We've had it fast tracked but sadly the game page likely wont show up in the coming soon section until 1-2 days before release. Shame but that's life I guess.
@carlos82 Its a hard one to pin down to any one game but I'd say the feel of the impacts and attacks is probably closest to Final Fight. But it pulls so many elements from so many games in this genre. Its a real mixing pot that's created a very unique feel. I play Wulverblade for a good hour at least every day and have done for years now...and that's out of choice
@Order2Chaos Just wait until you experience the game in full, the music is phenomenal! We used live strings to put together a really gritty tribal feel. The music gives me goosebumps still now. It finishes off that atmosphere in a really magical way. It broke the bank but we used the Verbal Vigilante to score the entire game. These guys are amazing and worked on movies like the Hobbit, Dark Knight Rises and many, many others.
Regarding game length its a big game for this genre. The average side scroller is about 1-2hrs whereas Wulverblade's campaign is nearer 4hrs. But the game doesnt end with the campaign, there are the arena's which at shows have been MASSIVELY popular. We've had so many people ask us to release those as a standalone game but we stuck to our guns and kept the arena's as an extra mode.
Regarding combo's, yes. The combo mechanic is really fun and I'm looking forward to seeing what people do with it. Its not an out and out combo game like DMC as that felt to detracted from the classic retro feel that we wanted. We have two types of attacks, standard and heavy. Heavy attacks and heavy combos can only be achieved when you find a heavy weapon. These are additional to your standard attacks and used via a different button. These can then be strung into your standard combos to extend your combo ability. It took some SERIOUS work to get combos in and still keep that retro vibe feeling right. I personally LOVE how our combat engine feels now, its the element I'm most proud of. We had a lot of internal debate about this part of the game and spent a whole year refining the feel of it and testing it out with players at game shows to tailor it to what we feel to be just right. Added to that we have blocking, counters and counter combos too Oh and co-op combos are also possible too
@kevin74 it's not a popular part of history generally speaking and very few British folks know anything of their ancient pre Christian history either so this was a chance for me to make a game in my favourite genre and also show the world a slice of history that I find SO interesting. My bet is that most people won't take much interest in the history element but for the few that do they're going to love it!
@maruse We'd love to bring Wulverblade to Japan, it's a goal! To make it clear though, the cost for Japanese translation is around $7-10,000 and we also have to find a dedicated Japanese publisher too. The reason for that is that we have to be able to offer Japanese support and thus need someone who can speak the laguage. We really want to but we'll need the game to make a little money first as we're flat broke
@Fake-E-Lee Thanks for the support and please don't think of it as me putting up with anything, I'm here to answer questions, I want to My only problem is actually shutting up, I can talk about Wulverblade endlessly, its been my life for 5 years ha haaa.
Hey everyone, Mike here from Wulverblade. I just want to say a MASSIVE THANK YOU to Damien for covering our game and another MASSIVE THANK YOU to everyone here in the comments section.
The community on this site is second to none, seriously. All your words mean the world. I've been working on this for 5 years with my good friends at Darkwind and its had every last drop of our hearts and souls go into it.
The story is what really makes this game special and we've spent 5 years keeping that from the world as we want you to experience it without spoilers. All the story elements will be all over the web in a matter of days of release, but I can hope that some of you get to experience it without knowing what's coming. Anyway, I'm rambling.
@Fake-E-Lee We've just received confirmation from the big N Yes indeed, 12th is the date, wahooooo! We just updated the blog with a stupidly excited post! Thanks again for all your support!
@Fake-E-Lee Its been 12-18hr days now since around March, so yeah, kinda crazy ha haa. The price point is $19.99. We're sat here staring out our inbox's and biting our nails just waiting to see if we've cleared the submission without any hitches. We 'should' be all good now and once we have that final official date, we'll let you know!
@Fake-E-Lee Thanks again for the words of encouragement!
We're awaiting the official release date as we speak. From our conversations so far I'd 'guess' at next week being the release week...fingers crossed anyway!
I'm actually grateful about the slight delay as I fear we may have got lost in the press frenzy surrounding 3 rather massive indie releases over the past few weeks! Boy did we choose a tough period to launch in!
@Fake-E-Lee Thanks again! I'd hoped for next week but its not looking likely. This is purely our doing though, not Nintendo's. The the review time once submitted can vary depending on how busy they are and as we were late submitting the game due to these cheeky bugs that cropped up, it put us back a couple of weeks. My best guess is about 2 weeks time. Thanks SO much for the support though, it means the world!
@Fake-E-Lee thanks for checking in! We're submitted into the mighty Nintendo mothership now and just waiting for the green light. We had a couple of little bugs crop up right at the end which delayed us a week or so but it's all sorted now and in the hands of the Nintendo gods
I just want to say thanks for all the kind words here it's very much appreciated and for taking time to read the interview! Also a big thanks to Damien and NintendoLife for taking the time to do the interview too
We're currently in the Nindie Arcade at PAX West in Seattle with Nintendo and the reception has been phenomenal! We can't wait to get this released and into your hands really soon.
It seems that Sega and At Games just have no idea what Sega fans want. It bewilders me every time they create something new. Nintendo got it right straight out of the door with the NES Classic. They nailed it, it hit every nostalgia spot there was. It faltered on nothing. The look of the machine, the authenticity of it, the packaging, everything, they absolutely nailed it.
This time At Games make a nice looking unit that harks back to the old machine, that's great...but seriously, changing the fonts, logo placement and adding in that god awful At Games logo on the system just ruins it. At Games, please be aware that nobody has any brand loyalty to you, we don't care about your brand, in fact we see it as warning sign to stay away, we don want your logo on there, it serves no purpose other than to ruin the aesthetic of the machine. Stick your logo on the underside.
The packaging. Sega fans want a box that feels retro, so make one that looks like the original, make it something that a collector would want to display. It doesn't cost any more to do this, its just basic design sense.
I'm not going to harp on about the audio, video options etc as that's been mentioned many time before by others.
Bah, seriously Sega, make these people do your system justice, get some brand police on the case, care for your brand, care for your heritage and try to rebuild your fans faith in you. I want to throw my hard earned money at the Sega brand, I really do, but they never release anything of any worth. You're sitting on a goldmine and seemingly have no idea how to truly tap into it.
To relive the glory days of the SNES I've actually preordered the Japanese version from Play Asia It's going to end up costing a chunk after import duty but not quite as much as the importers were charging back in the day ha haa. Gotta have that Japanese box art!
I'd have thought that you'd need some serious heat to warp the metal casing of a Switch. If enough heat is generating to warp the metal then surely the plastic dock would now be a pile of melted plastic?
I'm no scientist but I'm sure plastic melts before metal becomes pliable.
That's great to hear. I really want this system to do well. Its the first Nintendo home console since the Gamecube to grab me like this. I enjoyed the Wii and Wii U but didn't feel attached to either of them like this. Lets hope the releases keep coming at a steady pace.
I know there are no rumours of this, but I'm holding onto hope that a new Luigi's mansion appears for the Switch. That is still one of my all time favourite games within the Mario universe.
This is certainly the platform I most want to play it on. The whole concept of portable home console games is getting me more and more excited by the day!
@FullbringIchigo Same here, I've never missed a launch day Nintendo console (bar the Virtual Boy but I bought that at a later date) and I won't start now. I'm praying that this will be the lift they need and that the NX can bring back the Nintendo domination from the SNES days.
Come on Nintendo, you've ruled a number of console generations before, you can do it again!
@123akis We've not currently got plans for a demo, but, with that said, we're still a good way from finished so there is still lots of elements that will get looked into nearer release. The only issue we have with the Wii U 'technically' is the available RAM, everything else is fine for our needs. Wulverblade's sprites are massive and as they run at 60fps at 1080p, the sprite sheets are humongous! Stick a large bunch of characters on screen and BAM we need a nice chunk of ram to keep them all in memory. We'll find a way to make it happen though! We're determined
@artofmana no problem at all! Thanks For sharing your thoughts! Up until this article we've actually never had any negative feedback regarding the blood but as its been mentioned by a couple of people on here we'll certainly take it into consideration.
@BulbasaurusRex we're taking all feedback seriously and up until now we've never heard any negative feedback about the gore but as a couple of people here have mentioned it we'll certainly bare it in mind. Thanks.
@Wuneye for launch its a local 2 player game for both the campaign and the arenas. We really want to add online play too but in simple terms, we've not got the spare funds to make that happen at launch. We do plan to add this in the future if the game brings in enough to fund itself
@McoobabWATP that's great to hear thanks! We've considered doing a KS campaign but have decided to plough all our efforts into just trying to get it done. It's incredibly hard financially but nothing worth doing is ever easy
@LoveSugoi we like to be as open and honest as possible as nothing good ever comes from averting the truth We REALLY want this to work so will be doing all we can to make it happen. Everything on Wulverblade is paid for out of our own pockets and its financially killing us, but it's worth it as its been our dream to make this for longer than I can even recall.
@BonafideInfidel thanks for the kind words and feedback, we've still got some camera shake refining to do so we'll bare this mind, thanks for sharing your thoughts!
@Alucard83 sorry to hear that you don't like the look of the visuals. I'm a big fan of pixel art too but wanted to give this a different feel. A lot of the artwork starts out in a vector style (which is what I think you're referring to with the flash comment) but is then painted over with traditional painting techniques to give it a more detailed look. But I understand that no one style can appeal to everyone. Thanks for your feedback all the same.
Comments 134
Re: Review: Wulverblade (Switch eShop)
@BrizzoUK Yey thank you! Once you've lopped off your first head and thrown it there's no going back I've taken the game to looooads of shows around the UK over the past 5 years and the heads have always been the biggest crowd pleasers ha haa. I always wait for peoples reactions when they do it as they go from serious faced to laughing every time.
Re: Review: Wulverblade (Switch eShop)
@0muros Glad you like it and thanks for downloading!
Re: Review: Wulverblade (Switch eShop)
@Joekun That might be an idea for the future! Just getting the game complete and out has been a mammoth undertaking. The submission process is quite complex so creating a demo, testing it and getting it through submission would be quite a big project in itself. Certainly worth a thought going forward though once things have calmed down and we've stopped running around like headless chickens ha haaa.
Re: Review: Wulverblade (Switch eShop)
@60frames-please The current build isn't but we're working SO hard to try and achieve that. We were getting up to 90 in a lot of areas but then having drops into the 30's in others. Seeing a framerate drop is very jarring, especially in a fast past beatem-up, it breaks your flow, so we chose to hold at 30 to ensure a smooth experience overall. It never seems it to the outside world but moving giant 2D HD assets around takes a lot of grunt. Our art assets are enormous to allow for the close up scenes in game. Nevertheless, we're still not going to give up hope.
Re: Review: Wulverblade (Switch eShop)
@JasmineDragon We'd LOVE a physical version too but I think you have to do a bazillion sales to get considered for that, or have a publisher with big pockets behind you.
Its always been my dream to make my own game and especially to have a boxed version of it. Fingers crossed that somehow, someway, someday we'll manage it!
Re: Review: Wulverblade (Switch eShop)
@Lroy Glad you appreciate the genre! I'd love to see more, hence me making my own The feedback from reviews over the past 24hrs have blown my mind. Players really seem to 'get' the whole direction. Its so great to see!
Re: Review: Wulverblade (Switch eShop)
Thanks for all the kind comments folks. I'm rushing around like a mad man answering questions, tweets, emails and press responses so please excuse me if I'm slower than in previous posts.
Thanks again for everyone for your support! My whole career has been leading up to this day. I think I'll collapse before this day is over ha haa.
Re: Review: Wulverblade (Switch eShop)
@617Sqn Its coming I think 5pm UK time is when its due. I'm refreshing like crazy but that's the time Nintendo mentioned to us. Hope its right!
Re: Review: Wulverblade (Switch eShop)
Hey Everyone, what a review!!! Thanks NintendoLife!!!!!
I really appreciate how deeply you've gone into the combat and, well, everything. That's so good to see!
Regarding the difficulty...We're getting mixed feedback on that with a few reviewers saying that they finished it in 4-5hrs. We're also getting the opposite, other reviewers saying they can't make it past the first couple of levels. Its hard as a dev to know which way to go with such polar feedback on the difficulty. We'll have to see how things go over the next week or two and re-asses if need be.
We'll be happy to patch in updates to adjust elements like this if needed
Thanks again everyone!!!
Re: Wulverblade Cuts Its Way To The Switch eShop Next Week
@Order2Chaos My pleasure, thanks for showing such interest!
Re: Wulverblade Cuts Its Way To The Switch eShop Next Week
@crackafreeze There is a PHENOMENAL amount of text content in the unlocks. I'm a crazy history geek and went to town on the unlockable history, stories, lore and character bios...37,000 words worth...I know, I'm nuts, but I just got so into this story that I couldn't stop writing. My goal is to make a string of comics covering some of the characters backstories, but that will likely break the bank and will have to be reserved for a magical make believe day where I'm rolling in money ha haaa.
Re: Wulverblade Cuts Its Way To The Switch eShop Next Week
@Order2Chaos Ok, here are the answers...
Q: Does it have the difficulty of the beat 'm ups of yore?
A: Oh yeah, its tough. There are two modes, normal and arcade. Normal has save states and plays like modern games, you can keep coming back until you finish it. Arcade mode is how its supposed to be played. 3 lives, 3 continues, that's it
Q: Do the 3 available characters fight -and feel differently?
A: Very much so. Caradoc is your good all rounder, the one most folks will use. He's generally good in all areas. Guinevere is the fast one with quicker combos. She's the best in the air and can juggle air combos. Downside, she's not as strong as the other two. Brennus is the power house and grappler. He can attack downed enemies where the other characters cannot. He deals more damage and can take more damage but is much slower.
Q: Can you describe how the arena's work?
A: The arena's are wave based with ever increasing difficulty. They are FRANTIC once you get going and are so much fun. Trying to make it one wave further each time is stupidly addictive. Each arena is different visually and they have different elements you can use to your advantage.
Q: Why aren't you mentioned in the e-shop?!
A: I know, we're dying to get into the coming soon section! You have to have your store page vetted internally by Nintendo and that takes up to two weeks. We've had it fast tracked but sadly the game page likely wont show up in the coming soon section until 1-2 days before release. Shame but that's life I guess.
Thanks!
Re: Wulverblade Cuts Its Way To The Switch eShop Next Week
@carlos82 Its a hard one to pin down to any one game but I'd say the feel of the impacts and attacks is probably closest to Final Fight. But it pulls so many elements from so many games in this genre. Its a real mixing pot that's created a very unique feel. I play Wulverblade for a good hour at least every day and have done for years now...and that's out of choice
Re: Wulverblade Cuts Its Way To The Switch eShop Next Week
@Order2Chaos Just wait until you experience the game in full, the music is phenomenal! We used live strings to put together a really gritty tribal feel. The music gives me goosebumps still now. It finishes off that atmosphere in a really magical way. It broke the bank but we used the Verbal Vigilante to score the entire game. These guys are amazing and worked on movies like the Hobbit, Dark Knight Rises and many, many others.
Regarding game length its a big game for this genre. The average side scroller is about 1-2hrs whereas Wulverblade's campaign is nearer 4hrs. But the game doesnt end with the campaign, there are the arena's which at shows have been MASSIVELY popular. We've had so many people ask us to release those as a standalone game but we stuck to our guns and kept the arena's as an extra mode.
Regarding combo's, yes. The combo mechanic is really fun and I'm looking forward to seeing what people do with it. Its not an out and out combo game like DMC as that felt to detracted from the classic retro feel that we wanted. We have two types of attacks, standard and heavy. Heavy attacks and heavy combos can only be achieved when you find a heavy weapon. These are additional to your standard attacks and used via a different button. These can then be strung into your standard combos to extend your combo ability. It took some SERIOUS work to get combos in and still keep that retro vibe feeling right. I personally LOVE how our combat engine feels now, its the element I'm most proud of. We had a lot of internal debate about this part of the game and spent a whole year refining the feel of it and testing it out with players at game shows to tailor it to what we feel to be just right. Added to that we have blocking, counters and counter combos too Oh and co-op combos are also possible too
Re: Wulverblade Cuts Its Way To The Switch eShop Next Week
@retroxdp just wait until you start lopping off body parts and using them as weapons, that's an addition to the genre that we're especially fond of
Re: Wulverblade Cuts Its Way To The Switch eShop Next Week
@carlos82 thanks man! I can talk about my game aaaaaaall day long, so answering questions is all good. Shutting me up is the hard part
Re: Wulverblade Cuts Its Way To The Switch eShop Next Week
@kevin74 it's not a popular part of history generally speaking and very few British folks know anything of their ancient pre Christian history either so this was a chance for me to make a game in my favourite genre and also show the world a slice of history that I find SO interesting. My bet is that most people won't take much interest in the history element but for the few that do they're going to love it!
Re: Wulverblade Cuts Its Way To The Switch eShop Next Week
@maruse we've already been chatting to a contact in nintendo Japan and we really want to make it happen, we'll just have to see how things go
Re: Wulverblade Cuts Its Way To The Switch eShop Next Week
@maruse We'd love to bring Wulverblade to Japan, it's a goal! To make it clear though, the cost for Japanese translation is around $7-10,000 and we also have to find a dedicated Japanese publisher too. The reason for that is that we have to be able to offer Japanese support and thus need someone who can speak the laguage. We really want to but we'll need the game to make a little money first as we're flat broke
Re: Wulverblade Cuts Its Way To The Switch eShop Next Week
@joey302 You rock, thanks!
Re: Wulverblade Cuts Its Way To The Switch eShop Next Week
@roboshort Awesome, I hope you love it as much as we've loved making it!
Re: Wulverblade Cuts Its Way To The Switch eShop Next Week
@Fake-E-Lee Thanks for the support and please don't think of it as me putting up with anything, I'm here to answer questions, I want to My only problem is actually shutting up, I can talk about Wulverblade endlessly, its been my life for 5 years ha haaa.
Re: Wulverblade Cuts Its Way To The Switch eShop Next Week
@cfgk24 Hey no need for apologies, the overwhelming feeling on this site is out and out friendliness! Thanks looking at the game!
Re: Wulverblade Cuts Its Way To The Switch eShop Next Week
Hey everyone, Mike here from Wulverblade. I just want to say a MASSIVE THANK YOU to Damien for covering our game and another MASSIVE THANK YOU to everyone here in the comments section.
The community on this site is second to none, seriously. All your words mean the world. I've been working on this for 5 years with my good friends at Darkwind and its had every last drop of our hearts and souls go into it.
The story is what really makes this game special and we've spent 5 years keeping that from the world as we want you to experience it without spoilers. All the story elements will be all over the web in a matter of days of release, but I can hope that some of you get to experience it without knowing what's coming. Anyway, I'm rambling.
Thanks again everyone, you rock!!!!!
Re: Feature: How Wulverblade Is Bringing Britain's Blood-Soaked History To Life On Nintendo Switch
@Fake-E-Lee We've just received confirmation from the big N Yes indeed, 12th is the date, wahooooo! We just updated the blog with a stupidly excited post! Thanks again for all your support!
Re: Feature: How Wulverblade Is Bringing Britain's Blood-Soaked History To Life On Nintendo Switch
@Fake-E-Lee Its been 12-18hr days now since around March, so yeah, kinda crazy ha haa. The price point is $19.99. We're sat here staring out our inbox's and biting our nails just waiting to see if we've cleared the submission without any hitches. We 'should' be all good now and once we have that final official date, we'll let you know!
Re: Feature: How Wulverblade Is Bringing Britain's Blood-Soaked History To Life On Nintendo Switch
@Fake-E-Lee Thanks again, that's very much appreciated!
Re: Feature: How Wulverblade Is Bringing Britain's Blood-Soaked History To Life On Nintendo Switch
@Fake-E-Lee Thanks again for the words of encouragement!
We're awaiting the official release date as we speak. From our conversations so far I'd 'guess' at next week being the release week...fingers crossed anyway!
I'm actually grateful about the slight delay as I fear we may have got lost in the press frenzy surrounding 3 rather massive indie releases over the past few weeks! Boy did we choose a tough period to launch in!
Thanks again!
Re: Video: Check Out the First Footage of The Mummy: Demastered
Oooh I had no idea that this was Switch bound. I'm going to wait for this version instead. Looks ace and should work like a charm on the go!
Re: Feature: How Wulverblade Is Bringing Britain's Blood-Soaked History To Life On Nintendo Switch
@Fake-E-Lee Thanks again! I'd hoped for next week but its not looking likely. This is purely our doing though, not Nintendo's. The the review time once submitted can vary depending on how busy they are and as we were late submitting the game due to these cheeky bugs that cropped up, it put us back a couple of weeks. My best guess is about 2 weeks time. Thanks SO much for the support though, it means the world!
Re: Feature: How Wulverblade Is Bringing Britain's Blood-Soaked History To Life On Nintendo Switch
@Fake-E-Lee thanks for checking in! We're submitted into the mighty Nintendo mothership now and just waiting for the green light. We had a couple of little bugs crop up right at the end which delayed us a week or so but it's all sorted now and in the hands of the Nintendo gods
Re: Feature: How Wulverblade Is Bringing Britain's Blood-Soaked History To Life On Nintendo Switch
Hey everyone,
I just want to say thanks for all the kind words here it's very much appreciated and for taking time to read the interview! Also a big thanks to Damien and NintendoLife for taking the time to do the interview too
We're currently in the Nindie Arcade at PAX West in Seattle with Nintendo and the reception has been phenomenal! We can't wait to get this released and into your hands really soon.
Thanks again!
Mike.
Re: Video: This Year's AtGames Sega Genesis Flashback Console Looks Much Improved
It seems that Sega and At Games just have no idea what Sega fans want. It bewilders me every time they create something new. Nintendo got it right straight out of the door with the NES Classic. They nailed it, it hit every nostalgia spot there was. It faltered on nothing. The look of the machine, the authenticity of it, the packaging, everything, they absolutely nailed it.
This time At Games make a nice looking unit that harks back to the old machine, that's great...but seriously, changing the fonts, logo placement and adding in that god awful At Games logo on the system just ruins it. At Games, please be aware that nobody has any brand loyalty to you, we don't care about your brand, in fact we see it as warning sign to stay away, we don want your logo on there, it serves no purpose other than to ruin the aesthetic of the machine. Stick your logo on the underside.
The packaging. Sega fans want a box that feels retro, so make one that looks like the original, make it something that a collector would want to display. It doesn't cost any more to do this, its just basic design sense.
I'm not going to harp on about the audio, video options etc as that's been mentioned many time before by others.
Bah, seriously Sega, make these people do your system justice, get some brand police on the case, care for your brand, care for your heritage and try to rebuild your fans faith in you. I want to throw my hard earned money at the Sega brand, I really do, but they never release anything of any worth. You're sitting on a goldmine and seemingly have no idea how to truly tap into it.
Re: Dragon Ball FighterZ Could Come To Switch If The Demand Is There, Says Producer
I'd love to see this on Switch. I'll be buying the game whatever, but ideally on the Switch. Being able to play this on the go would be amazing.
Re: Video: Check Out This New Trailer for Ultra Street Fighter II: The Final Challengers
To relive the glory days of the SNES I've actually preordered the Japanese version from Play Asia It's going to end up costing a chunk after import duty but not quite as much as the importers were charging back in the day ha haa. Gotta have that Japanese box art!
Re: Review: Wonder Boy: The Dragon's Trap (Switch eShop)
This has been my most anticipated game for 2017 and I cannot wait to dive in tomorrow! I hope this game is a massive success, we need more like it!
Re: Forget Scratched Screens And Joy-Con Problems, "Warp-Gate" Is The New Nintendo Switch Issue
I'd have thought that you'd need some serious heat to warp the metal casing of a Switch. If enough heat is generating to warp the metal then surely the plastic dock would now be a pile of melted plastic?
I'm no scientist but I'm sure plastic melts before metal becomes pliable.
Re: Nintendo Switch Is Selling Faster In Japan Than The PS4 Did, But Not As Quick As The Wii U
That's great to hear. I really want this system to do well. Its the first Nintendo home console since the Gamecube to grab me like this. I enjoyed the Wii and Wii U but didn't feel attached to either of them like this. Lets hope the releases keep coming at a steady pace.
I know there are no rumours of this, but I'm holding onto hope that a new Luigi's mansion appears for the Switch. That is still one of my all time favourite games within the Mario universe.
Re: First Impressions: Feeling Young Again With Sonic Mania
This is certainly the platform I most want to play it on. The whole concept of portable home console games is getting me more and more excited by the day!
Re: Exclusive: Quest of Dungeons is Bringing Turn-Based Roguelike Action to Wii U and 3DS
This is a great little game, nice to see it coming over to Nintendo systems! I'll probably buy this again on Wii U.
Re: Japanese Analyst Claims NX Could Launch As Early As October, Will Eat Into Wii U And 3DS Sales
@FullbringIchigo Same here, I've never missed a launch day Nintendo console (bar the Virtual Boy but I bought that at a later date) and I won't start now. I'm praying that this will be the lift they need and that the NX can bring back the Nintendo domination from the SNES days.
Come on Nintendo, you've ruled a number of console generations before, you can do it again!
Re: Video: When Nintendo Life Met Shigeru Miyamoto And Takashi Tezuka
Doesn't get much cooler than that. Bravo guys, you just unlocked the final achievement. You can retire now
Re: Exclusive: 2D Hack And Slash Title Wulverblade Has A Fighting Chance Of Coming To Wii U
@123akis We've not currently got plans for a demo, but, with that said, we're still a good way from finished so there is still lots of elements that will get looked into nearer release. The only issue we have with the Wii U 'technically' is the available RAM, everything else is fine for our needs. Wulverblade's sprites are massive and as they run at 60fps at 1080p, the sprite sheets are humongous! Stick a large bunch of characters on screen and BAM we need a nice chunk of ram to keep them all in memory. We'll find a way to make it happen though! We're determined
Re: Exclusive: 2D Hack And Slash Title Wulverblade Has A Fighting Chance Of Coming To Wii U
@artofmana no problem at all! Thanks For sharing your thoughts! Up until this article we've actually never had any negative feedback regarding the blood but as its been mentioned by a couple of people on here we'll certainly take it into consideration.
Re: Exclusive: 2D Hack And Slash Title Wulverblade Has A Fighting Chance Of Coming To Wii U
@BulbasaurusRex we're taking all feedback seriously and up until now we've never heard any negative feedback about the gore but as a couple of people here have mentioned it we'll certainly bare it in mind. Thanks.
Re: Exclusive: 2D Hack And Slash Title Wulverblade Has A Fighting Chance Of Coming To Wii U
@Wuneye for launch its a local 2 player game for both the campaign and the arenas. We really want to add online play too but in simple terms, we've not got the spare funds to make that happen at launch. We do plan to add this in the future if the game brings in enough to fund itself
Re: Exclusive: 2D Hack And Slash Title Wulverblade Has A Fighting Chance Of Coming To Wii U
@McoobabWATP that's great to hear thanks! We've considered doing a KS campaign but have decided to plough all our efforts into just trying to get it done. It's incredibly hard financially but nothing worth doing is ever easy
Re: Exclusive: 2D Hack And Slash Title Wulverblade Has A Fighting Chance Of Coming To Wii U
@LoveSugoi we like to be as open and honest as possible as nothing good ever comes from averting the truth We REALLY want this to work so will be doing all we can to make it happen. Everything on Wulverblade is paid for out of our own pockets and its financially killing us, but it's worth it as its been our dream to make this for longer than I can even recall.
Re: Exclusive: 2D Hack And Slash Title Wulverblade Has A Fighting Chance Of Coming To Wii U
@BonafideInfidel thanks for the kind words and feedback, we've still got some camera shake refining to do so we'll bare this mind, thanks for sharing your thoughts!
Re: Exclusive: 2D Hack And Slash Title Wulverblade Has A Fighting Chance Of Coming To Wii U
@Alucard83 sorry to hear that you don't like the look of the visuals. I'm a big fan of pixel art too but wanted to give this a different feel. A lot of the artwork starts out in a vector style (which is what I think you're referring to with the flash comment) but is then painted over with traditional painting techniques to give it a more detailed look. But I understand that no one style can appeal to everyone. Thanks for your feedback all the same.