He looks friendly

Fully Illustrated's Michael Heald has revealed that 2D fighting title Wulverblade has a chance of coming to the Wii U.

The game - which is like a mixture between Golden Axe and Final Fight set in Roman Britain - was previously unveiled as one of the Xbox One's most exciting indie titles, but Heald has now exclusively revealed to us that it will be coming to other platforms as well.

Heald - who is working with North American studio Darkwind Media on the game - got in touch to say that he's keen to bring the title to Nintendo's console in the future. The overriding reason is that the high cost of the game - which has been in development for a few years now - means that it needs to be on as many formats as possible:

We're learning the hard way that we really are on our own with this game and we're really, really going to need to hit every system we can do. Our loose plan is Xbox One and PC first - as that's what's realistic - and then hopefully PS4 and Wii U after that.

Heald also reveals that conversations with Nintendo have already happened:

The guys [at Darkwind] already spoke to Nintendo at a Unity conference earlier in the year. The Wii U is on the radar.

Apparently, the biggest stumbling block at present is memory. As you can see from the game's latest trailer below, it features gigantic 2D sprites with loads of lovely animation - and fitting these into the Wii U's RAM will be quite a task, as Heald explains:

Wulverblade has massive sprites which suck up huge amounts of the stuff, but as the Xbox One has 8GB, it's got more than we need. The Wii U has notably less and is going to require some serious reworking of the visuals and overall optimising. The reason we have them so large is so that we can zoom in close during cut scenes and not lose any of the ultra-sharp quality. It saves us creating fresh assets for every character in every cut scene.

So the Wii U version will be time intensive for us hence the financial impact is larger. The PS4 translation is easy due to its power, but the huge upfront cash outlay is the issue. We want to bring Wulverblade to the Wii U, but to match the 60fps 1080p richness we enjoy on the Xbox One, we have some technical hurdles to leap - and the incurred costs to a small team - to do so.

What are your thoughts on this promising-looking title? Do you think Heald and the guys at Darkwind have a realistic chance of getting it onto the Wii U, given the technical hurdles that lie in the way? Would you invest in this game if it did come to the Wii U eShop? Let us know by leaving a comment below.